| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Patrick Boenzli |
|---|
| 13 | co-programmer: Benjamin Grauer |
|---|
| 14 | |
|---|
| 15 | 2005-04-17: Benjamin Grauer |
|---|
| 16 | Rewritte all functions, so it will fit into the Animation-class |
|---|
| 17 | 2005-04-25: Patrick Boenzli |
|---|
| 18 | Extended the framework to support quatSlerp rotations. Each frame now supports diff mov/rot types. Implemented mov/rot functions |
|---|
| 19 | */ |
|---|
| 20 | |
|---|
| 21 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
|---|
| 22 | |
|---|
| 23 | #include "animation3d.h" |
|---|
| 24 | |
|---|
| 25 | #include "p_node.h" |
|---|
| 26 | |
|---|
| 27 | |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | * standard constructor |
|---|
| 31 | */ |
|---|
| 32 | Animation3D::Animation3D(PNode* object) |
|---|
| 33 | { |
|---|
| 34 | this->object = object; |
|---|
| 35 | |
|---|
| 36 | // create a new List |
|---|
| 37 | KeyFrame3D tmpKeyFrame; |
|---|
| 38 | keyFrameList.push_back(tmpKeyFrame); |
|---|
| 39 | |
|---|
| 40 | this->currentKeyFrame = keyFrameList.begin(); |
|---|
| 41 | this->nextKeyFrame = keyFrameList.begin(); |
|---|
| 42 | |
|---|
| 43 | this->animFuncMov = NULL;//&Animation3D::mLinear; |
|---|
| 44 | this->animFuncRot = NULL;//&Animation3D::rLinear; |
|---|
| 45 | } |
|---|
| 46 | |
|---|
| 47 | /** |
|---|
| 48 | * standard deconstructor |
|---|
| 49 | |
|---|
| 50 | deletes all the Keyframes |
|---|
| 51 | */ |
|---|
| 52 | Animation3D::~Animation3D() |
|---|
| 53 | { |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | /** |
|---|
| 57 | * rewinds the Animation to the beginning (first KeyFrame and time == 0) |
|---|
| 58 | */ |
|---|
| 59 | void Animation3D::rewind() |
|---|
| 60 | { |
|---|
| 61 | this->currentKeyFrame = keyFrameList.begin(); |
|---|
| 62 | this->nextKeyFrame = keyFrameList.begin()++; |
|---|
| 63 | this->localTime = 0.0; |
|---|
| 64 | this->setAnimFuncMov((*this->currentKeyFrame).animFuncMov); |
|---|
| 65 | this->setAnimFuncRot((*this->currentKeyFrame).animFuncRot); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | /** |
|---|
| 69 | * Appends a new Keyframe |
|---|
| 70 | * @param position The position of the new Keyframe |
|---|
| 71 | * @param direction The direction of the new Keyframe. |
|---|
| 72 | * @param duration The duration from the new KeyFrame to the next one |
|---|
| 73 | * @param animFuncMov The function to animate position between this keyFrame and the next one |
|---|
| 74 | * @param animFuncRot The function to animate rotation between this keyFrame and the next one |
|---|
| 75 | */ |
|---|
| 76 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, |
|---|
| 77 | ANIM_FUNCTION animFuncMov, ANIM_FUNCTION animFuncRot) |
|---|
| 78 | { |
|---|
| 79 | // some small check |
|---|
| 80 | if (duration <= 0.0) |
|---|
| 81 | duration = 1.0; |
|---|
| 82 | // if the Rotation-Animation-function is set ANIM_NULL, animFuncRot will match animFuncRot |
|---|
| 83 | // if (animFuncMov == ANIM_NULL) |
|---|
| 84 | // animFuncMov = ANIM_DEFAULT_FUNCTION; |
|---|
| 85 | // if (animFuncRot == ANIM_NULL) |
|---|
| 86 | // animFuncRot = animFuncMov; |
|---|
| 87 | |
|---|
| 88 | KeyFrame3D& tmpKeyFrame = keyFrameList.front(); |
