| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | * @file t_animation.h |
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| 18 | */ |
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| 19 | |
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| 20 | #ifndef _T_ANIMATION_H |
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| 21 | #define _T_ANIMATION_H |
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| 22 | |
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| 23 | #include "animation.h" |
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| 24 | |
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| 25 | #define DELTA_X 0.05 //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta |
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| 26 | |
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| 27 | //! A Struct for Keyframes that simply hold a float |
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| 28 | typedef struct KeyFrameF |
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| 29 | { |
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| 30 | float duration; //!< duration of this keyframe |
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| 31 | float value; //!< value of this keyframe |
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| 32 | ANIM_FUNCTION animFunc; //!< with whitch function to iterate to the next KeyFrameF |
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| 33 | }; |
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| 34 | |
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| 35 | |
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| 36 | //! A Class to handle some animation for single floated values. |
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| 37 | template<class T> class tAnimation : public Animation |
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| 38 | { |
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| 39 | public: |
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| 40 | tAnimation(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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| 41 | |
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| 42 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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| 43 | |
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| 44 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_DEFAULT_FUNCTION); |
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| 45 | |
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| 46 | virtual void rewind(); |
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| 47 | virtual void tick(float dt); |
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| 48 | |
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| 49 | private: |
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| 50 | // animation functions |
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| 51 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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| 52 | float constant(float timePassed) const; |
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| 53 | float linear(float timePassed) const; |
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| 54 | float sine(float timePassed) const; |
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| 55 | float cosine(float timePassed) const; |
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| 56 | float exp(float timePassed) const; |
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| 57 | float negExp(float timePassed) const; |
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| 58 | float quadratic(float timePassed) const; |
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| 59 | float random(float timePassed) const; |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | typedef std::list<KeyFrameF> KeyFrameList; |
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| 64 | typedef typename KeyFrameList::iterator KeyFrameIterator; |
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| 65 | |
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| 66 | // ANIM_FUNCTION animFunc |
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| 67 | float (tAnimation<T>::*animFunc)(float) const; //!< A Function for the AnimationType |
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| 68 | |
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| 69 | KeyFrameIterator currentKeyFrame; //!< The current KeyFrame |
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| 70 | KeyFrameIterator nextKeyFrame; //!< The KeyFrame we iterate to |
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| 71 | KeyFrameList keyFrameList; //!< The KeyFrameList |
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| 72 | |
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| 73 | T* object; //!< The Object from which to Animate something |
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| 74 | void (T::*funcToAnim)(float); //!< The function to Animate |
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| 75 | |
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| 76 | float expFactor; //!< some factors |
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| 77 | }; |
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| 78 | |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | * standard constructor |
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| 83 | */ |
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| 84 | template<class T> |
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| 85 | tAnimation<T>::tAnimation (T* object, void (T::*funcToAnim)(float)) |
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| 86 | { |
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| 87 | // create a new List |
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| 88 | KeyFrameF tmpKeyFrame; |
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| 89 | tmpKeyFrame.value = 0.0; |
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| 90 | tmpKeyFrame.duration = 1.0; |
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| 91 | keyFrameList.push_back(tmpKeyFrame); |
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| 92 | |
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| 93 | this->currentKeyFrame = keyFrameList.begin(); |
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| 94 | this->nextKeyFrame = keyFrameList.begin(); |
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| 95 | |
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| 96 | this->animFunc = &tAnimation<T>::linear; |
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| 97 | |
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| 98 | this->setFuncToAnim(object, funcToAnim); |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
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| 104 | */ |
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| 105 | template<class T> |
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| 106 | void tAnimation<T>::rewind() |
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| 107 | { |
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| 108 | this->currentKeyFrame = keyFrameList.begin(); |
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| 109 | this->nextKeyFrame = ++keyFrameList.begin(); |
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| 110 | this->localTime = 0.0; |
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| 111 | this->setAnimFunc((*this->currentKeyFrame).animFunc); |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | * sets the Function we want to animate |
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| 116 | * @param object from what object do we want to animate |
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| 117 | * @param funcToAnim which function |
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| 118 | */ |
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| 119 | template<class T> |
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| 120 | void tAnimation<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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| 121 | { |
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| 122 | this->baseObject = this->object = object; |
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| 123 | this->funcToAnim = funcToAnim; |
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| 124 | } |
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| 125 | |
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| 126 | /** |
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| 127 | * Appends a new Keyframe |
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| 128 | * @param value the value of the new KeyFrame |
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| 129 | * @param duration The duration from the new KeyFrame to the next one |
