| 1 | /*! |
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| 2 | * @file network_stream.h |
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| 3 | * implementation of a network pipe |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_STREAM |
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| 7 | #define _NETWORK_STREAM |
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| 8 | |
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| 9 | #include <vector> |
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| 10 | #include <list> |
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| 11 | |
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| 12 | #include "data_stream.h" |
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| 13 | #include "network_protocol.h" |
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| 14 | #include "server_socket.h" |
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| 15 | #include "handshake.h" |
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| 16 | |
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| 17 | class Synchronizeable; |
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| 18 | class NetworkSocket; |
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| 19 | class ServerSocket; |
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| 20 | class ConnectionMonitor; |
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| 21 | class NetworkProtocol; |
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| 22 | class NetworkGameManager; |
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| 23 | |
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| 24 | typedef std::list<Synchronizeable*> SynchronizeableList; |
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| 25 | typedef std::vector<NetworkSocket*> NetworkSocketVector; |
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| 26 | typedef std::vector<Handshake*> HandshakeVector; |
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| 27 | |
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| 28 | |
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| 29 | class NetworkStream : public DataStream |
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| 30 | { |
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| 31 | |
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| 32 | public: |
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| 33 | NetworkStream(); |
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| 34 | NetworkStream(IPaddress& address); |
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| 35 | NetworkStream(unsigned int port); |
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| 36 | |
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| 37 | virtual ~NetworkStream(); |
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| 38 | void init(); |
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| 39 | |
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| 40 | void createNetworkGameManager(); |
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| 41 | void startHandshake(); |
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| 42 | |
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| 43 | void connectSynchronizeable(Synchronizeable& sync); |
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| 44 | void disconnectSynchronizeable(Synchronizeable& sync); |
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| 45 | |
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| 46 | inline bool isServer() const { return (this->type == NET_SERVER)? true:false; } |
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| 47 | inline bool isActive() const { return this->bActive; } |
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| 48 | |
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| 49 | inline int getMaxConnections(){ return maxConnections; } |
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| 50 | void setMaxConnections( int n ); |
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| 51 | |
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| 52 | virtual void processData(); |
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| 53 | |
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| 54 | inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); } |
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| 55 | inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); } |
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| 56 | int getSyncCount(); |
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| 57 | |
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| 58 | inline bool isUserIdActive( int userID ) { if (userID>=networkSockets.size()) return false; else return networkSockets[userID]!=NULL; } |
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| 59 | |
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| 60 | void debug(); |
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| 61 | |
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| 62 | |
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| 63 | private: |
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| 64 | void updateConnectionList(); |
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| 65 | |
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| 66 | |
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| 67 | private: |
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| 68 | NetworkProtocol* networkProtocol; |
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| 69 | ConnectionMonitor* connectionMonitor; |
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| 70 | SynchronizeableList synchronizeables; |
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| 71 | NetworkSocketVector networkSockets; |
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| 72 | HandshakeVector handshakes; |
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| 73 | ServerSocket* serverSocket; |
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| 74 | int type; |
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| 75 | Header packetHeader; |
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| 76 | bool bActive; |
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| 77 | std::list<int> freeSocketSlots; |
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| 78 | |
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| 79 | int myHostId; |
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| 80 | int maxConnections; |
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| 81 | |
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| 82 | NetworkGameManager* networkGameManager; |
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| 83 | }; |
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| 84 | #endif /* _NETWORK_STREAM */ |
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