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source: orxonox.OLD/branches/cleanup/src/world_entities/effects/wobblegrid.cc @ 10591

Last change on this file since 10591 was 10591, checked in by bensch, 17 years ago

moved the we's to a more senseable location.

File size: 4.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: David Hasenfratz
13*/
14
15#include "wobblegrid.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "graphics_engine.h"
21#include "material.h"
22#include "glincl.h"
23#include "state.h"
24#include "grid.h"
25
26#include "tools/cameraman.h"
27#include "tools/camera.h"
28
29#include <cassert>
30#include "debug.h"
31
32
33
34ObjectListDefinition(Wobblegrid);
35CREATE_FACTORY(Wobblegrid);
36
37/**
38 * Wobble Grids are grids which "wobble"
39 * Wobbling is realized through fixed center and sin wave outwards
40 * For the beginning the grid will be a 5x5
41 */
42
43/**
44 * standart constructor
45 */
46Wobblegrid::Wobblegrid (const TiXmlElement* root)
47{
48  this->size  = 5;
49
50  this->init();
51
52  if( root)
53    this->loadParams(root);
54}
55
56Wobblegrid::Wobblegrid (int size, const TiXmlElement* root)
57{
58  this->size  = size;
59
60  this->init();
61
62  if( root)
63    this->loadParams(root);
64}
65
66
67/**
68 * destroys a Wobblegrid
69 */
70Wobblegrid::~Wobblegrid ()
71{
72  if (this->material)
73    delete this->material;
74}
75
76
77/**
78 * initializes the Wobblegrid
79 */
80void Wobblegrid::init()
81{
82  this->registerObject(this, Wobblegrid::_objectList);
83  this->setName("Wobblegrid");
84
85  this->material = new Material();
86  this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
87  this->setAbsCoor(0, 0, 0);
88  //this->setVisibiliy(true);
89 
90  this->subdivision = 5;
91
92  this->grid  = new Grid( this->size, this->size, this->subdivision, this->subdivision);
93  this->angularSpeed = M_PI; //180;
94  this->setModel(this->grid);
95
96  this->setUpdateFunction((*sinf));
97}
98
99
100/**
101 *  load params
102 * @param root TiXmlElement object
103 */
104void Wobblegrid::loadParams(const TiXmlElement* root)
105{
106  /*LoadParam(root, "texture", this->material, Material, setDiffuseMap)
107      .describe("the texture-file to load onto the Wobblegrid");
108
109  LoadParam(root, "size", this, Wobblegrid, setSize)
110  .describe("the size of the Wobblegrid in Pixels");*/
111}
112
113
114
115/**
116 * sets the material to load
117 * @param textureFile The texture-file to load
118 */
119void Wobblegrid::setTexture(const std::string& textureFile)
120{
121  this->material->setBlendFunc(GL_SRC_ALPHA,GL_ONE);
122  this->material->setDiffuseMap(textureFile);
123}
124
125
126/**
127 * ticks the Wobblegrid
128 * @param dt the time to ticks
129 */
130void Wobblegrid::tick(float dt)
131{
132  angle += dt * angularSpeed;
133  if (angle > 2 * M_PI)
134    angle -= 2 * M_PI;
135
136  //Vector vec;
137  float fac = 1.0 / (this->subdivision - 1);
138  for( int z=1; z < 4; z++)
139  {
140    for( int x=1; x < 4; x++)
141    {
142      //if(x==2 && z == 2)
143      //  continue;
144
145      Vector2D& vec = this->grid->texCoord(z*this->subdivision + x);
146      vec.= (x * fac + sgn(x-2)*updateWobble(angle)*fac/2.0);
147      vec.= (z * fac + sgn(z-2)*updateWobble(angle)*fac/2.0);
148    }
149  }
150  //this->grid->finalize();
151  this->orient();
152}
153
154
155/**
156 * draws the billboard
157 */
158void Wobblegrid::draw() const
159{
160
161//   this->material->select();
162//   WorldEntity::draw();
163//   return;
164
165
166  if( !this->isVisible())
167    return;
168
169  glPushAttrib(GL_ENABLE_BIT);
170  glDisable(GL_LIGHTING);
171  glDisable(GL_FOG);
172
173  glMatrixMode(GL_MODELVIEW);
174  glPushMatrix();
175
176  //glTranslatef(this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z);
177  //glTranslatef(0,0,0);
178  this->material->select();
179
180  glDisable(GL_BLEND);
181  glEnable( GL_ALPHA_TEST);
182  glAlphaFunc( GL_GEQUAL, .5);
183
184  glTranslatef (this->getAbsCoor ().x,
185                  this->getAbsCoor ().y,
186                  this->getAbsCoor ().z);
187
188  Vector tmpRot = this->getAbsDir().getSpacialAxis();
189  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
190
191  //Quaternion  dir = Quaternion(this->getAbsDir().getSpacialAxisAngle(),view);
192  //this->setAbsDir(dir);
193  //glRotatef(this->angle, 0.0, 0.0, 1.0);
194  this->grid->draw();
195
196  glPopMatrix();
197
198  glPopAttrib();
199}
200
201void Wobblegrid::orient()
202{
203     
204     CameraMan* cman = State::getCameraman();
205     Camera* c = cman->getCurrentCam();
206
207  Vector view = this->getAbsCoor() - c->getAbsCoor();
208//   view.normalize();
209
210  Vector up = Vector(0, 1, 0);
211//   if ( up.dot(view) == 0 )
212//     up = Vector(1, 0, 0);
213//   if ( up.dot(view) == 0 )
214//     up = Vector (0, 0, 1);
215
216  Vector h = up.cross(view.getNormalized());
217  up = h.cross(view.getNormalized());
218  Quaternion dir = Quaternion::lookAt( this->getAbsCoor(), this->getAbsCoor() + up, view);
219//   Quaternion dir = Quaternion::lookAt( Vector(), view, up);
220  this->setAbsDir(dir);
221}
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