| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
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| 17 |  | 
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| 18 | #include "p_node.h" | 
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| 19 |  | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "class_list.h" | 
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| 22 |  | 
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| 23 | #include <algorithm> | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | #include "glincl.h" | 
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| 28 | #include "color.h" | 
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| 29 |  | 
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| 30 | #include "synchronizeable.h" | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  * @brief standard constructor | 
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| 34 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
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| 35 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
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| 36 |  */ | 
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| 37 | PNode::PNode (PNode* parent, long nodeFlags) | 
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| 38 |     : Synchronizeable(), BaseObject() | 
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| 39 | { | 
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| 40 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
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| 41 |  | 
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| 42 |   this->bRelCoorChanged = true; | 
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| 43 |   this->bRelDirChanged = true; | 
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| 44 |   this->parent = NULL; | 
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| 45 |   this->parentMode = nodeFlags; | 
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| 46 |   this->bActive = true; | 
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| 47 |  | 
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| 48 |   // smooth-movers | 
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| 49 |   this->toCoordinate = NULL; | 
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| 50 |   this->toDirection = NULL; | 
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| 51 |   this->bias = 1.0; | 
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| 52 |  | 
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| 53 |   if (parent != NULL) | 
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| 54 |     parent->addChild(this); | 
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| 55 |  | 
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| 56 |   this->relCoordinate_handle = this->registerVarId( new SynchronizeableVector( &relCoordinate, &relCoordinate_write, "coordinate" ) ); | 
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| 57 |   this->relDirection_handle = this->registerVarId( new SynchronizeableQuaternion( &relDirection, &relDirection_write, "direction" ) ); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | // NullParent Reference | 
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| 61 | PNode* PNode::nullParent = NULL; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 |  * @brief standard deconstructor | 
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| 65 |  * | 
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| 66 |  * There are two general ways to delete a PNode | 
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| 67 |  * 1. delete instance; | 
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| 68 |  *   -> result | 
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| 69 |  *    delete this Node and all its children and children's children... | 
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| 70 |  *    (danger if you still need the children's instance somewhere else!!) | 
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| 71 |  * | 
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| 72 |  * 2. instance->removeNode(); delete instance; | 
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| 73 |  *   -> result: | 
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| 74 |  *    moves its children to the NullParent | 
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| 75 |  *    then deletes the Element. | 
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| 76 |  */ | 
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| 77 | PNode::~PNode () | 
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| 78 | { | 
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| 79 |   PRINTF(4)("delete %s::%s\n", this->getClassName(), this->getName()); | 
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| 80 |   // remove the Node, delete it's children (if required). | 
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| 81 |   std::list<PNode*>::iterator deleteNode; | 
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| 82 |   unsigned int size; | 
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| 83 |   while(!this->children.empty()) | 
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| 84 |   { | 
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| 85 |     deleteNode = this->children.begin(); | 
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| 86 |     size = this->children.size(); | 
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| 87 |     if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
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| 88 |         ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 89 |     { | 
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| 90 |       if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
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| 91 |       { | 
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| 92 |         PRINTF(4)("%s::%s deletes %s::%s\n", | 
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| 93 |                   this->getClassName(), this->getName(), | 
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| 94 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 95 |         delete (*deleteNode); | 
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| 96 |       } | 
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| 97 |       else | 
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| 98 |       { | 
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| 99 |         PRINTF(4)("%s::%s reparents %s::%s\n", | 
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| 100 |                   this->getClassName(), this->getName(), | 
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| 101 |                   (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 102 |         (*deleteNode)->reparent(); | 
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| 103 |       } | 
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| 104 |     } | 
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| 105 |     else | 
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| 106 |     { | 
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| 107 |       PRINTF(4)("%s::%s deletes PNode: %s::%s\n", | 
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| 108 |                 this->getClassName(), this->getName(), | 
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| 109 |                 (*deleteNode)->getClassName(), (*deleteNode)->getName()); | 
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| 110 |       delete (*deleteNode); | 
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| 111 |     } | 
