| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: claudio |
|---|
| 13 | co-programmer: |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | |
|---|
| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
|---|
| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
|---|
| 19 | */ |
|---|
| 20 | #define DEBUG_MODULE_NETWORK |
|---|
| 21 | |
|---|
| 22 | |
|---|
| 23 | #include "base_object.h" |
|---|
| 24 | #include "network_protocol.h" |
|---|
| 25 | #include "network_socket.h" |
|---|
| 26 | #include "connection_monitor.h" |
|---|
| 27 | #include "synchronizeable.h" |
|---|
| 28 | #include "network_game_manager.h" |
|---|
| 29 | #include "shared_network_data.h" |
|---|
| 30 | |
|---|
| 31 | #include "debug.h" |
|---|
| 32 | #include "class_list.h" |
|---|
| 33 | #include <algorithm> |
|---|
| 34 | |
|---|
| 35 | /* include your own header */ |
|---|
| 36 | #include "network_stream.h" |
|---|
| 37 | |
|---|
| 38 | /* probably unnecessary */ |
|---|
| 39 | using namespace std; |
|---|
| 40 | |
|---|
| 41 | |
|---|
| 42 | #define PACKAGE_SIZE 256 |
|---|
| 43 | |
|---|
| 44 | |
|---|
| 45 | NetworkStream::NetworkStream() |
|---|
| 46 | : DataStream() |
|---|
| 47 | { |
|---|
| 48 | this->init(); |
|---|
| 49 | /* initialize the references */ |
|---|
| 50 | this->type = NET_CLIENT; |
|---|
| 51 | this->networkProtocol = new NetworkProtocol(); |
|---|
| 52 | this->connectionMonitor = new ConnectionMonitor(); |
|---|
| 53 | } |
|---|
| 54 | |
|---|
| 55 | |
|---|
| 56 | NetworkStream::NetworkStream(IPaddress& address) |
|---|
| 57 | { |
|---|
| 58 | this->type = NET_CLIENT; |
|---|
| 59 | this->init(); |
|---|
| 60 | this->networkSockets.push_back(new NetworkSocket(address)); |
|---|
| 61 | this->networkProtocol = new NetworkProtocol(); |
|---|
| 62 | this->connectionMonitor = new ConnectionMonitor(); |
|---|
| 63 | this->maxConnections = 1; |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | |
|---|
| 67 | NetworkStream::NetworkStream(unsigned int port) |
|---|
| 68 | { |
|---|
| 69 | this->type = NET_SERVER; |
|---|
| 70 | this->init(); |
|---|
| 71 | this->serverSocket = new ServerSocket(port); |
|---|
| 72 | this->networkProtocol = new NetworkProtocol(); |
|---|
| 73 | this->connectionMonitor = new ConnectionMonitor(); |
|---|
| 74 | this->networkSockets.push_back( NULL ); |
|---|
| 75 | this->networkSockets[0] = NULL; //TODO: remove this |
|---|
| 76 | this->handshakes.push_back( NULL ); |
|---|
| 77 | this->bActive = true; |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | |
|---|
| 81 | void NetworkStream::init() |
|---|
| 82 | { |
|---|
| 83 | /* set the class id for the base object */ |
|---|
| 84 | this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); |
|---|
| 85 | this->bActive = false; |
|---|
| 86 | this->serverSocket = NULL; |
|---|
| 87 | this->networkGameManager = NULL; |
|---|
| 88 | myHostId = 0; |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| 91 | |
