| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "hud.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "debug.h" | 
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| 22 |  | 
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| 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| 24 | #include "glgui_widget.h" | 
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| 25 | #include "glgui_box.h" | 
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| 26 | #include "glgui_bar.h" | 
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| 27 | #include "elements/glgui_energywidgetvertical.h" | 
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| 28 |  | 
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| 29 | #include "glgui_inputline.h" | 
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| 30 | #include "specials/glgui_notifier.h" | 
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| 31 | #include "elements/glgui_radar.h" | 
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| 32 | #include "world_entities/space_ships/space_ship.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /// HACK | 
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| 37 | #include "player.h" | 
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| 38 | #include "playable.h" | 
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| 39 |  | 
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| 40 | ObjectListDefinition(Hud); | 
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| 41 | /** | 
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| 42 | * standard constructor | 
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| 43 | * @todo this constructor is not jet implemented - do it | 
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| 44 | */ | 
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| 45 | Hud::Hud () | 
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| 46 | { | 
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| 47 | this->registerObject(this, Hud::_objectList); | 
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| 48 |  | 
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| 49 | //this->setSize2D( | 
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| 50 | this->weaponManager = NULL; | 
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| 51 | this->weaponManagerSecondary = NULL; | 
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| 52 | this->energyWidget = NULL; | 
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| 53 | this->shieldWidget = NULL; | 
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| 54 | this->armorWidget = NULL; | 
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| 55 | //this->leftRect = NULL; | 
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| 56 | //this->rightRect = NULL; | 
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| 57 | this->resX = 1; | 
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| 58 | this->resY = 1; | 
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| 59 |  | 
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| 60 | this->overlayPercentage = 40; | 
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| 61 | this->overlayActive = false; | 
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| 62 | this->rightRect = new OrxGui::GLGuiImage(); | 
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| 63 | this->leftRect = new OrxGui::GLGuiImage(); | 
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| 64 |  | 
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| 65 | this->inputLine = new OrxGui::GLGuiInputLine(); | 
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| 66 | this->inputLine->setParent2D(this); | 
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| 67 | this->notifier = new OrxGui::GLGuiNotifier(); | 
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| 68 | this->notifier->setParent2D(this); | 
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| 69 | notifier->setAbsCoor2D(100,100); | 
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| 70 |  | 
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| 71 | this->_radar = new OrxGui::GLGuiRadar(); | 
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| 72 | this->radarCenterNode = NULL; | 
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| 73 |  | 
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| 74 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| 75 | this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| 76 |  | 
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| 77 | //this->shipValuesBox = NULL; | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | * standard deconstructor | 
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| 83 | */ | 
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| 84 | Hud::~Hud () | 
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| 85 | { | 
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| 86 | delete this->inputLine; | 
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| 87 | delete this->notifier; | 
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| 88 |  | 
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| 89 | delete this->_radar; | 
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| 90 | delete this->rightRect; | 
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| 91 | delete this->leftRect; | 
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| 92 | //if (this->shipValuesBox != NULL) | 
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| 93 | //delete this->shipValuesBox; | 
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| 94 |  | 
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| 95 | // delete what has to be deleted here | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | void Hud::loadParams(const TiXmlElement* root) | 
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| 100 | { | 
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| 101 | Element2D::loadParams(root); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void Hud::notifyUser(const std::string& message) | 
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| 105 | { | 
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| 106 | this->notifier->pushNotifyMessage(message); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void Hud::setBackGround() | 
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| 110 | {} | 
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| 111 |  | 
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| 112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| 113 | { | 
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| 114 | //if (this->shipValuesBox == NULL) | 
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| 115 | //this->createShipValuesBox(); | 
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| 116 |  | 
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| 117 | // decopple old widget | 
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| 118 | if (this->energyWidget != NULL) | 
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| 119 | { | 
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| 120 | this->energyWidget->hide(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | this->energyWidget = widget; | 
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| 124 | if (this->energyWidget != NULL) | 
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| 125 | { | 
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| 126 | //this->energyWidget->shiftDir2D(270); | 
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| 127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); | 
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| 128 | //this->shipValuesBox->pack(this->energyWidget); | 
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| 129 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); | 
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| 130 | this->energyWidget->setParent2D(this->leftRect); | 
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| 131 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); | 
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| 132 | this->energyWidget->show(); | 