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| 112 |   } | 
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| 113 |  | 
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| 114 |   if (this->parent != NULL) | 
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| 115 |   { | 
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| 116 |     this->parent->eraseChild(this); | 
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| 117 |     this->parent = NULL; | 
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| 118 |   } | 
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| 119 |  | 
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| 120 |   // remove all other allocated memory. | 
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| 121 |   if (this->toCoordinate != NULL) | 
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| 122 |     delete this->toCoordinate; | 
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| 123 |   if (this->toDirection != NULL) | 
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| 124 |     delete this->toDirection; | 
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| 125 |  | 
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| 126 |   if (this == PNode::nullParent) | 
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| 127 |     PNode::nullParent = NULL; | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  * @brief loads parameters of the PNode | 
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| 133 |  * @param root the XML-element to load the properties of | 
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| 134 |  */ | 
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| 135 | void PNode::loadParams(const TiXmlElement* root) | 
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| 136 | { | 
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| 137 |   BaseObject::loadParams(root); | 
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| 138 |  | 
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| 139 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
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| 140 |   .describe("Sets The relative position of the Node to its parent."); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
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| 143 |   .describe("Sets The absolute Position of the Node."); | 
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| 144 |  | 
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| 145 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
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| 146 |   .describe("Sets The relative rotation of the Node to its parent."); | 
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| 147 |  | 
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| 148 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
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| 149 |   .describe("Sets The absolute rotation of the Node."); | 
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| 150 |  | 
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| 151 |   LoadParam(root, "parent", this, PNode, setParent) | 
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| 152 |   .describe("the Name of the Parent to set for this PNode"); | 
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| 153 |  | 
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| 154 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
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| 155 |   .describe("the mode to connect this node to its parent ()"); | 
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| 156 |  | 
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| 157 |   // cycling properties | 
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| 158 |   if (root != NULL) | 
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| 159 |   { | 
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| 160 |     LOAD_PARAM_START_CYCLE(root, element); | 
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| 161 |     { | 
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| 162 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
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| 163 |       .describe("adds a new Child to the current Node."); | 
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| 164 |  | 
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| 165 |     } | 
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| 166 |     LOAD_PARAM_END_CYCLE(element); | 
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| 167 |   } | 
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| 168 | } | 
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| 169 |  | 
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| 170 |  | 
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| 171 | /** | 
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| 172 |  *  init the pnode to a well definied state | 
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| 173 |  * | 
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| 174 |  * this function actualy only updates the PNode tree | 
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| 175 |  */ | 
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| 176 | void PNode::init() | 
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| 177 | { | 
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| 178 |   /* just update all aboslute positions via timestep 0.001ms */ | 
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| 179 |   this->updateNode(0.001f); | 
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| 180 |   this->updateNode(0.001f); | 
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| 181 | } | 
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| 182 |  | 
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| 183 |  | 
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| 184 | /** | 
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| 185 |  * @brief set relative coordinates | 
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| 186 |  * @param relCoord relative coordinates to its parent | 
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| 187 |  * | 
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| 188 |  * | 
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| 189 |  * it is very importand, that you use this function, if you want to update the | 
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| 190 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
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| 191 |  * has changed and won't update the children Nodes. | 
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| 192 |  */ | 
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| 193 | void PNode::setRelCoor (const Vector& relCoord) | 
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| 194 | { | 
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| 195 |   if (this->toCoordinate!= NULL) | 
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| 196 |   { | 
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| 197 |     delete this->toCoordinate; | 
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| 198 |     this->toCoordinate = NULL; | 
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| 199 |   } | 
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| 200 |  | 
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| 201 |   this->relCoordinate = relCoord; | 
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| 202 |   this->bRelCoorChanged = true; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /** | 
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| 206 |  * @brief set relative coordinates | 