|---|
| 92 | NetworkStream::~NetworkStream() |
|---|
| 93 | { |
|---|
| 94 | if ( this->serverSocket ) |
|---|
| 95 | { |
|---|
| 96 | serverSocket->close(); |
|---|
| 97 | delete serverSocket; |
|---|
| 98 | } |
|---|
| 99 | |
|---|
| 100 | for (NetworkSocketVector::iterator i = networkSockets.begin(); i!=networkSockets.end(); i++) |
|---|
| 101 | { |
|---|
| 102 | if ( *i ) |
|---|
| 103 | { |
|---|
| 104 | (*i)->disconnectServer(); |
|---|
| 105 | (*i)->destroy(); |
|---|
| 106 | } |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | for (HandshakeVector::iterator i = handshakes.begin(); i!=handshakes.end(); i++) |
|---|
| 110 | { |
|---|
| 111 | if ( *i ) |
|---|
| 112 | { |
|---|
| 113 | delete (*i); |
|---|
| 114 | } |
|---|
| 115 | } |
|---|
| 116 | |
|---|
| 117 | delete connectionMonitor; |
|---|
| 118 | delete networkProtocol; |
|---|
| 119 | } |
|---|
| 120 | |
|---|
| 121 | |
|---|
| 122 | void NetworkStream::createNetworkGameManager() |
|---|
| 123 | { |
|---|
| 124 | this->networkGameManager = NetworkGameManager::getInstance(); |
|---|
| 125 | // setUniqueID( maxCon+2 ) because we need one id for every handshake |
|---|
| 126 | // and one for handshake to reject client maxCon+1 |
|---|
| 127 | this->networkGameManager->setUniqueID( this->maxConnections + 2 ); |
|---|
| 128 | //this->connectSynchronizeable( *(this->networkGameManager) ); |
|---|
| 129 | this->setMaxConnections( 10 ); |
|---|
| 130 | } |
|---|
| 131 | |
|---|
| 132 | |
|---|
| 133 | void NetworkStream::startHandshake() |
|---|
| 134 | { |
|---|
| 135 | Handshake* hs = new Handshake(false); |
|---|
| 136 | hs->setUniqueID( 0 ); |
|---|
| 137 | this->handshakes.push_back(hs); |
|---|
| 138 | //this->connectSynchronizeable(*hs); |
|---|
| 139 | PRINTF(0)("NetworkStream: %s\n", hs->getName()); |
|---|
| 140 | } |
|---|
| 141 | |
|---|
| 142 | |
|---|
| 143 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) |
|---|
| 144 | { |
|---|
| 145 | this->synchronizeables.push_back(&sync); |
|---|
| 146 | sync.setNetworkStream( this ); |
|---|
| 147 | |
|---|
| 148 | if( this->networkSockets.size()>0 ) |
|---|
| 149 | this->bActive = true; |
|---|
| 150 | } |
|---|
| 151 | |
|---|
| 152 | |
|---|
| 153 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) |
|---|
| 154 | { |
|---|
| 155 | // removing the Synchronizeable from the List. |
|---|
| 156 | std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); |
|---|
| 157 | if (disconnectSynchro != this->synchronizeables.end()) |
|---|
| 158 | this->synchronizeables.erase(disconnectSynchro); |
|---|
| 159 | |
|---|
| 160 | if( this->networkSockets.size()<=0 ) |
|---|
| 161 | this->bActive = false; |
|---|
| 162 | } |
|---|
| 163 | |
|---|
| 164 | |
|---|
| 165 | void NetworkStream::processData() |
|---|
| 166 | { |
|---|
| 167 | if ( this->type == NET_SERVER ) |
|---|
| 168 | this->updateConnectionList(); |
|---|
| 169 | else |
|---|
| 170 | { |
|---|
