| [4597] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [3610] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3610] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [1853] | 17 |  | 
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| [3610] | 18 | #include "graphics_engine.h" | 
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| [6441] | 19 | #include "state.h" | 
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| [1853] | 20 |  | 
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| [6142] | 21 | #include "world_entity.h" | 
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 | 22 |  | 
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| [4849] | 23 | #include "render_2d.h" | 
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| [5347] | 24 | #include "text_engine.h" | 
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| [4850] | 25 | #include "light.h" | 
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| [5347] | 26 | #include "shader.h" | 
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| [3611] | 27 | #include "debug.h" | 
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| [5347] | 28 |  | 
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| [9869] | 29 | #include "parser/preferences/preferences.h" | 
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| [4770] | 30 | #include "substring.h" | 
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| [5344] | 31 | #include "text.h" | 
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| [4770] | 32 |  | 
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| [10571] | 33 | #include "orxonox_globals.h" | 
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| [5857] | 34 | #include "texture.h" | 
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| [5755] | 35 |  | 
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| [9869] | 36 | #include "graphics_effect.h" | 
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| [6753] | 37 |  | 
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| [6522] | 38 | #include "shell_command.h" | 
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| [9869] | 39 | #include "loading/load_param_xml.h" | 
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| [6522] | 40 |  | 
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| [6815] | 41 | #include "parser/tinyxml/tinyxml.h" | 
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| [7193] | 42 | #include "util/loading/load_param.h" | 
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 | 43 | #include "util/loading/factory.h" | 
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| [6815] | 44 |  | 
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| [5755] | 45 | #ifdef __WIN32__ | 
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| [6162] | 46 |  #include "static_model.h" | 
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| [5755] | 47 | #endif | 
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| [1853] | 48 |  | 
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| [6522] | 49 | SHELL_COMMAND(wireframe, GraphicsEngine, wireframe); | 
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| [9406] | 50 | SHELL_COMMAND(fps, GraphicsEngine, toggleFPSdisplay); | 
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| [6522] | 51 |  | 
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| [9869] | 52 | ObjectListDefinition(GraphicsEngine); | 
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 | 53 |  | 
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| [3245] | 54 | /** | 
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| [7871] | 55 |  * @brief standard constructor | 
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| [5262] | 56 |  */ | 
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| [4597] | 57 | GraphicsEngine::GraphicsEngine () | 
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| [3365] | 58 | { | 
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| [9869] | 59 |   this->registerObject(this, GraphicsEngine::_objectList); | 
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| [4597] | 60 |   this->setName("GraphicsEngine"); | 
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| [4784] | 61 |  | 
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 | 62 |   this->isInit = false; | 
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 | 63 |  | 
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| [4245] | 64 |   this->bDisplayFPS = false; | 
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| [8490] | 65 |   this->bAntialiasing = false; | 
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| [9406] | 66 |   this->bDedicated = false; | 
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| [4245] | 67 |   this->minFPS = 9999; | 
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 | 68 |   this->maxFPS = 0; | 
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| [4135] | 69 |  | 
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| [5079] | 70 |   this->geTextCFPS = NULL; | 
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 | 71 |   this->geTextMaxFPS = NULL; | 
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 | 72 |   this->geTextMinFPS = NULL; | 
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 | 73 |  | 
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| [4768] | 74 |   this->fullscreenFlag = 0; | 
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| [5225] | 75 |   this->videoFlags = 0; | 
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 | 76 |   this->screen = NULL; | 
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| [5260] | 77 |  | 
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| [6979] | 78 |   // initialize the Modules | 
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| [5285] | 79 |   TextEngine::getInstance(); | 
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| [6979] | 80 |   this->graphicsEffects = NULL; | 
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 | 81 |  | 
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| [3611] | 82 | } | 
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| [3610] | 83 |  | 
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| [3621] | 84 | /** | 
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| [7871] | 85 |  * @brief The Pointer to this GraphicsEngine | 
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 | 86 |  */ | 
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| [3611] | 87 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; | 
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| [3610] | 88 |  | 
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| [3621] | 89 | /** | 
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| [7871] | 90 |  * @brief destructs the graphicsEngine. | 
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| [3611] | 91 | */ | 
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| [4597] | 92 | GraphicsEngine::~GraphicsEngine () | 
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| [3611] | 93 | { | 
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 | 94 |   // delete what has to be deleted here | 
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| [7029] | 95 |   this->displayFPS( false ); | 
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| [4849] | 96 |  | 
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| [5286] | 97 |   //TextEngine | 