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| 207 |  * @param x x-relative coordinates to its parent | 
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| 208 |  * @param y y-relative coordinates to its parent | 
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| 209 |  * @param z z-relative coordinates to its parent | 
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| 210 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
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| 211 |  */ | 
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| 212 | void PNode::setRelCoor (float x, float y, float z) | 
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| 213 | { | 
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| 214 |   this->setRelCoor(Vector(x, y, z)); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |  * @brief sets a new relative position smoothely | 
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| 219 |  * @param relCoordSoft the new Position to iterate to | 
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| 220 |  * @param bias how fast to iterate to this position | 
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| 221 |  */ | 
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| 222 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
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| 223 | { | 
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| 224 |   if (likely(this->toCoordinate == NULL)) | 
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| 225 |     this->toCoordinate = new Vector(); | 
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| 226 |  | 
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| 227 |   *this->toCoordinate = relCoordSoft; | 
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| 228 |   this->bias = bias; | 
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| 229 | } | 
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| 230 |  | 
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| 231 |  | 
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| 232 | /** | 
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| 233 |  * @brief set relative coordinates smoothely | 
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| 234 |  * @param x x-relative coordinates to its parent | 
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| 235 |  * @param y y-relative coordinates to its parent | 
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| 236 |  * @param z z-relative coordinates to its parent | 
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| 237 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 238 |  */ | 
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| 239 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
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| 240 | { | 
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| 241 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
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| 242 | } | 
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| 243 |  | 
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| 244 |  | 
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| 245 | /** | 
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| 246 |  * @param absCoord set absolute coordinate | 
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| 247 |  */ | 
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| 248 | void PNode::setAbsCoor (const Vector& absCoord) | 
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| 249 | { | 
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| 250 |   if (this->toCoordinate!= NULL) | 
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| 251 |   { | 
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| 252 |     delete this->toCoordinate; | 
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| 253 |     this->toCoordinate = NULL; | 
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| 254 |   } | 
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| 255 |  | 
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| 256 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 257 |   { | 
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| 258 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 259 |     if (likely(this->parent != NULL)) | 
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| 260 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 261 |     else | 
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| 262 |       this->relCoordinate = absCoord; | 
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| 263 |   } | 
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| 264 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 265 |   { | 
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| 266 |     if (likely(this->parent != NULL)) | 
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| 267 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
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| 268 |     else | 
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| 269 |       this->relCoordinate = absCoord; | 
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| 270 |   } | 
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| 271 |  | 
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| 272 |   this->bRelCoorChanged = true; | 
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| 273 |   //  this->absCoordinate = absCoord; | 
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| 274 | } | 
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| 275 |  | 
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| 276 |  | 
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| 277 | /** | 
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| 278 |  * @param x x-coordinate. | 
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| 279 |  * @param y y-coordinate. | 
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| 280 |  * @param z z-coordinate. | 
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| 281 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 282 |  */ | 
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| 283 | void PNode::setAbsCoor(float x, float y, float z) | 
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| 284 | { | 
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| 285 |   this->setAbsCoor(Vector(x, y, z)); | 
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| 286 | } | 
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| 287 |  | 
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| 288 |  | 
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| 289 | /** | 
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| 290 |  * @param absCoord set absolute coordinate | 
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| 291 |  * @todo check off | 
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| 292 |  */ | 
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| 293 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
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| 294 | { | 
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| 295 |   if (this->toCoordinate == NULL) | 
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| 296 |     this->toCoordinate = new Vector; | 
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| 297 |  | 
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| 298 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
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| 299 |   { | 
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| 300 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 301 |     if (likely(this->parent != NULL)) | 
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| 302 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 303 |     else | 
