Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/coll_rect/src/lib/collision_reaction/collision_tube.h @ 9892

Last change on this file since 9892 was 9892, checked in by patrick, 18 years ago

new interface to collision registers, more transparent. some more functionality

File size: 2.6 KB
Line 
1/*!
2 * @file collision_tube.h
3 *
4 * collision tube collects all collisions from all entities
5 *
6 *  The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities
7 *  that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are
8 *  defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this:
9 *
10 *  - Collision (WorldEntity_i  <=> WorldEntity_j)
11 *     +- CollisionEvent( some BV <=> some other BV)
12 *     +- CollisionEvent( some BV <=> some other BV)
13 *  - Collision (WorldEntity_k <=> WorldEntity_l)
14 *     +- CollisionEvent( some BV <=> some other BV)
15 *     +- CollisionEvent( some BV <=> some other BV)
16 *     +- CollisionEvent( some BV <=> some other BV)
17 *     +- CollisionEvent( some BV <=> some other BV)
18 *  - ... etc ...
19 *
20 *
21 *  When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each
22 *  WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is
23 *  put back.
24 */
25
26#ifndef _COLLISION_TUBE_H
27#define _COLLISION_TUBE_H
28
29#include "base_object.h"
30#include "cr_engine.h"
31#include "world_entity.h"
32
33#include "vector.h"
34#include <vector>
35
36class Collision;
37class WorldEntity;
38class BoundingVolume;
39
40namespace CoRe
41{
42
43  class CollisionReaction;
44
45  //! A class containing all CollisionEvents (structured as defined in the file doxygen tags)
46  class CollisionTube : public BaseObject
47  {
48    ObjectListDeclaration(CollisionTube);
49
50
51  public:
52    CollisionTube();
53    virtual ~CollisionTube();
54
55    /** @returns true if at least one of both WorldEntities are subscribed for a collision check */
56    inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const
57    { return (entityA.isReactive() && entityB.isReactive()); }
58
59    void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
60    void registerCollisionEvent(int type, WorldEntity* entity, WorldEntity* groundEntity,
61                                const Vector& normal, const Vector& position, bool bInWall = false);
62
63    void handleCollisions();
64
65
66  private:
67    /* private copy constructor so this object can't be passed as a */
68    CollisionTube(const CollisionTube& tube) {}
69
70
71  private:
72    std::vector<Collision*>        _collisionList;      //!< the list of collisions since the last processing
73
74  };
75
76}
77
78#endif /* _COLLISION_TUBE_H */
Note: See TracBrowser for help on using the repository browser.