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| [5285] | 98 |   delete TextEngine::getInstance(); | 
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| [5347] | 99 |   // render 2D | 
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 | 100 |   delete Render2D::getInstance(); | 
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| [5079] | 101 |  | 
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| [5225] | 102 |   SDL_QuitSubSystem(SDL_INIT_VIDEO); | 
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| [6979] | 103 |   //   if (this->screen != NULL) | 
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 | 104 |   //     SDL_FreeSurface(this->screen); | 
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| [5240] | 105 |  | 
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| [4849] | 106 |   GraphicsEngine::singletonRef = NULL; | 
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| [3611] | 107 | } | 
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 | 108 |  | 
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| [6815] | 109 |  | 
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| [4830] | 110 | /** | 
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| [7871] | 111 |  * @brief loads the GraphicsEngine Specific Parameters. | 
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| [6815] | 112 |  * @param root: the XML-Element to load the Data From | 
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 | 113 |  */ | 
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 | 114 | void GraphicsEngine::loadParams(const TiXmlElement* root) | 
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 | 115 | { | 
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| [6979] | 116 |   LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects) | 
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| [9869] | 117 |    .describe("loads a graphics effect"); | 
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| [6815] | 118 | } | 
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 | 119 |  | 
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 | 120 |  | 
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| [6980] | 121 |  | 
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 | 122 |  | 
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| [6815] | 123 | /** | 
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| [6980] | 124 |  * @param root The XML-element to load GraphicsEffects from | 
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 | 125 |  */ | 
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 | 126 | void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root) | 
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 | 127 | { | 
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 | 128 |   LOAD_PARAM_START_CYCLE(root, element); | 
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 | 129 |   { | 
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| [7035] | 130 |     PRINTF(4)("element is: %s\n", element->Value()); | 
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| [6980] | 131 |     Factory::fabricate(element); | 
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 | 132 |   } | 
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 | 133 |   LOAD_PARAM_END_CYCLE(element); | 
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 | 134 | } | 
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 | 135 |  | 
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 | 136 |  | 
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 | 137 |  | 
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 | 138 | /** | 
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| [7871] | 139 |  * @brief initializes the GraphicsEngine with default settings. | 
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| [4830] | 140 |  */ | 
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| [4784] | 141 | int GraphicsEngine::init() | 
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 | 142 | { | 
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| [4830] | 143 |   if (this->isInit) | 
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 | 144 |     return -1; | 
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 | 145 |   this->initVideo(640, 480, 16); | 
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| [8316] | 146 |   return 1; | 
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| [4784] | 147 | } | 
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 | 148 |  | 
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| [3611] | 149 | /** | 
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| [7871] | 150 |  * @brief loads the GraphicsEngine's settings from a given ini-file and section | 
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| [4830] | 151 |  * @returns nothing usefull | 
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 | 152 |  */ | 
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| [7256] | 153 | int GraphicsEngine::initFromPreferences() | 
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| [4830] | 154 | { | 
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 | 155 |   // looking if we are in fullscreen-mode | 
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| [7661] | 156 |   MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0"); | 
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| [7256] | 157 |  | 
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| [7661] | 158 |   if (fullscreen.getBool()) | 
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| [4830] | 159 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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 | 160 |  | 
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 | 161 |   // looking if we are in fullscreen-mode | 
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| [7661] | 162 |   MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1"); | 
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| [8316] | 163 |   Texture::setTextureEnableState(textures.getBool()); | 
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| [4830] | 164 |  | 
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| [9406] | 165 |   // check it is a dedicated network node: so no drawings are made | 
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 | 166 |   MultiType dedicated = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_NO_RENDER, "0"); | 
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 | 167 |   this->bDedicated = dedicated.getBool(); | 
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 | 168 |  | 
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| [4830] | 169 |   // searching for a usefull resolution | 
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| [7256] | 170 |   SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME | 
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| [4833] | 171 |   //resolution.debug(); | 
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| [7221] | 172 |   MultiType x = resolution.getString(0), y = resolution.getString(1); | 
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| [8316] | 173 |   return this->initVideo(x.getInt(), y.getInt(), 16); | 
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| [4833] | 174 |  | 
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| [6979] | 175 |   //   GraphicsEffect* fe = new FogEffect(NULL); | 
