[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5360] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5360] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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[1853] | 17 | |
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[7892] | 18 | #include "glgui_inputline.h" |
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[1853] | 19 | |
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[7779] | 20 | namespace OrxGui |
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[3365] | 21 | { |
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[7779] | 22 | /** |
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[8035] | 23 | * @brief standard constructor |
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[8448] | 24 | */ |
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[7892] | 25 | GLGuiInputLine::GLGuiInputLine () |
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[7779] | 26 | { |
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| 27 | this->init(); |
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| 28 | } |
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[1853] | 29 | |
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| 30 | |
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[7779] | 31 | /** |
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[8035] | 32 | * @brief standard deconstructor |
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| 33 | */ |
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[7892] | 34 | GLGuiInputLine::~GLGuiInputLine() |
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[7894] | 35 | {} |
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[5360] | 36 | |
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[7895] | 37 | float GLGuiInputLine::repeatDelay = 0.3f; |
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| 38 | float GLGuiInputLine::repeatRate = 0.01f; |
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[7894] | 39 | |
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| 40 | |
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[7779] | 41 | /** |
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[8035] | 42 | * @brief initializes the GUI-element |
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[7779] | 43 | */ |
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[7892] | 44 | void GLGuiInputLine::init() |
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[7779] | 45 | { |
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[7892] | 46 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
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[7893] | 47 | |
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| 48 | this->setFocusable(true); |
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[8653] | 49 | this->setClickable(true); |
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[7893] | 50 | |
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[8518] | 51 | this->_clearOnEnter = false; |
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[8448] | 52 | this->_text.setParent2D(this); |
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| 53 | this->_text.setRelCoor2D(4,4); |
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| 54 | this->_text.setFont("fonts/final_frontier.ttf", 20); |
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[8619] | 55 | this->_text.setLineWidth(400); |
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| 56 | this->_text.setDotsPosition(LimitedWidthText::Begin); |
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| 57 | this->_text.setColor(foregroundColor()); |
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[8448] | 58 | this->_text.setVisibility(false); |
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[8035] | 59 | this->resize(); |
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[8116] | 60 | |
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[8619] | 61 | this->delayNext = 0.0; |
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| 62 | this->pressedKey = SDLK_FIRST; |
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| 63 | this->pressedKeyName = SDLK_FIRST; |
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| 64 | |
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[7779] | 65 | } |
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[5360] | 66 | |
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[8035] | 67 | |
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| 68 | /** |
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| 69 | * @brief sets the Text of the InputLine |
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| 70 | * @param text The new Text. |
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| 71 | */ |
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[7892] | 72 | void GLGuiInputLine::setText(const std::string& text) |
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| 73 | { |
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[8448] | 74 | this->_text.setText(text); |
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| 75 | this->changedText(); |
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[7892] | 76 | } |
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| 77 | |
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[8035] | 78 | /** |
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| 79 | * @brief appends text to the InputLine |
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| 80 | * @param appendText the Text to append |
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| 81 | */ |
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[7892] | 82 | void GLGuiInputLine::append(const std::string& appendText) |
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| 83 | { |
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[8448] | 84 | this->_text.append(appendText); |
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| 85 | this->changedText(); |
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[7893] | 86 | } |
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[7892] | 87 | |
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[8035] | 88 | |
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| 89 | /** |
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| 90 | * @brief appends a Character to the InputLine |
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| 91 | * @param character the Character to append. |
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| 92 | */ |
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[7893] | 93 | void GLGuiInputLine::appendCharacter(char character) |
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| 94 | { |
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[8448] | 95 | this->_text.appendCharacter(character); |
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| 96 | this->changedText(); |
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[7892] | 97 | } |
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| 98 | |
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[7893] | 99 | |
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[8035] | 100 | /** |
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| 101 | * @brief Removes Characters from the InputLine |
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| 102 | * @param chars The count of characters to remove |
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| 103 | */ |
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[7892] | 104 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
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| 105 | { |
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[8448] | 106 | this->_text.removeCharacters(chars); |
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| 107 | this->changedText(); |
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| 108 | } |
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| 109 | |
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[8518] | 110 | void GLGuiInputLine::clear() |
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| 111 | { |
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| 112 | this->_text.clear(); |
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| 113 | this->changedText(); |
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| 114 | } |
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| 115 | |
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[8448] | 116 | /** |
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| 117 | * @brief If the Text has been changed this function is called. |
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| 118 | * |
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| 119 | * This Function also emits the Signal textChanged. |
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| 120 | */ |
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| 121 | void GLGuiInputLine::changedText() |
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| 122 | { |
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[7894] | 123 | this->resize(); |
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[8448] | 124 | this->setFrontColor(Color(1,1,1,1), true); |
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[8619] | 125 | emit(this->textChanged(this->_text.text())); |
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[7892] | 126 | } |
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| 127 | |
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[7896] | 128 | |
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[8035] | 129 | /** |
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| 130 | * removes the focus from this Widget. |
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| 131 | */ |
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[7896] | 132 | void GLGuiInputLine::removedFocus() |
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| 133 | { |
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| 134 | GLGuiWidget::removedFocus(); |
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| 135 | this->pressedKey = 0; |
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| 136 | this->pressedKeyName = 0; |
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| 137 | } |
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| 138 | |
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[8518] | 139 | /** |
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| 140 | * @brief handles the EnterPush-Event. |
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| 141 | * |