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| 130 | * @param animFunc The function to animate between this keyFrame and the next one |
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| 131 | */ |
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| 132 | template<class T> |
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| 133 | void tAnimation<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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| 134 | { |
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| 135 | // some small check |
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| 136 | if (duration <= 0.0) |
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| 137 | duration = 1.0; |
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| 138 | if (animFunc == ANIM_NULL) |
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| 139 | animFunc = ANIM_DEFAULT_FUNCTION; |
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| 140 | |
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| 141 | KeyFrameF& tmpKeyFrame = keyFrameList.front(); |
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| 142 | |
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| 143 | // when adding the first frame |
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| 144 | if (this->keyFrameCount == 0) |
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| 145 | { |
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| 146 | this->setAnimFunc(animFunc); |
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| 147 | } |
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| 148 | else |
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| 149 | { |
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| 150 | this->keyFrameList.push_back(KeyFrameF()); |
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| 151 | tmpKeyFrame = keyFrameList.back(); |
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| 152 | // when adding the second frame |
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| 153 | if (this->currentKeyFrame == this->nextKeyFrame) |
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| 154 | this->nextKeyFrame = --keyFrameList.end(); |
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| 155 | } |
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| 156 | |
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| 157 | tmpKeyFrame.value = value; |
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| 158 | tmpKeyFrame.duration = duration; |
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| 159 | tmpKeyFrame.animFunc = animFunc; |
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| 160 | this->keyFrameCount++; |
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| 161 | } |
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| 162 | |
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| 163 | /** |
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| 164 | * ticks the Animation |
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| 165 | * @param dt how much time to tick |
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| 166 | */ |
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| 167 | template<class T> |
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| 168 | void tAnimation<T>::tick(float dt) |
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| 169 | { |
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| 170 | if (this->bRunning) |
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| 171 | { |
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| 172 | this->localTime += dt; |
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| 173 | if (localTime >= this->currentKeyFrame->duration) |
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| 174 | { |
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| 175 | if (likely(this->keyFramesToPlay != 0)) |
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| 176 | { |
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| 177 | if (unlikely(this->keyFramesToPlay > 0)) |
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| 178 | --this->keyFramesToPlay; |
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| 179 | // switching to the next Key-Frame |
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| 180 | this->localTime -= this->currentKeyFrame->duration; |
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| 181 | |
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| 182 | this->currentKeyFrame = this->nextKeyFrame; |
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| 183 | // checking, if we should still Play the animation |
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| 184 | if (this->currentKeyFrame == --this->keyFrameList.end()) |
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| 185 | this->handleInfinity(); |
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| 186 | this->nextKeyFrame = this->currentKeyFrame; |
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| 187 | this->nextKeyFrame++; |
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| 188 | |
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| 189 | //printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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| 190 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
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| 191 | } |
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| 192 | else |
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| 193 | this->pause(); |
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| 194 | } |
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| 195 | |
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| 196 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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| 197 | } |
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| 198 | } |
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| 199 | |
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| 200 | /** |
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| 201 | * Sets The kind of Animation between this keyframe and the next one |
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| 202 | * @param animFunc The Type of Animation to set |
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| 203 | */ |
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| 204 | template<class T> |
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| 205 | void tAnimation<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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| 206 | { |
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| 207 | switch (animFunc) |
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| 208 | { |
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| 209 | default: |
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| 210 | case ANIM_CONSTANT: |
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| 211 | this->animFunc = &tAnimation<T>::constant; |
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| 212 | break; |
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| 213 | case ANIM_LINEAR: |
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| 214 | this->animFunc = &tAnimation<T>::linear; |
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| 215 | break; |
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| 216 | case ANIM_SINE: |
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| 217 | this->animFunc = &tAnimation<T>::sine; |
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| 218 | break; |
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| 219 | case ANIM_COSINE: |
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| 220 | this->animFunc = &tAnimation<T>::cosine; |
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| 221 | break; |
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| 222 | case ANIM_EXP: |
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| 223 | this->animFunc = &tAnimation<T>::exp; |
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| 224 | break; |
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| 225 | case ANIM_NEG_EXP: |
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| 226 | this->animFunc = &tAnimation<T>::negExp; |
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| 227 | expFactor = - 1.0 / this->currentKeyFrame->duration * logf(DELTA_X); |
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| 228 | break; |
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| 229 | case ANIM_QUADRATIC: |
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| 230 | this->animFunc = &tAnimation<T>::quadratic; |
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| 231 | break; |
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| 232 | case ANIM_RANDOM: |