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 | 176 |   //   this->loadGraphicsEffect(fe); | 
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 | 177 |   //   fe->activate(); | 
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 | 178 |   //   PRINTF(0)("--------------------------------------------------------------\n"); | 
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| [6884] | 179 |  | 
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| [6967] | 180 |   //LenseFlare* ge = new LenseFlare(); | 
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 | 181 |   //this->loadGraphicsEffect(ge); | 
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| [6884] | 182 |  | 
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| [6967] | 183 |   //ge->addFlare("pictures/lense_flare/sun.png"); //sun | 
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 | 184 |   //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo | 
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 | 185 |   //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst | 
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 | 186 |   //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo | 
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 | 187 |   //ge->addFlare("pictures/lense_flare/lens4.png"); | 
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 | 188 |   //ge->addFlare("pictures/lense_flare/lens1.png"); | 
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 | 189 |   //ge->addFlare("pictures/lense_flare/lens3.png"); | 
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| [6884] | 190 |  | 
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| [6966] | 191 |   //ge->activate(); | 
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| [4830] | 192 | } | 
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 | 193 |  | 
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 | 194 |  | 
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 | 195 |  | 
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 | 196 | /** | 
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| [7871] | 197 |  * @brief initializes the Video for openGL. | 
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| [5346] | 198 |  * | 
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 | 199 |  * This has to be done only once when starting orxonox. | 
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 | 200 |  */ | 
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| [4784] | 201 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) | 
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| [3611] | 202 | { | 
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| [4784] | 203 |   if (this->isInit) | 
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 | 204 |     return -1; | 
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| [5024] | 205 |   //   initialize SDL_VIDEO | 
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| [5225] | 206 |   if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) | 
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| [5024] | 207 |   { | 
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 | 208 |     PRINTF(1)("could not initialize SDL Video\n"); | 
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| [8316] | 209 |     return -1; | 
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| [5024] | 210 |   } | 
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| [3617] | 211 |   // initialize SDL_GL-settings | 
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 | 212 |   this->setGLattribs(); | 
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| [3610] | 213 |  | 
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| [3617] | 214 |   // setting the Video Flags. | 
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| [7727] | 215 |   this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ; | 
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| [3610] | 216 |  | 
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 | 217 |   /* query SDL for information about our video hardware */ | 
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 | 218 |   const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); | 
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 | 219 |   if( videoInfo == NULL) | 
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| [6979] | 220 |   { | 
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 | 221 |     PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); | 
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 | 222 |     SDL_Quit (); | 
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 | 223 |   } | 
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| [3610] | 224 |   if( videoInfo->hw_available) | 
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| [3611] | 225 |     this->videoFlags |= SDL_HWSURFACE; | 
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| [4597] | 226 |   else | 
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| [3611] | 227 |     this->videoFlags |= SDL_SWSURFACE; | 
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| [3610] | 228 |   /* | 
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| [3619] | 229 |   if(VideoInfo -> blit_hw) | 
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| [3610] | 230 |     VideoFlags |= SDL_HWACCEL; | 
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 | 231 |   */ | 
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| [6979] | 232 |   // setting up the Resolution | 
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| [4784] | 233 |   this->setResolution(resX, resY, bbp); | 
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| [3611] | 234 |  | 
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| [5260] | 235 |   // GRABBING ALL GL-extensions | 
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 | 236 |   this->grabHardwareSettings(); | 
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 | 237 |  | 
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| [3621] | 238 |   // Enable default GL stuff | 
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 | 239 |   glEnable(GL_DEPTH_TEST); | 
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| [4784] | 240 |  | 
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| [4849] | 241 |   Render2D::getInstance(); | 
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| [4833] | 242 |  | 
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| [4784] | 243 |   this->isInit = true; | 
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| [8316] | 244 |   return 1; | 
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| [3365] | 245 | } | 
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| [1853] | 246 |  | 
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| [4770] | 247 | /** | 
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| [7871] | 248 |  * @brief sets the Window Captions and the Name of the icon. | 
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| [4619] | 249 |  * @param windowName The name of the Window | 
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 | 250 |  * @param icon The name of the Icon on the Disc | 
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 | 251 |  */ | 
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| [7221] | 252 | void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon) | 
