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source: orxonox.OLD/branches/gui/src/lib/gui/gl_gui/glgui_inputline.cc @ 8012

Last change on this file since 8012 was 8012, checked in by bensch, 18 years ago

orxonox/gui: texture Handling mush better

File size: 4.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_inputline.h"
19
20namespace OrxGui
21{
22  /**
23   * @brief standard constructor
24  */
25  GLGuiInputLine::GLGuiInputLine ()
26  {
27    this->init();
28  }
29
30
31  /**
32   * @brief standard deconstructor
33   */
34  GLGuiInputLine::~GLGuiInputLine()
35  {}
36
37  float GLGuiInputLine::repeatDelay = 0.3f;
38  float GLGuiInputLine::repeatRate  = 0.01f;
39
40
41  /**
42   * @brief initializes the GUI-element
43   */
44  void GLGuiInputLine::init()
45  {
46    this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine");
47
48    this->setFocusable(true);
49
50    this->text.setParent2D(this);
51    this->text.setRelCoor2D(4,4);
52    this->text.setFont("fonts/final_frontier.ttf", 20);
53    this->resize();
54  }
55
56
57  /**
58   * @brief sets the Text of the InputLine
59   * @param text The new Text.
60   */
61  void GLGuiInputLine::setText(const std::string& text)
62  {
63    this->text.setText(text);
64    this->resize();
65
66    emit(this->textChanged(this->getText()));
67  }
68
69  /**
70   * @brief appends text to the InputLine
71   * @param appendText the Text to append
72   */
73  void GLGuiInputLine::append(const std::string& appendText)
74  {
75    this->text.append(appendText);
76    this->resize();
77    emit(this->textChanged(this->text.getText()));
78  }
79
80
81  /**
82   * @brief appends a Character to the InputLine
83   * @param character the Character to append.
84   */
85  void GLGuiInputLine::appendCharacter(char character)
86  {
87    this->text.appendCharacter(character);
88    this->resize();
89    emit(this->textChanged(this->text.getText()));
90  }
91
92
93  /**
94   * @brief Removes Characters from the InputLine
95   * @param chars The count of characters to remove
96   */
97  void GLGuiInputLine::removeCharacters(unsigned int chars)
98  {
99    this->text.removeCharacters(chars);
100    this->resize();
101    emit(this->textChanged(this->text.getText()));
102  }
103
104
105  /**
106   * removes the focus from this Widget.
107   */
108  void GLGuiInputLine::removedFocus()
109  {
110    GLGuiWidget::removedFocus();
111    this->pressedKey = 0;
112    this->pressedKeyName = 0;
113  }
114
115
116  /**
117   * Processes an Event.
118   * @param event The event to be processed
119   * @return true if the event was catched.
120   */
121  bool GLGuiInputLine::processEvent(const Event& event)
122  {
123    if (event.bPressed)
124    {
125      if (event.type == SDLK_BACKSPACE)
126      {
127        this->delayNext = GLGuiInputLine::repeatDelay;
128        this->pressedKey = SDLK_BACKSPACE;
129        this->pressedKeyName = SDLK_BACKSPACE;
130        this->removeCharacters(1);
131        return true;
132      }
133      // any other keyboard key
134      else if (likely(event.type < 127))
135      {
136        this->delayNext = GLGuiInputLine::repeatDelay;
137
138        this->appendCharacter(event.x);
139        this->pressedKey = event.type;
140        this->pressedKeyName = event.x;
141        return true;
142      }
143    }
144    else // if(!event.bPressed)
145    {
146      if (this->pressedKey == event.type)
147      {
148        this->pressedKeyName = 0;
149        this->pressedKey = 0;
150        this->delayNext = 0.0;
151        return true;
152      }
153    }
154
155    return false;
156  }
157
158
159  /**
160   * @brief Resizes the Widget to the new Size-constraints.
161   */
162  void GLGuiInputLine::resize()
163  {
164    this->setSize2D( this->text.getSize2D() + Vector2D(8, 8));
165    GLGuiWidget::resize();
166    this->frontRect().setTopLeft(borderSize(), borderSize());
167    this->frontRect().setSize(this->getSize2D() - Vector2D(borderSize(), borderSize()));
168  }
169
170
171  /**
172   * ticks the InputLine
173   * @param dt the time passed.
174   */
175  void GLGuiInputLine::tick(float dt)
176  {
177    if (this->delayNext > 0.0)
178      this->delayNext -= dt;
179        else if (this->pressedKey != SDLK_FIRST )
180    {
181      this->delayNext = GLGuiInputLine::repeatRate;
182      switch (this->pressedKey)
183      {
184        case SDLK_BACKSPACE:
185          this->removeCharacters(1);
186          break;
187        default:
188        {
189          if (likely(this->pressedKey < 127))
190            this->appendCharacter(this->pressedKeyName);
191        }
192      }
193    }
194
195
196  }
197
198  /**
199   * @brief draws the GLGuiInputLine
200   */
201  void GLGuiInputLine::draw() const
202  {
203    this->beginDraw();
204    GLGuiWidget::draw();
205
206    this->frontMaterial().select();
207    GLGuiWidget::drawRect(this->frontRect());
208
209    this->endDraw();
210  }
211}
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