| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "element_2d.h" | 
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| 19 | #include "render_2d.h" | 
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| 20 |  | 
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| 21 | #include <algorithm> | 
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| 22 |  | 
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| 23 | // ONLY IF PNODE ENABLED // | 
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| 24 | #include "state.h" | 
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| 25 | #include "p_node.h" | 
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| 26 | #include "camera.h" | 
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| 27 | /////////////////////////// | 
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| 28 |  | 
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| 29 | #include "graphics_engine.h" | 
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| 30 | #include "util/loading/load_param.h" | 
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| 31 | #include "class_list.h" | 
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| 32 |  | 
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| 33 | #include "color.h" | 
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| 34 |  | 
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| 35 | #include "shell_command.h" | 
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| 36 | SHELL_COMMAND(debug, Element2D, debug2DSC); | 
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| 37 |  | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  * @brief standard constructor | 
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| 41 |  * @param parent the parent to set for this Element2D | 
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| 42 |  * | 
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| 43 |  * NullElement2D needs this constructor with parameter NULL to initialize | 
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| 44 |  * itself. Otherwise it would result in an endless Loop. | 
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| 45 |  */ | 
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| 46 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
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| 47 | { | 
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| 48 |   this->setClassID(CL_ELEMENT_2D, "Element2D"); | 
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| 49 |  | 
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| 50 |   this->setVisibility(true); | 
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| 51 |   this->bCurrentlyVisible = true; | 
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| 52 |   this->activate2D(); | 
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| 53 |   this->setAlignment(E2D_ALIGN_NONE); | 
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| 54 |   this->bindNode = NULL; | 
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| 55 |  | 
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| 56 |   this->parentMode = nodeFlags; | 
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| 57 |   this->parent = NULL; | 
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| 58 |   this->absDirection = 0.0; | 
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| 59 |   this->relDirection = 0.0; | 
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| 60 |   this->bRelCoorChanged = true; | 
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| 61 |   this->bRelDirChanged = true; | 
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| 62 |   this->toCoordinate = NULL; | 
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| 63 |   this->toDirection = NULL; | 
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| 64 |  | 
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| 65 |   this->size = Vector2D(0,0); | 
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| 66 |   this->toSize = NULL; | 
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| 67 |  | 
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| 68 |  | 
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| 69 |   this->layer = layer; | 
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| 70 |   if (parent != NULL) | 
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| 71 |     parent->addChild2D(this); | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  * @brief the mighty NullElement | 
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| 77 |  * TopMost Node of them all. | 
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| 78 |  */ | 
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| 79 | Element2D* Element2D::nullElement = NULL; | 
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| 80 |  | 
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| 81 |  | 
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| 82 | /** | 
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| 83 |  * @brief standard deconstructor | 
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| 84 |  * | 
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| 85 |  * There are two general ways to delete an Element2D | 
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| 86 |  * 1. delete instance; | 
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| 87 |  *   -> result | 
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| 88 |  *    delete this Node and all its children and children's children... | 
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| 89 |  *    (danger if you still want the instance!!) | 
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| 90 |  * | 
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| 91 |  * 2. instance->remove2D(); delete instance; | 
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| 92 |  *   -> result: | 
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| 93 |  *    moves its children to the NullElement2D | 
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| 94 |  *    then deletes the Element. | 
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| 95 |  */ | 
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| 96 | Element2D::~Element2D () | 
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| 97 | { | 
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| 98 |   // remove the Element2D, delete it's children (if required). | 
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| 99 |   std::list<Element2D*>::iterator tmp = this->children.begin(); | 
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| 100 |   std::list<Element2D*>::iterator deleteNode; | 
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| 101 |   while(!this->children.empty()) | 
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| 102 |     while (tmp != this->children.end()) | 
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| 103 |     { | 
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| 104 |       deleteNode = tmp; | 
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| 105 |       tmp++; | 
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| 106 |       //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| 107 |       if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
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| 108 |           ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 109 |       { | 
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| 110 |         if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
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| 111 |           delete (*deleteNode); | 
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| 112 |         else | 
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| 113 |           (*deleteNode)->reparent2D(); | 
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| 114 |       } | 
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| 115 |       else | 
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| 116 |         delete (*deleteNode); | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |   if (this->parent != NULL) | 
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| 120 |   { | 
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| 121 |     this->parent->eraseChild2D(this); | 
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| 122 |     this->parent = NULL; | 