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| 304 |       *this->toCoordinate = absCoordSoft; | 
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| 305 |   } | 
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| 306 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
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| 307 |   { | 
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| 308 |     if (likely(this->parent != NULL)) | 
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| 309 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
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| 310 |     else | 
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| 311 |       *this->toCoordinate = absCoordSoft; | 
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| 312 |   } | 
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| 313 | } | 
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| 314 |  | 
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| 315 |  | 
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| 316 | /** | 
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| 317 |  * @brief shift coordinate relative | 
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| 318 |  * @param shift shift vector | 
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| 319 |  * | 
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| 320 |  * this function shifts the current coordinates about the vector shift. this is | 
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| 321 |  * usefull because from some place else you can: | 
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| 322 |  * PNode* someNode = ...; | 
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| 323 |  * Vector objectMovement = calculateShift(); | 
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| 324 |  * someNode->shiftCoor(objectMovement); | 
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| 325 |  * | 
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| 326 |  * this is the internal method of: | 
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| 327 |  * PNode* someNode = ...; | 
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| 328 |  * Vector objectMovement = calculateShift(); | 
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| 329 |  * Vector currentCoor = someNode->getRelCoor(); | 
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| 330 |  * Vector newCoor = currentCoor + objectMovement; | 
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| 331 |  * someNode->setRelCoor(newCoor); | 
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| 332 |  * | 
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| 333 |  */ | 
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| 334 | void PNode::shiftCoor (const Vector& shift) | 
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| 335 | { | 
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| 336 |   this->relCoordinate += shift; | 
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| 337 |   this->bRelCoorChanged = true; | 
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| 338 | } | 
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| 339 |  | 
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| 340 |  | 
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| 341 | /** | 
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| 342 |  * @brief set relative direction | 
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| 343 |  * @param relDir to its parent | 
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| 344 |  */ | 
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| 345 | void PNode::setRelDir (const Quaternion& relDir) | 
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| 346 | { | 
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| 347 |   if (this->toDirection!= NULL) | 
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| 348 |   { | 
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| 349 |     delete this->toDirection; | 
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| 350 |     this->toDirection = NULL; | 
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| 351 |   } | 
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| 352 |   this->relDirection = relDir; | 
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| 353 |  | 
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| 354 |   this->bRelCoorChanged = true; | 
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| 355 | } | 
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| 356 |  | 
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| 357 |  | 
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| 358 | /** | 
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| 359 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
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| 360 |  * @param x the x direction | 
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| 361 |  * @param y the y direction | 
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| 362 |  * @param z the z direction | 
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| 363 |  * | 
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| 364 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 365 |  */ | 
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| 366 | void PNode::setRelDir (float angle, float x, float y, float z) | 
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| 367 | { | 
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| 368 |   this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
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| 369 | } | 
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| 370 |  | 
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| 371 |  | 
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| 372 | /** | 
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| 373 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
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| 374 |  * @param relDirSoft the direction to iterate to smoothely. | 
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| 375 |  * @param bias how fast to iterate to the new Direction | 
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| 376 |  */ | 
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| 377 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
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| 378 | { | 
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| 379 |   if (likely(this->toDirection == NULL)) | 
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| 380 |     this->toDirection = new Quaternion(); | 
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| 381 |  | 
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| 382 |   *this->toDirection = relDirSoft; | 
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| 383 |   this->bias = bias; | 
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| 384 |   this->bRelDirChanged = true; | 
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| 385 | } | 
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| 386 |  | 
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| 387 |  | 
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| 388 | /** | 
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| 389 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
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| 390 |  * @param x the x direction | 
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| 391 |  * @param y the y direction | 
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| 392 |  * @param z the z direction | 
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| 393 |  * | 
