source:
orxonox.OLD/branches/collision_detection/src/lib/collision_detection/obb_tree.h
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5825
Last change on this file since 5825 was 5718, checked in by patrick, 19 years ago | |
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File size: 1.2 KB |
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[4616] | 1 | /*! |
[5039] | 2 | * @file obb_tree.h |
[4836] | 3 | * Definition of an obb tree (object oriented Bounding Box) |
[4510] | 4 | |
5 | */ | |
6 | ||
[4511] | 7 | #ifndef _OBB_TREE_H |
8 | #define _OBB_TREE_H | |
[4510] | 9 | |
[4514] | 10 | #include "bv_tree.h" |
[4551] | 11 | #include "abstract_model.h" |
[4616] | 12 | #include "material.h" |
[4510] | 13 | |
[4616] | 14 | class Material; |
[4550] | 15 | class OBBTreeNode; |
[4700] | 16 | class PNode; |
[4550] | 17 | |
[4511] | 18 | //! A class for representing an obb tree |
[4514] | 19 | class OBBTree : public BVTree { |
[4510] | 20 | |
[4616] | 21 | public: |
[4682] | 22 | OBBTree(int depth, sVec3D *verticesList, const int length); |
[5684] | 23 | OBBTree(int depth, const modelInfo& modInfo); |
[4616] | 24 | virtual ~OBBTree(); |
[4682] | 25 | void init(); |
[4510] | 26 | |
[5716] | 27 | virtual void spawnBVTree(sVec3D *verticesList, const int length); |
28 | virtual void spawnBVTree(const modelInfo& modelInf); | |
[4616] | 29 | virtual void flushTree(); |
[4510] | 30 | |
[5718] | 31 | virtual void collideWith(const WorldEntity& entity1, const WorldEntity& entity2) const; |
[4528] | 32 | |
[4635] | 33 | virtual void drawBV(int depth, int drawMode) const; |
[4528] | 34 | |
[5717] | 35 | const int getID() { return ++this->id;} |
36 | inline const OBBTreeNode* getRootNode() const { return this->rootNode; } | |
[4622] | 37 | |
[4616] | 38 | void debug(); |
[4546] | 39 | |
[4616] | 40 | private: |
41 | OBBTreeNode* rootNode; //!< reference to the root node of the tree | |
[4638] | 42 | int id; |
[5716] | 43 | int depth; //!< the depth of the tree to generate |
[4510] | 44 | }; |
45 | ||
[4511] | 46 | #endif /* _OBB_TREE_H */ |
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