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| 123 |   } | 
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| 124 |  | 
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| 125 |   // remove all other allocated memory. | 
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| 126 |   if (this->toCoordinate != NULL) | 
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| 127 |     delete this->toCoordinate; | 
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| 128 |   if (this->toDirection != NULL) | 
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| 129 |     delete this->toDirection; | 
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| 130 |   if (this->toSize != NULL) | 
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| 131 |     delete this->toSize; | 
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| 132 |  | 
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| 133 |   if (this == Element2D::nullElement) | 
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| 134 |     Element2D::nullElement = NULL; | 
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| 135 | } | 
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| 136 |  | 
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| 137 |  | 
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| 138 | /** | 
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| 139 |  * @brief Loads the Parameters of an Element2D from... | 
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| 140 |  * @param root The XML-element to load from | 
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| 141 |  */ | 
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| 142 | void Element2D::loadParams(const TiXmlElement* root) | 
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| 143 | { | 
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| 144 |   BaseObject::loadParams(root); | 
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| 145 |  | 
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| 146 |   // ELEMENT2D-native settings. | 
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| 147 |   LoadParam(root, "alignment", this, Element2D, setAlignment) | 
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| 148 |   .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
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| 149 |  | 
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| 150 |   LoadParam(root, "layer", this, Element2D, setLayer) | 
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| 151 |   .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
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| 152 |  | 
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| 153 |   LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
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| 154 |   .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
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| 155 |  | 
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| 156 |   LoadParam(root, "visibility", this, Element2D, setVisibility) | 
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| 157 |   .describe("if the Element is visible or not"); | 
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| 158 |  | 
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| 159 |  | 
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| 160 |   // PNode-style: | 
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| 161 |   LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
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| 162 |   .describe("Sets The relative position of the Node to its parent."); | 
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| 163 |  | 
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| 164 |   LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
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| 165 |   .describe("Sets The absolute Position of the Node."); | 
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| 166 |  | 
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| 167 |   LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
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| 168 |   .describe("Sets The relative rotation of the Node to its parent."); | 
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| 169 |  | 
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| 170 |   LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
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| 171 |   .describe("Sets The absolute rotation of the Node."); | 
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| 172 |  | 
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| 173 |   LoadParam(root, "parent", this, Element2D, setParent2D) | 
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| 174 |   .describe("the Name of the Parent of this Element2D"); | 
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| 175 |  | 
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| 176 |   LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
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| 177 |   .describe("the mode to connect this node to its parent ()"); | 
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| 178 |  | 
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| 179 |   // cycling properties | 
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| 180 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 181 |   { | 
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| 182 |     LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
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| 183 |     .describe("adds a new Child to the current Node."); | 
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| 184 |   } | 
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| 185 |   LOAD_PARAM_END_CYCLE(element); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | /** | 
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| 189 |  * @brief sets the alignment of the 2D-element in form of a String | 
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| 190 |  * @param alignment the alignment @see loadParams | 
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| 191 | */ | 
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| 192 | void Element2D::setAlignment(const std::string& alignment) | 
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| 193 | { | 
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| 194 |   if (alignment == "center") | 
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| 195 |     this->setAlignment(E2D_ALIGN_CENTER); | 
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| 196 |   else if (alignment == "left") | 
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| 197 |     this->setAlignment(E2D_ALIGN_LEFT); | 
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| 198 |   else if (alignment == "right") | 
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| 199 |     this->setAlignment(E2D_ALIGN_RIGHT); | 
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| 200 |   else if (alignment == "screen-center") | 
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| 201 |     this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
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| 202 | } | 
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| 203 |  | 
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| 204 |  | 
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| 205 | /** | 
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| 206 |  * @brief moves a Element to another layer | 
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| 207 |  * @param layer the Layer this is drawn on | 
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| 208 |  */ | 
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| 209 | void Element2D::setLayer(E2D_LAYER layer) | 
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| 210 | { | 
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| 211 |   if (unlikely(this->layer == layer)) return; | 
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| 212 |  | 
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| 213 |   if (this->parent != NULL && this->parent->getLayer() > layer) | 
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| 214 |   { | 
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| 215 |     PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
