| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific | 
|---|
| 12 | main-programmer: Filip Gospodinov | 
|---|
| 13 | co-programmer: | 
|---|
| 14 | */ | 
|---|
| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
|---|
| 16 |  | 
|---|
| 17 | #include "scrolling_screen.h" | 
|---|
| 18 |  | 
|---|
| 19 | #include "util/loading/factory.h" | 
|---|
| 20 | #include "util/loading/load_param.h" | 
|---|
| 21 |  | 
|---|
| 22 | #include "debug.h" | 
|---|
| 23 | #include "material.h" | 
|---|
| 24 | #include "state.h" | 
|---|
| 25 | #include "cameraman.h" | 
|---|
| 26 | #include "camera.h" | 
|---|
| 27 |  | 
|---|
| 28 | #include "script_class.h" | 
|---|
| 29 |  | 
|---|
| 30 |  | 
|---|
| 31 | ObjectListDefinition(ScrollingScreen); | 
|---|
| 32 | CREATE_FACTORY(ScrollingScreen); | 
|---|
| 33 |  | 
|---|
| 34 | CREATE_SCRIPTABLE_CLASS(ScrollingScreen, | 
|---|
| 35 | addMethod("start", Executor0<ScrollingScreen, lua_State*>(&ScrollingScreen::start)) | 
|---|
| 36 | ); | 
|---|
| 37 |  | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 | * | 
|---|
| 41 | */ | 
|---|
| 42 | ScrollingScreen::ScrollingScreen() | 
|---|
| 43 | { | 
|---|
| 44 | this->init(); | 
|---|
| 45 | } | 
|---|
| 46 |  | 
|---|
| 47 |  | 
|---|
| 48 | /** | 
|---|
| 49 | * | 
|---|
| 50 | */ | 
|---|
| 51 | ScrollingScreen::ScrollingScreen(const TiXmlElement* root) | 
|---|
| 52 | { | 
|---|
| 53 | this->init(); | 
|---|
| 54 |  | 
|---|
| 55 | if( root != NULL) | 
|---|
| 56 | this->loadParams(root); | 
|---|
| 57 | } | 
|---|
| 58 |  | 
|---|
| 59 |  | 
|---|
| 60 | /** | 
|---|
| 61 | * | 
|---|
| 62 | */ | 
|---|
| 63 | ScrollingScreen::~ScrollingScreen() | 
|---|
| 64 | {} | 
|---|
| 65 |  | 
|---|
| 66 | void ScrollingScreen::start() | 
|---|
| 67 | { | 
|---|
| 68 | this->bRun = true; | 
|---|
| 69 | } | 
|---|
| 70 |  | 
|---|
| 71 | /** | 
|---|
| 72 | * | 
|---|
| 73 | */ | 
|---|
| 74 | void ScrollingScreen::init() | 
|---|
| 75 | { | 
|---|
| 76 | this->registerObject(this, ScrollingScreen::_objectList); | 
|---|
| 77 | this->toList(OM_COMMON); | 
|---|
| 78 |  | 
|---|
| 79 | this->material = new Material(); | 
|---|
| 80 | this->material->setDiffuse(1,1,1); | 
|---|
| 81 | this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|---|
| 82 |  | 
|---|
| 83 | this->isTransparent = false; | 
|---|
| 84 | this->transparency = 1.0; | 
|---|
| 85 | this->offset = 0.0; | 
|---|
| 86 |  | 
|---|
| 87 | this->xSize = 0.; | 
|---|
| 88 | this->ySize = 0.; | 
|---|
| 89 | this->mode = SCSC_VIEW; | 
|---|
| 90 | this->bRun = false; | 
|---|
| 91 | } | 
|---|
| 92 |  | 
|---|
| 93 |  | 
|---|
| 94 | /** | 
|---|
| 95 | * loads the Settings of a MD2Creature from an XML-element. | 
|---|
| 96 | * @param root the XML-element to load the MD2Creature's properties from | 
|---|
| 97 | */ | 
|---|
| 98 | void ScrollingScreen::loadParams(const TiXmlElement* root) | 
|---|
| 99 | { | 
|---|
| 100 | WorldEntity::loadParams(root); | 
|---|
| 101 |  | 
|---|
| 102 | LoadParam(root, "setSpeed", this, ScrollingScreen, setSpeed); | 
|---|
| 103 |  | 
|---|
| 104 | LoadParam(root, "setHeight", this, ScrollingScreen, setViewHeight); | 
|---|
| 105 |  | 
|---|