| 171 | if ( networkSockets[0] && !networkSockets[0]->isOk() ) |
|---|
| 172 | { |
|---|
| 173 | PRINTF(1)("lost connection to server\n"); |
|---|
| 174 | |
|---|
| 175 | //delete networkSockets[i]; |
|---|
| 176 | networkSockets[0]->disconnectServer(); |
|---|
| 177 | networkSockets[0]->destroy(); |
|---|
| 178 | networkSockets[0] = NULL; |
|---|
| 179 | |
|---|
| 180 | if ( handshakes[0] ) |
|---|
| 181 | delete handshakes[0]; |
|---|
| 182 | handshakes[0] = NULL; |
|---|
| 183 | } |
|---|
| 184 | } |
|---|
| 185 | |
|---|
| 186 | for (int i = 0; i<handshakes.size(); i++) |
|---|
| 187 | { |
|---|
| 188 | if ( handshakes[i] ) |
|---|
| 189 | { |
|---|
| 190 | if ( handshakes[i]->completed() ) |
|---|
| 191 | { |
|---|
| 192 | if ( handshakes[i]->ok() ) |
|---|
| 193 | { |
|---|
| 194 | if ( type != NET_SERVER ) |
|---|
| 195 | { |
|---|
| 196 | SharedNetworkData::getInstance()->setHostID( handshakes[i]->getHostId() ); |
|---|
| 197 | myHostId = SharedNetworkData::getInstance()->getHostID(); |
|---|
| 198 | |
|---|
| 199 | this->networkGameManager = NetworkGameManager::getInstance(); |
|---|
| 200 | this->networkGameManager->setUniqueID( handshakes[i]->getNetworkGameManagerId() ); |
|---|
| 201 | //this->connectSynchronizeable( *(this->networkGameManager) ); |
|---|
| 202 | } |
|---|
| 203 | else |
|---|
| 204 | { |
|---|
| 205 | |
|---|
| 206 | } |
|---|
| 207 | PRINT(0)("handshake finished id=%d\n", handshakes[i]->getNetworkGameManagerId()); |
|---|
| 208 | |
|---|
| 209 | |
|---|
| 210 | delete handshakes[i]; |
|---|
| 211 | handshakes[i] = NULL; |
|---|
| 212 | } |
|---|
| 213 | else |
|---|
| 214 | { |
|---|
| 215 | PRINT(1)("handshake failed!\n"); |
|---|
| 216 | networkSockets[i]->disconnectServer(); |
|---|
| 217 | delete handshakes[i]; |
|---|
| 218 | handshakes[i] = NULL; |
|---|
| 219 | //TODO: handle error |
|---|
| 220 | } |
|---|
| 221 | } |
|---|
| 222 | } |
|---|
| 223 | } |
|---|
| 224 | |
|---|
| 225 | |
|---|
| 226 | /* DOWNSTREAM */ |
|---|
| 227 | |
|---|
| 228 | |
|---|
| 229 | |
|---|
| 230 | int dataLength; |
|---|
| 231 | int reciever; |
|---|
| 232 | Header header; |
|---|
| 233 | int counter; |
|---|
| 234 | |
|---|
| 235 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
|---|
| 236 | { |
|---|
| 237 | counter = 0; |
|---|
| 238 | |
|---|
| 239 | if ( (*it)!=NULL && (*it)->beSynchronized() /*&& (*it)->getOwner() == myHostId*/ ) |
|---|
| 240 | { |
|---|
| 241 | do { |
|---|
| 242 | counter++; |
|---|
| 243 | |
|---|
| 244 | //check for endless loop |
|---|
| 245 | if ( counter > 50 ) |
|---|
| 246 | { |
|---|
| 247 | PRINTF(1)("there seems to be an error in readBytes of %s\n", (*it)->getClassName()); |
|---|
| 248 | assert(false); |
|---|
| 249 | } |
|---|
| 250 | |
|---|
| 251 | reciever = 0; |
|---|
| 252 | dataLength = (*it)->readBytes(downBuffer, DATA_STREAM_BUFFER_SIZE, &reciever); |
|---|
| 253 | |
|---|
| 254 | if ( dataLength<=0 ){ |
|---|
| 255 | reciever = 0; |
|---|
| 256 | continue; |