|---|
| 89 | |
|---|
| 90 | // when adding the first frame |
|---|
| 91 | if (this->keyFrameCount == 0) |
|---|
| 92 | { |
|---|
| 93 | //this->setAnimFuncMov(animFuncMov); |
|---|
| 94 | //this->setAnimFuncRot(animFuncRot); |
|---|
| 95 | } |
|---|
| 96 | else |
|---|
| 97 | { |
|---|
| 98 | // when adding the second frame |
|---|
| 99 | this->keyFrameList.push_back(KeyFrame3D()); |
|---|
| 100 | if (this->currentKeyFrame == this->nextKeyFrame) |
|---|
| 101 | this->nextKeyFrame = --keyFrameList.end(); |
|---|
| 102 | } |
|---|
| 103 | |
|---|
| 104 | tmpKeyFrame.position = position; |
|---|
| 105 | //tmpKeyFrame->lastPosition = position; |
|---|
| 106 | tmpKeyFrame.direction = direction; |
|---|
| 107 | tmpKeyFrame.duration = duration; |
|---|
| 108 | tmpKeyFrame.animFuncMov = animFuncMov; |
|---|
| 109 | tmpKeyFrame.animFuncRot = animFuncRot; |
|---|
| 110 | this->keyFrameCount++; |
|---|
| 111 | } |
|---|
| 112 | |
|---|
| 113 | /** |
|---|
| 114 | * ticks the Animation |
|---|
| 115 | * @param dt how much time to tick |
|---|
| 116 | */ |
|---|
| 117 | void Animation3D::tick(float dt) |
|---|
| 118 | { |
|---|
| 119 | if (this->bRunning) |
|---|
| 120 | { |
|---|
| 121 | this->localTime += dt; |
|---|
| 122 | if (localTime >= this->currentKeyFrame->duration) |
|---|
| 123 | { |
|---|
| 124 | if (likely(this->keyFramesToPlay != 0)) |
|---|
| 125 | { |
|---|
| 126 | if (unlikely(this->keyFramesToPlay > 0)) |
|---|
| 127 | --this->keyFramesToPlay; |
|---|
| 128 | // switching to the next Key-Frame |
|---|
| 129 | this->localTime -= this->currentKeyFrame->duration; |
|---|
| 130 | this->currentKeyFrame = this->nextKeyFrame; |
|---|
| 131 | // checking, if we should still Play the animation |
|---|
| 132 | if (this->currentKeyFrame == --this->keyFrameList.end()) |
|---|
| 133 | this->handleInfinity(); |
|---|
| 134 | this->nextKeyFrame = this->currentKeyFrame; |
|---|
| 135 | this->nextKeyFrame++; |
|---|
| 136 | this->setAnimFuncMov(this->currentKeyFrame->animFuncMov); |
|---|
| 137 | this->setAnimFuncRot(this->currentKeyFrame->animFuncRot); |
|---|
| 138 | } |
|---|
| 139 | else |
|---|
| 140 | this->pause(); |
|---|
| 141 | } |
|---|
| 142 | /* now animate it */ |
|---|
| 143 | if (likely(this->animFuncMov != NULL)) |
|---|
| 144 | (this->*animFuncMov)(this->localTime); |
|---|
| 145 | if (likely(this->animFuncRot != NULL)) |
|---|
| 146 | (this->*animFuncRot)(this->localTime); |
|---|
| 147 | } |
|---|
| 148 | } |
|---|
| 149 | |
|---|
| 150 | |
|---|
| 151 | /*==Movement Section==========================================================*/ |
|---|
| 152 | |
|---|
| 153 | /** |
|---|
| 154 | * Sets The kind of movment Animation between this keyframe and the next one |
|---|
| 155 | * @param animFuncMov: The Type of Animation to set |
|---|
| 156 | */ |
|---|
| 157 | void Animation3D::setAnimFuncMov(ANIM_FUNCTION animFuncMov) |
|---|
| 158 | { |
|---|
| 159 | switch (animFuncMov) |
|---|
| 160 | { |
|---|
| 161 | case ANIM_CONSTANT: |
|---|
| 162 | this->animFuncMov = &Animation3D::mConstant; |
|---|
| 163 | break; |
|---|
| 164 | case ANIM_LINEAR: |
|---|
| 165 | this->animFuncMov = &Animation3D::mLinear; |
|---|