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| 394 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 395 |  */ | 
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| 396 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
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| 397 | { | 
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| 398 |   this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
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| 399 | } | 
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| 400 |  | 
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| 401 |  | 
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| 402 | /** | 
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| 403 |  * @brief sets the absolute direction | 
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| 404 |  * @param absDir absolute coordinates | 
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| 405 |  */ | 
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| 406 | void PNode::setAbsDir (const Quaternion& absDir) | 
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| 407 | { | 
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| 408 |   if (this->toDirection!= NULL) | 
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| 409 |   { | 
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| 410 |     delete this->toDirection; | 
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| 411 |     this->toDirection = NULL; | 
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| 412 |   } | 
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| 413 |  | 
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| 414 |   if (likely(this->parent != NULL)) | 
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| 415 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
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| 416 |   else | 
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| 417 |     this->relDirection = absDir; | 
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| 418 |  | 
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| 419 |   this->bRelDirChanged = true; | 
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| 420 | } | 
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| 421 |  | 
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| 422 |  | 
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| 423 | /** | 
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| 424 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
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| 425 |  * @param x the x direction | 
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| 426 |  * @param y the y direction | 
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| 427 |  * @param z the z direction | 
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| 428 |  * | 
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| 429 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
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| 430 |  */ | 
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| 431 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
|---|
| 432 | { | 
|---|
| 433 |   this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| 434 | } | 
|---|
| 435 |  | 
|---|
| 436 |  | 
|---|
| 437 | /** | 
|---|
| 438 |  * @brief sets the absolute direction | 
|---|
| 439 |  * @param absDir absolute coordinates | 
|---|
| 440 |  * @param bias how fast to iterator to the new Position | 
|---|
| 441 |  */ | 
|---|
| 442 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
| 443 | { | 
|---|
| 444 |   if (this->toDirection == NULL) | 
|---|
| 445 |     this->toDirection = new Quaternion(); | 
|---|
| 446 |  | 
|---|
| 447 |   if (likely(this->parent != NULL)) | 
|---|
| 448 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
| 449 |   else | 
|---|
| 450 |     *this->toDirection = absDirSoft; | 
|---|
| 451 |  | 
|---|
| 452 |   this->bias = bias; | 
|---|
| 453 |   this->bRelDirChanged = true; | 
|---|
| 454 | } | 
|---|
| 455 |  | 
|---|
| 456 |  | 
|---|
| 457 | /** | 
|---|
| 458 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 459 |  * @param x the x direction | 
|---|
| 460 |  * @param y the y direction | 
|---|
| 461 |  * @param z the z direction | 
|---|
| 462 |  * | 
|---|
| 463 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 464 |  */ | 
|---|
| 465 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| 466 | { | 
|---|
| 467 |   this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 |  | 
|---|
| 471 | /** | 
|---|
| 472 |  * @brief shift Direction | 
|---|
| 473 |  * @param shift the direction around which to shift. | 
|---|
| 474 |  */ | 
|---|
| 475 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 476 | { | 
|---|
| 477 |   this->relDirection = this->relDirection * shift; | 
|---|
| 478 |   this->bRelDirChanged = true; | 
|---|
| 479 | } | 
|---|
| 480 |  | 
|---|
| 481 |  | 
|---|
| 482 | /** | 
|---|
| 483 |  * @brief adds a child and makes this node to a parent | 
|---|
| 484 |  * @param child child reference | 
|---|
| 485 |  * use this to add a child to this node. | 
|---|
| 486 |  */ | 
|---|
| 487 | void PNode::addChild (PNode* child) | 
|---|
| 488 | { | 
|---|
| 489 |   if( likely(child->parent != NULL)) | 
|---|
| 490 |     child->parent->eraseChild(child); | 
|---|
| 491 |   if (this->checkIntegrity(child)) | 
|---|
| 492 |   { | 
|---|
| 493 |     child->parent = this; | 
|---|
| 494 |     if (unlikely(this != NULL)) | 
|---|
| 495 |       this->children.push_back(child); | 
|---|
| 496 |     child->parentCoorChanged(); | 
|---|
| 497 |  | 
|---|
| 498 |     //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 499 |     //     { | 
|---|
| 500 |     //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
| 501 |     //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
| 502 |     //       if( node == NULL) | 
|---|
| 503 |     //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
| 504 |     //       else | 
|---|
| 505 |     //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
| 506 |     //     } | 
|---|
| 507 |   } | 
|---|
| 508 |   else | 
|---|
| 509 |   { | 
|---|
| 510 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 511 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 512 |     child->parent = NULL; | 
|---|
| 513 |     child->parentCoorChanged(); | 
|---|
| 514 |   } | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 |  | 
|---|
| 518 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
| 519 | { | 
|---|
| 520 |   PNode* tmpNode = node->parent; | 
|---|
| 521 |   printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); | 
|---|
| 522 |   if(tmpNode) | 
|---|
| 523 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 524 |   while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 525 |   { | 
|---|
| 526 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 527 |     tmpNode = tmpNode->parent; | 
|---|
| 528 |   } | 
|---|
| 529 |   printf("leaving PNode loop\n\n"); | 
|---|
| 530 |  | 
|---|
| 531 |   return tmpNode; | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 |  | 
|---|
| 535 | /** | 
|---|
| 536 |  * @see PNode::addChild(PNode* child); | 
|---|
| 537 |  * @param childName the name of the child to add to this PNode | 
|---|
| 538 |  */ | 
|---|
| 539 | void PNode::addChild (const std::string& childName) | 
|---|
| 540 | { | 
|---|
| 541 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| 542 |   //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
| 543 |   //  assert( childNode != NULL ); | 
|---|
| 544 |   if (childNode != NULL) | 
|---|
| 545 |   { | 
|---|
| 546 |     this->addChild(childNode); | 
|---|
| 547 |   } | 
|---|
| 548 | } | 
|---|
| 549 |  | 
|---|
| 550 |  | 
|---|
| 551 | /** | 
|---|
