| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "Script.h" |
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| 19 | #include "LuaCallback.h" |
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| 20 | #include "luaincl.h" |
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| 21 | #include "scriptable.h" |
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| 22 | |
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| 23 | #include <cassert> |
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| 24 | #include <string> |
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| 25 | #include <iostream> |
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| 26 | #include <stdio.h> |
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| 27 | |
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| 28 | namespace OrxScript |
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| 29 | { |
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| 30 | |
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| 31 | /** |
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| 32 | * @brief This function accually executes a method called by Lua. |
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| 33 | * @param lua Since this function gets called by lua it has to have a lua_State as parameter |
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| 34 | * @return the number of return values. (which can be found on the stack) |
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| 35 | * |
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| 36 | * For Lua doesn't know how to handle C++ objects it pushes the Objecttable (including the objectpointer) on top of the stack and |
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| 37 | * calls this function. |
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| 38 | * |
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| 39 | * @todo handle an acces to a nonexistent (deleted) object |
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| 40 | */ |
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| 41 | int luaCallback (lua_State *lua) |
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| 42 | { |
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| 43 | |
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| 44 | // Locate the psudo-index for the function number |
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| 45 | int methodNumber = lua_upvalueindex (1); |
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| 46 | int returnCount = 0; |
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| 47 | |
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| 48 | bool functionSuccess = false; |
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| 49 | |
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| 50 | // Check for the "this" table |
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| 51 | if (lua_istable (lua, 1)) |
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| 52 | { |
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| 53 | // Found the "this" table. The object pointer is at the index 0 |
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| 54 | lua_rawgeti (lua, 1, 0); |
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| 55 | |
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| 56 | if (lua_islightuserdata (lua, -1)) |
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| 57 | { |
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| 58 | // Found the pointer, need to cast it |
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| 59 | Scriptable* thisPointer = (Scriptable*) lua_touserdata (lua, -1); |
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| 60 | |
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| 61 | // Get the method index |
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| 62 | int methodIndex = (int) lua_tonumber (lua, methodNumber); |
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| 63 | |
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| 64 | // Reformat the stack so our parameters are correct |
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| 65 | // Clean up the "this" table |
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| 66 | lua_remove (lua, 1); |
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| 67 | // Clean up the thisPointer pointer |
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| 68 | lua_remove (lua, -1); |
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| 69 | |
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| 70 | //debug |
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| 71 | //std::cout<<thisPointer->whatIsThis()<<std::endl; |
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| 72 | |
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| 73 | LuaScript* originScript = NULL; |
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| 74 | |
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| 75 | lua_getglobal (lua, "this"); |
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| 76 | |
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| 77 | if (lua_istable (lua, 1)) |
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| 78 | { |
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| 79 | // Found the "this" table. The object pointer is at the index 0 |
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| 80 | lua_rawgeti (lua, 1, 0); |
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| 81 | |
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| 82 | if (lua_islightuserdata (lua, -1)) |
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| 83 | { |
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| 84 | // Found the pointer, need to cast it |
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| 85 | originScript = (LuaScript *) lua_touserdata (lua, -1); |
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| 86 | } |
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| 87 | } |
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| 88 | |
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| 89 | if(originScript == NULL) |
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| 90 | {//do something usefull |
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| 91 | } |
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| 92 | //debug |
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| 93 | // std::cout<<originScript->whatIsThis()<<std::endl; |
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| 94 | |
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| 95 | LuaVirtualMachine virtualMachine = originScript->getVirtualMachine(); |
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| 96 | //debug |
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| 97 | //std::cout<<"test "<< thisPointer->methods(virtualMachine)<<std::endl; |
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| 98 | // Check that the method is correct index |
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| 99 | assert ((methodIndex <= thisPointer->methods(virtualMachine) )); |
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| 100 | // Call the class |
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| 101 | returnCount = thisPointer->scriptCalling ( virtualMachine, thisPointer->getFunctionAtIndex(methodIndex,virtualMachine)); |
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| 102 | |
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| 103 | functionSuccess = true; |
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| 104 | } |
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| 105 | } |
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| 106 | |
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| 107 | if (functionSuccess == false) |
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| 108 | { |
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| 109 | lua_pushstring (lua, "luaCallback -> Failed to call the class function"); |
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| 110 | lua_error (lua); |
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| 111 | } |
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| 112 | |
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| 113 | // Number of return variables |
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| 114 | return returnCount; |
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| 115 | } |
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| 116 | } |
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