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| 216 |               this->getName(), | 
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| 217 |               Element2D::layer2DToChar(layer), | 
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| 218 |               this->parent->getName(), | 
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| 219 |               Element2D::layer2DToChar(this->parent->getLayer())); | 
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| 220 |     layer = this->parent->getLayer(); | 
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| 221 |   } | 
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| 222 |   this->layer = layer; | 
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| 223 |  | 
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| 224 |  | 
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| 225 |   if (this->parent != NULL) | 
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| 226 |     this->parent->children.sort(layerSortPredicate); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | /** | 
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| 230 |  * @brief sets the layer onto which this 2D-element is projected to. | 
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| 231 |  * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
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| 232 |  */ | 
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| 233 | void Element2D::setLayer(const std::string& layer) | 
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| 234 | { | 
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| 235 |   this->setLayer(Element2D::charToLayer2D(layer)); | 
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| 236 | } | 
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| 237 |  | 
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| 238 | /** | 
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| 239 |  * @brief sets the Size of the Element2D softly. | 
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| 240 |  * @param x the x-coordinate | 
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| 241 |  * @param y the y-coordinate. | 
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| 242 |  * @param bias the bias (bigger = faster). | 
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| 243 |  */ | 
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| 244 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
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| 245 | { | 
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| 246 |   if (likely(this->toSize == NULL)) | 
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| 247 |     this->toSize = new Vector2D(); | 
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| 248 |  | 
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| 249 |   *this->toSize = Vector2D(x,y);; | 
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| 250 |   this->bias = bias; | 
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| 251 | } | 
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| 252 |  | 
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| 253 |  | 
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| 254 | /** | 
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| 255 |  * @brief sets a node, this 2D-Element should be shown upon | 
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| 256 |  * @param bindNode the Node of the Node. (if NULL it will be unset). | 
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| 257 |  */ | 
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| 258 | void Element2D::setBindNode(const PNode* bindNode) | 
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| 259 | { | 
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| 260 |   this->bindNode = bindNode; | 
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| 261 |   this->bCurrentlyVisible = (bindNode == NULL); | 
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| 262 | } | 
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| 263 |  | 
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| 264 | /** | 
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| 265 |  * @brief sets a node, this 2D-Element should be shown upon | 
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| 266 |  * @param bindNode the name of the Node (should be existing) | 
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| 267 |  */ | 
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| 268 | void Element2D::setBindNode(const std::string& bindNode) | 
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| 269 | { | 
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| 270 |   const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); | 
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| 271 |   if (tmpBindNode != NULL) | 
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| 272 |     this->bindNode = tmpBindNode; | 
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| 273 | } | 
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| 274 |  | 
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| 275 | /** | 
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| 276 |  * @brief sets the relative coordinate of the Element2D to its parent | 
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| 277 |  * @param relCoord the relative coordinate to the parent | 
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| 278 |  */ | 
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| 279 | void Element2D::setRelCoor2D (const Vector2D& relCoord) | 
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| 280 | { | 
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| 281 |   if (this->toCoordinate!= NULL) | 
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| 282 |   { | 
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| 283 |     delete this->toCoordinate; | 
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| 284 |     this->toCoordinate = NULL; | 
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| 285 |   } | 
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| 286 |   this->relCoordinate = relCoord; | 
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| 287 |   this->bRelCoorChanged = true; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | /** | 
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| 291 |  * @brief sets the relative coordinate of the Element2D to its Parent | 
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| 292 |  * @param x the x coordinate | 
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| 293 |  * @param y the y coordinate | 
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| 294 |  */ | 
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| 295 | void Element2D::setRelCoor2D (float x, float y) | 
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| 296 | { | 
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| 297 |   this->setRelCoor2D(Vector2D(x,y)); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | /** | 
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| 301 |  * @brief sets the Relative coordinate to the parent in Pixels | 
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| 302 |  * @param x the relCoord X | 
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| 303 |  * @param y the relCoord Y | 
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| 304 |  */ | 
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| 305 | void Element2D::setRelCoor2Dpx (int x, int y) | 
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| 306 | { | 
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| 307 |   this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 308 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
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| 309 | } | 
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| 310 |  | 
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| 311 | /** | 
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| 312 |  * @brief sets a new relative position smoothely | 
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| 313 |  * @param relCoordSoft the new Position to iterate to | 
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| 314 |  * @param bias how fast to iterate to this position | 
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| 315 |  */ | 
