[4680] | 1 | /*! |
---|
[4885] | 2 | * @file world_entity.h |
---|
| 3 | * Definition of the basic WorldEntity |
---|
[7711] | 4 | */ |
---|
[2036] | 5 | |
---|
[3224] | 6 | #ifndef _WORLD_ENTITY_H |
---|
| 7 | #define _WORLD_ENTITY_H |
---|
[2036] | 8 | |
---|
[3365] | 9 | #include "p_node.h" |
---|
[5996] | 10 | #include "synchronizeable.h" |
---|
| 11 | #include "model.h" |
---|
[2036] | 12 | |
---|
[7927] | 13 | #include "cr_engine.h" |
---|
[6142] | 14 | #include "object_manager.h" |
---|
[5511] | 15 | #include "glincl.h" |
---|
[5995] | 16 | #include <vector> |
---|
[5511] | 17 | |
---|
[8047] | 18 | #include "physics_interface.h" |
---|
[7927] | 19 | |
---|
| 20 | |
---|
[7933] | 21 | |
---|
[4885] | 22 | // FORWARD DECLARATION |
---|
[7460] | 23 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
---|
[7779] | 24 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; |
---|
| 25 | |
---|
[5143] | 26 | class BVTree; |
---|
[7944] | 27 | class BoundingVolume; |
---|
[5511] | 28 | class Model; |
---|
[7927] | 29 | class CollisionHandle; |
---|
[7944] | 30 | class Collision; |
---|
[6440] | 31 | |
---|
[7927] | 32 | |
---|
[5498] | 33 | //class CharacterAttributes; |
---|
[4682] | 34 | |
---|
[5498] | 35 | |
---|
[4885] | 36 | //! Basis-class all interactive stuff in the world is derived from |
---|
[6498] | 37 | class WorldEntity : public PNode |
---|
[4680] | 38 | { |
---|
[6430] | 39 | public: |
---|
| 40 | WorldEntity(); |
---|
[3221] | 41 | virtual ~WorldEntity (); |
---|
[3365] | 42 | |
---|
[6512] | 43 | virtual void loadParams(const TiXmlElement* root); |
---|
[5994] | 44 | |
---|
[7711] | 45 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
---|
[5994] | 46 | void setModel(Model* model, unsigned int modelNumber = 0); |
---|
[6440] | 47 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
---|
[5994] | 48 | |
---|
[7221] | 49 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
---|
[6222] | 50 | |
---|
[4885] | 51 | /** @param visibility if the Entity should be visible (been draw) */ |
---|
| 52 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
---|
| 53 | /** @returns true if the entity is visible, false otherwise */ |
---|
[5511] | 54 | inline bool isVisible() const { return this->bVisible; }; |
---|
[5026] | 55 | |
---|
[7085] | 56 | virtual void reset(); |
---|
[3583] | 57 | |
---|
[3229] | 58 | virtual void postSpawn (); |
---|
[6959] | 59 | virtual void leaveWorld (); |
---|
[7076] | 60 | virtual void destroy() {}; |
---|
[3583] | 61 | |
---|
[5501] | 62 | virtual void tick (float time); |
---|
| 63 | virtual void draw () const; |
---|
[6005] | 64 | |
---|
[7927] | 65 | /* --- Collision Detection Block --- */ |
---|
[7711] | 66 | bool buildObbTree(int depth); |
---|
[5029] | 67 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
---|
[7711] | 68 | /** @returns a reference to the obb tree of this worldentity */ |
---|
| 69 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
---|
| 70 | void drawBVTree(int depth, int drawMode) const; |
---|
[5501] | 71 | |
---|
[7927] | 72 | /* --- Collision Reaction Block --- */ |
---|
[7989] | 73 | void subscribeReaction(CREngine::CRType type); |
---|
| 74 | void subscribeReaction(CREngine::CRType type, long target1); |
---|
| 75 | void subscribeReaction(CREngine::CRType type, long target1, long target2); |
---|
| 76 | void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3); |
---|
| 77 | void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4); |
---|
| 78 | |
---|
[7946] | 79 | void unsubscribeReaction(CREngine::CRType type); |
---|
| 80 | void unsubscribeReaction(); |
---|
[7958] | 81 | |
---|
[7945] | 82 | bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); |
---|
[7958] | 83 | /** @return true if there is at least on collision reaction subscribed */ |
---|
| 84 | inline bool isReactive() const { return this->bReactive; } |
---|
[6424] | 85 | |
---|
| 86 | |
---|
[5510] | 87 | /* @returns the Count of Faces on this WorldEntity */ |
---|
| 88 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