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| 133 | /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 134 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 135 | } | 
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| 136 |  | 
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| 137 | this->updateResolution(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| 141 | { | 
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| 142 | /* | 
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| 143 | if (this->shipValuesBox == NULL) | 
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| 144 | this->createShipValuesBox(); | 
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| 145 | */ | 
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| 146 |  | 
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| 147 | // decopple old widget | 
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| 148 | if (this->shieldWidget != NULL) | 
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| 149 | { | 
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| 150 | this->shieldWidget->hide(); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | this->shieldWidget = widget; | 
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| 154 | if (this->shieldWidget != NULL) | 
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| 155 | { | 
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| 156 | //this->shieldWidget->shiftDir2D(270); | 
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| 157 | //this->shipValuesBox->pack(this->shieldWidget); | 
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| 158 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); | 
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| 159 | this->shieldWidget->setParent2D(this->leftRect); | 
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| 160 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); | 
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| 161 | this->shieldWidget->show(); | 
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| 162 | /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 163 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 164 | } | 
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| 165 | else | 
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| 166 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); | 
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| 167 |  | 
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| 168 | this->updateResolution(); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| 172 | { | 
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| 173 | /* | 
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| 174 | if (this->shipValuesBox == NULL) | 
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| 175 | this->createShipValuesBox(); | 
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| 176 | */ | 
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| 177 |  | 
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| 178 | // decopple old widget | 
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| 179 | if (this->armorWidget != NULL) | 
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| 180 | { | 
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| 181 | this->armorWidget->hide(); | 
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| 182 | } | 
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| 183 |  | 
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| 184 | this->armorWidget = widget; | 
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| 185 | if (this->armorWidget != NULL) | 
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| 186 | { | 
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| 187 | //this->armorWidget->shiftDir2D(270); | 
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| 188 | //this->shipValuesBox->pack(this->armorWidget); | 
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| 189 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); | 
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| 190 | this->armorWidget->setParent2D(this->leftRect); | 
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| 191 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); | 
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| 192 | this->armorWidget->show(); | 
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| 193 | /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 194 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 195 | } | 
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| 196 |  | 
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| 197 | this->updateResolution(); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) | 
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| 201 | { | 
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| 202 | //clearWeaponManager(); | 
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| 203 |  | 
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| 204 | //Hide all widgets | 
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| 205 | if (this->weaponManager != NULL) | 
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| 206 | { | 
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| 207 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 208 | { | 
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| 209 | Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 210 | if (weapon != NULL) | 
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| 211 | { | 
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| 212 | weapon->getEnergyWidget()->hide(); | 
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| 213 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 214 | } | 
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| 215 | } | 
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| 216 | } | 
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| 217 |  | 
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| 218 | if (this->weaponManagerSecondary != NULL) | 
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| 219 | { | 
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| 220 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 221 | { | 
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| 222 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 223 | if (weapon != NULL) | 
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| 224 | { | 
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| 225 | weapon->getEnergyWidget()->hide(); | 
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| 226 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 227 | } | 
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| 228 | } | 
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| 229 | } | 
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| 230 |  | 
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| 231 | this->weaponManager = weaponMan; | 
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| 232 | this->weaponManagerSecondary = weaponManSec; | 
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| 233 |  | 
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| 234 | this->updateWeaponManager(); | 
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| 235 | //  this->updateResolution(); | 
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| 236 | } | 
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| 237 |  | 
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| 238 | /* | 
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| 239 | void Hud::clearWeaponManager() | 
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| 240 | { | 
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| 241 | //Hide all widgets | 
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| 242 | if (this->weaponManager != NULL) | 
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| 243 | { | 
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| 244 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 245 | { | 
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| 246 | Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 247 | if (weapon != NULL) | 
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| 248 | { | 