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| 316 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) | 
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| 317 | { | 
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| 318 |   if (likely(this->toCoordinate == NULL)) | 
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| 319 |     this->toCoordinate = new Vector2D(); | 
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| 320 |  | 
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| 321 |   *this->toCoordinate = relCoordSoft; | 
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| 322 |   this->bias = bias; | 
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| 323 | } | 
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| 324 |  | 
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| 325 | /** | 
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| 326 |  * @brief sets a new relative position smoothely | 
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| 327 |  * @param x the new x-coordinate in Pixels of the Position to iterate to | 
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| 328 |  * @param y the new y-coordinate in Pixels of the Position to iterate to | 
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| 329 |  * @param bias how fast to iterate to this position | 
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| 330 |  */ | 
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| 331 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
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| 332 | { | 
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| 333 |   this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 334 |                                   (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), | 
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| 335 |                          bias); | 
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| 336 | } | 
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| 337 |  | 
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| 338 | /** | 
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| 339 |  * @brief set relative coordinates smoothely | 
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| 340 |  * @param x x-relative coordinates to its parent | 
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| 341 |  * @param y y-relative coordinates to its parent | 
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| 342 |  * @param z z-relative coordinates to its parent | 
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| 343 |  * @see  void PNode::setRelCoorSoft (const Vector2D&, float) | 
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| 344 |  */ | 
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| 345 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) | 
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| 346 | { | 
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| 347 |   this->setRelCoorSoft2D(Vector2D(x, y), bias); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | /** | 
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| 351 |  * @param absCoord set absolute coordinate | 
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| 352 |  */ | 
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| 353 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) | 
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| 354 | { | 
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| 355 |   if (this->toCoordinate!= NULL) | 
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| 356 |   { | 
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| 357 |     delete this->toCoordinate; | 
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| 358 |     this->toCoordinate = NULL; | 
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| 359 |   } | 
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| 360 |  | 
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| 361 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 362 |   { | 
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| 363 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 364 |     if (likely(this->parent != NULL)) | 
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| 365 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 366 |     else | 
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| 367 |       this->relCoordinate = absCoord; | 
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| 368 |   } | 
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| 369 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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| 370 |   { | 
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| 371 |     if (likely(this->parent != NULL)) | 
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| 372 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 373 |     else | 
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| 374 |       this->relCoordinate = absCoord; | 
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| 375 |   } | 
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| 376 |  | 
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| 377 |   this->bRelCoorChanged = true; | 
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| 378 | } | 
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| 379 |  | 
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| 380 | /** | 
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| 381 |  * @param x x-coordinate. | 
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| 382 |  * @param y y-coordinate. | 
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| 383 |  * @param z z-coordinate. | 
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| 384 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
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| 385 |  */ | 
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| 386 | void Element2D::setAbsCoor2D (float x, float y) | 
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| 387 | { | 
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| 388 |   this->setAbsCoor2D(Vector2D(x, y)); | 
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| 389 | } | 
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| 390 |  | 
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| 391 | /** | 
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| 392 |  * @param x x-coordinate in Pixels | 
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| 393 |  * @param y y-coordinate in Pixels | 
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| 394 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
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| 395 |  */ | 
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| 396 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
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| 397 | { | 
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| 398 |   this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 399 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
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| 400 | } | 
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| 401 |  | 
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| 402 | /** | 
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| 403 |  * @param absCoordSoft set absolute coordinate | 
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| 404 |  * @param bias how fast to iterato to the new Coordinate | 
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| 405 |  */ | 
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| 406 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) | 
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| 407 | { | 
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| 408 |   if (this->toCoordinate == NULL) | 
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| 409 |     this->toCoordinate = new Vector2D(); | 
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| 410 |  | 
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| 411 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 412 |   { | 
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| 413 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 414 |     if (likely(this->parent != NULL)) | 
|---|
| 415 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 416 |     else | 