| 106 | LoadParam(root, "setSizeX", this, ScrollingScreen, setSizeX); | 
|---|
| 107 | LoadParam(root, "setSizeY", this, ScrollingScreen, setSizeY); | 
|---|
| 108 |  | 
|---|
| 109 | LoadParam(root, "texture", this, ScrollingScreen, setTexture); | 
|---|
| 110 | } | 
|---|
| 111 |  | 
|---|
| 112 |  | 
|---|
| 113 |  | 
|---|
| 114 |  | 
|---|
| 115 | /** | 
|---|
| 116 | * sets the texture | 
|---|
| 117 | * @param texture name of tex | 
|---|
| 118 | */ | 
|---|
| 119 | void ScrollingScreen::setTexture(const std::string& texture) | 
|---|
| 120 | { | 
|---|
| 121 | this->material->setDiffuseMap(texture); | 
|---|
| 122 |  | 
|---|
| 123 | Texture t = this->material->diffuseTexture(); | 
|---|
| 124 | this->ratio = t.getWidth() / t.getHeight(); | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 |  | 
|---|
| 128 |  | 
|---|
| 129 |  | 
|---|
| 130 | void ScrollingScreen::draw() const | 
|---|
| 131 | { | 
|---|
| 132 |  | 
|---|
| 133 | if( this->offset - this->ratio > 1.|| this->offset < -1. || !this->bRun) | 
|---|
| 134 | return; | 
|---|
| 135 |  | 
|---|
| 136 | if( this->mode == SCSC_FULL) | 
|---|
| 137 | this->drawFull(); | 
|---|
| 138 | else | 
|---|
| 139 | this->drawView(); | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 | void ScrollingScreen::drawFull() const | 
|---|
| 143 | { | 
|---|
| 144 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 145 | glDisable(GL_LIGHTING); | 
|---|
| 146 | glDisable(GL_FOG); | 
|---|
| 147 | glEnable(GL_BLEND); | 
|---|
| 148 |  | 
|---|
| 149 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 150 | glPushMatrix(); | 
|---|
| 151 | /* translate */ | 
|---|
| 152 | glTranslatef (this->getAbsCoor ().x, | 
|---|
| 153 | this->getAbsCoor ().y, | 
|---|
| 154 | this->getAbsCoor ().z); | 
|---|
| 155 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 156 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 157 |  | 
|---|
| 158 | this->material->select(); | 
|---|
| 159 |  | 
|---|
| 160 |  | 
|---|
| 161 | glBegin(GL_QUADS); | 
|---|
| 162 |  | 
|---|
| 163 | // unten links | 
|---|
| 164 | glTexCoord2f(0., 1.); | 
|---|
| 165 | glVertex3f(0., -this->xSize*0.5, -this->ySize*0.5); | 
|---|
| 166 |  | 
|---|
| 167 | // unten rechts | 
|---|
| 168 | glTexCoord2f(1., 1.); | 
|---|
| 169 | glVertex3f(0., -this->xSize*0.5, this->ySize*0.5); | 
|---|
| 170 |  | 
|---|
| 171 | // oben rechts | 
|---|
| 172 | glTexCoord2f(1., 0.); | 
|---|
| 173 | glVertex3f(0., this->xSize*0.5, this->ySize*0.5); | 
|---|
| 174 |  | 
|---|
| 175 | // oben links | 
|---|
| 176 | glTexCoord2f(0., 0.); | 
|---|
| 177 | glVertex3f(0., this->xSize*0.5, -this->ySize*0.5); | 
|---|
| 178 |  | 
|---|
| 179 | glEnd(); | 
|---|
| 180 |  | 
|---|
| 181 | glPopAttrib(); | 
|---|
| 182 | glPopMatrix(); | 
|---|
| 183 | } | 
|---|
| 184 |  | 
|---|
| 185 | void ScrollingScreen::drawView() const | 
|---|
| 186 | { | 
|---|
| 187 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 188 | glDisable(GL_LIGHTING); | 
|---|
| 189 | glDisable(GL_FOG); | 
|---|
| 190 | glEnable(GL_BLEND); | 
|---|
| 191 |  | 
|---|
| 192 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 193 | glPushMatrix(); | 
|---|
| 194 | /* translate */ | 
|---|