|---|
| 257 | } |
|---|
| 258 | |
|---|
| 259 | dataLength = networkProtocol->createHeader((byte*)downBuffer, dataLength, DATA_STREAM_BUFFER_SIZE, static_cast<const Synchronizeable&>(*(*it))); |
|---|
| 260 | |
|---|
| 261 | Header* header = (Header*)downBuffer; |
|---|
| 262 | if ( header->synchronizeableID < this->maxConnections+2 ) |
|---|
| 263 | { |
|---|
| 264 | //if ( !isServer() ) PRINTF(0)("RESET UNIQUEID FROM %d TO 0 maxCon=%d\n", header->synchronizeableID, this->maxConnections); |
|---|
| 265 | header->synchronizeableID = 0; |
|---|
| 266 | } |
|---|
| 267 | else |
|---|
| 268 | { |
|---|
| 269 | //if ( !isServer() ) PRINTF(0)("UNIQUEID=%d\n", header->synchronizeableID); |
|---|
| 270 | } |
|---|
| 271 | |
|---|
| 272 | if ( dataLength<=0 ) |
|---|
| 273 | continue; |
|---|
| 274 | |
|---|
| 275 | if ( reciever!=0 ) |
|---|
| 276 | { |
|---|
| 277 | if ( reciever < 0) |
|---|
| 278 | { |
|---|
| 279 | for ( int i = 0; i<networkSockets.size(); i++) |
|---|
| 280 | { |
|---|
| 281 | if ( i!=abs(reciever) && networkSockets[i] != NULL ) |
|---|
| 282 | { |
|---|
| 283 | PRINTF(0)("write %d bytes to socket %d uniqueid %d reciever %d\n", dataLength, i, (*it)->getUniqueID(), reciever); |
|---|
| 284 | networkSockets[i]->writePacket(downBuffer, dataLength); |
|---|
| 285 | } |
|---|
| 286 | } |
|---|
| 287 | } |
|---|
| 288 | else |
|---|
| 289 | { |
|---|
| 290 | if ( networkSockets[reciever] != NULL ) |
|---|
| 291 | { |
|---|
| 292 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, reciever); |
|---|
| 293 | networkSockets[reciever]->writePacket(downBuffer, dataLength); |
|---|
| 294 | } |
|---|
| 295 | else |
|---|
| 296 | { |
|---|
| 297 | PRINTF(1)("networkSockets[reciever] == NULL\n"); |
|---|
| 298 | } |
|---|
| 299 | } |
|---|
| 300 | } |
|---|
| 301 | else |
|---|
| 302 | { |
|---|
| 303 | for ( int i = 0; i<networkSockets.size(); i++) |
|---|
| 304 | { |
|---|
| 305 | if ( networkSockets[i] != NULL ) |
|---|
| 306 | { |
|---|
| 307 | PRINTF(5)("write %d bytes to socket %d\n", dataLength, i); |
|---|
| 308 | networkSockets[i]->writePacket(downBuffer, dataLength); |
|---|
| 309 | } |
|---|
| 310 | } |
|---|
| 311 | } |
|---|
| 312 | |
|---|
| 313 | } while( reciever!=0 ); |
|---|
| 314 | } |
|---|
| 315 | } |
|---|
| 316 | |
|---|
| 317 | /* UPSTREAM */ |
|---|
| 318 | |
|---|
| 319 | for ( int i = 0; i<networkSockets.size(); i++) |
|---|
| 320 | { |
|---|
| 321 | if ( networkSockets[i] ) |
|---|
| 322 | { |
|---|
| 323 | do { |
|---|
| 324 | dataLength = networkSockets[i]->readPacket(upBuffer, DATA_STREAM_BUFFER_SIZE); |
|---|
| 325 | |
|---|
| 326 | if ( dataLength<=0 ) |
|---|
| 327 | continue; |
|---|
| 328 | |
|---|
| 329 | header = networkProtocol->extractHeader(upBuffer, dataLength); |
|---|
| 330 | dataLength -= sizeof(header); |
|---|
| 331 | |
|---|
| 332 | PRINTF(5)("read %d bytes from socket uniqueID = %d\n", dataLength, header.synchronizeableID); |
|---|
| 333 | |
|---|
