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source: orxonox.OLD/branches/cr/src/lib/collision_reaction/cr_object_damage.cc @ 8166

Last change on this file since 8166 was 8166, checked in by patrick, 18 years ago

cr: more bugs found. its amazing

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_object_damage.h"
25
26using namespace std;
27
28
29/**
30 *  standard constructor
31 */
32CRObjectDamage::CRObjectDamage ()
33  : CollisionReaction()
34{
35  this->setClassID(CL_CR_OBJECT_DAMAGE, "CRObjectDamage");
36
37}
38
39
40/**
41 *  standard deconstructor
42 */
43CRObjectDamage::~CRObjectDamage ()
44{
45}
46
47
48/**
49 * caluculates and applys the reaction to a specific collision
50 *  @param collision the collision
51 */
52void CRObjectDamage::reactToCollision(Collision* collision)
53{
54  float damage;
55
56  assert(collision->getEntityA() != NULL);
57  assert(collision->getEntityB() != NULL);
58
59  PRINTF(0)("Dealing damage - Handling collision: %s vs %s\n",
60            collision->getEntityA()->getClassName(),
61            collision->getEntityB()->getClassName());
62
63  // the collision damage been dealed by the entity
64  if( collision->isEntityACollide()) {
65    damage = collision->getEntityB()->getHealthMax();
66    collision->getEntityA()->decreaseHealth(damage);
67  }
68  if( collision->isEntityBCollide()) {
69    damage = collision->getEntityA()->getHealthMax();
70    collision->getEntityB()->decreaseHealth(damage);
71  }
72
73  collision->flushCollisionEvents();
74  collision->dispatched();
75
76//   const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents());
77//   std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin();
78//   for(; it != collisionEvents->end(); it++)
79//   {
80//     // go through the collisions and try to estimate the damage
81//     mass = (*it)->getEntityA()->getMass();
82//   }
83
84}
85
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