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source: orxonox.OLD/branches/cr/src/world_entities/world_entity.h @ 8047

Last change on this file since 8047 was 8047, checked in by patrick, 18 years ago

cr: flush to switch platforms

File size: 6.4 KB
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[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[7711]4 */
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[7927]13#include "cr_engine.h"
[6142]14#include "object_manager.h"
[5511]15#include "glincl.h"
[5995]16#include <vector>
[5511]17
[8047]18#include "physics_interface.h"
[7927]19
20
[7933]21
[4885]22// FORWARD DECLARATION
[7460]23namespace OrxSound { class SoundBuffer; class SoundSource; }
[7779]24namespace OrxGui { class GLGuiWidget; class GLGuiBar; };
25
[5143]26class BVTree;
[7944]27class BoundingVolume;
[5511]28class Model;
[7927]29class CollisionHandle;
[7944]30class Collision;
[6440]31
[7927]32
[5498]33//class CharacterAttributes;
[4682]34
[5498]35
[4885]36//! Basis-class all interactive stuff in the world is derived from
[6498]37class WorldEntity : public PNode
[4680]38{
[6430]39public:
40  WorldEntity();
[3221]41  virtual ~WorldEntity ();
[3365]42
[6512]43  virtual void loadParams(const TiXmlElement* root);
[5994]44
[7711]45  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
[5994]46  void setModel(Model* model, unsigned int modelNumber = 0);
[6440]47  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]48
[7221]49  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
[6222]50
[4885]51  /** @param visibility if the Entity should be visible (been draw) */
52  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
53  /** @returns true if the entity is visible, false otherwise */
[5511]54  inline bool isVisible() const { return this->bVisible; };
[5026]55
[7085]56  virtual void reset();
[3583]57
[3229]58  virtual void postSpawn ();
[6959]59  virtual void leaveWorld ();
[7076]60  virtual void destroy() {};
[3583]61
[5501]62  virtual void tick (float time);
63  virtual void draw () const;
[6005]64
[7927]65  /* --- Collision Detection Block  --- */
[7711]66  bool buildObbTree(int depth);
[5029]67  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[7711]68  /** @returns a reference to the obb tree of this worldentity */
69  inline BVTree* getOBBTree() const { return this->obbTree; };
70  void drawBVTree(int depth, int drawMode) const;
[5501]71
[7927]72  /* --- Collision Reaction Block --- */
[7989]73  void subscribeReaction(CREngine::CRType type);
74  void subscribeReaction(CREngine::CRType type, long target1);
75  void subscribeReaction(CREngine::CRType type, long target1, long target2);
76  void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3);
77  void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4);
78
[7946]79  void unsubscribeReaction(CREngine::CRType type);
80  void unsubscribeReaction();
[7958]81
[7945]82  bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
[7958]83  /** @return true if there is at least on collision reaction subscribed */
84  inline bool isReactive() const { return this->bReactive; }
[6424]85
86
[5510]87  /* @returns the Count of Faces on this WorldEntity */
88  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
89  //  void addAbility(Ability* ability);
90  //  void removeAbility(Ability* ability);
91  //  void setCharacterAttributes(CharacterAttributes* charAttr);
92  //  CharacterAttributes* getCharacterAttributes();
[4680]93
[7927]94  /* --- Object Manager Block --- */
[6142]95  void toList(OM_LIST list);
96  /** @returns a Reference to the objectListNumber to set. */
97  OM_LIST& getOMListNumber() { return this->objectListNumber; }
98  /** @returns a Reference to the Iterator */
[7370]99  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]100
[7927]101  /* --- Network Block --- */
[6341]102  int       writeState(const byte* data, int length, int sender);
103  int       readState(byte* data, int maxLength );
[6222]104
[7927]105  /* --- Character Attribute Block --- */
[6430]106  /** @returns the Energy of the entity */
[6700]107  float getHealth() const { return this->health; };
[6430]108  /** @returns the Maximum energy this entity can be charged with */
[6700]109  float getHealthMax() const { return this->healthMax; }
110  float increaseHealth(float health);
111  float decreaseHealth(float health);
112  void increaseHealthMax(float increaseHealth);
[7779]113  OrxGui::GLGuiWidget* getHealthWidget();
[7064]114  bool hasHealthWidget() const { return this->healthWidget; };
[6430]115
[8047]116
117  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
118  /* --- Physics Interface --- */
119  inline PhysicsInterface getPhysicsEngine() const { return this->physicsInterface; }
120
121
[7927]122  /* --- Misc Stuff Block --- */
123  void debugWE() { this->debugEntity(); }
124  ;  ///FIXME
125  void debugEntity() const;
126
127
[6430]128protected:
[7095]129  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
[6700]130  void setHealthWidgetVisibilit(bool visibility);
131  void setHealthMax(float healthMax);
132  void createHealthWidget();
[7711]133
[5994]134  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
[6430]135private:
[6700]136  void updateHealthWidget();
[5994]137
[6430]138private:
139  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
[6700]140  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
141  float                   healthMax;          //!< The Maximal energy this entity can take.
[7779]142  OrxGui::GLGuiBar*       healthWidget;       //!< The Slider (if wanted).
[6341]143
[6142]144  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[7221]145  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
146  std::string             modelLODName;       //!< the name of the model lod file
[6142]147  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[4680]148
[6142]149  bool                    bCollide;           //!< If it should be considered for the collisiontest.
150  bool                    bVisible;           //!< If it should be visible.
151
[7932]152  OM_LIST                           objectListNumber;             //!< The ObjectList from ObjectManager this Entity is in.
153  ObjectManager::EntityList::iterator objectListIterator;         //!< The iterator position of this Entity in the given list of the ObjectManager.
[6142]154
[7932]155  float                   scaling;                                //!< the scaling of the model
156  CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions
[7958]157  bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed
[6341]158
[8047]159  PhysicsInterface        physicsInterface;  //!< the physics object of the WorldEntity
[6341]160
[2036]161};
162
[3224]163#endif /* _WORLD_ENTITY_H */
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