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source: orxonox.OLD/branches/gui/src/lib/gui/gl_gui/glgui_inputline.cc @ 7892

Last change on this file since 7892 was 7892, checked in by bensch, 18 years ago

gui: introduce inputline

File size: 1.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_inputline.h"
19
20namespace OrxGui
21{
22  /**
23   * standard constructor
24  */
25  GLGuiInputLine::GLGuiInputLine ()
26  {
27    this->init();
28
29  }
30
31
32  /**
33   * standard deconstructor
34  */
35  GLGuiInputLine::~GLGuiInputLine()
36  {
37  }
38
39  /**
40   * initializes the GUI-element
41   */
42  void GLGuiInputLine::init()
43  {
44    this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine");
45    this->text.setParent2D(this);
46    this->text.setFont("fonts/final_frontier.ttf", 20);
47
48    this->setText("SUPERTEST");
49    this->setSize2D( this->text.getSize2D());
50
51  }
52
53  void GLGuiInputLine::setText(const std::string& text)
54  {
55    this->text.setText(text);
56  }
57
58  void GLGuiInputLine::append(const std::string& appendText)
59  {
60    this->text.append(appendText);
61
62  }
63
64  void GLGuiInputLine::removeCharacters(unsigned int chars)
65  {
66    this->text.removeCharacters(chars);
67  }
68
69
70
71  /**
72   * draws the GLGuiInputLine
73   */
74  void GLGuiInputLine::draw() const
75  {
76    this->startDraw();
77    GLGuiWidget::draw();
78
79    this->frontMaterial().select();
80    glBegin(GL_QUADS);
81
82    glTexCoord2i(0,0); glVertex2d(3, 3);
83    glTexCoord2i(0,1); glVertex2d(3, this->getSizeY2D() - 3);
84    glTexCoord2i(1,1); glVertex2d(this->getSizeX2D() - 3, this->getSizeY2D() -3);
85    glTexCoord2i(1,0); glVertex2d(this->getSizeX2D() - 3, 3);
86
87    glEnd();
88    this->endDraw();
89  }
90}
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