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| [4619] | 253 | { | 
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| [7221] | 254 |   SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str()); | 
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| [5240] | 255 |   if (iconSurf != NULL) | 
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 | 256 |   { | 
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| [5241] | 257 |     Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0); | 
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| [5240] | 258 |     SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey); | 
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| [7221] | 259 |     SDL_WM_SetIcon(iconSurf, NULL); | 
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| [5240] | 260 |     SDL_FreeSurface(iconSurf); | 
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 | 261 |   } | 
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| [5024] | 262 |  | 
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| [7221] | 263 |   SDL_WM_SetCaption (windowName.c_str(), icon.c_str()); | 
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| [4619] | 264 | } | 
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 | 265 |  | 
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 | 266 |  | 
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 | 267 | /** | 
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| [7871] | 268 |  * @brief Sets the GL-attributes | 
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| [5346] | 269 |  */ | 
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| [8316] | 270 | void GraphicsEngine::setGLattribs() | 
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| [3617] | 271 | { | 
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 | 272 |   // Set video mode | 
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 | 273 |   // TO DO: parse arguments for settings | 
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 | 274 |   //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | 
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 | 275 |   //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | 
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 | 276 |   //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | 
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 | 277 |   //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); | 
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 | 278 |  | 
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| [4597] | 279 |  | 
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 | 280 |   SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | 
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 | 281 |   SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); | 
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 | 282 |   SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); | 
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| [3617] | 283 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); | 
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 | 284 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); | 
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 | 285 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); | 
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 | 286 |   SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); | 
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| [7727] | 287 |  | 
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| [8490] | 288 |   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red | 
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 | 289 |   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green | 
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 | 290 |   SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue | 
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 | 291 |   SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer | 
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| [7727] | 292 |   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering | 
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| [7919] | 293 |  | 
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| [8490] | 294 |   // enable antialiasing? | 
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 | 295 |   if( this->bAntialiasing) | 
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 | 296 |   { | 
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 | 297 |     SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,4); | 
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 | 298 |     SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1); | 
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 | 299 |   } | 
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 | 300 |  | 
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| [7919] | 301 |   glEnable(GL_CULL_FACE); | 
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 | 302 |   glCullFace(GL_FRONT); | 
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| [3617] | 303 | } | 
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 | 304 |  | 
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| [5261] | 305 | /** | 
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| [7871] | 306 |  * @brief grabs the Hardware Specifics | 
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 | 307 |  * | 
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| [5261] | 308 |  * checks for all the different HW-types | 
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 | 309 |  */ | 
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| [5260] | 310 | void GraphicsEngine::grabHardwareSettings() | 
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 | 311 | { | 
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 | 312 |   const char* renderer = (const char*) glGetString(GL_RENDERER); | 
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 | 313 |   const char* vendor   = (const char*) glGetString(GL_VENDOR); | 
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 | 314 |   const char* version  = (const char*) glGetString(GL_VERSION); | 
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 | 315 |   const char* extensions = (const char*) glGetString(GL_EXTENSIONS); | 
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 | 316 |  | 
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| [6979] | 317 |   //  printf("%s %s %s\n %s", renderer, vendor, version, extensions); | 
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| [5260] | 318 |  | 
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| [7221] | 319 |   if (renderer != NULL) | 
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| [5260] | 320 |   { | 
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| [7221] | 321 |     this->hwRenderer == renderer; | 
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| [5260] | 322 |   } | 
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| [7221] | 323 |   if (vendor != NULL) | 
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| [5260] | 324 |   { | 
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| [7221] | 325 |     this->hwVendor == vendor; | 
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| [5260] | 326 |   } | 
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| [7221] | 327 |   if (version != NULL) | 