| 166 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 167 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| 168 | break; |
|---|
| 169 | case ANIM_SINE: |
|---|
| 170 | this->animFuncMov = &Animation3D::mSine; |
|---|
| 171 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 172 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| 173 | break; |
|---|
| 174 | case ANIM_COSINE: |
|---|
| 175 | this->animFuncMov = &Animation3D::mCosine; |
|---|
| 176 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 177 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| 178 | break; |
|---|
| 179 | case ANIM_EXP: |
|---|
| 180 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 181 | this->animFuncMov = &Animation3D::mExp; |
|---|
| 182 | break; |
|---|
| 183 | case ANIM_NEG_EXP: |
|---|
| 184 | this->animFuncMov = &Animation3D::mNegExp; |
|---|
| 185 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 186 | this->expFactorMov = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
|---|
| 187 | this->currentKeyFrame->lastPosition = Vector(); |
|---|
| 188 | break; |
|---|
| 189 | case ANIM_QUADRATIC: |
|---|
| 190 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 191 | this->animFuncMov = &Animation3D::mQuadratic; |
|---|
| 192 | break; |
|---|
| 193 | case ANIM_RANDOM: |
|---|
| 194 | this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 195 | this->animFuncMov = &Animation3D::mRandom; |
|---|
| 196 | break; |
|---|
| 197 | default: |
|---|
| 198 | this->animFuncMov = NULL; |
|---|
| 199 | break; |
|---|
| 200 | } |
|---|
| 201 | } |
|---|
| 202 | |
|---|
| 203 | /** |
|---|
| 204 | * stays at the value of the currentKeyFrame |
|---|
| 205 | * @param timePassed The time passed since this Keyframe began |
|---|
| 206 | */ |
|---|
| 207 | void Animation3D::mConstant(float timePassed) const |
|---|
| 208 | { |
|---|
| 209 | //this->object->setRelCoor(this->currentKeyFrame->position); |
|---|
| 210 | |
|---|
| 211 | /* |
|---|
| 212 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
|---|
| 213 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
|---|
| 214 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
|---|
| 215 | this->lastPosition = this->tmpVect; |
|---|
| 216 | */ |
|---|
| 217 | } |
|---|
| 218 | |
|---|
| 219 | /** |
|---|
| 220 | * linear interpolation between this keyframe and the next one |
|---|
| 221 | * @param timePassed The time passed since this Keyframe began |
|---|
| 222 | |
|---|
| 223 | @todo implement also do this for direction |
|---|
| 224 | */ |
|---|
| 225 | void Animation3D::mLinear(float timePassed) const |
|---|
| 226 | { |
|---|
| 227 | Vector v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (timePassed/this->currentKeyFrame->duration); |
|---|
| 228 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 229 | this->currentKeyFrame->lastPosition = v; |
|---|
| 230 | } |
|---|
| 231 | |
|---|
| 232 | /** |
|---|
| 233 | * a Sinusodial Interpolation between this keyframe and the next one |
|---|
| 234 | * @param timePassed The time passed since this Keyframe began |
|---|
| 235 | |
|---|
| 236 | @todo implement |
|---|
| 237 | */ |
|---|
| 238 | void Animation3D::mSine(float timePassed) const |
|---|
| 239 | { |
|---|
| 240 | Vector v; |
|---|
