[4838] | 1 | /*! |
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[5391] | 2 | * @file glgui_widget.h |
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| 3 | * The gl_widget of the openglGUI |
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| 4 | */ |
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[1853] | 5 | |
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[5362] | 6 | #ifndef _GLGUI_WIDGET_H |
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| 7 | #define _GLGUI_WIDGET_H |
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[1853] | 8 | |
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[5362] | 9 | #include "element_2d.h" |
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[5391] | 10 | #include "event.h" |
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[6295] | 11 | #include "material.h" |
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| 12 | |
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[5690] | 13 | #include "glincl.h" |
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[7779] | 14 | #include "signal_connector.h" |
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[7899] | 15 | #include <vector> |
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[5690] | 16 | |
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[4838] | 17 | // FORWARD DECLARATION |
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[5365] | 18 | class Material; |
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[3543] | 19 | |
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[7779] | 20 | namespace OrxGui |
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[5391] | 21 | { |
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[7779] | 22 | typedef enum |
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| 23 | { |
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[7855] | 24 | Signal_click = 0, |
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| 25 | Signal_release, |
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| 26 | Signal_rollOn, |
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| 27 | Signal_rollOff, |
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| 28 | Signal_open, |
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| 29 | Signal_close, |
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| 30 | Signal_destroy, |
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[5391] | 31 | |
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[7855] | 32 | SignalCount, |
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| 33 | } SignalType; |
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[7779] | 34 | |
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[7855] | 35 | |
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[7882] | 36 | class GLGuiCursor; |
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| 37 | |
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[7779] | 38 | //! if the Element should be visible by default. |
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[5387] | 39 | #define GLGUI_WIDGET_DEFAULT_VISIBLE false |
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| 40 | |
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[7779] | 41 | //! This is widget part of the openglGUI class |
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| 42 | /** |
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| 43 | * A widget is the main class of all the elements of th GUI. |
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| 44 | */ |
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| 45 | class GLGuiWidget : public Element2D |
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| 46 | { |
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[7882] | 47 | |
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[7779] | 48 | private: |
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| 49 | |
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[5366] | 50 | public: |
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| 51 | GLGuiWidget(); |
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| 52 | virtual ~GLGuiWidget(); |
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[2036] | 53 | |
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[5366] | 54 | void show(); |
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[6431] | 55 | void hide(); |
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[5364] | 56 | |
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[7882] | 57 | /// INTERCONNECTIVITY |
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[7855] | 58 | void connectSignal(SignalType signalType, BaseObject* obj, const Executor* signal); |
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| 59 | void disconnectSignal(SignalType signalType); |
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[5364] | 60 | |
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[7868] | 61 | |
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[7882] | 62 | /// FOCUS |
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| 63 | /** @brief gives focus to this widget */ |
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[7884] | 64 | void giveFocus(); |
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| 65 | void breakFocus(); |
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[7882] | 66 | /** @returns true if the widget is focusable */ |
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| 67 | bool focusable() const { return this->_focusable; }; |
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| 68 | /** @param focusable sets if the Widget should be focusable */ |
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| 69 | void setFocusable(bool focusable = true) { this->_focusable = focusable; }; |
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| 70 | /** @returns true if the position is inside of the Widget. @param position the position to check */ |
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| 71 | bool focusOverWidget(const Vector2D& position) const; |
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| 72 | /** @brief overloaded function, that returns true if the cursor is on top of the Widget */ |
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| 73 | bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const; |
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| 74 | |
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| 75 | /** @returns the currently focused Widget (NULL if none is selected) */ |
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| 76 | static GLGuiWidget* focused() { return GLGuiWidget::_focused; }; |
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| 77 | |
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| 78 | |
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| 79 | /// CLICK |
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[7884] | 80 | void click(); |
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| 81 | void release(); |
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[7882] | 82 | bool clickable() const { return this->_clickable; }; |
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| 83 | void setClickable(bool clickable = true) { this->_clickable = clickable; }; |
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| 84 | |
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[7868] | 85 | virtual void update() {}; |
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| 86 | virtual void draw() const; |
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| 87 | |
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[7882] | 88 | |
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| 89 | /// MATERIAL (looks) |
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[7868] | 90 | Material& backMaterial() { return this->backMat; }; |
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| 91 | const Material& backMaterial() const { return this->backMat; }; |
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| 92 | |
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| 93 | Material& frontMaterial() { return this->frontMat; }; |
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| 94 | const Material& frontMaterial() const { return this->frontMat; }; |
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| 95 | |
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[7893] | 96 | /** @param the Event to process. @returns true if the Event has been consumed*/ |
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| 97 | virtual bool processEvent(const Event& event) { }; |
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[7880] | 98 | |
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| 99 | |
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[7899] | 100 | DeclareSignal(testSignal, ()); |
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[7880] | 101 | |
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[7868] | 102 | protected: |
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| 103 | // if something was clickt on the GUI-widget. |
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[7896] | 104 | virtual void clicked(); |
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| 105 | virtual void released(); |
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| 106 | virtual void receivedFocus(); |
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| 107 | virtual void removedFocus(); |
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[5391] | 108 | |
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[7896] | 109 | virtual void destroyed(); |
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[5391] | 110 | |
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[7855] | 111 | |
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[6287] | 112 | inline void startDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); }; |
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| 113 | inline void endDraw() const { glPopMatrix(); }; |
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| 114 | |
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[7779] | 115 | private: |
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| 116 | void init(); |
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| 117 | |
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[7855] | 118 | |
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[6295] | 119 | protected: |
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[7879] | 120 | Material backMat; |
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| 121 | GLuint backModel; |
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[3245] | 122 | |
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[7879] | 123 | Material frontMat; |
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| 124 | GLuint frontModel; |
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[5387] | 125 | |
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[5395] | 126 | private: |
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[7879] | 127 | std::vector<SignalConnector> widgetSignals; |
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[5391] | 128 | |
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[7882] | 129 | bool _focusable; //!< If this widget can receive focus. |
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| 130 | bool _clickable; //!< if this widget can be clicked upon. |
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[7879] | 131 | |
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[7887] | 132 | bool _pushed; |
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| 133 | |
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[7879] | 134 | static GLGuiWidget* _focused; |
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| 135 | static GLGuiWidget* _inputGrabber; |
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[7779] | 136 | }; |
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| 137 | } |
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[5362] | 138 | #endif /* _GLGUI_WIDGET_H */ |
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