| 1 | /*! |
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| 2 | * @file graphics_engine.h |
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| 3 | |
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| 4 | * defines a Interface between orxonox and graphical input |
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| 5 | |
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| 6 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _GRAPHICS_ENGINE_H |
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| 10 | #define _GRAPHICS_ENGINE_H |
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| 11 | |
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| 12 | #include "event_listener.h" |
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| 13 | |
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| 14 | #include "sdlincl.h" |
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| 15 | #include "glincl.h" |
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| 16 | |
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| 17 | // Forward Declaration |
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| 18 | class Text; |
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| 19 | class IniParser; |
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| 20 | class SubString; |
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| 21 | |
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| 22 | //! class to handle graphics |
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| 23 | /** |
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| 24 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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| 25 | */ |
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| 26 | class GraphicsEngine : public EventListener |
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| 27 | { |
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| 28 | public: |
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| 29 | virtual ~GraphicsEngine(); |
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| 30 | /** @returns a Pointer to the only object of this Class */ |
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| 31 | inline static GraphicsEngine* getInstance() { if (!GraphicsEngine::singletonRef) GraphicsEngine::singletonRef = new GraphicsEngine(); return GraphicsEngine::singletonRef; }; |
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| 32 | |
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| 33 | int init(); |
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| 34 | int initFromIniFile(IniParser* iniParser); |
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| 35 | |
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| 36 | void setWindowName(const char* windowName, const char* icon); |
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| 37 | |
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| 38 | int setResolution(int width, int height, int bpp); |
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| 39 | void setFullscreen(bool fullscreen = false); |
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| 40 | static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0); |
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| 41 | |
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| 42 | |
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| 43 | /** @returns the x resolution */ |
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| 44 | inline int getResolutionX() const { return this->resolutionX; }; |
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| 45 | /** @returns the y resolution */ |
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| 46 | inline int getResolutionY() const { return this->resolutionY; }; |
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| 47 | /** @returns the Bits Per Pixel */ |
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| 48 | inline int getbbp() const { return this->bitsPerPixel; }; |
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| 49 | |
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| 50 | int resolutionChanged(const SDL_ResizeEvent& resizeInfo); |
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| 51 | |
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| 52 | static void showMouse(bool show); |
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| 53 | static bool isMouseVisible(); |
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| 54 | static void stealWMEvents(bool steal); |
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| 55 | static bool isStealingEvents(); |
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| 56 | |
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| 57 | static void enter2DMode(); |
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| 58 | static void leave2DMode(); |
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| 59 | |
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| 60 | static void storeMatrices(); |
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| 61 | static GLdouble modMat[16]; |
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| 62 | static GLdouble projMat[16]; |
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| 63 | static GLint viewPort[4]; |
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| 64 | |
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| 65 | void update(float dt); |
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| 66 | void tick(float dt); |
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| 67 | void draw() const; |
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| 68 | void displayFPS(bool display); |
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| 69 | |
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| 70 | void listModes(); |
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| 71 | bool hwSupportsEXT(const char* extension); |
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| 72 | |
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| 73 | /** @brief swaps the GL_BUFFERS */ |
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| 74 | inline static void swapBuffers() { SDL_GL_SwapBuffers(); }; |
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| 75 | |
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| 76 | void process(const Event &event); |
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| 77 | |
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| 78 | private: |
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| 79 | GraphicsEngine(); |
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| 80 | int initVideo(unsigned int resX, unsigned int resY, unsigned int bbp); |
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| 81 | int setGLattribs(); |
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| 82 | void grabHardwareSettings(); |
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| 83 | |
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| 84 | public: |
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| 85 | static bool texturesEnabled; //!< if textures should be enabled (globally) |
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| 86 | |
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| 87 | |
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| 88 | private: |
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| 89 | static GraphicsEngine* singletonRef; //!< Pointer to the only instance of this Class |
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| 90 | bool isInit; //!< if the GraphicsEngine is initialized. |
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| 91 | |
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| 92 | // state. |
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| 93 | SDL_Surface* screen; //!< the screen we draw to |
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| 94 | int resolutionX; //!< the X-resoultion of the screen |
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| 95 | int resolutionY; //!< the Y-resolution of the screen |
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| 96 | int bitsPerPixel; //!< the bits per pixels of the screen |
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| 97 | Uint32 fullscreenFlag; //!< if we are in fullscreen mode |
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| 98 | Uint32 videoFlags; //!< flags for video |
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| 99 | SDL_Rect** videoModes; //!< list of resolutions |
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| 100 | |
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| 101 | bool fogEnabled; //!< If Fog should be enabled. |
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| 102 | bool shadowsEnabled; //!< If Shadows should be enabled. |
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| 103 | bool particlesEnabled; //!< If particles should be enabled. |
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| 104 | int particlesValue; //!< How many particles |
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| 105 | int textureQuality; //!< the quality of Textures |
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| 106 | int filteringMethod; //!< The filtering Method of textures. |
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| 107 | int modelQuality; //!< The quality of the Models loaded. |
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| 108 | int antialiasingDepth; //!< the Depth of the AntiAlias-Filter. |
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| 109 | |
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| 110 | // HARDWARE-Settings: |
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| 111 | char* hwRenderer; //!< HW-renderer-string |
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| 112 | char* hwVendor; //!< HW-vendor-string |
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| 113 | char* hwVersion; //!< HW-version-string |
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| 114 | SubString* hwExtensions; //!< All suported Extensions. |
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| 115 | |
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| 116 | // FPS-related |
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| 117 | bool bDisplayFPS; //!< is true if the fps should be displayed |
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| 118 | float currentFPS; //!< the current frame rate: frames per seconds |
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| 119 | float maxFPS; //!< maximal frame rate we ever got since start of the game |
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| 120 | float minFPS; //!< minimal frame rate we ever got since start. |
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| 121 | |
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| 122 | #ifndef NO_TEXT |
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| 123 | Text* geTextCFPS; //!< Text for the current FPS |
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| 124 | Text* geTextMaxFPS; //!< Text for the max FPS |
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| 125 | Text* geTextMinFPS; //!< Text for the min FPS |
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| 126 | #endif /* NO_TEXT */ |
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| 127 | }; |
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| 128 | |
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| 129 | #endif /* _GRAPHICS_ENGINE_H */ |
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