| 241 | if( timePassed < this->currentKeyFrame->duration/2.0) |
|---|
| 242 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * sin( M_PI * timePassed /this->currentKeyFrame->duration) / 2.0; |
|---|
| 243 | else |
|---|
| 244 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (2.0 + sin( M_PI * (- timePassed /this->currentKeyFrame->duration)) )/ 2.0; |
|---|
| 245 | |
|---|
| 246 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 247 | this->currentKeyFrame->lastPosition = v; |
|---|
| 248 | } |
|---|
| 249 | |
|---|
| 250 | |
|---|
| 251 | /** |
|---|
| 252 | * a cosine interpolation between this keyframe and the next one |
|---|
| 253 | * @param timePassed The time passed since this Keyframe began |
|---|
| 254 | |
|---|
| 255 | @todo implement |
|---|
| 256 | */ |
|---|
| 257 | void Animation3D::mCosine(float timePassed) const |
|---|
| 258 | { |
|---|
| 259 | Vector v; |
|---|
| 260 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0; |
|---|
| 261 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 262 | this->currentKeyFrame->lastPosition = v; |
|---|
| 263 | |
|---|
| 264 | |
|---|
| 265 | /* |
|---|
| 266 | this->object->setRelCoor( this->nextKeyFrame->position - |
|---|
| 267 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
|---|
| 268 | (1.0 + cos( M_PI * timePassed / this->currentKeyFrame->duration))/2.0); |
|---|
| 269 | */ |
|---|
| 270 | } |
|---|
| 271 | |
|---|
| 272 | |
|---|
| 273 | |
|---|
| 274 | /** |
|---|
| 275 | * an exponential interpolation between this keyframe and the next one |
|---|
| 276 | * @param timePassed The time passed since this Keyframe began |
|---|
| 277 | */ |
|---|
| 278 | void Animation3D::mExp(float timePassed) const |
|---|
| 279 | { |
|---|
| 280 | PRINTF(0)("no exp animation3d defined\n"); |
|---|
| 281 | this->mLinear(timePassed); |
|---|
| 282 | } |
|---|
| 283 | |
|---|
| 284 | /** |
|---|
| 285 | * a negative exponential interpolation between this keyframe and the next one |
|---|
| 286 | * @param timePassed The time passed since this Keyframe began |
|---|
| 287 | */ |
|---|
| 288 | void Animation3D::mNegExp(float timePassed) const |
|---|
| 289 | { |
|---|
| 290 | Vector v; |
|---|
| 291 | v = (this->nextKeyFrame->position - this->currentKeyFrame->position) * (1.0 - expf(- timePassed * expFactorMov)); |
|---|
| 292 | this->object->shiftCoor(v - this->currentKeyFrame->lastPosition); |
|---|
| 293 | this->currentKeyFrame->lastPosition = v; |
|---|
| 294 | |
|---|
| 295 | /* |
|---|
| 296 | this->object->setRelCoor( this->currentKeyFrame->position + |
|---|
| 297 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
|---|
| 298 | (1.0 - expf(- timePassed * expFactorMov)) ); |
|---|
| 299 | */ |
|---|
| 300 | } |
|---|
| 301 | |
|---|
| 302 | |
|---|
| 303 | /** |
|---|
| 304 | * a quadratic interpolation between this keyframe and the next one |
|---|
| 305 | * @param timePassed The time passed since this Keyframe began |
|---|
| 306 | |
|---|
| 307 | @todo implement |
|---|
| 308 | */ |
|---|
| 309 | void Animation3D::mQuadratic(float timePassed) const |
|---|
| 310 | { |
|---|
| 311 | PRINTF(0)("no quadratic animation3d defined\n"); |
|---|
| 312 | this->mLinear(timePassed); |
|---|
| 313 | } |
|---|
| 314 | |
|---|
| 315 | /** |
|---|
