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| 1 | /*! |
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| 2 | * @file synchronisable.h |
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| 3 | \brief informations about objects, that needs to be synchronized over the network |
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| 4 | |
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| 5 | this is just an idea, no implementatin yet. but sounds very good to me! |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef _SYNCHRONISABLE_H |
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| 9 | #define _SYNCHRONISABLE_H |
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| 10 | |
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| 11 | |
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| 12 | |
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| 13 | //! this is a... ehm... i have no idea... |
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| 14 | typedef struct worldEntityState |
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| 15 | { |
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| 16 | int entity; //!< probably a entity id? hm... |
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| 17 | }; |
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| 18 | |
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| 19 | |
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| 20 | //! an abstract class to handle the synchronisation process |
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| 21 | class Synchronisable { |
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| 22 | |
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| 23 | public: |
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| 24 | Synchronisable (); |
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| 25 | ~Synchronisable (); |
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| 26 | |
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| 27 | worldEntityState* getState(); |
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| 28 | void setState(worldEntityState* state); |
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| 29 | |
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| 30 | worldentityState state; //!< the current state of the object |
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| 31 | }; |
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| 32 | |
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| 33 | #endif /* _SYNCHRONISABLE_H */ |
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