---|
| 89 | // void addAbility(Ability* ability); |
---|
| 90 | // void removeAbility(Ability* ability); |
---|
| 91 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
---|
| 92 | // CharacterAttributes* getCharacterAttributes(); |
---|
[4680] | 93 | |
---|
[7927] | 94 | /* --- Object Manager Block --- */ |
---|
[6142] | 95 | void toList(OM_LIST list); |
---|
| 96 | /** @returns a Reference to the objectListNumber to set. */ |
---|
| 97 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
---|
| 98 | /** @returns a Reference to the Iterator */ |
---|
[7370] | 99 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
---|
[6222] | 100 | |
---|
[7927] | 101 | /* --- Network Block --- */ |
---|
[6341] | 102 | int writeState(const byte* data, int length, int sender); |
---|
| 103 | int readState(byte* data, int maxLength ); |
---|
[6222] | 104 | |
---|
[7927] | 105 | /* --- Character Attribute Block --- */ |
---|
[6430] | 106 | /** @returns the Energy of the entity */ |
---|
[6700] | 107 | float getHealth() const { return this->health; }; |
---|
[6430] | 108 | /** @returns the Maximum energy this entity can be charged with */ |
---|
[6700] | 109 | float getHealthMax() const { return this->healthMax; } |
---|
| 110 | float increaseHealth(float health); |
---|
| 111 | float decreaseHealth(float health); |
---|
| 112 | void increaseHealthMax(float increaseHealth); |
---|
[7779] | 113 | OrxGui::GLGuiWidget* getHealthWidget(); |
---|
[7064] | 114 | bool hasHealthWidget() const { return this->healthWidget; }; |
---|
[6430] | 115 | |
---|
[8047] | 116 | |
---|
| 117 | //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars |
---|
| 118 | /* --- Physics Interface --- */ |
---|
| 119 | inline PhysicsInterface getPhysicsEngine() const { return this->physicsInterface; } |
---|
| 120 | |
---|
| 121 | |
---|
[7927] | 122 | /* --- Misc Stuff Block --- */ |
---|
| 123 | void debugWE() { this->debugEntity(); } |
---|
| 124 | ; ///FIXME |
---|
| 125 | void debugEntity() const; |
---|
| 126 | |
---|
| 127 | |
---|
[6430] | 128 | protected: |
---|
[7095] | 129 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
---|
[6700] | 130 | void setHealthWidgetVisibilit(bool visibility); |
---|
| 131 | void setHealthMax(float healthMax); |
---|
| 132 | void createHealthWidget(); |
---|
[7711] | 133 | |
---|
[5994] | 134 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
---|
[6430] | 135 | private: |
---|
[6700] | 136 | void updateHealthWidget(); |
---|
[5994] | 137 | |
---|
[6430] | 138 | private: |
---|
| 139 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
---|
[6700] | 140 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
---|
| 141 | float healthMax; //!< The Maximal energy this entity can take. |
---|
[7779] | 142 | OrxGui::GLGuiBar* healthWidget; //!< The Slider (if wanted). |
---|
[6341] | 143 | |
---|
[6142] | 144 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
---|
[7221] | 145 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
---|
| 146 | std::string modelLODName; //!< the name of the model lod file |
---|
[6142] | 147 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
---|
[4680] | 148 | |
---|
[6142] | 149 | bool bCollide; //!< If it should be considered for the collisiontest. |
---|
| 150 | bool bVisible; //!< If it should be visible. |
---|
| 151 | |
---|
[7932] | 152 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
---|
| 153 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
---|
[6142] | 154 | |
---|
[7932] | 155 | float scaling; //!< the scaling of the model |
---|
| 156 | CollisionHandle* collisionHandles[CREngine::CR_NUMBER]; //!< the list of the collision reactions |
---|
[7958] | 157 | bool bReactive; //!< true if there is at least one collision reaction subscibed |
---|
[6341] | 158 | |
---|
[8047] | 159 | PhysicsInterface physicsInterface; //!< the physics object of the WorldEntity |
---|
[6341] | 160 | |
---|
[2036] | 161 | }; |
---|
| 162 | |
---|
[3224] | 163 | #endif /* _WORLD_ENTITY_H */ |
---|