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| 233 | this->animFunc = &tAnimation<T>::random; |
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| 234 | break; |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | |
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| 239 | // animation functions |
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| 240 | /** |
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| 241 | * stays at the value of the currentKeyFrame |
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| 242 | * @param timePassed The time passed since this Keyframe began |
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| 243 | */ |
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| 244 | template<class T> |
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| 245 | float tAnimation<T>::constant(float timePassed) const |
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| 246 | { |
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| 247 | return this->currentKeyFrame->value; |
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| 248 | } |
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| 249 | |
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| 250 | /** |
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| 251 | * linear interpolation between this keyframe and the next one |
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| 252 | * @param timePassed The time passed since this Keyframe began |
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| 253 | */ |
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| 254 | template<class T> |
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| 255 | float tAnimation<T>::linear(float timePassed) const |
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| 256 | { |
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| 257 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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| 258 | * (timePassed / this->currentKeyFrame->duration); |
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| 259 | } |
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| 260 | |
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| 261 | /** |
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| 262 | * a Sinusodial Interpolation between this keyframe and the next one |
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| 263 | * @param timePassed The time passed since this Keyframe began |
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| 264 | */ |
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| 265 | template<class T> |
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| 266 | float tAnimation<T>::sine(float timePassed) const |
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| 267 | { |
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| 268 | if (timePassed * 2.0 < this->currentKeyFrame->duration) |
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| 269 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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| 270 | * sin( M_PI * timePassed / this->currentKeyFrame->duration)/2; |
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| 271 | else |
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| 272 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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| 273 | * sin( M_PI * (1.0 - timePassed / this->currentKeyFrame->duration))/2; |
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| 274 | /* |
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| 275 | printf("::%f::::%f::\n",timePassed/this->currentKeyFrame->duration,retVal); |
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| 276 | return retVal; |
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| 277 | */ |
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| 278 | } |
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| 279 | |
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| 280 | /** |
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| 281 | * a cosine interpolation between this keyframe and the next one |
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| 282 | * @param timePassed The time passed since this Keyframe began |
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| 283 | */ |
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| 284 | template<class T> |
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| 285 | float tAnimation<T>::cosine(float timePassed) const |
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| 286 | { |
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| 287 | return ((this->nextKeyFrame->value + this->currentKeyFrame->value) + |
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| 288 | (this->currentKeyFrame->value - this->nextKeyFrame->value) * |
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| 289 | cos( M_PI * timePassed / this->currentKeyFrame->duration))/2; |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | * an exponential interpolation between this keyframe and the next one |
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| 294 | * @param timePassed The time passed since this Keyframe began |
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| 295 | */ |
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| 296 | template<class T> |
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| 297 | float tAnimation<T>::exp(float timePassed) const |
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| 298 | { |
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| 299 | return this->linear(timePassed); |
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| 300 | } |
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| 301 | |
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| 302 | /** |
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| 303 | * a negative exponential interpolation between this keyframe and the next one |
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| 304 | * @param timePassed The time passed since this Keyframe began |
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| 305 | */ |
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| 306 | template<class T> |
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| 307 | float tAnimation<T>::negExp(float timePassed) const |
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| 308 | { |
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| 309 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; |
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| 310 | float e = d * (1.0 - expf(- timePassed * expFactor)); |
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| 311 | return this->currentKeyFrame->value - e; |
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| 312 | } |
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| 313 | |
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| 314 | /** |
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| 315 | * a quadratic interpolation between this keyframe and the next one |
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| 316 | * @param timePassed The time passed since this Keyframe began |
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| 317 | */ |
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| 318 | template<class T> |
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| 319 | float tAnimation<T>::quadratic(float timePassed) const |
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| 320 | { |
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| 321 | return this->linear(timePassed); |
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| 322 | } |
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| 323 | |
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| 324 | /** |
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| 325 | * some random animation (fluctuating) |
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| 326 | * @param timePassed The time passed since this Keyframe began |
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| 327 | */ |
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| 328 | template<class T> |
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| 329 | float tAnimation<T>::random(float timePassed) const |
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| 330 | { |
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| 331 | return this->currentKeyFrame->value + |
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| 332 | (this->nextKeyFrame->value - this->currentKeyFrame->value) * |
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| 333 | (float)rand()/(float)RAND_MAX; |
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| 334 | } |
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| 335 | |
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| 336 | #endif /* _T_ANIMATION_H */ |
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