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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "satellite.h" | 
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| 21 |  | 
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| 22 | #include "objModel.h" | 
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| 23 | #include "list.h" | 
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| 24 | #include "vector.h" | 
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| 25 |  | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  standard constructor | 
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| 31 | */ | 
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| 32 | Satellite::Satellite (Vector axis, float speed) | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_SATELLITE, "Satellite"); | 
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| 35 |  | 
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| 36 |   this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); | 
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| 37 |   this->speed = speed; | 
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| 38 |   this->axis = new Vector(); | 
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| 39 |   *this->axis = axis; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  *  standard destructor | 
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| 44 | */ | 
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| 45 | Satellite::~Satellite () | 
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| 46 | { | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  *  this method is called every frame | 
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| 52 |  * @param time: the time in seconds that has passed since the last tick | 
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| 53 |  | 
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| 54 |    Handle all stuff that should update with time inside this method (movement, animation, etc.) | 
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| 55 | */ | 
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| 56 | void Satellite::tick(float time) | 
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| 57 | { | 
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| 58 |   float w = this->speed * M_PI; | 
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| 59 |  | 
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| 60 |   Quaternion rotation(w * time, *this->axis); | 
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| 61 |   Quaternion v = this->getRelDir(); | 
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| 62 |  | 
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| 63 |   this->setRelDir(v * rotation); | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |  *  the entity is drawn onto the screen with this function | 
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| 69 |  | 
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| 70 |    This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. | 
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| 71 | */ | 
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| 72 | void Satellite::draw() const | 
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| 73 | { | 
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| 74 |   glMatrixMode(GL_MODELVIEW); | 
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| 75 |   glPushMatrix(); | 
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| 76 |   float matrix[4][4]; | 
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| 77 |  | 
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| 78 |   /* translate */ | 
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| 79 |   glTranslatef (this->getAbsCoor ().x, | 
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| 80 |                 this->getAbsCoor ().y, | 
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| 81 |                 this->getAbsCoor ().z); | 
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| 82 |   /* rotate */ | 
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| 83 |   this->getAbsDir ().matrix (matrix); | 
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| 84 |   glMultMatrixf((float*)matrix); | 
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| 85 |  | 
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| 86 |   this->model->draw(); | 
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| 87 |   glPopMatrix(); | 
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| 88 |  | 
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| 89 | } | 
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| 90 |  | 
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