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| [5260] | 328 |   { | 
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| [7221] | 329 |     this->hwVersion == version; | 
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| [5260] | 330 |   } | 
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 | 331 |  | 
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| [7221] | 332 |   if (extensions != NULL) | 
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 | 333 |     this->hwExtensions.split(extensions, " \n\t,"); | 
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| [5260] | 334 |  | 
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| [6634] | 335 |   PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version); | 
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| [5260] | 336 |   PRINT(4)("Extensions:\n"); | 
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| [7319] | 337 |   for (unsigned int i = 0; i < this->hwExtensions.size(); i++) | 
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 | 338 |     PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str()); | 
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| [5263] | 339 |  | 
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 | 340 |  | 
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 | 341 |   // inizializing GLEW | 
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 | 342 |   GLenum err = glewInit(); | 
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 | 343 |   if (GLEW_OK != err) | 
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 | 344 |   { | 
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 | 345 |     /* Problem: glewInit failed, something is seriously wrong. */ | 
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 | 346 |     PRINTF(1)("%s\n", glewGetErrorString(err)); | 
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 | 347 |   } | 
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 | 348 |   PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); | 
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| [5260] | 349 | } | 
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 | 350 |  | 
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| [6162] | 351 |  | 
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| [3621] | 352 | /** | 
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| [7871] | 353 |  * @brief sets the Resolution of the Screen to display the Graphics to. | 
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| [4836] | 354 |  * @param width The width of the window | 
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 | 355 |  * @param height The height of the window | 
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 | 356 |  * @param bpp bits per pixel | 
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| [5346] | 357 |  */ | 
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| [3619] | 358 | int GraphicsEngine::setResolution(int width, int height, int bpp) | 
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| [3610] | 359 | { | 
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| [3611] | 360 |   this->resolutionX = width; | 
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 | 361 |   this->resolutionY = height; | 
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 | 362 |   this->bitsPerPixel = bpp; | 
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| [6441] | 363 |   State::setResolution( width, height); | 
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| [4739] | 364 |  | 
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| [5255] | 365 |   if (this->screen != NULL) | 
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| [5237] | 366 |     SDL_FreeSurface(screen); | 
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| [4769] | 367 |   if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) | 
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| [6979] | 368 |   { | 
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 | 369 |     PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); | 
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 | 370 |     //    SDL_Quit(); | 
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 | 371 |     //    return -1; | 
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| [8316] | 372 |     return -1; | 
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| [6979] | 373 |   } | 
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 | 374 |   glViewport(0, 0, width, height);                     // Reset The Current Viewport | 
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| [5755] | 375 |  | 
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| [5790] | 376 | #ifdef __WIN32__ | 
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| [6979] | 377 |   // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH) | 
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| [9876] | 378 |   ObjectList<Texture>::const_iterator retex; | 
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 | 379 |   for (retex = Texture::objectList().begin(); retex != Texture::objectList().end(); ++retex) | 
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 | 380 |     (*retex)->rebuild(); | 
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 | 381 |  | 
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| [6979] | 382 |   // REBUILDING MODELS | 
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| [9876] | 383 |   ObjectList<StaticModel>::const_iterator remod; | 
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 | 384 |   for (remod = StaticModel::objectList().begin(); remod != StaticModel::objectList().end(); ++remod) | 
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 | 385 |     (*remod)->rebuild(); | 
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 | 386 |  | 
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| [5755] | 387 | #endif /* __WIN32__ */ | 
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| [8316] | 388 |   return 1; | 
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| [4135] | 389 | } | 
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| [3610] | 390 |  | 
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| [4458] | 391 | /** | 
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| [7871] | 392 |  * @brief sets Fullscreen mode | 
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| [4836] | 393 |  * @param fullscreen true if fullscreen, false if windowed | 
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| [4458] | 394 | */ | 
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| [4135] | 395 | void GraphicsEngine::setFullscreen(bool fullscreen) | 
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 | 396 | { | 
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| [4768] | 397 |   if (fullscreen) | 
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| [5789] | 398 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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| [4768] | 399 |   else | 
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| [5789] | 400 |     this->fullscreenFlag = 0; | 
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| [4135] | 401 |   this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); | 
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| [3543] | 402 | } | 
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| [3617] | 403 |  | 