| 334 | if ( dataLength != header.length ) |
|---|
| 335 | { |
|---|
| 336 | PRINTF(1)("packetsize in header and real packetsize do not match! %d:%d\n", dataLength, header.length); |
|---|
| 337 | continue; |
|---|
| 338 | } |
|---|
| 339 | |
|---|
| 340 | if ( header.synchronizeableID == 0 ) |
|---|
| 341 | { |
|---|
| 342 | header.synchronizeableID = i; |
|---|
| 343 | } |
|---|
| 344 | |
|---|
| 345 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
|---|
| 346 | { |
|---|
| 347 | if ( *it && (*it)->getUniqueID()==header.synchronizeableID ) |
|---|
| 348 | { |
|---|
| 349 | if ( (*it)->writeBytes(upBuffer+sizeof(header), dataLength, i) != header.length ) |
|---|
| 350 | { |
|---|
| 351 | PRINTF(1)("%s did not read all the data id = %d!\n", (*it)->getClassName(), (*it)->getUniqueID()); |
|---|
| 352 | break; |
|---|
| 353 | } |
|---|
| 354 | continue; |
|---|
| 355 | } |
|---|
| 356 | } |
|---|
| 357 | |
|---|
| 358 | } while ( dataLength>0 ); |
|---|
| 359 | } |
|---|
| 360 | } |
|---|
| 361 | } |
|---|
| 362 | |
|---|
| 363 | void NetworkStream::updateConnectionList( ) |
|---|
| 364 | { |
|---|
| 365 | //check for new connections |
|---|
| 366 | |
|---|
| 367 | NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); |
|---|
| 368 | |
|---|
| 369 | if ( tempNetworkSocket ) |
|---|
| 370 | { |
|---|
| 371 | int clientId; |
|---|
| 372 | if ( freeSocketSlots.size() >0 ) |
|---|
| 373 | { |
|---|
| 374 | clientId = freeSocketSlots.back(); |
|---|
| 375 | freeSocketSlots.pop_back(); |
|---|
| 376 | networkSockets[clientId] = tempNetworkSocket; |
|---|
| 377 | handshakes[clientId] = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); |
|---|
| 378 | handshakes[clientId]->setUniqueID(clientId); |
|---|
| 379 | } else |
|---|
| 380 | { |
|---|
| 381 | clientId = networkSockets.size(); |
|---|
| 382 | networkSockets.push_back(tempNetworkSocket); |
|---|
| 383 | Handshake* tHs = new Handshake(true, clientId, this->networkGameManager->getUniqueID()); |
|---|
| 384 | tHs->setUniqueID(clientId); |
|---|
| 385 | handshakes.push_back(tHs); |
|---|
| 386 | } |
|---|
| 387 | |
|---|
| 388 | if ( clientId > this->maxConnections ) |
|---|
| 389 | { |
|---|
| 390 | handshakes[clientId]->doReject(); |
|---|
| 391 | PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); |
|---|
| 392 | } |
|---|
| 393 | else |
|---|
| 394 | |
|---|
| 395 | PRINTF(0)("New Client: %d\n", clientId); |
|---|
| 396 | |
|---|
| 397 | //this->connectSynchronizeable(*handshakes[clientId]); |
|---|
| 398 | } |
|---|
| 399 | |
|---|
| 400 | |
|---|
| 401 | //check if connections are ok else remove them |
|---|
| 402 | for ( int i = 1; i<networkSockets.size(); i++) |
|---|
| 403 | { |
|---|
| 404 | if ( networkSockets[i] && !networkSockets[i]->isOk() ) |
|---|
| 405 | { |
|---|
| 406 | //TODO: tell EntityManager that this player left the game |
|---|
| 407 | PRINTF(0)("Client is gone: %d\n", i); |
|---|
| 408 | |
|---|
