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source: orxonox.OLD/branches/gui/src/lib/gui/gl_gui/glgui_inputline.cc @ 7908

Last change on this file since 7908 was 7908, checked in by bensch, 18 years ago

no default shit-text for text anymore

File size: 3.6 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_inputline.h"
19
20namespace OrxGui
21{
22  /**
23   * standard constructor
24  */
25  GLGuiInputLine::GLGuiInputLine ()
26  {
27    this->init();
28
29  }
30
31
32  /**
33   * standard deconstructor
34  */
35  GLGuiInputLine::~GLGuiInputLine()
36  {}
37
38  float GLGuiInputLine::repeatDelay = 0.3f;
39  float GLGuiInputLine::repeatRate  = 0.01f;
40
41
42  /**
43   * initializes the GUI-element
44   */
45  void GLGuiInputLine::init()
46  {
47    this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine");
48
49    this->setFocusable(true);
50
51    this->text.setParent2D(this);
52    this->text.setRelCoor2D(4,4);
53    this->text.setFont("fonts/final_frontier.ttf", 20);
54  }
55
56  void GLGuiInputLine::setText(const std::string& text)
57  {
58    this->text.setText(text);
59    this->resize();
60  }
61
62  void GLGuiInputLine::append(const std::string& appendText)
63  {
64    this->text.append(appendText);
65    this->resize();
66  }
67
68  void GLGuiInputLine::appendCharacter(char character)
69  {
70    this->text.appendCharacter(character);
71    this->resize();
72  }
73
74
75  void GLGuiInputLine::removeCharacters(unsigned int chars)
76  {
77    this->text.removeCharacters(chars);
78    this->resize();
79  }
80
81
82  void GLGuiInputLine::removedFocus()
83  {
84    GLGuiWidget::removedFocus();
85    this->pressedKey = 0;
86    this->pressedKeyName = 0;
87  }
88
89
90  bool GLGuiInputLine::processEvent(const Event& event)
91  {
92    if (event.bPressed)
93    {
94      if (event.type == SDLK_BACKSPACE)
95      {
96        this->delayNext = GLGuiInputLine::repeatDelay;
97        this->pressedKey = SDLK_BACKSPACE;
98        this->pressedKeyName = SDLK_BACKSPACE;
99        this->removeCharacters(1);
100        return true;
101      }
102      // any other keyboard key
103      else if (likely(event.type < 127))
104      {
105        this->delayNext = GLGuiInputLine::repeatDelay;
106
107        this->appendCharacter(event.x);
108        this->pressedKey = event.type;
109        this->pressedKeyName = event.x;
110        return true;
111      }
112    }
113    else // if(!event.bPressed)
114    {
115      if (this->pressedKey == event.type)
116      {
117        this->pressedKeyName = 0;
118        this->pressedKey = 0;
119        this->delayNext = 0.0;
120        return true;
121      }
122    }
123
124    return false;
125  }
126
127
128  void GLGuiInputLine::resize()
129  {
130    this->setSize2D( this->text.getSize2D() + Vector2D(8, 8));
131  }
132
133
134  void GLGuiInputLine::tick(float dt)
135  {
136    if (this->delayNext > 0.0)
137      this->delayNext -= dt;
138        else if (this->pressedKey != SDLK_FIRST )
139    {
140      this->delayNext = GLGuiInputLine::repeatRate;
141      switch (this->pressedKey)
142      {
143        case SDLK_BACKSPACE:
144          this->removeCharacters(1);
145          break;
146        default:
147        {
148          if (likely(this->pressedKey < 127))
149            this->appendCharacter(this->pressedKeyName);
150        }
151      }
152    }
153
154
155  }
156
157  /**
158   * draws the GLGuiInputLine
159   */
160  void GLGuiInputLine::draw() const
161  {
162    this->startDraw();
163    GLGuiWidget::draw();
164
165    this->frontMaterial().select();
166    glBegin(GL_QUADS);
167
168    glTexCoord2i(0,0); glVertex2d(3, 3);
169    glTexCoord2i(0,1); glVertex2d(3, this->getSizeY2D() - 3);
170    glTexCoord2i(1,1); glVertex2d(this->getSizeX2D() - 3, this->getSizeY2D() -3);
171    glTexCoord2i(1,0); glVertex2d(this->getSizeX2D() - 3, 3);
172
173    glEnd();
174    this->endDraw();
175  }
176}
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