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source: orxonox.OLD/branches/collision_detection/src/lib/collision_detection/obb_tree_node.h @ 6447

Last change on this file since 6447 was 6447, checked in by patrick, 18 years ago

collision: some more debug work on the collision detection framework

File size: 3.2 KB
Line 
1/*!
2 * @file bv_tree.h
3  *  Definition of a bounding volume tree
4
5 */
6
7#ifndef _OBB_TREE_NODE_H
8#define _OBB_TREE_NODE_H
9
10#include "bv_tree_node.h"
11
12
13// forward declarations
14class BoundingVolume;
15class OBB;
16class OBBTree;
17class Plane;
18class PNode;
19
20
21//! A class that represents a bounding volume tree
22class OBBTreeNode : public BVTreeNode
23{
24
25
26  public:
27    OBBTreeNode(const OBBTree& tree, OBBTreeNode* prev, int depth);
28    virtual ~OBBTreeNode();
29
30    /**  this function returns the bounding volume of this tree node @return: returns the BV */
31    virtual inline const BoundingVolume* getBV() const { return (BoundingVolume*)this->bvElement; }
32
33    virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, int length);
34
35    virtual void collideWith(const BVTreeNode& treeNode, const WorldEntity& nodeA, const WorldEntity& nodeB) const;
36    virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const;
37    void debug() const;
38
39    /**  gets the id of the current child @return id of the child */
40    inline const int getID() { return this->nextID++; }
41
42  private:
43    void calculateBoxAxis(OBB& box, const sVec3D* verticesList, unsigned int length);
44
45    void calculateBoxCovariance(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length);
46    void calculateBoxEigenvectors(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length);
47    void calculateBoxAxis(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, int length);
48    void forkBox(OBB& box);
49
50    bool overlapTest(const OBB& boxA, const OBB& boxB, const WorldEntity& nodeA, const WorldEntity& nodeB) const;
51
52
53  protected:
54    OBB*                bvElement;                  //!< the obb element
55    OBBTreeNode*        nodePrev;                   //!< ref to the previous (parent) tree node = NULL if first
56    OBBTreeNode*        nodeLeft;                   //!< ref to the left tree node
57    OBBTreeNode*        nodeRight;                  //!< ref to the right tree node
58
59
60  private:
61    int                 treeIndex;                  //!< Index number of the BV in the tree
62    int                 nextID;                     //!< the id of the next child
63    int                 depth;                      //!< the depth of the node in the tree
64    const OBBTree*      obbTree;                    //!< reference to the obb tree
65
66    const modelInfo*    modelInf;                   //!< pointer to the models modelInfo object
67    const int*          triangleIndexes;            //!< indexes to the used model triangles
68
69    Plane               separationPlane;            //!< the separation plane of the obb
70    sVec3D              sepPlaneCenter;             //!< only needed to draw plane
71    int                 longestAxisIndex;           //!< only needed to draw plane
72
73    /* tmp saving place for obb variables */
74    int*                triangleIndexList1;         //!< pointer to the vert data of obbox1
75    int*                triangleIndexList2;         //!< pointer to the vert data of obbox1
76    int                 triangleIndexLength1;       //!< len vert data obbox1
77    int                 triangleIndexLength2;       //!< len vert data obbox2
78};
79
80#endif /* _OBB_TREE_NODE_H */
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