| 409 | //delete networkSockets[i]; |
|---|
| 410 | networkSockets[i]->disconnectServer(); |
|---|
| 411 | networkSockets[i]->destroy(); |
|---|
| 412 | networkSockets[i] = NULL; |
|---|
| 413 | |
|---|
| 414 | if ( handshakes[i] ) |
|---|
| 415 | delete handshakes[i]; |
|---|
| 416 | handshakes[i] = NULL; |
|---|
| 417 | |
|---|
| 418 | |
|---|
| 419 | NetworkGameManager::getInstance()->signalLeftPlayer(i); |
|---|
| 420 | |
|---|
| 421 | if ( i == networkSockets.size()-1 ) |
|---|
| 422 | { |
|---|
| 423 | networkSockets.pop_back(); |
|---|
| 424 | handshakes.pop_back(); |
|---|
| 425 | } |
|---|
| 426 | else |
|---|
| 427 | { |
|---|
| 428 | freeSocketSlots.push_back(i); |
|---|
| 429 | } |
|---|
| 430 | } |
|---|
| 431 | } |
|---|
| 432 | |
|---|
| 433 | |
|---|
| 434 | } |
|---|
| 435 | |
|---|
| 436 | void NetworkStream::setMaxConnections( int n ) |
|---|
| 437 | { |
|---|
| 438 | if ( !this->isServer() ) |
|---|
| 439 | { |
|---|
| 440 | PRINTF(1)("Cannot set maxConnections because I am no server.\n"); |
|---|
| 441 | } |
|---|
| 442 | if ( this->networkSockets.size() > 1 ) |
|---|
| 443 | { |
|---|
| 444 | PRINTF(1)("Cannot set maxConnections because there are already %d connections.\n", this->networkSockets.size()); |
|---|
| 445 | return; |
|---|
| 446 | } |
|---|
| 447 | |
|---|
| 448 | if ( n > MAX_CONNECTIONS ) |
|---|
| 449 | { |
|---|
| 450 | PRINTF(1)("Cannot set maxConnectiosn to %d because of hardcoded limit %d\n", n, MAX_CONNECTIONS); |
|---|
| 451 | return; |
|---|
| 452 | } |
|---|
| 453 | |
|---|
| 454 | this->maxConnections = n; |
|---|
| 455 | this->networkGameManager->setUniqueID( n+2 ); |
|---|
| 456 | } |
|---|
| 457 | |
|---|
| 458 | |
|---|
| 459 | |
|---|
| 460 | void NetworkStream::debug() |
|---|
| 461 | { |
|---|
| 462 | if( this->isServer()) |
|---|
| 463 | PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId); |
|---|
| 464 | else |
|---|
| 465 | PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId); |
|---|
| 466 | |
|---|
| 467 | PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size()); |
|---|
| 468 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
|---|
| 469 | { |
|---|
| 470 | if( (*it)->beSynchronized() == true) |
|---|
| 471 | PRINT(0)(" Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(), |
|---|
| 472 | (*it)->getUniqueID(), (*it)->beSynchronized()); |
|---|
| 473 | } |
|---|
| 474 | PRINT(0)(" Maximal Connections: %i\n", this->maxConnections); |
|---|
| 475 | |
|---|
| 476 | } |
|---|
| 477 | |
|---|
| 478 | |
|---|
| 479 | int NetworkStream::getSyncCount() |
|---|
| 480 | { |
|---|
| 481 | int n = 0; |
|---|
| 482 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
|---|
| 483 | if( (*it)->beSynchronized() == true) |
|---|
| 484 | ++n; |
|---|
| 485 | |
|---|
| 486 | //return synchronizeables.size(); |
|---|
| 487 | return n; |
|---|
| 488 | } |
|---|
| 489 | |
|---|
| 490 | |
|---|
| 491 | |
|---|
| 492 | |
|---|
| 493 | |
|---|
| 494 | |
|---|