| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_widget.h" |
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| 19 | |
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| 20 | #include "glgui_cursor.h" |
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| 21 | |
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| 22 | #include "material.h" |
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| 23 | |
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| 24 | #include "debug.h" |
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| 25 | |
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| 26 | namespace OrxGui |
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| 27 | { |
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| 28 | |
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| 29 | /** |
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| 30 | * standard constructor |
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| 31 | */ |
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| 32 | GLGuiWidget::GLGuiWidget ( ) |
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| 33 | { |
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| 34 | this->init(); |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * standard deconstructor |
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| 40 | */ |
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| 41 | GLGuiWidget::~GLGuiWidget() |
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| 42 | { |
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| 43 | if (this == GLGuiWidget::_focused) |
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| 44 | GLGuiWidget::_focused = NULL; |
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| 45 | } |
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| 46 | |
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| 47 | GLGuiWidget* GLGuiWidget::_focused = NULL; |
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| 48 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * initializes the GUI-element |
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| 54 | */ |
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| 55 | void GLGuiWidget::init() |
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| 56 | { |
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| 57 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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| 58 | |
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| 59 | this->_focusable = false; |
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| 60 | this->_clickable = false; |
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| 61 | this->_pushed = false; |
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| 62 | |
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| 63 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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| 64 | |
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| 65 | this->backMat.setDiffuse(1.0, 1.0, 1.0); |
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| 66 | this->frontMat.setDiffuse(1.0, 0.0, 0.0); |
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| 67 | |
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| 68 | this->widgetSignals.resize(SignalCount, SignalConnector()); |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | /** @brief gives focus to this widget */ |
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| 73 | void GLGuiWidget::giveFocus() |
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| 74 | { |
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| 75 | if (GLGuiWidget::focused() != NULL) |
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| 76 | GLGuiWidget::focused()->breakFocus(); |
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| 77 | GLGuiWidget::_focused = this; |
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| 78 | this->receivedFocus(); |
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| 79 | }; |
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| 80 | |
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| 81 | void GLGuiWidget::breakFocus() |
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| 82 | { |
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| 83 | if (GLGuiWidget::_focused == this) |
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| 84 | { |
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| 85 | GLGuiWidget::_focused = NULL; |
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| 86 | this->_pushed = false; |
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| 87 | this->removedFocus(); |
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| 88 | } |
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| 89 | }; |
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| 90 | |
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| 91 | |
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| 92 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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| 93 | { |
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| 94 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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| 95 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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| 96 | } |
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| 97 | |
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| 98 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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| 99 | { |
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| 100 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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| 101 | } |
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| 102 | |
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| 103 | void GLGuiWidget::click() |
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| 104 | { |
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| 105 | assert (!this->_pushed); |
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| 106 | this->widgetSignals[Signal_click]("none"); |
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| 107 | this->_pushed = true; |
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| 108 | |
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| 109 | this->clicked(); |
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| 110 | } |
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| 111 | |
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| 112 | void GLGuiWidget::release() |
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| 113 | { |
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| 114 | if (this->_pushed) |
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| 115 | { |
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| 116 | this->widgetSignals[Signal_release]("none"); |
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| 117 | |
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| 118 | this->released(); |
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| 119 | this->_pushed = false; |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | void GLGuiWidget::clicked() |
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| 125 | { |
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| 126 | this->frontMaterial().setDiffuse(0, 0, 1); |
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| 127 | |
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| 128 | } |
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| 129 | |
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| 130 | void GLGuiWidget::released() |
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| 131 | { |
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| 132 | this->frontMat.setDiffuse(0,1,0); |
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| 133 | |
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| 134 | } |
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| 135 | |
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| 136 | void GLGuiWidget::receivedFocus() |
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| 137 | { |
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| 138 | this->frontMaterial().setDiffuse(0, 1, 0); |
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| 139 | } |
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| 140 | |
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| 141 | void GLGuiWidget::removedFocus() |
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| 142 | { |
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| 143 | this->frontMaterial().setDiffuse(1, 0, 0); |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | void GLGuiWidget::destroyed() |
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| 148 | { |
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| 149 | }; |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | |
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| 154 | /** |
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| 155 | * @brief connects a Signal to the Gui-Elements' Event. |
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| 156 | * @param sinalType the Type of Signal to set. @see GLGuiSignalType |
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| 157 | * @param signal the name of the Signal |
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| 158 | */ |
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| 159 | void GLGuiWidget::connectSignal(SignalType signalType, BaseObject* object, const Executor* signal) |
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| 160 | { |
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| 161 | if (signalType >= this->widgetSignals.size()) |
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| 162 | return; |
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| 163 | |
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| 164 | // if (this->widgetSignals[signalType] != NULL) |
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| 165 | // PRINTF(2)("Already connected a Signal to '%s::%s' type %s... overwriting\n", this->getClassName(), this->getName(), "TEST"); |
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| 166 | |
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| 167 | this->widgetSignals[signalType] = SignalConnector(object, signal); |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | * @brief removes a Signal from a Gui-ELements' Event |
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| 172 | * @param signalType the type of Signal to remove. |
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| 173 | */ |
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| 174 | void GLGuiWidget::disconnectSignal(SignalType signalType) |
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| 175 | { |
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| 176 | if (signalType >= this->widgetSignals.size()) |
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| 177 | return; |
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| 178 | |
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| 179 | this->widgetSignals[signalType] = SignalConnector(); |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | void GLGuiWidget::show() |
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| 184 | { |
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| 185 | this->setVisibility(true); |
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| 186 | } |
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| 187 | |
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| 188 | void GLGuiWidget::hide() |
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| 189 | { |
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| 190 | this->setVisibility(false); |
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| 191 | } |
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| 192 | |
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| 193 | |
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| 194 | void GLGuiWidget::draw() const |
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| 195 | { |
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| 196 | this->backMat.select(); |
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| 197 | |
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| 198 | glBegin(GL_QUADS); |
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| 199 | glTexCoord2i(0,0); glVertex2d(0, 0); |
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| 200 | glTexCoord2i(0,1); glVertex2d(0, this->getSizeY2D()); |
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| 201 | glTexCoord2i(1,1); glVertex2d(this->getSizeX2D(), this->getSizeY2D()); |
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| 202 | glTexCoord2i(1,0); glVertex2d(this->getSizeX2D(), 0); |
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| 203 | glEnd(); |
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| 204 | } |
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| 205 | |
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| 206 | } |
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