| 552 |  * @brief removes a child from the node | 
|---|
| 553 |  * @param child the child to remove from this pNode. | 
|---|
| 554 |  * | 
|---|
| 555 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| 556 |  */ | 
|---|
| 557 | void PNode::removeChild (PNode* child) | 
|---|
| 558 | { | 
|---|
| 559 |   if (child != NULL) | 
|---|
| 560 |     child->removeNode(); | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 |  | 
|---|
| 564 | /** | 
|---|
| 565 |  * !! PRIVATE FUNCTION | 
|---|
| 566 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 567 |  */ | 
|---|
| 568 | void PNode::reparent() | 
|---|
| 569 | { | 
|---|
| 570 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 571 |     this->setParent((PNode*)NULL); | 
|---|
| 572 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 573 |     this->setParent(this->parent->getParent()); | 
|---|
| 574 |   else | 
|---|
| 575 |     this->setParent(PNode::getNullParent()); | 
|---|
| 576 | } | 
|---|
| 577 |  | 
|---|
| 578 | /** | 
|---|
| 579 |  * ereases child from the nodes children | 
|---|
| 580 |  * @param chuld the child to remove | 
|---|
| 581 |  */ | 
|---|
| 582 | void PNode::eraseChild(PNode* child) | 
|---|
| 583 | { | 
|---|
| 584 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 585 |   if(childRemover != this->children.end()) | 
|---|
| 586 |     this->children.erase(childRemover); | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 |  | 
|---|
| 590 | /** | 
|---|
| 591 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| 592 |  * | 
|---|
| 593 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 594 |  */ | 
|---|
| 595 | void PNode::removeNode() | 
|---|
| 596 | { | 
|---|
| 597 |   std::list<PNode*>::iterator child = this->children.begin(); | 
|---|
| 598 |   std::list<PNode*>::iterator reparenter; | 
|---|
| 599 |   while (child != this->children.end()) | 
|---|
| 600 |   { | 
|---|
| 601 |     reparenter = child; | 
|---|
| 602 |     child++; | 
|---|
| 603 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 604 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 605 |     { | 
|---|
| 606 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 607 |       (*reparenter)->reparent(); | 
|---|
| 608 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| 609 |     } | 
|---|
| 610 |   } | 
|---|
| 611 |   if (this->parent != NULL) | 
|---|
| 612 |   { | 
|---|
| 613 |     this->parent->eraseChild(this); | 
|---|
| 614 |     this->parent = NULL; | 
|---|
| 615 |   } | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 |  | 
|---|
| 619 | /** | 
|---|
| 620 |  * @see PNode::setParent(PNode* parent); | 
|---|
| 621 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
| 622 |  */ | 
|---|
| 623 | void PNode::setParent (const std::string& parentName) | 
|---|
| 624 | { | 
|---|
| 625 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 626 |   if (parentNode != NULL) | 
|---|
| 627 |     parentNode->addChild(this); | 
|---|
| 628 |   else | 
|---|
| 629 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 630 |         this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| 631 | } | 
|---|
| 632 |  | 
|---|
| 633 |  | 
|---|
| 634 | /** | 
|---|
| 635 |  * @brief does the reparenting in a very smooth way | 
|---|
| 636 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 637 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 638 |  */ | 
|---|
| 639 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 640 | { | 
|---|
| 641 |   // return if the new parent and the old one match | 
|---|
| 642 |   if (this->parent == parentNode ) | 
|---|
| 643 |     return; | 
|---|
| 644 |   if (parentNode == NULL) | 
|---|
| 645 |     parentNode = PNode::getNullParent(); | 
|---|
| 646 |  | 
|---|
| 647 |   // store the Valures to iterate to. | 
|---|
| 648 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 649 |   { | 
|---|
| 650 |     this->toCoordinate = new Vector(); | 
|---|
| 651 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| 652 |   } | 
|---|
| 653 |   if (likely(this->toDirection == NULL)) | 
|---|
| 654 |   { | 
|---|
| 655 |     this->toDirection = new Quaternion(); | 
|---|
| 656 |     *this->toDirection = this->getRelDir(); | 
|---|
| 657 |   } | 
|---|
| 658 |   this->bias = bias; | 
|---|
| 659 |  | 
|---|
| 660 |   Vector tmpV = this->getAbsCoor(); | 
|---|
| 661 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 662 |  | 
|---|
| 663 |   parentNode->addChild(this); | 
|---|
| 664 |  | 
|---|
| 665 |   if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 666 |     this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 667 |   else | 
|---|
| 668 |     this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 669 |  | 
|---|
| 670 |   this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 671 | } | 
|---|
| 672 |  | 
|---|
| 673 |  | 
|---|
| 674 | /** | 
|---|
| 675 |  * @brief does the reparenting in a very smooth way | 
|---|
| 676 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 677 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 678 |  */ | 
|---|
| 679 | void PNode::setParentSoft(const std::string& parentName, float bias) | 
|---|
| 680 | { | 
|---|
| 681 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 682 |   if (parentNode != NULL) | 
|---|
| 683 |     this->setParentSoft(parentNode, bias); | 
|---|
| 684 | } | 
|---|
| 685 |  | 
|---|
| 686 | /** | 
|---|
| 687 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 688 |  */ | 
|---|
| 689 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
| 690 | { | 
|---|
| 691 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 | /** | 
|---|
| 695 |  * @brief sets the mode of this parent manually | 
|---|
| 696 |  * @param parentMode a String representing this parentingMode | 
|---|
| 697 |  */ | 
|---|
| 698 | void PNode::setParentMode (const std::string& parentingMode) | 
|---|
| 699 | { | 
|---|
| 700 |   this->setParentMode(PNode::stringToParentingMode(parentingMode)); | 
|---|
| 701 | } | 
|---|
| 702 |  | 
|---|
| 703 | /** | 
|---|
| 704 |  * @brief adds special mode Flags to this PNode | 
|---|
| 705 |  * @see PARENT_MODE | 
|---|
| 706 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 707 |  */ | 
|---|
| 708 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| 709 | { | 
|---|
| 710 |   this->parentMode |= nodeFlags; | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 | /** | 
|---|
| 714 |  * @brief removes special mode Flags to this PNode | 
|---|
| 715 |  * @see PARENT_MODE | 
|---|
| 716 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 717 |  */ | 
|---|
| 718 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 719 | { | 
|---|
| 720 |   this->parentMode &= !nodeFlags; | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | /** | 
|---|
| 724 |  * @returns the NullParent (and if needed creates it) | 
|---|
| 725 |  */ | 
|---|
| 726 | PNode* PNode::createNullParent() | 
|---|
| 727 | { | 
|---|
| 728 |   if (likely(PNode::nullParent == NULL)) | 
|---|
| 729 |   { | 
|---|
| 730 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| 731 |     PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| 732 |     PNode::nullParent->setName("NullParent"); | 
|---|
| 733 |     PNode::nullParent->setSynchronized(true); | 
|---|
| 734 |   } | 
|---|
| 735 |   return PNode::nullParent; | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 |  | 
|---|
| 739 | /** | 
|---|
| 740 |  * !! PRIVATE FUNCTION | 
|---|
| 741 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 742 |  * @param checkParent the Parent to check. | 
|---|
| 743 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 744 |  * | 
|---|
| 745 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 746 |  * into the Tree, and we do not want this. | 
|---|
| 747 |  */ | 
|---|
| 748 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 749 | { | 
