| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 |  | 
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| 15 | */ | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON | 
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| 17 |  | 
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| 18 | #include "test_bullet.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 |  | 
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| 22 | #include "particles/dot_emitter.h" | 
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| 23 | #include "particles/sprite_particles.h" | 
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| 24 | #include "debug.h" | 
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| 25 |  | 
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| 26 |  | 
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| 27 | ObjectListDefinition(TestBullet); | 
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| 28 | CREATE_FAST_FACTORY_STATIC(TestBullet); | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | *  standard constructor | 
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| 32 | */ | 
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| 33 | TestBullet::TestBullet () : Projectile() | 
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| 34 | { | 
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| 35 | this->registerObject(this, TestBullet::_objectList); | 
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| 36 |  | 
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| 37 | this->loadModel("models/projectiles/orx-rocket.obj", .3); | 
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| 38 |  | 
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| 39 | this->setMinEnergy(1); | 
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| 40 | this->setHealthMax(10); | 
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| 41 | this->lifeSpan = 2; | 
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| 42 |  | 
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| 43 | this->emitter = new DotEmitter(100, 5, M_2_PI); | 
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| 44 | this->emitter->setParent(this); | 
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| 45 | this->emitter->setSpread(M_PI, M_PI); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | *  standard deconstructor | 
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| 51 | */ | 
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| 52 | TestBullet::~TestBullet () | 
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| 53 | { | 
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| 54 | // delete this->emitter; | 
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| 55 |  | 
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| 56 | /* this is normaly done by World.cc by deleting the ParticleEngine */ | 
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| 57 | if (TestBullet::trailParticles != NULL && TestBullet::objectList().size() <= 1) | 
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| 58 | { | 
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| 59 | if (ParticleSystem::objectList().exists(TestBullet::trailParticles)) | 
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| 60 | delete TestBullet::trailParticles; | 
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| 61 | TestBullet::trailParticles = NULL; | 
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| 62 | } | 
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| 63 | if (TestBullet::explosionParticles != NULL && TestBullet::objectList().size() <= 1) | 
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| 64 | { | 
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| 65 | if (ParticleSystem::objectList().exists(TestBullet::explosionParticles)) | 
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| 66 | delete TestBullet::explosionParticles; | 
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| 67 | TestBullet::explosionParticles = NULL; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | } | 
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| 71 |  | 
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| 72 | SpriteParticles* TestBullet::trailParticles = NULL; | 
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| 73 | SpriteParticles* TestBullet::explosionParticles = NULL; | 
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| 74 |  | 
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| 75 | void TestBullet::activate() | 
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| 76 | { | 
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| 77 | if (unlikely(TestBullet::trailParticles == NULL)) | 
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| 78 | { | 
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| 79 | TestBullet::trailParticles = new SpriteParticles(1000); | 
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| 80 | TestBullet::trailParticles->setName("TestBulletTrailParticles"); | 
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| 81 | TestBullet::trailParticles->setLifeSpan(.5, .3); | 
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| 82 | TestBullet::trailParticles->setRadius(0.0, .5); | 
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| 83 | TestBullet::trailParticles->setRadius(0.5, 2.0); | 
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| 84 | TestBullet::trailParticles->setRadius(1.0, 5.0); | 
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| 85 | TestBullet::trailParticles->setColor(0.0, 1,0,0,.7); | 
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| 86 | TestBullet::trailParticles->setColor(0.5, .8,.8,0,.5); | 
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| 87 | TestBullet::trailParticles->setColor(1.0, .7,.7,.7,.0); | 
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| 88 | } | 
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| 89 | if (unlikely(TestBullet::explosionParticles == NULL)) | 
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| 90 | { | 
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| 91 | TestBullet::explosionParticles = new SpriteParticles(1000); | 
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| 92 | TestBullet::explosionParticles->setName("TestBulletExplosionParticles"); | 
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| 93 | TestBullet::explosionParticles->setLifeSpan(.5, .3); | 
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| 94 | TestBullet::explosionParticles->setRadius(0.0, 10); | 
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| 95 | TestBullet::explosionParticles->setRadius(.5, 20.0); | 
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| 96 | TestBullet::explosionParticles->setRadius(1.0, 3.0); | 
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| 97 | TestBullet::explosionParticles->setColor(0.0, 0,1,0,.9); | 
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| 98 | TestBullet::explosionParticles->setColor(0.5, .8,.8,0,.5); | 
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| 99 | TestBullet::explosionParticles->setColor(1.0, 1,1,1,.0); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | this->emitter->setSystem(TestBullet::trailParticles); | 
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| 103 |  | 
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| 104 | this->emitter->setEmissionRate(20.0); | 
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| 105 | this->emitter->setEmissionVelocity(3.0); | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | void TestBullet::deactivate() | 
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| 110 | { | 
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| 111 | this->emitter->setSystem(NULL); | 
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| 112 | this->lifeCycle = 0.0; | 
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| 113 | this->toList(OM_NULL); | 
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| 114 |  | 
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| 115 | TestBullet::fastFactory->kill(this); | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 | void TestBullet::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 120 | { | 
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| 121 | if (this->hitEntity != entity && entity->isA( "NPC" )) | 
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| 122 | this->destroy( entity ); | 
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| 123 | this->hitEntity = entity; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | *  signal tick, time dependent things will be handled here | 
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| 128 | * @param time since last tick | 
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| 129 | */ | 
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| 130 | void TestBullet::tick (float time) | 
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| 131 | { | 
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| 132 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); | 
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| 133 | Vector v = this->velocity * (time); | 
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| 134 | this->shiftCoor(v); | 
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| 135 |  | 
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| 136 | this->lifeCycle += time/this->lifeSpan; | 
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| 137 | if( this->lifeCycle >= 1.0) | 
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| 138 | { | 
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| 139 | PRINTF(5)("FINALIZE==========================\n"); | 
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| 140 | PRINTF(5)("current life cycle is: %f\n", this->lifeCycle); | 
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| 141 | PRINTF(5)("FINALIZE===========================\n"); | 
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| 142 |  | 
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| 143 | this->deactivate(); | 
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| 144 | } | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | *  the function gets called, when the projectile is destroyed | 
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| 149 | */ | 
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| 150 | void TestBullet::destroy (WorldEntity* killer) | 
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| 151 | { | 
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| 152 | PRINTF(5)("DESTROY TestBullet\n"); | 
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| 153 | this->lifeCycle = .95; //!< @todo calculate this usefully. | 
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| 154 | this->emitter->setSystem(TestBullet::explosionParticles); | 
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| 155 |  | 
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| 156 | this->emitter->setEmissionRate(30.0); | 
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| 157 | this->emitter->setEmissionVelocity(50.0); | 
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| 158 | //  this->deactivate(); | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 |  | 
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| 163 | void TestBullet::draw () const | 
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| 164 | { | 
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| 165 | glMatrixMode(GL_MODELVIEW); | 
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| 166 | glPushMatrix(); | 
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| 167 |  | 
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| 168 | float matrix[4][4]; | 
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| 169 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| 170 | this->getAbsDir().matrix (matrix); | 
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| 171 | glMultMatrixf((float*)matrix); | 
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| 172 | glScalef(2.0, 2.0, 2.0); | 
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| 173 | this->getModel()->draw(); | 
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| 174 |  | 
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| 175 | glPopMatrix(); | 
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| 176 | } | 
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| 177 |  | 
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