|---|
| 417 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 418 |   } | 
|---|
| 419 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 420 |   { | 
|---|
| 421 |     if (likely(this->parent != NULL)) | 
|---|
| 422 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 423 |     else | 
|---|
| 424 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 425 |   } | 
|---|
| 426 |  | 
|---|
| 427 |   this->bias = bias; | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | /** | 
|---|
| 431 |  * @param x x-coordinate. | 
|---|
| 432 |  * @param y y-coordinate. | 
|---|
| 433 |  * @param z z-coordinate. | 
|---|
| 434 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 435 |  */ | 
|---|
| 436 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) | 
|---|
| 437 | { | 
|---|
| 438 |   this->setAbsCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| 439 | } | 
|---|
| 440 |  | 
|---|
| 441 | /** | 
|---|
| 442 |  * @brief shift coordinate ralative | 
|---|
| 443 |  * @param shift shift vector | 
|---|
| 444 |  * | 
|---|
| 445 |  * This simply adds the shift-Vector2D to the relative Coordinate | 
|---|
| 446 |  */ | 
|---|
| 447 | void Element2D::shiftCoor2D (const Vector2D& shift) | 
|---|
| 448 | { | 
|---|
| 449 |   this->relCoordinate += shift; | 
|---|
| 450 |   this->bRelCoorChanged = true; | 
|---|
| 451 | } | 
|---|
| 452 |  | 
|---|
| 453 | /** | 
|---|
| 454 |  * @brief shifts in PixelSpace | 
|---|
| 455 |  * @param x the pixels to shift in X | 
|---|
| 456 |  * @param y the pixels to shift in Y | 
|---|
| 457 |  */ | 
|---|
| 458 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
| 459 | { | 
|---|
| 460 |   this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 461 |                              (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 462 | } | 
|---|
| 463 |  | 
|---|
| 464 | /** | 
|---|
| 465 |  * @brief set relative direction | 
|---|
| 466 |  * @param relDir to its parent | 
|---|
| 467 |  */ | 
|---|
| 468 | void Element2D::setRelDir2D (float relDir) | 
|---|
| 469 | { | 
|---|
| 470 |   if (this->toDirection!= NULL) | 
|---|
| 471 |   { | 
|---|
| 472 |     delete this->toDirection; | 
|---|
| 473 |     this->toDirection = NULL; | 
|---|
| 474 |   } | 
|---|
| 475 |  | 
|---|
| 476 |   this->relDirection = relDir; | 
|---|
| 477 |   this->bRelDirChanged = true; | 
|---|
| 478 | } | 
|---|
| 479 |  | 
|---|
| 480 | /** | 
|---|
| 481 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 482 |  * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 483 |  * @param bias how fast to iterate to the new Direction | 
|---|
| 484 |  */ | 
|---|
| 485 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
| 486 | { | 
|---|
| 487 |   if (likely(this->toDirection == NULL)) | 
|---|
| 488 |     this->toDirection = new float; | 
|---|
| 489 |  | 
|---|
| 490 |   *this->toDirection = relDirSoft; | 
|---|
| 491 |   this->bias = bias; | 
|---|
| 492 | } | 
|---|
| 493 |  | 
|---|
| 494 | /** | 
|---|
| 495 |  * @brief sets the absolute direction | 
|---|
| 496 |  * @param absDir absolute coordinates | 
|---|
| 497 |  */ | 
|---|
| 498 | void Element2D::setAbsDir2D (float absDir) | 
|---|
| 499 | { | 
|---|
| 500 |   if (this->toDirection!= NULL) | 
|---|
| 501 |   { | 
|---|
| 502 |     delete this->toDirection; | 
|---|
| 503 |     this->toDirection = NULL; | 
|---|
| 504 |   } | 
|---|
| 505 |  | 
|---|
| 506 |   if (likely(this->parent != NULL)) | 
|---|
| 507 |     this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
| 508 |   else | 
|---|
| 509 |     this->relDirection = absDir; | 
|---|
| 510 |  | 
|---|
| 511 |   this->bRelDirChanged = true; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | /** | 
|---|
| 515 |  * @brief sets the absolute direction softly | 
|---|
| 516 |  * @param absDir absolute coordinates | 
|---|
| 517 |  */ | 
|---|
| 518 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
| 519 | { | 
|---|
| 520 |   if (this->toDirection == NULL) | 
|---|
| 521 |     this->toDirection = new float; | 
|---|
| 522 |  | 
|---|
| 523 |   if (likely(this->parent != NULL)) | 
|---|
| 524 |     *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
| 525 |   else | 
|---|
| 526 |     *this->toDirection = absDirSoft; | 
|---|
| 527 |  | 
|---|
| 528 |   this->bias = bias; | 
|---|
| 529 | } | 
|---|
| 530 |  | 
|---|
| 531 | /** | 
|---|
| 532 |  * shift Direction | 
|---|
| 533 |  * @param shift the direction around which to shift. | 
|---|
| 534 |  */ | 
|---|
| 535 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| 536 | { | 
|---|
| 537 |   this->relDirection = this->relDirection + shiftDir; | 
|---|
| 538 |   this->bRelDirChanged = true; | 
|---|
| 539 | } | 
|---|
| 540 |  | 
|---|
| 541 | /** | 
|---|
| 542 |  * @brief adds a child and makes this node to a parent | 
|---|
| 543 |  * @param child child reference | 
|---|
| 544 |  * @param parentMode on which changes the child should also change ist state | 
|---|
| 545 |  * | 
|---|
| 546 |  * use this to add a child to this node. | 
|---|
| 547 |  */ | 
|---|
| 548 | void Element2D::addChild2D (Element2D* child) | 
|---|
| 549 | { | 
|---|
| 550 |   assert(child != NULL); | 
|---|
| 551 |   if( likely(child->parent != NULL)) | 
|---|
| 552 |   { | 
|---|
| 553 |     PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 554 |     child->parent->eraseChild2D(child); | 
|---|
| 555 |   } | 
|---|
| 556 |   if (this->checkIntegrity(child)) | 
|---|
| 557 |   { | 
|---|
| 558 |     // Setting the New Parent. | 
|---|
| 559 |     child->parent = this; | 
|---|
| 560 |     if (likely(this != NULL)) | 
|---|
| 561 |     { | 
|---|
| 562 |       // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. | 
|---|
| 563 |       if (unlikely(this->layer > child->getLayer())) | 
|---|
| 564 |       { | 
|---|
| 565 |         PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", | 
|---|
| 566 |                   Element2D::layer2DToChar(child->getLayer()),child->getClassName(), child->getName(), | 
|---|
| 567 |                   this->getClassName(), this->getName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| 568 |         child->layer = this->layer; | 
|---|
| 569 |         this->children.push_front(child); | 
|---|
| 570 |       } | 
|---|
| 571 |       else | 
|---|
| 572 |       { | 
|---|
| 573 |         // Inserting the Element at the right Layer depth. | 
|---|
| 574 |         std::list<Element2D*>::iterator elem; | 
|---|
| 575 |         for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
| 576 |         { | 
|---|
| 577 |           if ((*elem)->layer <= child->layer) | 
|---|
| 578 |           { | 
|---|
| 579 |             this->children.insert(elem, child); | 
|---|
| 580 |             break; | 
|---|
| 581 |           } | 
|---|
| 582 |         } | 
|---|
| 583 |         // if we are at the Last child push it back. | 
|---|
| 584 |         if (elem == this->children.end()) | 
|---|
| 585 |           this->children.push_back(child); | 
|---|
| 586 |       } | 
|---|
| 587 |     } | 
|---|
| 588 |     else | 
|---|
| 589 |     { | 
|---|
| 590 |       PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 591 |                 this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 592 |       child->parent = NULL; | 
|---|
| 593 |     } | 
|---|
| 594 |   } | 
|---|
| 595 |   child->parentCoorChanged2D(); | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 | /** | 
|---|
| 599 |  * @see Element2D::addChild(Element2D* child); | 
|---|
| 600 |  * @param childName the name of the child to add to this PNode | 
|---|
| 601 |  */ | 
|---|
| 602 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| 603 | { | 
|---|
| 604 |   Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); | 
|---|
| 605 |   if (childNode != NULL) | 
|---|
| 606 |     this->addChild2D(childNode); | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | /** | 
|---|
| 610 |  * @brief removes a child from the node | 
|---|
| 611 |  * @param child the child to remove from this Node.. | 
|---|
| 612 |  * | 
|---|
| 613 |  * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
| 614 |  */ | 
|---|
| 615 | void Element2D::removeChild2D (Element2D* child) | 
|---|
| 616 | { | 
|---|
| 617 |   if (child != NULL) | 
|---|
| 618 |     child->remove2D(); | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | /** | 
|---|
| 622 |  * !! PRIVATE FUNCTION | 
|---|
| 623 |  * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 624 |  */ | 