|---|
| 750 |   const PNode* parent = this; | 
|---|
| 751 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
| 752 |     if (unlikely(parent == checkParent)) | 
|---|
| 753 |       return false; | 
|---|
| 754 |   return true; | 
|---|
| 755 | } | 
|---|
| 756 |  | 
|---|
| 757 |  | 
|---|
| 758 | /** | 
|---|
| 759 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 760 |  * @param dt The time passed since the last update | 
|---|
| 761 |  * | 
|---|
| 762 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 763 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 764 |  * worry, normaly... | 
|---|
| 765 |  */ | 
|---|
| 766 | void PNode::updateNode (float dt) | 
|---|
| 767 | { | 
|---|
| 768 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 769 |   { | 
|---|
| 770 |     if( likely(this->parent != NULL)) | 
|---|
| 771 |     { | 
|---|
| 772 |       // movement for nodes with smoothMove enabled | 
|---|
| 773 |       if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 774 |       { | 
|---|
| 775 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| 776 |         if (unlikely(shiftLen >= 1.0)) | 
|---|
| 777 |           shiftLen = 1.0; | 
|---|
| 778 |         Vector moveVect = (*this->toCoordinate - this->relCoordinate) * shiftLen; | 
|---|
| 779 |         if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 780 |         { | 
|---|
| 781 |           this->shiftCoor(moveVect); | 
|---|
| 782 |         } | 
|---|
| 783 |         else | 
|---|
| 784 |         { | 
|---|
| 785 |           delete this->toCoordinate; | 
|---|
| 786 |           this->toCoordinate = NULL; | 
|---|
| 787 |           PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 788 |         } | 
|---|
| 789 |       } | 
|---|
| 790 |       if (unlikely(this->toDirection != NULL)) | 
|---|
| 791 |       { | 
|---|
| 792 |         float shiftLen = fabsf(dt)*bias; | 
|---|
| 793 |         if (unlikely (shiftLen >= 1.0)) | 
|---|
| 794 |           shiftLen = 1.0; | 
|---|
| 795 |         //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); | 
|---|
| 796 |         Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, shiftLen); | 
|---|
| 797 |         if (this->relDirection.distance(rotQuat) > PNODE_ITERATION_DELTA) | 
|---|
| 798 |         { | 
|---|
| 799 |           this->relDirection = rotQuat; | 
|---|
| 800 |           this->bRelDirChanged; | 
|---|
| 801 |         } | 
|---|
| 802 |         else | 
|---|
| 803 |         { | 
|---|
| 804 |           delete this->toDirection; | 
|---|
| 805 |           this->toDirection = NULL; | 
|---|
| 806 |           PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 807 |           this->bRelDirChanged; | 
|---|
| 808 |         } | 
|---|
| 809 |       } | 
|---|
| 810 |  | 
|---|
| 811 |       // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 812 |       this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 813 |  | 
|---|
| 814 |       PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 815 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 816 |  | 
|---|
| 817 |  | 
|---|
| 818 |       if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 819 |       { | 
|---|
| 820 |         /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 821 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 822 |         this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 823 |       } | 
|---|
| 824 |  | 
|---|
| 825 |       if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 826 |       { | 
|---|
| 827 |         /* update the current absCoordinate */ | 
|---|
| 828 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 829 |         this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 830 |       } | 
|---|
| 831 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && (this->bRelCoorChanged || this->bRelDirChanged)) | 
|---|
| 832 |       { | 
|---|
| 833 |         /* update the current absCoordinate */ | 
|---|
| 834 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 835 |         this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 836 |       } | 
|---|
| 837 |       ///////////////////////////////////////////////// | 
|---|
| 838 |     } | 
|---|
| 839 |  | 
|---|
| 840 |     else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 841 |     { | 
|---|
| 842 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 843 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 844 |       if (this->bRelCoorChanged) | 
|---|
| 845 |       { | 
|---|
| 846 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 847 |         this->absCoordinate = this->relCoordinate; | 
|---|
| 848 |       } | 
|---|
| 849 |       if (this->bRelDirChanged) | 
|---|
| 850 |       { | 
|---|
| 851 |         this->prevRelDirection = this->relDirection; | 
|---|
| 852 |         this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 853 |       } | 
|---|
| 854 |     } | 
|---|
| 855 |   } | 
|---|
| 856 |  | 
|---|
| 857 |   if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 858 |   { | 
|---|
| 859 |     std::list<PNode*>::iterator child; | 
|---|
| 860 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 861 |     { | 
|---|
| 862 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 863 |       if( likely(this->bRelCoorChanged)) | 
|---|
| 864 |         (*child)->parentCoorChanged (); | 
|---|
| 865 |       if( likely(this->bRelDirChanged)) | 
|---|
| 866 |         (*child)->parentDirChanged (); | 
|---|
| 867 |  | 
|---|
| 868 |       (*child)->updateNode(dt); | 
|---|
| 869 |     } | 
|---|
| 870 |   } | 
|---|
| 871 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 872 |   this->bRelCoorChanged = false; | 
|---|
| 873 |   this->bRelDirChanged = false; | 
|---|
| 874 | } | 
|---|
| 875 |  | 
|---|
| 876 |  | 
|---|
| 877 |  | 
|---|
| 878 |  | 
|---|
| 879 |  | 
|---|
| 880 | /************* | 
|---|
| 881 |  * DEBUGGING * | 
|---|
| 882 |  *************/ | 
|---|
| 883 | /** | 
|---|
| 884 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
| 885 |  * @param nodes the counter | 
|---|
| 886 |  */ | 
|---|
| 887 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 888 | { | 
|---|
| 889 |   nodes++; | 
|---|
| 890 |   std::list<PNode*>::const_iterator child; | 
|---|
| 891 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 892 |     (*child)->countChildNodes(nodes); | 
|---|
| 893 | } | 
|---|
| 894 |  | 
|---|
| 895 |  | 
|---|
| 896 | /** | 
|---|
| 897 |  * @brief displays some information about this pNode | 
|---|
| 898 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 899 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 900 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 901 |  */ | 
|---|
| 902 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 903 | { | 
|---|
| 904 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 905 |     PRINT(0)(" |"); | 
|---|
| 906 |   if (this->children.size() > 0) | 
|---|
| 907 |     PRINT(0)(" +"); | 
|---|
| 908 |   else | 
|---|
| 909 |     PRINT(0)(" -"); | 
|---|
| 910 |  | 
|---|
| 911 |   int childNodeCount = 0; | 
|---|
| 912 |   this->countChildNodes(childNodeCount); | 
|---|
| 913 |  | 
|---|
| 914 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| 915 |            this->getClassName(), | 
|---|
| 916 |            this->getName(), | 
|---|
| 917 |            this->absCoordinate.x, | 
|---|
| 918 |            this->absCoordinate.y, | 
|---|
| 919 |            this->absCoordinate.z, | 
|---|
| 920 |            this->relCoordinate.x, | 
|---|
| 921 |            this->relCoordinate.y, | 
|---|
| 922 |            this->relCoordinate.z, | 
|---|
| 923 |            this->getAbsDirV().x, | 
|---|
| 924 |            this->getAbsDirV().y, | 
|---|
| 925 |            this->getAbsDirV().z, | 
|---|
| 926 |            this->parentingModeToString(parentMode), | 