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| 142 | * Emmits th EnterPushed Signal with the current Line, |
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| 143 | * and if _clearOnEnter is pushed clears the Line. |
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| 144 | */ |
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| 145 | void GLGuiInputLine::pushEnter() |
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| 146 | { |
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[8619] | 147 | emit(this->enterPushed(this->_text.text())); |
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[8518] | 148 | if (this->_clearOnEnter) |
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| 149 | this->clear(); |
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| 150 | } |
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[7896] | 151 | |
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[8518] | 152 | |
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[8035] | 153 | /** |
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[8448] | 154 | * @brief Processes an Event. |
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[8035] | 155 | * @param event The event to be processed |
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| 156 | * @return true if the event was catched. |
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| 157 | */ |
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[7893] | 158 | bool GLGuiInputLine::processEvent(const Event& event) |
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| 159 | { |
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[7894] | 160 | if (event.bPressed) |
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| 161 | { |
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| 162 | if (event.type == SDLK_BACKSPACE) |
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| 163 | { |
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| 164 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 165 | this->pressedKey = SDLK_BACKSPACE; |
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| 166 | this->pressedKeyName = SDLK_BACKSPACE; |
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| 167 | this->removeCharacters(1); |
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| 168 | return true; |
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| 169 | } |
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[8518] | 170 | else if(event.type == SDLK_RETURN || event.type == SDLK_KP_ENTER) |
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| 171 | { |
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| 172 | this->pushEnter(); |
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| 173 | return true; |
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| 174 | } |
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[7894] | 175 | // any other keyboard key |
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| 176 | else if (likely(event.type < 127)) |
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| 177 | { |
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[7895] | 178 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 179 | |
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[7894] | 180 | this->appendCharacter(event.x); |
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| 181 | this->pressedKey = event.type; |
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| 182 | this->pressedKeyName = event.x; |
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| 183 | return true; |
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| 184 | } |
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| 185 | } |
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| 186 | else // if(!event.bPressed) |
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| 187 | { |
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| 188 | if (this->pressedKey == event.type) |
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| 189 | { |
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| 190 | this->pressedKeyName = 0; |
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| 191 | this->pressedKey = 0; |
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| 192 | this->delayNext = 0.0; |
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| 193 | return true; |
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| 194 | } |
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| 195 | } |
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[7893] | 196 | return false; |
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| 197 | } |
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[7892] | 198 | |
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[7893] | 199 | |
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[8035] | 200 | /** |
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| 201 | * @brief Resizes the Widget to the new Size-constraints. |
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| 202 | */ |
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[7894] | 203 | void GLGuiInputLine::resize() |
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| 204 | { |
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[8619] | 205 | this->_text.setRelCoor2D(borderLeft(), borderTop()); |
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[8448] | 206 | this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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[8035] | 207 | GLGuiWidget::resize(); |
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[8619] | 208 | /* this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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| 209 | this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/ |
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[7894] | 210 | } |
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| 211 | |
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[8448] | 212 | void GLGuiInputLine::updateFrontColor() |
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| 213 | { |
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[8619] | 214 | this->_text.setColor(foregroundColor()); |
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[8448] | 215 | } |
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[7894] | 216 | |
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[8116] | 217 | void GLGuiInputLine::hiding() |
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| 218 | { |
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[8448] | 219 | this->_text.setVisibility(false); |
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[8116] | 220 | } |
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| 221 | |
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| 222 | void GLGuiInputLine::showing() |
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| 223 | { |
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[8448] | 224 | this->_text.setVisibility(true); |
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[8116] | 225 | } |
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| 226 | |
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[8035] | 227 | /** |
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[8448] | 228 | * @brief ticks the InputLine |
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[8035] | 229 | * @param dt the time passed. |
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| 230 | */ |
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[7894] | 231 | void GLGuiInputLine::tick(float dt) |
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| 232 | { |
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[8448] | 233 | GLGuiWidget::tick(dt); |
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[7894] | 234 | if (this->delayNext > 0.0) |
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| 235 | this->delayNext -= dt; |
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[8619] | 236 | else if (this->pressedKey != SDLK_FIRST ) |
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[7895] | 237 | { |
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| 238 | this->delayNext = GLGuiInputLine::repeatRate; |
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| 239 | switch (this->pressedKey) |
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| 240 | { |
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| 241 | case SDLK_BACKSPACE: |
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| 242 | this->removeCharacters(1); |
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| 243 | break; |
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| 244 | default: |
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[8619] | 245 | { |
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| 246 | if (likely(this->pressedKey < 127)) |
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| 247 | this->appendCharacter(this->pressedKeyName); |
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| 248 | } |
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[7895] | 249 | } |
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| 250 | } |
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| 251 | |
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| 252 | |
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[7894] | 253 | } |
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| 254 | |
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[7779] | 255 | /** |
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[8035] | 256 | * @brief draws the GLGuiInputLine |
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[7779] | 257 | */ |
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[7892] | 258 | void GLGuiInputLine::draw() const |
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[7779] | 259 | { |
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[8035] | 260 | this->beginDraw(); |
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[7892] | 261 | GLGuiWidget::draw(); |
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| 262 | |
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[8619] | 263 | // this->frontMaterial().select(); |
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| 264 | // GLGuiWidget::drawRect(this->frontRect()); |
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[7892] | 265 | |
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| 266 | this->endDraw(); |
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[7779] | 267 | } |
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[5360] | 268 | } |
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