| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION | 
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| 17 |  | 
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| 18 | #include "spatial_separation.h" | 
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| 19 |  | 
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| 20 | #include "model.h" | 
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| 21 | #include "quadtree.h" | 
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| 22 | #include "debug.h" | 
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| 23 | #include "compiler.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | ObjectListDefinition(SpatialSeparation); | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |  * @brief standard constructor | 
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| 30 |  * @param model the model that is to be separated | 
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| 31 |  * @param overlapSize each box will overlap for a given size | 
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| 32 |  * | 
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| 33 |  * The boxes are overlaping because this makes collision detection a lot simpler | 
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| 34 |  * | 
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| 35 |  */ | 
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| 36 | SpatialSeparation::SpatialSeparation (Model* model, float overlapSize) | 
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| 37 | { | 
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| 38 |   PRINT(3)("+---------Debug Information SpatialSeparation----------\n"); | 
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| 39 |   PRINT(3)("+-| (Event) Spatial Separation process kicked on\n"); | 
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| 40 |  | 
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| 41 |   this->registerObject(this, SpatialSeparation::_objectList); | 
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| 42 |   /* debug vice */ | 
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| 43 |   this->createQuadtree(model); | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |  * @brief standard constructor | 
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| 49 |  * @param model the model that is to be separated | 
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| 50 |  * @param overlapSize each box will overlap for a given size | 
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| 51 |  | 
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| 52 |    The boxes are overlaping because this makes collision detection a lot simpler | 
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| 53 |  */ | 
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| 54 | SpatialSeparation::SpatialSeparation (Model* model, Model* playerModel) | 
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| 55 | { | 
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| 56 |   this->registerObject(this, SpatialSeparation::_objectList); | 
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| 57 |  | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 |  * @brief standard deconstructor | 
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| 63 |  */ | 
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| 64 | SpatialSeparation::~SpatialSeparation () | 
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| 65 | { | 
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| 66 |   if( this->quadtree) | 
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| 67 |     delete this->quadtree; | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | /** | 
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| 72 |  * @brief creates a quadtree | 
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| 73 |  * @param model the model to do a quadtree on | 
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| 74 |  * @param minLength the minimal length of a quadtree node | 
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| 75 |  * @return the new quadtree | 
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| 76 |  */ | 
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| 77 | Quadtree* SpatialSeparation::createQuadtree(Model* model, float minLength) | 
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| 78 | { | 
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| 79 |   this->minLength = minLength; | 
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| 80 |  | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 | /** | 
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| 85 |  * @brief creates a quadtree | 
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| 86 |  * @param model the model to do a quadtree on | 
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| 87 |  * @param minLength the minimal length of a quadtree node | 
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| 88 |  * @return the new quadtree | 
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| 89 |  */ | 
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| 90 | Quadtree* SpatialSeparation::createQuadtree(Model* model, int treeDepth) | 
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| 91 | { | 
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| 92 |   this->treeDepth = treeDepth; | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  * @brief creates a quadtree | 
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| 98 |  * @param model the model to do a quadtree on | 
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| 99 |  * @param minLength the minimal length of a quadtree node | 
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| 100 |  * @return the new quadtree | 
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| 101 |  */ | 
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| 102 | Quadtree* SpatialSeparation::createQuadtree(Model* model) | 
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| 103 | { | 
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| 104 |   this->quadtree = new Quadtree(model->getModelInfo(), 4); | 
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| 105 |  | 
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| 106 |   return this->quadtree; | 
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| 107 | } | 
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| 108 |  | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |  * @brief draws all the quadtrees | 
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| 112 |  */ | 
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| 113 | void SpatialSeparation::drawQuadtree() | 
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| 114 | { | 
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| 115 |   if( unlikely( this->quadtree == NULL)) | 
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| 116 |     return; | 
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| 117 |  | 
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| 118 |   this->quadtree->drawTree(); | 
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| 119 | } | 
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