| 316 | * some random animation (fluctuating) |
|---|
| 317 | * @param timePassed The time passed since this Keyframe began |
|---|
| 318 | */ |
|---|
| 319 | void Animation3D::mRandom(float timePassed) const |
|---|
| 320 | { |
|---|
| 321 | /* |
|---|
| 322 | this->object->setRelCoor(this->currentKeyFrame->position + |
|---|
| 323 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * (float)rand()/(float)RAND_MAX); |
|---|
| 324 | this->object->setRelDir(this->currentKeyFrame->direction + |
|---|
| 325 | (this->nextKeyFrame->direction - this->currentKeyFrame->direction)* (float)rand()/(float)RAND_MAX); |
|---|
| 326 | */ |
|---|
| 327 | } |
|---|
| 328 | |
|---|
| 329 | |
|---|
| 330 | /*==Rotation Section==========================================================*/ |
|---|
| 331 | |
|---|
| 332 | |
|---|
| 333 | /** |
|---|
| 334 | * Sets The kind of rotation Animation between this keyframe and the next one |
|---|
| 335 | * @param animFuncRot: The Type of Animation to set |
|---|
| 336 | */ |
|---|
| 337 | void Animation3D::setAnimFuncRot(ANIM_FUNCTION animFuncRot) |
|---|
| 338 | { |
|---|
| 339 | switch (animFuncRot) |
|---|
| 340 | { |
|---|
| 341 | case ANIM_CONSTANT: |
|---|
| 342 | this->animFuncRot = &Animation3D::rConstant; |
|---|
| 343 | break; |
|---|
| 344 | case ANIM_LINEAR: |
|---|
| 345 | this->animFuncRot = &Animation3D::rLinear; |
|---|
| 346 | break; |
|---|
| 347 | case ANIM_SINE: |
|---|
| 348 | this->animFuncRot = &Animation3D::rSine; |
|---|
| 349 | break; |
|---|
| 350 | case ANIM_COSINE: |
|---|
| 351 | this->animFuncRot = &Animation3D::rCosine; |
|---|
| 352 | break; |
|---|
| 353 | case ANIM_EXP: |
|---|
| 354 | this->animFuncRot = &Animation3D::rExp; |
|---|
| 355 | break; |
|---|
| 356 | case ANIM_NEG_EXP: |
|---|
| 357 | this->animFuncRot = &Animation3D::rNegExp; |
|---|
| 358 | this->expFactorRot = -1.0 / this->currentKeyFrame->duration * logf(DELTA_X_3D); |
|---|
| 359 | break; |
|---|
| 360 | case ANIM_QUADRATIC: |
|---|
| 361 | this->animFuncRot = &Animation3D::rQuadratic; |
|---|
| 362 | break; |
|---|
| 363 | case ANIM_RANDOM: |
|---|
| 364 | this->animFuncRot = &Animation3D::rRandom; |
|---|
| 365 | break; |
|---|
| 366 | |
|---|
| 367 | default: |
|---|
| 368 | this->animFuncRot = NULL; |
|---|
| 369 | } |
|---|
| 370 | } |
|---|
| 371 | |
|---|
| 372 | |
|---|
| 373 | /** |
|---|
| 374 | * stays at the value of the currentKeyFrame |
|---|
| 375 | * @param timePassed The time passed since this Keyframe began |
|---|
| 376 | */ |
|---|
| 377 | void Animation3D::rConstant(float timePassed) const |
|---|
| 378 | { |
|---|
| 379 | this->object->setRelDir(this->currentKeyFrame->direction); |
|---|
| 380 | } |
|---|
| 381 | |
|---|
| 382 | /** |
|---|
| 383 | * linear interpolation between this keyframe and the next one |
|---|
| 384 | * @param timePassed The time passed since this Keyframe began |
|---|
| 385 | |
|---|
| 386 | @todo implement also do this for direction |
|---|
| 387 | */ |
|---|
| 388 | void Animation3D::rLinear(float timePassed) const |
|---|
| 389 | { |
|---|
| 390 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
|---|
| 391 | this->currentKeyFrame->direction, |
|---|
| 392 | timePassed/this->currentKeyFrame->duration) ); |