|---|
| 625 | void Element2D::reparent2D() | 
|---|
| 626 | { | 
|---|
| 627 |   if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 628 |     this->setParent2D((Element2D*)NULL); | 
|---|
| 629 |   else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 630 |     this->setParent2D(this->parent->getParent2D()); | 
|---|
| 631 |   else | 
|---|
| 632 |     this->setParent2D(Element2D::getNullElement()); | 
|---|
| 633 | } | 
|---|
| 634 |  | 
|---|
| 635 |  | 
|---|
| 636 | /** | 
|---|
| 637 |  * @param child the child to be erased from this Nodes List | 
|---|
| 638 |  */ | 
|---|
| 639 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
| 640 | { | 
|---|
| 641 |   assert (this != NULL && child != NULL); | 
|---|
| 642 |   std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 643 |   this->children.erase(childIT); | 
|---|
| 644 | } | 
|---|
| 645 |  | 
|---|
| 646 |  | 
|---|
| 647 |  | 
|---|
| 648 | /** | 
|---|
| 649 |  * @brief remove this Element from the tree and adds all children to NullElement2D | 
|---|
| 650 |  * | 
|---|
| 651 |  * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| 652 |  */ | 
|---|
| 653 | void Element2D::remove2D() | 
|---|
| 654 | { | 
|---|
| 655 |   std::list<Element2D*>::iterator child = this->children.begin(); | 
|---|
| 656 |   std::list<Element2D*>::iterator reparenter; | 
|---|
| 657 |   while (child != this->children.end()) | 
|---|
| 658 |   { | 
|---|
| 659 |     reparenter = child; | 
|---|
| 660 |     child++; | 
|---|
| 661 |     if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 662 |         (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 663 |     { | 
|---|
| 664 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 665 |       (*reparenter)->reparent2D(); | 
|---|
| 666 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); | 
|---|
| 667 |     } | 
|---|
| 668 |   } | 
|---|
| 669 |   if (this->parent != NULL) | 
|---|
| 670 |   { | 
|---|
| 671 |     this->parent->eraseChild2D(this); | 
|---|
| 672 |     this->parent = NULL; | 
|---|
| 673 |   } | 
|---|
| 674 | } | 
|---|
| 675 |  | 
|---|
| 676 |  | 
|---|
| 677 | /** | 
|---|
| 678 |  * @see Element2D::setParent(Element2D* parent); | 
|---|
| 679 |  * @param parentName the name of the Parent to set to this Element2D | 
|---|
| 680 |  */ | 
|---|
| 681 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| 682 | { | 
|---|
| 683 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 684 |   if (parentNode != NULL) | 
|---|
| 685 |     parentNode->addChild2D(this); | 
|---|
| 686 |   else | 
|---|
| 687 |     PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 688 |               this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| 689 | } | 
|---|
| 690 |  | 
|---|
| 691 | /** | 
|---|
| 692 |  * @brief does the reparenting in a very smooth way | 
|---|
| 693 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 694 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 695 |  */ | 
|---|
| 696 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| 697 | { | 
|---|
| 698 |   if (this->parent == parentNode) | 
|---|
| 699 |     return; | 
|---|
| 700 |  | 
|---|
| 701 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 702 |   { | 
|---|
| 703 |     this->toCoordinate = new Vector2D(); | 
|---|
| 704 |     *this->toCoordinate = this->getRelCoor2D(); | 
|---|
| 705 |   } | 
|---|
| 706 |   if (likely(this->toDirection == NULL)) | 
|---|
| 707 |   { | 
|---|
| 708 |     this->toDirection = new float; | 
|---|
| 709 |     *this->toDirection = this->getRelDir2D(); | 
|---|
| 710 |   } | 
|---|
| 711 |   this->bias = bias; | 
|---|
| 712 |  | 
|---|
| 713 |  | 
|---|
| 714 |   Vector2D tmpV = this->getAbsCoor2D(); | 
|---|
| 715 |   float tmpQ = this->getAbsDir2D(); | 
|---|
| 716 |  | 
|---|
| 717 |   parentNode->addChild2D(this); | 
|---|
| 718 |  | 
|---|
| 719 |   if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| 720 |     ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
| 721 |   else | 
|---|
| 722 |     this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
| 723 |   this->bRelCoorChanged = true; | 
|---|
| 724 |  | 
|---|
| 725 |   this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
| 726 |   this->bRelDirChanged = true; | 
|---|
| 727 | } | 
|---|
| 728 |  | 
|---|
| 729 | /** | 
|---|
| 730 |  * @brief does the reparenting in a very smooth way | 
|---|
| 731 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 732 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 733 |  */ | 
|---|
| 734 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| 735 | { | 
|---|
| 736 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 737 |   if (parentNode != NULL) | 
|---|
| 738 |     this->setParentSoft2D(parentNode, bias); | 
|---|
| 739 | } | 
|---|
| 740 |  | 
|---|
| 741 | /** | 
|---|
| 742 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 743 |  */ | 
|---|
| 744 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| 745 | { | 
|---|
| 746 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 747 | } | 
|---|
| 748 |  | 
|---|
| 749 |  | 
|---|
| 750 | /** | 
|---|
| 751 |  * @brief sets the mode of this parent manually | 
|---|
| 752 |  * @param parentMode a String representing this parentingMode | 
|---|
| 753 |  */ | 
|---|
| 754 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| 755 | { | 
|---|
| 756 |   this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 | /** | 
|---|
| 760 |  * @brief checks if elem1 is in a deeper layer as elem2 | 
|---|
| 761 |  * @param elem1 the first Element2D | 
|---|
| 762 |  * @param elem2 the second Element2D | 
|---|
| 763 |  * @returns true if elem1->layer < elem2->layer | 
|---|
| 764 |  */ | 
|---|
| 765 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) | 
|---|
| 766 | { | 
|---|
| 767 |   return elem1->layer < elem2->layer; | 
|---|
| 768 | } | 
|---|
| 769 |  | 
|---|
| 770 |  | 
|---|
| 771 | /** | 
|---|
| 772 |  * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
| 773 |  */ | 
|---|
| 774 | Element2D* Element2D::createNullElement() | 
|---|
| 775 | { | 
|---|
| 776 |   if (likely(Element2D::nullElement == NULL)) | 
|---|
| 777 |   { | 
|---|
| 778 |     Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
| 779 |     Element2D::nullElement->setName("NullElement"); | 
|---|
| 780 |   } | 
|---|
| 781 |   return Element2D::nullElement; | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 |  | 
|---|
| 785 | /** | 
|---|
| 786 |  * !! PRIVATE FUNCTION | 
|---|
| 787 |  * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
| 788 |  * @param checkParent the Parent to check. | 
|---|
| 789 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 790 |  * | 
|---|
| 791 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 792 |  * into the Tree, and we do not want this. | 
|---|
| 793 |  */ | 
|---|
| 794 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
| 795 | { | 
|---|
| 796 |   const Element2D* parent = this; | 
|---|
| 797 |   while ( (parent = parent->getParent2D()) != NULL) | 
|---|
| 798 |     if (unlikely(parent == checkParent)) | 
|---|
| 799 |       return false; | 
|---|
| 800 |   return true; | 
|---|
| 801 | } | 
|---|
| 802 |  | 
|---|
| 803 |  | 
|---|
| 804 | /** | 
|---|
| 805 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 806 |  * @param dt The time passed since the last update | 
|---|
| 807 |  | 
|---|
| 808 |    this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 809 |    and directions. this update should be done by the engine, so you don't have to | 
|---|
| 810 |    worry, normaly... | 
|---|
| 811 |  */ | 
|---|
| 812 | void Element2D::update2D (float dt) | 
|---|
| 813 | { | 
|---|
| 814 |   // setting the Position of this 2D-Element. | 
|---|
| 815 |   if( likely(this->parent != NULL)) | 
|---|
| 816 |   { | 
|---|
| 817 |     // movement for nodes with smoothMove enabled | 
|---|
| 818 |     if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 819 |     { | 
|---|
| 820 |       Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 821 |  | 
|---|
| 822 |       if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 823 |       { | 
|---|
| 824 |         this->shiftCoor2D(moveVect); | 
|---|
| 825 |       } | 
|---|
| 826 |       else | 
|---|
| 827 |       { | 
|---|
| 828 |         Vector2D tmp = *this->toCoordinate; | 
|---|
| 829 |         this->setRelCoor2D(tmp); | 
|---|
| 830 |         PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 831 |       } | 