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| 249 | weapon->getEnergyWidget()->hide(); | 
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| 250 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 251 | } | 
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| 252 | } | 
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| 253 | } | 
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| 254 |  | 
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| 255 | if (this->weaponManagerSecondary != NULL) | 
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| 256 | { | 
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| 257 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 258 | { | 
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| 259 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 260 | if (weapon != NULL) | 
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| 261 | { | 
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| 262 | weapon->getEnergyWidget()->hide(); | 
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| 263 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 264 | } | 
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| 265 | } | 
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| 266 | } | 
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| 267 |  | 
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| 268 | //this->weaponsWidgetsPrim.clear(); | 
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| 269 | //this->weaponsWidgetsSec.clear(); | 
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| 270 | } | 
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| 271 | */ | 
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| 272 |  | 
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| 273 | void Hud::updateWeaponManager() | 
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| 274 | { | 
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| 275 | // hide all the Widgets | 
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| 276 |  | 
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| 277 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
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| 278 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
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| 279 | { | 
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| 280 | (*weaponWidget)->hide(); | 
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| 281 | } | 
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| 282 | this->weaponsWidgetsPrim.clear(); | 
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| 283 |  | 
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| 284 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
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| 285 | { | 
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| 286 | (*weaponWidget)->hide(); | 
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| 287 | } | 
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| 288 | this->weaponsWidgetsSec.clear(); | 
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| 289 |  | 
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| 290 |  | 
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| 291 | // add all that we need again. | 
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| 292 |  | 
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| 293 | if (this->weaponManager != NULL) | 
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| 294 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 295 | { | 
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| 296 | Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 297 | if (weapon != NULL) | 
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| 298 | { | 
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| 299 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| 300 | weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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| 301 | weapon->getEnergyWidget()->show(); | 
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| 302 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 303 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 304 | weapon->getEnergyWidget()->setWidgetSize(120,30); | 
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| 305 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 306 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 307 | } | 
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| 308 | } | 
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| 309 |  | 
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| 310 | if (this->weaponManagerSecondary != NULL) | 
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| 311 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 312 | { | 
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| 313 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 314 | if (weapon != NULL) | 
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| 315 | { | 
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| 316 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| 317 | weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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| 318 | weapon->getEnergyWidget()->show(); | 
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| 319 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 320 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 321 | weapon->getEnergyWidget()->setWidgetSize(150,50); | 
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| 322 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 323 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 324 | } | 
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| 325 | } | 
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| 326 |  | 
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| 327 | this->updateResolution(); | 
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| 328 |  | 
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| 329 | } | 
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| 330 |  | 
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| 331 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 332 | {} | 
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| 333 |  | 
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| 334 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 335 | {} | 
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| 336 |  | 
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| 337 | void Hud::updateResolution() | 
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| 338 | { | 
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| 339 | this->resX = State::getResX(); | 
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| 340 | this->resY = State::getResY(); | 
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| 341 |  | 
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| 342 | this->setSize2D(.2 * this->resX, this->resY); | 
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| 343 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
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| 344 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
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| 345 |  | 
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| 346 | int overlayWidth = 0; | 
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| 347 | if (overlayPercentage >= 20) | 
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| 348 | overlayWidth = this->resX * (overlayPercentage)/(200); | 
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| 349 | else | 
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| 350 | overlayWidth = this->resX * 0.1; | 
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| 351 | //if (overlayWidth < 100) | 
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| 352 | //overlayWidth = 100; | 
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| 353 |  | 
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| 354 | this->rightRect->hide(); | 
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| 355 | this->leftRect->hide(); | 
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| 356 |  | 