|---|
| 393 | } |
|---|
| 394 | |
|---|
| 395 | /** |
|---|
| 396 | * a Sinusodial Interpolation between this keyframe and the next one |
|---|
| 397 | * @param timePassed The time passed since this Keyframe began |
|---|
| 398 | |
|---|
| 399 | @todo implement |
|---|
| 400 | */ |
|---|
| 401 | void Animation3D::rSine(float timePassed) const |
|---|
| 402 | { |
|---|
| 403 | float scale; |
|---|
| 404 | if( timePassed < this->currentKeyFrame->duration / 2.0) |
|---|
| 405 | scale = sin( M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 406 | else |
|---|
| 407 | scale = 1.0 - sin( M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 408 | |
|---|
| 409 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
|---|
| 410 | this->currentKeyFrame->direction, |
|---|
| 411 | scale) ); |
|---|
| 412 | } |
|---|
| 413 | |
|---|
| 414 | |
|---|
| 415 | /** |
|---|
| 416 | * a cosine interpolation between this keyframe and the next one |
|---|
| 417 | * @param timePassed The time passed since this Keyframe began |
|---|
| 418 | |
|---|
| 419 | @todo implement |
|---|
| 420 | */ |
|---|
| 421 | void Animation3D::rCosine(float timePassed) const |
|---|
| 422 | { |
|---|
| 423 | float scale = cos(M_PI * timePassed / this->currentKeyFrame->duration); |
|---|
| 424 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
|---|
| 425 | this->currentKeyFrame->direction, |
|---|
| 426 | scale) ); |
|---|
| 427 | } |
|---|
| 428 | |
|---|
| 429 | |
|---|
| 430 | |
|---|
| 431 | /** |
|---|
| 432 | * an exponential interpolation between this keyframe and the next one |
|---|
| 433 | * @param timePassed The time passed since this Keyframe began |
|---|
| 434 | */ |
|---|
| 435 | void Animation3D::rExp(float timePassed) const |
|---|
| 436 | { |
|---|
| 437 | PRINTF(2)("exp rotation function not implemented\n"); |
|---|
| 438 | } |
|---|
| 439 | |
|---|
| 440 | /** |
|---|
| 441 | * a negative exponential interpolation between this keyframe and the next one |
|---|
| 442 | * @param timePassed The time passed since this Keyframe began |
|---|
| 443 | */ |
|---|
| 444 | void Animation3D::rNegExp(float timePassed) const |
|---|
| 445 | { |
|---|
| 446 | float scale = (1.0 - expf(- timePassed * expFactorRot)); |
|---|
| 447 | this->object->setRelDir(Quaternion::quatSlerp( this->nextKeyFrame->direction, |
|---|
| 448 | this->currentKeyFrame->direction, |
|---|
| 449 | scale) ); |
|---|
| 450 | } |
|---|
| 451 | |
|---|
| 452 | |
|---|
| 453 | /** |
|---|
| 454 | * a quadratic interpolation between this keyframe and the next one |
|---|
| 455 | * @param timePassed The time passed since this Keyframe began |
|---|
| 456 | |
|---|
| 457 | @todo implement |
|---|
| 458 | */ |
|---|
| 459 | void Animation3D::rQuadratic(float timePassed) const |
|---|
| 460 | { |
|---|
| 461 | PRINTF(0)("quadratic rotation alg not implemented\n"); |
|---|
| 462 | } |
|---|
| 463 | |
|---|
| 464 | /** |
|---|
| 465 | * some random animation (fluctuating) |
|---|
| 466 | * @param timePassed The time passed since this Keyframe began |
|---|
| 467 | */ |
|---|
| 468 | void Animation3D::rRandom(float timePassed) const |
|---|
| 469 | { |
|---|
| 470 | PRINTF(0)("random rotation alg not implemented\n"); |
|---|
| 471 | } |
|---|