| 1 | /*! |
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| 2 | * @file game_world.h |
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| 3 | * container for all game worlds (singleplayers, multiplayers..) |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _GAME_WORLD_H |
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| 7 | #define _GAME_WORLD_H |
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| 8 | |
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| 9 | |
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| 10 | #include "story_entity.h" |
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| 11 | #include "game_world_data.h" |
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| 12 | #include "playable.h" |
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| 13 | #include "script_manager.h" |
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| 14 | |
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| 15 | namespace OrxShell { class Shell; }; |
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| 16 | class WorldEntity; |
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| 17 | class GameRules; |
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| 18 | |
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| 19 | |
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| 20 | /** How many frames time values to keep |
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| 21 | * The higher the value the smoother the result is... |
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| 22 | * Don't make it 0 or less :) |
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| 23 | */ |
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| 24 | #define TICK_SMOOTH_VALUE 10 |
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| 25 | |
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| 26 | //! The game world |
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| 27 | /** |
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| 28 | * this class initializes everything that should be displayed inside of the current level. |
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| 29 | * it is the main driving factor during gameplay. |
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| 30 | */ |
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| 31 | class GameWorld : public StoryEntity |
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| 32 | { |
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| 33 | ObjectListDeclaration(GameWorld); |
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| 34 | |
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| 35 | public: |
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| 36 | GameWorld (); |
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| 37 | virtual ~GameWorld (); |
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| 38 | |
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| 39 | virtual void loadParams(const TiXmlElement* root); |
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| 40 | |
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| 41 | /* functions from story-entity */ |
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| 42 | virtual ErrorMessage init(); |
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| 43 | virtual ErrorMessage loadData(); |
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| 44 | virtual ErrorMessage unloadData(); |
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| 45 | |
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| 46 | virtual bool start(); |
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| 47 | virtual bool stop(); |
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| 48 | virtual bool pause(); |
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| 49 | virtual bool resume(); |
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| 50 | virtual void run(); |
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| 51 | |
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| 52 | void showText(const std::string& text); |
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| 53 | void setPlaymode(Playable::Playmode playmode); |
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| 54 | void setPlaymode(const std::string& playmode); |
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| 55 | /** this returns the current game time @returns elapsed game time */ |
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| 56 | inline double getGameTime() { return this->gameTime; } |
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| 57 | /** sets the game speed @param speed speed of the Game */ |
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| 58 | inline void setSpeed(float speed) { this->speed = speed; } |
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| 59 | inline float getSpeed(){ return this->speed; } |
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| 60 | /** returns the track path of this world @returns the track path */ |
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| 61 | |
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| 62 | |
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| 63 | void setSoundtrack(const std::string& soundTrack); |
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| 64 | void togglePNodeVisibility(); |
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| 65 | void toggleBVVisibility(int level); |
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| 66 | inline void toggleMPVisibility() { this->showMPV = !this->showMPV; } |
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| 67 | |
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| 68 | inline void setSky(WorldEntity* sky) { this->dataTank->sky = sky; } |
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| 69 | |
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| 70 | |
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| 71 | protected: |
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| 72 | /* world - running functions */ |
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| 73 | virtual void synchronize(); |
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| 74 | virtual void handleInput(); |
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| 75 | virtual void tick(ObjectManager::EntityList worldEntity, float dt); |
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| 76 | virtual void tick(); |
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| 77 | virtual void update(); |
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| 78 | virtual void checkAI(); |
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| 79 | virtual void checkGameRules(); |
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| 80 | virtual void collisionDetection(); |
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| 81 | virtual void collisionReaction(); |
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| 82 | |
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| 83 | void applyCameraSettings(); |
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| 84 | void drawEntityList(const ObjectManager::EntityList& drawList ) const; |
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| 85 | virtual void renderPassReflection(); |
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| 86 | virtual void renderPassRefraction(); |
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| 87 | virtual void renderPassAll(); |
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| 88 | |
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| 89 | |
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| 90 | virtual void display(); |
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| 91 | |
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| 92 | |
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| 93 | private: |
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| 94 | void displayLoadScreen(); |
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| 95 | void releaseLoadScreen(); |
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| 96 | |
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| 97 | |
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| 98 | protected: |
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| 99 | GameWorldData* dataTank; //!< reference to the GameWorld Data Tank |
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| 100 | TiXmlElement* dataXML; //!< The XML-Element this World has been loaded with. |
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| 101 | |
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| 102 | bool showPNodes; //!< if the PNodes should be visible. |
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| 103 | bool showBV; //!< if the Bounding Volumes should be visible. |
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| 104 | int showBVLevel; //!< the depth level of the displayed bounding volumes |
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| 105 | bool showMPV; //!< true if the mounting points should be drawn for debug purposes |
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| 106 | |
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| 107 | /* world timing */ |
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| 108 | double lastFrame; //!< last time of frame (in MiliSeconds) |
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| 109 | Uint32 cycle; //!< The cycle we are in (starts with 0 and rises with every frame) |
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| 110 | float dtS; //!< The time needed for caluculations in seconds |
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| 111 | float speed; //!< how fast the game flows |
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| 112 | double gameTime; //!< this is where the game time is saved |
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| 113 | double frameTimes[TICK_SMOOTH_VALUE];//!< The time used for the last TICK_SMOOTH_VALUE's frames. |
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| 114 | |
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| 115 | GameRules* gameRules; //!< Pointer to the data structure containig the game rules |
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| 116 | |
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| 117 | private: |
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| 118 | /* external modules interfaces */ |
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| 119 | ScriptManager scriptManager; |
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| 120 | OrxShell::Shell* shell; |
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| 121 | }; |
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| 122 | |
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| 123 | #endif /* _GAME_WORLD_H */ |
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