| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: ... | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_BASE | 
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| 18 |  | 
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| 19 | #include "base_object.h" | 
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| 20 |  | 
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| 21 | #include "load_param.h" | 
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| 22 | #include "compiler.h" | 
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| 23 | #include "class_list.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | *  sets the name from a LoadXML-Element | 
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| 30 | * @param root the element to load from | 
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| 31 | */ | 
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| 32 | BaseObject::BaseObject(const TiXmlElement* root) | 
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| 33 | { | 
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| 34 | this->className = NULL; | 
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| 35 | this->classID = CL_BASE_OBJECT; | 
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| 36 |  | 
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| 37 | this->objectName = NULL; | 
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| 38 |  | 
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| 39 | if (root) | 
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| 40 | this->loadParams(root); | 
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| 41 |  | 
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| 42 | //  ClassList::addToClassList(this, this->classID, "BaseObject"); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | *  standard deconstructor | 
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| 47 | */ | 
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| 48 | BaseObject::~BaseObject () | 
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| 49 | { | 
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| 50 | ClassList::removeFromClassList(this); | 
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| 51 |  | 
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| 52 | //  delete []this->className; | 
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| 53 | if (this->objectName) | 
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| 54 | delete[] this->objectName; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | *  loads parameters | 
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| 59 | * @param root the element to load from | 
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| 60 | */ | 
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| 61 | void BaseObject::loadParams(const TiXmlElement* root) | 
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| 62 | { | 
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| 63 | // name setup | 
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| 64 | LoadParam(root, "name", this, BaseObject, setName) | 
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| 65 | .describe("the Name of the Object."); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | *  sets the class identifiers | 
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| 70 | * @param id a number for the class from class_id.h enumeration | 
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| 71 | * @param className the class name | 
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| 72 | */ | 
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| 73 | void BaseObject::setClassID(long classID, const char* className) | 
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| 74 | { | 
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| 75 | this->classID |= classID; | 
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| 76 | this->className = className; | 
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| 77 |  | 
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| 78 | ClassList::addToClassList(this, classID, className); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | \brief set the name of the Object | 
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| 83 | */ | 
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| 84 | void BaseObject::setName (const char* objectName) | 
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| 85 | { | 
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| 86 | if (this->objectName) | 
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| 87 | delete[] this->objectName; | 
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| 88 | if (objectName != NULL) | 
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| 89 | { | 
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| 90 | this->objectName = new char[strlen(objectName)+1]; | 
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| 91 | strcpy(this->objectName, objectName); | 
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| 92 | } | 
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| 93 | else | 
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| 94 | this->objectName = NULL; | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | *  checks if the class is a classID | 
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| 100 | * @param classID the Identifier to check for | 
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| 101 | * @returns true if it is, false otherwise | 
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| 102 | */ | 
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| 103 | bool BaseObject::isA (long classID) const | 
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| 104 | { | 
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| 105 | // if classID is a derivable object from a SUPERCLASS | 
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| 106 | if (classID & CL_MASK_SUPER_CLASS) | 
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| 107 | { | 
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| 108 | if( likely(this->classID & classID)) | 
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| 109 | return true; | 
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| 110 | } | 
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| 111 | // if classID is a SubSuperClass, and | 
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| 112 | else if (classID & CL_MASK_SUBSUPER_CLASS) | 
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| 113 | { | 
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| 114 | if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) && | 
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| 115 | this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID2)) | 
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| 116 | return true; | 
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| 117 | } | 
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| 118 | // if classID is a LOWLEVEL-class | 
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| 119 | else | 
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| 120 | { | 
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| 121 | if( likely((this->classID & CL_MASK_LOWLEVEL_CLASS) == classID)) | 
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| 122 | return true; | 
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| 123 | } | 
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| 124 | return false; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | *  checks if the class is a classID | 
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| 129 | * @param classID the Identifier to check for | 
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| 130 | * @returns true if it is, false otherwise | 
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| 131 | */ | 
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| 132 | bool BaseObject::isA (const char* className) const | 
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| 133 | { | 
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| 134 | long classID = ClassList::StringToID(className); | 
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| 135 | if (classID != CL_NULL) | 
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| 136 | return this->isA(classID); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | * compares the ObjectName with an external name | 
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| 141 | * @param objectName: the name to check. | 
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| 142 | * @returns true on match, false otherwise. | 
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| 143 | */ | 
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| 144 | bool BaseObject::operator ==(const char* objectName) | 
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| 145 | { | 
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| 146 | if (likely(this->objectName != NULL && objectName != NULL)) | 
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| 147 | return (strcmp(this->objectName, objectName)) ? false : true; | 
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| 148 | } | 
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| 149 |  | 
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| 150 |  | 
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| 151 | /** | 
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| 152 | *  displays everything this class is | 
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| 153 | * @TODO REIMPLEMENT WITH SENSE. | 
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| 154 | */ | 
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| 155 | void BaseObject::whatIs() const | 
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| 156 | { | 
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| 157 | PRINT(0)("object %s of class %s: ", this->getName(), this->getClassName()); | 
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| 158 | if ((this->classID & CL_MASK_SINGLETON) == CL_MASK_SINGLETON) | 
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| 159 | PRINT(0)("is a Singleton-Class "); | 
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| 160 | if (this->classID & CL_MASK_SUPER_CLASS) | 
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| 161 | { | 
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| 162 | PRINT(0)(" ->is a derived from the following superclasses:"); | 
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| 163 | if (this->isA(CL_BASE_OBJECT)) | 
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| 164 | PRINT(0)(" =BaseObject="); | 
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| 165 | if (this->isA(CL_PARENT_NODE)) | 
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| 166 | PRINT(0)(" =PNode="); | 
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| 167 | if (this->isA(CL_WORLD_ENTITY)) | 
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| 168 | PRINT(0)(" =WorldEntity="); | 
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| 169 | if (this->isA(CL_PHYSICS_INTERFACE)) | 
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| 170 | PRINT(0)(" =PhysicsInterface="); | 
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| 171 | if (this->isA(CL_EVENT_LISTENER)) | 
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| 172 | PRINT(0)(" =EventListener="); | 
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| 173 | if (this->isA(CL_STORY_ENTITY)) | 
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| 174 | PRINT(0)(" =StoryEntity="); | 
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| 175 | if (this->isA(CL_ELEMENT_2D)) | 
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| 176 | PRINT(0)(" =Element2D="); | 
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| 177 | PRINT(0)("\n"); | 
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| 178 | } | 
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| 179 | // subsuper-classes | 
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| 180 | if (this->classID & CL_MASK_SUBSUPER_CLASS) | 
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| 181 | { | 
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| 182 | PRINT(0)(" ->further derivations: "); | 
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| 183 | if (this->isA(CL_PLAYER)) | 
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| 184 | PRINT(0)(" -Player-"); | 
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| 185 | if (this->isA(CL_NPC)) | 
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| 186 | PRINT(0)(" -NPC-"); | 
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| 187 | if (this->isA(CL_POWER_UP)) | 
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| 188 | PRINT(0)(" -PowerUp-"); | 
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| 189 | if (this->isA(CL_FIELD)) | 
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| 190 | PRINT(0)(" -Field-"); | 
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| 191 | if (this->isA(CL_PROJECTILE)) | 
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| 192 | PRINT(0)(" -Projectile-"); | 
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| 193 | if (this->isA(CL_WEAPON)) | 
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| 194 | PRINT(0)(" -Weapon-"); | 
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| 195 | PRINT(0)("\n"); | 
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| 196 | } | 
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| 197 | } | 
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