[4680] | 1 | /*! |
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[4885] | 2 | * @file world_entity.h |
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| 3 | * Definition of the basic WorldEntity |
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[7711] | 4 | */ |
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[2036] | 5 | |
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[3224] | 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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[2036] | 8 | |
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[3365] | 9 | #include "p_node.h" |
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[5996] | 10 | #include "synchronizeable.h" |
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| 11 | #include "model.h" |
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[2036] | 12 | |
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[7927] | 13 | #include "cr_engine.h" |
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[6142] | 14 | #include "object_manager.h" |
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[5511] | 15 | #include "glincl.h" |
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[5995] | 16 | #include <vector> |
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[5511] | 17 | |
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[7927] | 18 | |
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| 19 | |
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[7933] | 20 | |
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[4885] | 21 | // FORWARD DECLARATION |
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[7460] | 22 | namespace OrxSound { class SoundBuffer; class SoundSource; } |
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[7779] | 23 | namespace OrxGui { class GLGuiWidget; class GLGuiBar; }; |
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| 24 | |
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[5143] | 25 | class BVTree; |
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[7944] | 26 | class BoundingVolume; |
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[5511] | 27 | class Model; |
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[7927] | 28 | class CollisionHandle; |
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[7944] | 29 | class Collision; |
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[6440] | 30 | |
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[7927] | 31 | |
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[5498] | 32 | //class CharacterAttributes; |
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[4682] | 33 | |
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[5498] | 34 | |
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[4885] | 35 | //! Basis-class all interactive stuff in the world is derived from |
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[6498] | 36 | class WorldEntity : public PNode |
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[4680] | 37 | { |
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[6430] | 38 | public: |
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| 39 | WorldEntity(); |
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[3221] | 40 | virtual ~WorldEntity (); |
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[3365] | 41 | |
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[6512] | 42 | virtual void loadParams(const TiXmlElement* root); |
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[5994] | 43 | |
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[7711] | 44 | void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4); |
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[5994] | 45 | void setModel(Model* model, unsigned int modelNumber = 0); |
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[6440] | 46 | Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; }; |
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[5994] | 47 | |
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[7221] | 48 | inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; } |
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[6222] | 49 | |
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[4885] | 50 | /** @param visibility if the Entity should be visible (been draw) */ |
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| 51 | void setVisibiliy (bool visibility) { this->bVisible = visibility; }; |
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| 52 | /** @returns true if the entity is visible, false otherwise */ |
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[5511] | 53 | inline bool isVisible() const { return this->bVisible; }; |
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[5026] | 54 | |
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[7085] | 55 | virtual void reset(); |
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[3583] | 56 | |
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[3229] | 57 | virtual void postSpawn (); |
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[6959] | 58 | virtual void leaveWorld (); |
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[7076] | 59 | virtual void destroy() {}; |
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[3583] | 60 | |
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[5501] | 61 | virtual void tick (float time); |
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| 62 | virtual void draw () const; |
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[6005] | 63 | |
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[7927] | 64 | /* --- Collision Detection Block --- */ |
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[7711] | 65 | bool buildObbTree(int depth); |
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[5029] | 66 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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[7711] | 67 | /** @returns a reference to the obb tree of this worldentity */ |
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| 68 | inline BVTree* getOBBTree() const { return this->obbTree; }; |
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| 69 | void drawBVTree(int depth, int drawMode) const; |
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[5501] | 70 | |
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[7927] | 71 | /* --- Collision Reaction Block --- */ |
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[7933] | 72 | void subscribeReaction(CREngine::CRType type, int nrOfTargets, long target, ...); |
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[7944] | 73 | void registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); |
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[6424] | 74 | |
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| 75 | |
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[5510] | 76 | /* @returns the Count of Faces on this WorldEntity */ |
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| 77 | //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; }; |
