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source: orxonox.OLD/branches/coll_rect/src/lib/collision_reaction/collision_tube.h @ 9898

Last change on this file since 9898 was 9898, checked in by patrick, 18 years ago

more interface and more structure

File size: 3.0 KB
Line 
1/*!
2 * @file collision_tube.h
3 *
4 * collision tube collects all collisions from all entities
5 *
6 *  The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities
7 *  that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are
8 *  defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this:
9 *
10 *  - Collision (WorldEntity_i  <=> WorldEntity_j)
11 *     +- CollisionEvent( some BV <=> some other BV)
12 *     +- CollisionEvent( some BV <=> some other BV)
13 *  - Collision (WorldEntity_k <=> WorldEntity_l)
14 *     +- CollisionEvent( some BV <=> some other BV)
15 *     +- CollisionEvent( some BV <=> some other BV)
16 *     +- CollisionEvent( some BV <=> some other BV)
17 *     +- CollisionEvent( some BV <=> some other BV)
18 *  - ... etc ...
19 *
20 *
21 *  When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each
22 *  WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is
23 *  put back.
24 */
25
26#ifndef _COLLISION_TUBE_H
27#define _COLLISION_TUBE_H
28
29#include "base_object.h"
30#include "cr_engine.h"
31#include "world_entity.h"
32
33#include "vector.h"
34#include <vector>
35
36class Collision;
37class WorldEntity;
38class BoundingVolume;
39
40namespace CoRe
41{
42
43  class CollisionReaction;
44
45  //! A class containing all CollisionEvents (structured as defined in the file doxygen tags)
46  class CollisionTube : public BaseObject
47  {
48    ObjectListDeclaration(CollisionTube);
49
50
51    /* Constructor/Deconstructor/Singleton Interface */
52  public:
53    inline static CollisionTube* getInstance() { if( CollisionTube::instance != NULL) CollisionTube::instance = new CollisionTube(); return CollisionTube::instance; }
54    virtual ~CollisionTube();
55
56  private:
57    CollisionTube();
58    CollisionTube(const CollisionTube& tube) {}
59
60    static CollisionTube*          instance;            //!< the singleton instance
61
62
63    /* Collision Handling */
64  public:
65    void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
66    void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity,
67                                const Vector& normal, const Vector& position, bool bInWall = false);
68
69    void handleCollisions();
70
71  private:
72    std::vector<Collision*>        _collisionList;      //!< the list of collisions since the last processing
73
74
75    /* Misc State Informations */
76  public:
77    /** @returns true if at least one of both WorldEntities are subscribed for a collision check */
78    inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const
79      { return (entityA.isReactive() && entityB.isReactive()); }
80    bool needCollisionChecking(const WorldEntity& entityA, const WorldEntity& entityB);
81
82  };
83
84}
85
86#endif /* _COLLISION_TUBE_H */
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