|---|
| 832 |     } | 
|---|
| 833 |     if (unlikely(this->toDirection != NULL)) | 
|---|
| 834 |     { | 
|---|
| 835 |       float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
| 836 |       if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 837 |       { | 
|---|
| 838 |         this->shiftDir2D(rotFlot); | 
|---|
| 839 |       } | 
|---|
| 840 |       else | 
|---|
| 841 |       { | 
|---|
| 842 |         float tmp = *this->toDirection; | 
|---|
| 843 |         this->setRelDir2D(tmp); | 
|---|
| 844 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 845 |       } | 
|---|
| 846 |     } | 
|---|
| 847 |     if (unlikely(this->toSize != NULL)) | 
|---|
| 848 |     { | 
|---|
| 849 |       Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; | 
|---|
| 850 |       if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 851 |       { | 
|---|
| 852 |         this->size += shiftSize; | 
|---|
| 853 |       } | 
|---|
| 854 |       else | 
|---|
| 855 |       { | 
|---|
| 856 |         delete this->toSize; | 
|---|
| 857 |         this->toSize = NULL; | 
|---|
| 858 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 859 |       } | 
|---|
| 860 |     } | 
|---|
| 861 |  | 
|---|
| 862 |     // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 863 |     this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 864 |  | 
|---|
| 865 |     PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 866 |  | 
|---|
| 867 |  | 
|---|
| 868 |     if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 869 |     { | 
|---|
| 870 |       /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 871 |       this->prevRelDirection = this->relDirection; | 
|---|
| 872 |       this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
| 873 |     } | 
|---|
| 874 |  | 
|---|
| 875 |  | 
|---|
| 876 |     if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| 877 |     { | 
|---|
| 878 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 879 |       this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
| 880 |       this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| 881 |     } | 
|---|
| 882 |     else if (unlikely(this->bindNode != NULL)) | 
|---|
| 883 |     { | 
|---|
| 884 |       if (State::getCamera()->distance(this->bindNode) < 0) | 
|---|
| 885 |         this->bCurrentlyVisible = false; | 
|---|
| 886 |       else | 
|---|
| 887 |       { | 
|---|
| 888 |         this->bCurrentlyVisible = true; | 
|---|
| 889 |       } | 
|---|
| 890 |  | 
|---|
| 891 |       GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| 892 |       gluProject(this->bindNode->getAbsCoor().x, | 
|---|
| 893 |                  this->bindNode->getAbsCoor().y, | 
|---|
| 894 |                  this->bindNode->getAbsCoor().z, | 
|---|
| 895 |                  GraphicsEngine::modMat, | 
|---|
| 896 |                  GraphicsEngine::projMat, | 
|---|
| 897 |                  GraphicsEngine::viewPort, | 
|---|
| 898 |                  projectPos, | 
|---|
| 899 |                  projectPos+1, | 
|---|
| 900 |                  projectPos+2); | 
|---|
| 901 |       //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), | 
|---|
| 902 |       //              this->bindNode->getAbsCoor().x, | 
|---|
| 903 |       //              this->bindNode->getAbsCoor().y, | 
|---|
| 904 |       //              this->bindNode->getAbsCoor().z, | 
|---|
| 905 |       //              projectPos[0], | 
|---|
| 906 |       //              projectPos[1]); | 
|---|
| 907 |  | 
|---|
| 908 |       this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
| 909 |       this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
| 910 |       this->bRelCoorChanged = true; | 
|---|
| 911 |     } | 
|---|
| 912 |     else | 
|---|
| 913 |     { | 
|---|
| 914 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 915 |       { | 
|---|
| 916 |         /* update the current absCoordinate */ | 
|---|
| 917 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 918 |         this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
| 919 |       } | 
|---|
| 920 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 921 |       { | 
|---|
| 922 |         /* update the current absCoordinate */ | 
|---|
| 923 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 924 |         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
| 925 |         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| 926 |         //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
| 927 |         //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| 928 |  | 
|---|
| 929 |         this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
| 930 |         this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| 931 |  | 
|---|
| 932 |       } | 
|---|
| 933 |     } | 
|---|
| 934 |     ///////////////////////////////////////////////// | 
|---|
| 935 |   } | 
|---|
| 936 |   else | 
|---|
| 937 |   { | 
|---|
| 938 |     PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 939 |     if (this->bRelCoorChanged) | 
|---|
| 940 |     { | 
|---|
| 941 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 942 |       this->absCoordinate = this->relCoordinate; | 
|---|
| 943 |     } | 
|---|
| 944 |     if (this->bRelDirChanged) | 
|---|
| 945 |     { | 
|---|
| 946 |       this->prevRelDirection = this->relDirection; | 
|---|
| 947 |       this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| 948 |     } | 
|---|
| 949 |   } | 
|---|
| 950 |  | 
|---|
| 951 |  | 
|---|
| 952 |   // UPDATE CHILDREN | 
|---|
| 953 |   if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| 954 |   { | 
|---|
| 955 |     std::list<Element2D*>::iterator child; | 
|---|
| 956 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 957 |     { | 
|---|
| 958 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 959 |       if( likely(this->bRelCoorChanged)) | 
|---|
| 960 |         (*child)->parentCoorChanged2D(); | 
|---|
| 961 |       if( likely(this->bRelDirChanged)) | 
|---|
| 962 |         (*child)->parentDirChanged2D(); | 
|---|
| 963 |  | 
|---|
| 964 |       (*child)->update2D(dt); | 
|---|
| 965 |     } | 
|---|
| 966 |   } | 
|---|
| 967 |  | 
|---|
| 968 |   // FINISHING PROCESS | 
|---|
| 969 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 970 |   this->bRelCoorChanged = false; | 
|---|
| 971 |   this->bRelDirChanged = false; | 
|---|
| 972 | } | 
|---|
| 973 |  | 
|---|
| 974 |  | 
|---|
| 975 | /** | 
|---|
| 976 |  * @brief displays some information about this pNode | 
|---|
| 977 |  * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
| 978 |  * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
| 979 |  * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
| 980 |  */ | 
|---|
| 981 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| 982 | { | 
|---|
| 983 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 984 |     PRINT(0)(" |"); | 
|---|
| 985 |   if (this->children.size() > 0) | 
|---|
| 986 |     PRINT(0)(" +"); | 
|---|
| 987 |   else | 
|---|
| 988 |     PRINT(0)(" -"); | 
|---|
| 989 |   PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", | 
|---|
| 990 |            this->getClassName(), | 
|---|
| 991 |            this->getName(), | 
|---|
| 992 |            this->absCoordinate.x, | 
|---|
| 993 |            this->absCoordinate.y, | 
|---|
| 994 |            this->relCoordinate.x, | 
|---|
| 995 |            this->relCoordinate.y, | 
|---|
| 996 |            this->getAbsDir2D(), | 
|---|
| 997 |            Element2D::parentingModeToString2D(parentMode), | 
|---|
| 998 |            Element2D::layer2DToChar(this->layer)); | 
|---|
| 999 |  | 
|---|
| 1000 |   if (depth >= 2 || depth == 0) | 
|---|
| 1001 |   { | 
|---|
| 1002 |     std::list<Element2D*>::const_iterator child; | 
|---|
| 1003 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1004 |     { | 
|---|
| 1005 |       if (depth == 0) | 
|---|
| 1006 |         (*child)->debug2D(0, level + 1); | 
|---|
| 1007 |       else | 
|---|
| 1008 |         (*child)->debug2D(depth - 1, level +1); | 
|---|
| 1009 |     } | 
|---|
| 1010 |   } | 
|---|
| 1011 | } | 
|---|
| 1012 |  | 
|---|
| 1013 | /** | 
|---|
| 1014 |  * @brief ticks the 2d-Element | 
|---|
| 1015 |  * @param dt the time elapsed since the last tick | 
|---|
| 1016 |  * | 
|---|
| 1017 |  * the element only gets tickt, if it is active. | 
|---|
| 1018 |  * Be aware, that this walks through the entire Element2D-tree, | 