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| 78 | // void addAbility(Ability* ability); |
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| 79 | // void removeAbility(Ability* ability); |
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| 80 | // void setCharacterAttributes(CharacterAttributes* charAttr); |
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| 81 | // CharacterAttributes* getCharacterAttributes(); |
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[4680] | 82 | |
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[7927] | 83 | /* --- Object Manager Block --- */ |
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[6142] | 84 | void toList(OM_LIST list); |
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| 85 | /** @returns a Reference to the objectListNumber to set. */ |
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| 86 | OM_LIST& getOMListNumber() { return this->objectListNumber; } |
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| 87 | /** @returns a Reference to the Iterator */ |
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[7370] | 88 | ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; } |
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[6222] | 89 | |
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[7927] | 90 | /* --- Network Block --- */ |
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[6341] | 91 | int writeState(const byte* data, int length, int sender); |
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| 92 | int readState(byte* data, int maxLength ); |
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[6222] | 93 | |
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[7927] | 94 | /* --- Character Attribute Block --- */ |
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[6430] | 95 | /** @returns the Energy of the entity */ |
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[6700] | 96 | float getHealth() const { return this->health; }; |
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[6430] | 97 | /** @returns the Maximum energy this entity can be charged with */ |
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[6700] | 98 | float getHealthMax() const { return this->healthMax; } |
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| 99 | float increaseHealth(float health); |
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| 100 | float decreaseHealth(float health); |
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| 101 | void increaseHealthMax(float increaseHealth); |
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[7779] | 102 | OrxGui::GLGuiWidget* getHealthWidget(); |
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[7064] | 103 | bool hasHealthWidget() const { return this->healthWidget; }; |
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[6430] | 104 | |
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[7927] | 105 | /* --- Misc Stuff Block --- */ |
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| 106 | void debugWE() { this->debugEntity(); } |
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| 107 | ; ///FIXME |
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| 108 | void debugEntity() const; |
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| 109 | |
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| 110 | |
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[6430] | 111 | protected: |
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[7095] | 112 | void setHealth(float health) { this->health = health; this->updateHealthWidget();}; |
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[6700] | 113 | void setHealthWidgetVisibilit(bool visibility); |
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| 114 | void setHealthMax(float healthMax); |
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| 115 | void createHealthWidget(); |
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[7711] | 116 | |
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[5994] | 117 | // CharacterAttributes* charAttr; //!< the character attributes of a world_entity |
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[6430] | 118 | private: |
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[6700] | 119 | void updateHealthWidget(); |
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[5994] | 120 | |
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[6430] | 121 | private: |
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| 122 | /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC |
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[6700] | 123 | float health; //!< The Energy of this Entity, if the Entity has any energy at all. |
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| 124 | float healthMax; //!< The Maximal energy this entity can take. |
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[7779] | 125 | OrxGui::GLGuiBar* healthWidget; //!< The Slider (if wanted). |
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[6341] | 126 | |
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[6142] | 127 | std::vector<Model*> models; //!< The model that should be loaded for this entity. |
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[7221] | 128 | std::string md2TextureFileName; //!< the file name of the md2 model texture, only if this |
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| 129 | std::string modelLODName; //!< the name of the model lod file |
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[6142] | 130 | BVTree* obbTree; //!< this is the obb tree reference needed for collision detection |
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[4680] | 131 | |
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[6142] | 132 | bool bCollide; //!< If it should be considered for the collisiontest. |
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| 133 | bool bVisible; //!< If it should be visible. |
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| 134 | |
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[7932] | 135 | OM_LIST objectListNumber; //!< The ObjectList from ObjectManager this Entity is in. |
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| 136 | ObjectManager::EntityList::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager. |
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[6142] | 137 | |
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[7932] | 138 | float scaling; //!< the scaling of the model |
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| 139 | CollisionHandle* collisionHandles[CREngine::CR_NUMBER]; //!< the list of the collision reactions |
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[6341] | 140 | |
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| 141 | |
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[2036] | 142 | }; |
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| 143 | |
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[3224] | 144 | #endif /* _WORLD_ENTITY_H */ |
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