|---|
| 927 |            childNodeCount); | 
|---|
| 928 |   if (depth >= 2 || depth == 0) | 
|---|
| 929 |   { | 
|---|
| 930 |     std::list<PNode*>::const_iterator child; | 
|---|
| 931 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 932 |     { | 
|---|
| 933 |       if (depth == 0) | 
|---|
| 934 |         (*child)->debugNode(0, level + 1); | 
|---|
| 935 |       else | 
|---|
| 936 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| 937 |     } | 
|---|
| 938 |   } | 
|---|
| 939 | } | 
|---|
| 940 |  | 
|---|
| 941 | /** | 
|---|
| 942 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 943 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 944 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 945 |  * @param size the Size of the Box to draw. | 
|---|
| 946 |  * @param color the color of the Box to display. | 
|---|
| 947 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 948 |  */ | 
|---|
| 949 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 950 | { | 
|---|
| 951 |   // if this is the first Element we draw | 
|---|
| 952 |   if (level == 0) | 
|---|
| 953 |   { | 
|---|
| 954 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 955 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 956 |  | 
|---|
| 957 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 958 |     glDisable(GL_BLEND);         // '' | 
|---|
| 959 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 960 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 961 |   } | 
|---|
| 962 |  | 
|---|
| 963 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 964 |   /* translate */ | 
|---|
| 965 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 966 |                 this->getAbsCoor ().y, | 
|---|
| 967 |                 this->getAbsCoor ().z); | 
|---|
| 968 |   //  this->getAbsDir ().matrix (matrix); | 
|---|
| 969 |  | 
|---|
| 970 |   /* rotate */ | 
|---|
| 971 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 972 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 973 |   /* set the new Color */ | 
|---|
| 974 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 975 |   { /* draw a cube of size size */ | 
|---|
| 976 |     glBegin(GL_LINE_STRIP); | 
|---|
| 977 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 978 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 979 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 980 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 981 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 982 |     glEnd(); | 
|---|
| 983 |     glBegin(GL_LINE_STRIP); | 
|---|
| 984 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 985 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 986 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 987 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 988 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 989 |     glEnd(); | 
|---|
| 990 |  | 
|---|
| 991 |     glBegin(GL_LINES); | 
|---|
| 992 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 993 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 994 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 995 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 996 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 997 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 998 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 999 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 1000 |     glEnd(); | 
|---|
| 1001 |   } | 
|---|
| 1002 |   glPopMatrix(); | 
|---|
| 1003 |  | 
|---|
| 1004 |   if (depth >= 2 || depth == 0) | 
|---|
| 1005 |   { | 
|---|
| 1006 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 1007 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1008 |     std::list<PNode*>::const_iterator child; | 
|---|
| 1009 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 1010 |     { | 
|---|
| 1011 |       // drawing the Dependency graph | 
|---|
| 1012 |       if (this != PNode::getNullParent()) | 
|---|
| 1013 |       { | 
|---|
| 1014 |         glBegin(GL_LINES); | 
|---|
| 1015 |         glColor3f(color.x, color.y, color.z); | 
|---|
| 1016 |         glVertex3f(this->getAbsCoor ().x, | 
|---|
| 1017 |                    this->getAbsCoor ().y, | 
|---|
| 1018 |                    this->getAbsCoor ().z); | 
|---|
| 1019 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1020 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 1021 |                    (*child)->getAbsCoor ().y, | 
|---|
| 1022 |                    (*child)->getAbsCoor ().z); | 
|---|
| 1023 |         glEnd(); | 
|---|
| 1024 |       } | 
|---|
| 1025 |  | 
|---|
| 1026 |       /* if we want to draw the children too */ | 
|---|
| 1027 |       if (depth == 0) /* -> all of them */ | 
|---|
| 1028 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 1029 |       else            /* -> only the Next one */ | 
|---|
| 1030 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 1031 |     } | 
|---|
| 1032 |   } | 
|---|
| 1033 |   if (level == 0) | 
|---|
| 1034 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 1035 | } | 
|---|
| 1036 |  | 
|---|
| 1037 |  | 
|---|
| 1038 |  | 
|---|
| 1039 | ///////////////////// | 
|---|
| 1040 | // HELPER_FUCTIONS // | 
|---|
| 1041 | ///////////////////// | 
|---|
| 1042 |  | 
|---|
| 1043 | /** | 
|---|
| 1044 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1045 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1046 |  * @return the converted string | 
|---|
| 1047 |  */ | 
|---|
| 1048 | const char* PNode::parentingModeToString(int parentingMode) | 
|---|
| 1049 | { | 
|---|
| 1050 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 1051 |     return "local-rotate"; | 
|---|
| 1052 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 1053 |     return "rotate-movement"; | 
|---|
| 1054 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 1055 |     return "movement"; | 
|---|
| 1056 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 1057 |     return "all"; | 
|---|
| 1058 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 1059 |     return "rotate-and-move"; | 
|---|
| 1060 | } | 
|---|
| 1061 |  | 
|---|
| 1062 | /** | 
|---|
| 1063 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1064 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1065 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1066 |  */ | 
|---|
| 1067 | PARENT_MODE PNode::stringToParentingMode(const std::string& parentingMode) | 
|---|
| 1068 | { | 
|---|
| 1069 |   if (parentingMode == "local-rotate") | 
|---|
| 1070 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 1071 |   else  if (parentingMode == "rotate-movement") | 
|---|
| 1072 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1073 |   else  if (parentingMode == "movement") | 
|---|
| 1074 |     return (PNODE_MOVEMENT); | 
|---|
| 1075 |   else  if (parentingMode == "all") | 
|---|
| 1076 |     return (PNODE_ALL); | 
|---|
| 1077 |   else  if (parentingMode == "rotate-and-move") | 
|---|
| 1078 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1079 | } | 
|---|
| 1080 |  | 
|---|
| 1081 | /** | 
|---|
| 1082 |  * handles changes in synchronizable variables | 
|---|
| 1083 |  * @param id id's which changed | 
|---|
| 1084 |  */ | 
|---|
| 1085 | void PNode::varChangeHandler( std::list< int > & id ) | 
|---|
| 1086 | { | 
|---|
| 1087 |   if ( std::find( id.begin(), id.end(), relCoordinate_handle ) != id.end() ) | 
|---|
| 1088 |   { | 
|---|
| 1089 |     setRelCoor( relCoordinate_write ); | 
|---|
| 1090 |   } | 
|---|
| 1091 |  | 
|---|
| 1092 |   if ( std::find( id.begin(), id.end(), relDirection_handle ) != id.end() ) | 
|---|
| 1093 |   { | 
|---|
| 1094 |     setRelDir( relDirection_write ); | 
|---|
| 1095 |   } | 
|---|
| 1096 | } | 
|---|
| 1097 |  | 
|---|
| 1098 |  | 
|---|