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| 357 | this->leftRect->setParent2D(this); | 
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| 358 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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| 359 | this->leftRect->setAbsCoor2D(0,0); | 
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| 360 | this->leftRect->setBackgroundTexture(Texture()); | 
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| 361 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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| 362 | this->leftRect->setForegroundTexture(Texture()); | 
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| 363 | this->leftRect->setForegroundColor(Color(0,0,0,0)); | 
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| 364 |  | 
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| 365 | this->rightRect->setParent2D(this); | 
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| 366 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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| 367 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); | 
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| 368 | this->rightRect->setBackgroundTexture(Texture()); | 
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| 369 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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| 370 | this->rightRect->setForegroundTexture(Texture()); | 
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| 371 | this->rightRect->setForegroundColor(Color(0,0,0,0)); | 
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| 372 |  | 
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| 373 |  | 
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| 374 | if (this->overlayActive == true) | 
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| 375 | { | 
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| 376 | this->rightRect->show(); | 
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| 377 | this->leftRect->show(); | 
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| 378 | } | 
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| 379 |  | 
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| 380 |  | 
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| 381 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
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| 382 | { | 
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| 383 | PRINTF(4)("UPDATING RADAR\n"); | 
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| 384 | this->_radar->setParent2D(this->leftRect); | 
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| 385 | if (radarCenterNode == NULL) | 
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| 386 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
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| 387 | else | 
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| 388 | this->_radar->setCenterNode(this->radarCenterNode); | 
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| 389 |  | 
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| 390 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
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| 391 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); | 
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| 392 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); | 
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| 393 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); | 
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| 394 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); | 
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| 395 | this->_radar->setRange(300); | 
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| 396 | this->_radar->show(); | 
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| 397 |  | 
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| 398 | int statWidgetsNumber = 0; | 
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| 399 | float expectedArmorSizeX = 0; | 
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| 400 | float expectedArmorSizeY = 0; | 
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| 401 | float newSizeY = 0; float newSizeX = 0; | 
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| 402 | float moduloWidth = 0; | 
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| 403 |  | 
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| 404 | if (this->armorWidget != NULL) | 
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| 405 | { | 
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| 406 | expectedArmorSizeX = 150; | 
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| 407 | expectedArmorSizeY = 50; | 
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| 408 | statWidgetsNumber++; | 
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| 409 | } | 
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| 410 |  | 
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| 411 | if (this->shieldWidget != NULL) | 
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| 412 | statWidgetsNumber++; | 
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| 413 |  | 
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| 414 | if (this->energyWidget != NULL) | 
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| 415 | statWidgetsNumber++; | 
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| 416 |  | 
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| 417 | if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) | 
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| 418 | { | 
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| 419 | newSizeY = overlayWidth / float(statWidgetsNumber); | 
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| 420 | newSizeX = expectedArmorSizeX; | 
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| 421 | PRINTF(0)("Statwidgets resized\n"); | 
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| 422 | } | 
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| 423 | else | 
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| 424 | { | 
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| 425 | newSizeY = expectedArmorSizeY; | 
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| 426 | newSizeX = expectedArmorSizeX; | 
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| 427 | moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); | 
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| 428 | } | 
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| 429 |  | 
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| 430 | float posY = overlayWidth + newSizeX; | 
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| 431 |  | 
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| 432 | if (this->armorWidget != NULL) | 
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| 433 | { | 
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| 434 | this->armorWidget->setSize2D(newSizeX, newSizeY); | 
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| 435 | this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 436 | } | 
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| 437 | if (this->shieldWidget != NULL) | 
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| 438 | { | 
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| 439 | this->shieldWidget->setSize2D(newSizeX, newSizeY); | 
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| 440 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 441 | } | 
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| 442 | if (this->energyWidget != NULL) | 
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| 443 | { | 
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| 444 | this->energyWidget->setSize2D(newSizeX, newSizeY); | 
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| 445 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 446 | } | 
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| 447 |  | 
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| 448 | /* | 
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| 449 | if (this->armorWidget != NULL) | 