| 195 | glTranslatef (this->getAbsCoor ().x, | 
|---|
| 196 | this->getAbsCoor ().y, | 
|---|
| 197 | this->getAbsCoor ().z); | 
|---|
| 198 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 199 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 200 |  | 
|---|
| 201 | this->material->select(); | 
|---|
| 202 |  | 
|---|
| 203 | float resize = (1. - (this->viewHeight + this->offset)); | 
|---|
| 204 |  | 
|---|
| 205 | float x,y; | 
|---|
| 206 | if( this->xSize != 0.) | 
|---|
| 207 | { | 
|---|
| 208 | x = this->xSize; | 
|---|
| 209 | y = x * this->ratio; | 
|---|
| 210 | } | 
|---|
| 211 | else | 
|---|
| 212 | { | 
|---|
| 213 | y = this->ySize; | 
|---|
| 214 | x = y * this->ratio; | 
|---|
| 215 | } | 
|---|
| 216 |  | 
|---|
| 217 | float ratShift = 0.; | 
|---|
| 218 | float borderTex = this->offset + ratio; | 
|---|
| 219 | // we are above/below | 
|---|
| 220 | if( 1 - (offset + ratio) < 0) | 
|---|
| 221 | { | 
|---|
| 222 | borderTex = 1.0; | 
|---|
| 223 | ratShift = 1. - (1.-offset)/ratio; | 
|---|
| 224 | } | 
|---|
| 225 |  | 
|---|
| 226 | glBegin(GL_QUADS); | 
|---|
| 227 | // unten links | 
|---|
| 228 | glTexCoord2f(0., borderTex); | 
|---|
| 229 | glVertex3f(0., -(x*0.5 - x*ratShift), -y*0.5); | 
|---|
| 230 |  | 
|---|
| 231 | // unten rechts | 
|---|
| 232 | glTexCoord2f(1., borderTex); | 
|---|
| 233 | glVertex3f(0., -(x*0.5 - x*ratShift), y*0.5); | 
|---|
| 234 |  | 
|---|
| 235 | // oben rechts | 
|---|
| 236 | glTexCoord2f(1., this->offset); | 
|---|
| 237 | glVertex3f(0., x*0.5, y*0.5); | 
|---|
| 238 |  | 
|---|
| 239 | // oben links | 
|---|
| 240 | glTexCoord2f(0., this->offset); | 
|---|
| 241 | glVertex3f(0., x*0.5, -y*0.5); | 
|---|
| 242 |  | 
|---|
| 243 | glEnd(); | 
|---|
| 244 |  | 
|---|
| 245 | glPopAttrib(); | 
|---|
| 246 | glPopMatrix(); | 
|---|
| 247 | } | 
|---|
| 248 |  | 
|---|
| 249 |  | 
|---|
| 250 | /** | 
|---|
| 251 | * | 
|---|
| 252 | */ | 
|---|
| 253 | void ScrollingScreen::tick (float time) | 
|---|
| 254 | { | 
|---|
| 255 |  | 
|---|
| 256 | if( !this->bRun) | 
|---|
| 257 | return; | 
|---|
| 258 |  | 
|---|
| 259 | Camera* cam = State::getCamera(); | 
|---|
| 260 | PNode* tar = cam->getTargetNode(); | 
|---|
| 261 |  | 
|---|
| 262 | Vector dir = tar->getAbsCoor() - cam->getAbsCoor(); | 
|---|
| 263 | dir = dir.getNormalized(); | 
|---|
| 264 |  | 
|---|
| 265 | float offset = 6.; | 
|---|
| 266 |  | 
|---|
| 267 | this->setAbsCoor( cam->getAbsCoor() + dir * offset); | 
|---|
| 268 |  | 
|---|
| 269 |  | 
|---|
| 270 | Vector ddir = dir.cross( cam->getAbsDirV()); | 
|---|
| 271 | Quaternion q(ddir, cam->getAbsDirY()); | 
|---|
| 272 | this->setAbsDir( q); | 
|---|
| 273 |  | 
|---|
| 274 | // scroll the texture | 
|---|
| 275 | this->offset += time * this->scrollingSpeed; | 
|---|
| 276 | //     if( this->offset - this->ratio > 1.|| this->offset < -1.) | 
|---|
| 277 | //       this->offset = 0.; | 
|---|
| 278 |  | 
|---|
| 279 | } | 
|---|
| 280 |  | 
|---|
| 281 | void ScrollingScreen::fadeIn(float speed) | 
|---|
| 282 | { | 
|---|
| 283 | } | 
|---|
| 284 |  | 
|---|
| 285 | void ScrollingScreen::fadeOut(float speed) | 
|---|
| 286 | { | 
|---|
| 287 | } | 
|---|