|---|
| 1019 |  * searching for Elements to be ticked. | 
|---|
| 1020 |  */ | 
|---|
| 1021 | void Element2D::tick2D(float dt) | 
|---|
| 1022 | { | 
|---|
| 1023 |   if (this->bActive) | 
|---|
| 1024 |     this->tick(dt); | 
|---|
| 1025 |   if (this->children.size() > 0) | 
|---|
| 1026 |   { | 
|---|
| 1027 |     std::list<Element2D*>::iterator child; | 
|---|
| 1028 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1029 |       (*child)->tick2D(dt); | 
|---|
| 1030 |   } | 
|---|
| 1031 | } | 
|---|
| 1032 |  | 
|---|
| 1033 | /** | 
|---|
| 1034 |  * @brief draws all the Elements from this element2D downwards | 
|---|
| 1035 |  * @param layer the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 1036 |  */ | 
|---|
| 1037 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const | 
|---|
| 1038 | { | 
|---|
| 1039 |   if (this->isVisible()) | 
|---|
| 1040 |     this->draw(); | 
|---|
| 1041 |   if (this->children.size() > 0) | 
|---|
| 1042 |   { | 
|---|
| 1043 |     std::list<Element2D*>::const_iterator child; | 
|---|
| 1044 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1045 |       if (likely( (*child)->layer >= from && (*child)->layer <= to)) | 
|---|
| 1046 |         (*child)->draw2D(from, to); | 
|---|
| 1047 |   } | 
|---|
| 1048 | } | 
|---|
| 1049 |  | 
|---|
| 1050 | /** | 
|---|
| 1051 |  * @brief displays the Element2D at its position with its rotation as a Plane. | 
|---|
| 1052 |  */ | 
|---|
| 1053 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
|---|
| 1054 | { | 
|---|
| 1055 |   if (level == 0) | 
|---|
| 1056 |   { | 
|---|
| 1057 |     glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 1058 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 1059 |  | 
|---|
| 1060 |     glDisable(GL_LIGHTING); | 
|---|
| 1061 |     glDisable(GL_BLEND); | 
|---|
| 1062 |     glDisable(GL_TEXTURE_2D); | 
|---|
| 1063 |   } | 
|---|
| 1064 |  | 
|---|
| 1065 |   glPushMatrix(); | 
|---|
| 1066 |   /* translate */ | 
|---|
| 1067 |   /* rotate */ | 
|---|
| 1068 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 1069 |  | 
|---|
| 1070 |   glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| 1071 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| 1072 |   glBegin(GL_LINE_LOOP); | 
|---|
| 1073 |   glVertex2f(0, 0); | 
|---|
| 1074 |   glVertex2f(0, +this->getSizeY2D()); | 
|---|
| 1075 |   glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
|---|
| 1076 |   glVertex2f(+this->getSizeX2D(), 0); | 
|---|
| 1077 |   glEnd(); | 
|---|
| 1078 |  | 
|---|
| 1079 |  | 
|---|
| 1080 |   glPopMatrix(); | 
|---|
| 1081 |   if (depth >= 2 || depth == 0) | 
|---|
| 1082 |   { | 
|---|
| 1083 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1084 |     std::list<Element2D*>::const_iterator child; | 
|---|
| 1085 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1086 |     { | 
|---|
| 1087 |       // drawing the Dependency graph | 
|---|
| 1088 |       if (this != Element2D::getNullElement()) | 
|---|
| 1089 |       { | 
|---|
| 1090 |         glBegin(GL_LINES); | 
|---|
| 1091 |         glColor3f(color.x, color.y, color.z); | 
|---|
| 1092 |         glVertex3f(this->getAbsCoor2D ().x, | 
|---|
| 1093 |                    this->getAbsCoor2D ().y, | 
|---|
| 1094 |                    0); | 
|---|
| 1095 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1096 |         glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
| 1097 |                    (*child)->getAbsCoor2D ().y, | 
|---|
| 1098 |                    0); | 
|---|
| 1099 |         glEnd(); | 
|---|
| 1100 |       } | 
|---|
| 1101 |       if (depth == 0) | 
|---|
| 1102 |         (*child)->debugDraw2D(0, size, childColor, level+1); | 
|---|
| 1103 |       else | 
|---|
| 1104 |         (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| 1105 |     } | 
|---|
| 1106 |   } | 
|---|
| 1107 |   if (level == 0) | 
|---|
| 1108 |     glPopAttrib(); | 
|---|
| 1109 | } | 
|---|
| 1110 |  | 
|---|
| 1111 |  | 
|---|
| 1112 | // helper functions // | 
|---|
| 1113 | /** | 
|---|
| 1114 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1115 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1116 |  * @return the converted string | 
|---|
| 1117 |  */ | 
|---|
| 1118 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| 1119 | { | 
|---|
| 1120 |   if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
| 1121 |     return "local-rotate"; | 
|---|
| 1122 |   else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 1123 |     return "rotate-movement"; | 
|---|
| 1124 |   else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
| 1125 |     return "movement"; | 
|---|
| 1126 |   else if (parentingMode == E2D_PARENT_ALL) | 
|---|
| 1127 |     return "all"; | 
|---|
| 1128 |   else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
| 1129 |     return "rotate-and-move"; | 
|---|
| 1130 | } | 
|---|
| 1131 |  | 
|---|
| 1132 | /** | 
|---|
| 1133 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1134 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1135 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1136 |  */ | 
|---|
| 1137 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| 1138 | { | 
|---|
| 1139 |   if (parentingMode == "local-rotate") | 
|---|
| 1140 |     return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| 1141 |   else  if (parentingMode == "rotate-movement") | 
|---|
| 1142 |     return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| 1143 |   else  if (parentingMode == "movement") | 
|---|
| 1144 |     return (E2D_PARENT_MOVEMENT); | 
|---|
| 1145 |   else  if (parentingMode == "all") | 
|---|
| 1146 |     return (E2D_PARENT_ALL); | 
|---|
| 1147 |   else  if (parentingMode == "rotate-and-move") | 
|---|
| 1148 |     return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| 1149 | } | 
|---|
| 1150 |  | 
|---|
| 1151 | /** | 
|---|
| 1152 |  * @brief converts a layer into its corresponding string | 
|---|
| 1153 |  * @param layer the layer to get the name-String of. | 
|---|
| 1154 |  * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
| 1155 |  */ | 
|---|
| 1156 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
| 1157 | { | 
|---|
| 1158 |   switch(layer) | 
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| 1159 |   { | 
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| 1160 |     case E2D_LAYER_ABOVE_ALL: | 
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| 1161 |       return "above-all"; | 
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| 1162 |     case E2D_LAYER_TOP: | 
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| 1163 |       return "top"; | 
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| 1164 |     case E2D_LAYER_MEDIUM: | 
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| 1165 |       return "medium"; | 
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| 1166 |     case E2D_LAYER_BOTTOM: | 
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| 1167 |       return "bottom"; | 
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| 1168 |     case E2D_LAYER_BELOW_ALL: | 
|---|
| 1169 |       return "below-all"; | 
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| 1170 |     default: | 
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| 1171 |       assert (false); | 
|---|
| 1172 |       return layer2DToChar(E2D_DEFAULT_LAYER); | 
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| 1173 |   } | 
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| 1174 | } | 
|---|
| 1175 |  | 
|---|
| 1176 | /** | 
|---|
| 1177 |  * @brief converts a String holding a actual Layer | 
|---|
| 1178 |  * @param layer the String to convert into a Layer2D | 
|---|
| 1179 |  * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
| 1180 |  */ | 
|---|
| 1181 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 1182 | { | 
|---|
| 1183 |   if (layer == "above-all") | 
|---|
| 1184 |     return (E2D_LAYER_ABOVE_ALL); | 
|---|
| 1185 |   if (layer == "top") | 
|---|
| 1186 |     return (E2D_LAYER_TOP); | 
|---|
| 1187 |   else  if (layer == "medium") | 
|---|
| 1188 |     return (E2D_LAYER_MEDIUM); | 
|---|
| 1189 |   else  if (layer == "bottom") | 
|---|
| 1190 |     return (E2D_LAYER_BOTTOM); | 
|---|
| 1191 |   else  if (layer == "below-all") | 
|---|
| 1192 |     return (E2D_LAYER_BELOW_ALL); | 
|---|
| 1193 |   else | 
|---|
| 1194 |     return (E2D_DEFAULT_LAYER); | 
|---|
| 1195 | } | 
|---|