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| 450 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 451 | if (this->shieldWidget != NULL) | 
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| 452 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 453 | if (this->energyWidget != NULL) | 
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| 454 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 455 | */ | 
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| 456 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); | 
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| 457 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); | 
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| 458 | } | 
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| 459 |  | 
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| 460 | /* | 
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| 461 | if (this->shipValuesBox != NULL) | 
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| 462 | { | 
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| 463 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); | 
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| 464 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); | 
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| 465 | } | 
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| 466 | else | 
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| 467 | createShipValuesBox(); | 
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| 468 | */ | 
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| 469 |  | 
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| 470 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
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| 471 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); | 
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| 472 | float largestWidgetSizeX = 0; | 
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| 473 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); | 
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| 474 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other | 
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| 475 | // element2D- related function works tough.. :s | 
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| 476 |  | 
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| 477 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
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| 478 | { | 
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| 479 | float ySize = (*weaponWidget)->getSizeY2D(); | 
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| 480 | float xSize = (*weaponWidget)->getSizeX2D(); | 
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| 481 | if (xSize > largestWidgetSizeX) | 
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| 482 | largestWidgetSizeX = xSize; | 
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| 483 | if (pos.x < ySize) | 
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| 484 | { | 
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| 485 | pos.x = overlayWidth; | 
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| 486 | pos.y += largestWidgetSizeX; | 
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| 487 | } | 
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| 488 | pos.x -= ySize; | 
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| 489 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); | 
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| 490 | //(*weaponWidget)->setAbsCoor2D(0,100); | 
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| 491 | (*weaponWidget)->show(); | 
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| 492 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| 493 | } | 
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| 494 |  | 
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| 495 | weaponWidget = this->weaponsWidgetsSec.begin(); | 
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| 496 | float expectedWidgetSizeY = 0; | 
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| 497 | if (weaponWidget != this->weaponsWidgetsSec.end()) | 
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| 498 | { | 
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| 499 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); | 
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| 500 | } | 
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| 501 | pos.y = resY - expectedWidgetSizeY * 0.6; | 
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| 502 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; | 
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| 503 |  | 
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| 504 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
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| 505 | { | 
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| 506 | float ySize = (*weaponWidget)->getSizeY2D(); | 
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| 507 | float xSize = (*weaponWidget)->getSizeX2D(); | 
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| 508 | if (xSize > largestWidgetSizeX) | 
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| 509 | largestWidgetSizeX = xSize; | 
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| 510 | if (pos.x < ySize) | 
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| 511 | { | 
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| 512 | pos.x = overlayWidth; | 
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| 513 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; | 
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| 514 | } | 
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| 515 | pos.x -= ySize; | 
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| 516 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); | 
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| 517 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); | 
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| 518 | (*weaponWidget)->show(); | 
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| 519 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| 520 | } | 
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| 521 |  | 
|---|
| 522 | } | 
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| 523 |  | 
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| 524 | void Hud::draw() const | 
|---|
| 525 | { | 
|---|
| 526 | //  GLGuiWidget::draw(); | 
|---|
| 527 | } | 
|---|
| 528 |  | 
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| 529 |  | 
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| 530 | void Hud::process(const Event &event) | 
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| 531 | { | 
|---|
| 532 | if (event.type == EV_VIDEO_RESIZE) | 
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| 533 | this->updateResolution(); | 
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| 534 | else if (event.type == SDLK_TAB) | 
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| 535 | { | 
|---|
| 536 | /// TODO SHOW THE INPUT-LINE | 
|---|
| 537 | //  this->inputLine->select(); | 
|---|
| 538 | } | 
|---|
| 539 | } | 
|---|
| 540 |  | 
|---|
| 541 | /* | 
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| 542 | void Hud::createShipValuesBox() | 
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| 543 | { | 
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| 544 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); | 
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| 545 | //this->shipValuesBox->setWidgetSize(1000,500); | 
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| 546 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); | 
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| 547 | this->shipValuesBox->setBackgroundTexture(Texture()); | 
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| 548 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); | 
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| 549 | this->shipValuesBox->setVisibility(true); | 
|---|
| 550 | } | 
|---|
| 551 | */ | 
|---|
| 552 |  | 
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| 553 |  | 
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