| 1 | /*! | 
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| 2 | * @file sound_engine.h | 
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| 3 | * Definition of the SoundEngine singleton Class | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SOUND_ENGINE_H | 
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| 7 | #define _SOUND_ENGINE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "alincl.h" | 
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| 11 |  | 
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| 12 | #include "sound_buffer.h" | 
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| 13 | #include "sound_source.h" | 
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| 14 |  | 
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| 15 | #define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect | 
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| 16 | #define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound | 
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| 17 |  | 
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| 18 | // FORWARD DECLARATION | 
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| 19 | class PNode; | 
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| 20 | template<class T> class tList; | 
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| 21 | class IniParser; | 
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| 22 |  | 
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| 23 | //! A class that handles audio via the openAudioLibrary | 
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| 24 | class SoundEngine : public BaseObject { | 
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| 25 |  | 
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| 26 | public: | 
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| 27 | virtual ~SoundEngine(); | 
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| 28 | /** @returns a Pointer to the only object of this Class */ | 
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| 29 | inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine();  return SoundEngine::singletonRef; }; | 
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| 30 |  | 
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| 31 | void loadSettings(IniParser* iniParser); | 
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| 32 |  | 
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| 33 | SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); | 
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| 34 |  | 
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| 35 | /** @param listener the listener in the scene */ | 
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| 36 | void setListener(PNode* listener) { this->listener = listener; }; | 
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| 37 | void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /** @returns the Music Volume in % */ | 
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| 41 | inline float getMusicVolume() { return this->musicVolume; }; | 
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| 42 | /** @returns the Effects Volume in % */ | 
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| 43 | inline float getEffectsVolume() { return this->effectsVolume; }; | 
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| 44 |  | 
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| 45 | void update(); | 
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| 46 |  | 
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| 47 | // administrative | 
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| 48 | void addBuffer(SoundBuffer* buffer); | 
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| 49 | void removeBuffer(SoundBuffer* buffer); | 
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| 50 | void addSource(SoundSource* source); | 
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| 51 |  | 
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| 52 | void flushUnusedBuffers(); | 
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| 53 | void flushAllBuffers(); | 
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| 54 | void flushAllSources(); | 
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| 55 | bool initAudio(); | 
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| 56 |  | 
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| 57 | // error handling: | 
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| 58 | static void PrintALErrorString(ALenum err); | 
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| 59 | //  static void PrintALCErrorString(ALenum err); | 
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| 60 |  | 
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| 61 |  | 
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| 62 | private: | 
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| 63 | SoundEngine(); | 
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| 64 | void listDevices(); | 
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| 65 |  | 
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| 66 | private: | 
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| 67 | static SoundEngine*      singletonRef;             //!< Reference to this class | 
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| 68 |  | 
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| 69 | float                    musicVolume;              //!< the maximum volume of the music in % (0f,1f] | 
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| 70 | float                    effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f] | 
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| 71 | PNode*                   listener;                 //!< The listener of the Scene | 
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| 72 | tList<BaseObject>*       bufferList;               //!< A list of buffers | 
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| 73 | tList<BaseObject>*       sourceList;               //!< A list for all the sources in the scene. | 
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| 74 |  | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | #endif /* _SOUND_ENGINE_H */ | 
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