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| [8518] | 404 | void GraphicsEngine::toggleFullscreen() | 
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 | 405 | { | 
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 | 406 |   if (this->fullscreenFlag == SDL_FULLSCREEN) | 
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 | 407 |     this->fullscreenFlag = 0; | 
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 | 408 |   else | 
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 | 409 |     this->fullscreenFlag = SDL_FULLSCREEN; | 
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 | 410 |   this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); | 
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 | 411 | } | 
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 | 412 |  | 
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 | 413 |  | 
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| [4458] | 414 | /** | 
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| [7871] | 415 |  * @brief sets the background color | 
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| [4836] | 416 |  * @param red the red part of the background | 
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 | 417 |  * @param blue the blue part of the background | 
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 | 418 |  * @param green the green part of the background | 
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 | 419 |  * @param alpha the alpha part of the background | 
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| [5346] | 420 |  */ | 
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| [4374] | 421 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | 
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 | 422 | { | 
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 | 423 |   glClearColor(red, green, blue, alpha); | 
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 | 424 | } | 
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 | 425 |  | 
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| [3621] | 426 | /** | 
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| [7871] | 427 |  * @brief Signalhandler, for when the resolution has changed | 
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| [4836] | 428 |  * @param resizeInfo SDL information about the size of the new screen size | 
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| [5346] | 429 |  */ | 
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| [8316] | 430 | void GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) | 
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| [3619] | 431 | { | 
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| [4782] | 432 |   this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); | 
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| [3619] | 433 | } | 
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| [3617] | 434 |  | 
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| [3622] | 435 | /** | 
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| [7871] | 436 |  * @brief entering 2D Mode | 
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 | 437 |  * this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else | 
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 | 438 |  */ | 
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| [4746] | 439 | void GraphicsEngine::enter2DMode() | 
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| [3790] | 440 | { | 
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| [4955] | 441 |   //GraphicsEngine::storeMatrices(); | 
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| [3790] | 442 |   SDL_Surface *screen = SDL_GetVideoSurface(); | 
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| [4597] | 443 |  | 
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| [3790] | 444 |   /* Note, there may be other things you need to change, | 
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 | 445 |      depending on how you have your OpenGL state set up. | 
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 | 446 |   */ | 
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 | 447 |   glPushAttrib(GL_ENABLE_BIT); | 
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 | 448 |   glDisable(GL_DEPTH_TEST); | 
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 | 449 |   glDisable(GL_CULL_FACE); | 
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 | 450 |   glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode | 
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| [3617] | 451 |  | 
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| [3790] | 452 |   glMatrixMode(GL_PROJECTION); | 
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 | 453 |   glPushMatrix(); | 
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 | 454 |   glLoadIdentity(); | 
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 | 455 |   glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); | 
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| [4597] | 456 |  | 
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| [3790] | 457 |   glMatrixMode(GL_MODELVIEW); | 
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 | 458 |   glPushMatrix(); | 
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 | 459 |   glLoadIdentity(); | 
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 | 460 | } | 
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| [3617] | 461 |  | 
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| [3790] | 462 | /** | 
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| [7871] | 463 |  * @brief leaves the 2DMode again also @see Font::enter2DMode() | 
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| [5346] | 464 |  */ | 
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| [4746] | 465 | void GraphicsEngine::leave2DMode() | 
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| [3790] | 466 | { | 
|---|
| [4597] | 467 |  | 
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| [4834] | 468 |   glMatrixMode(GL_MODELVIEW); | 
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| [3790] | 469 |   glPopMatrix(); | 
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| [4597] | 470 |  | 
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| [6780] | 471 |   glMatrixMode(GL_PROJECTION); | 
|---|
 | 472 |   glPopMatrix(); | 
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 | 473 |  | 
|---|
| [3790] | 474 |   glPopAttrib(); | 
|---|
 | 475 | } | 
|---|
| [3622] | 476 |  | 
|---|
| [7871] | 477 | /** | 
|---|
 | 478 |  * @brief changes to wireframe-mode. | 
|---|
 | 479 |  */ | 
|---|
| [6522] | 480 | void GraphicsEngine::wireframe() | 
|---|
 | 481 | { | 
|---|
| [6523] | 482 |   glPolygonMode(GL_FRONT, GL_LINE); | 
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| [6522] | 483 | } | 
|---|
 | 484 |  | 
|---|
| [3844] | 485 | /** | 
|---|
| [7871] | 486 |  * @brief stores the GL_matrices | 
|---|
| [5346] | 487 |  */ | 
|---|
| [4746] | 488 | void GraphicsEngine::storeMatrices() | 
|---|
| [3844] | 489 | { | 
|---|
 | 490 |   glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); | 
|---|
 | 491 |   glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); | 
|---|
 | 492 |   glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); | 
|---|
 | 493 | } | 
|---|
| [3622] | 494 |  | 
|---|
| [3844] | 495 | //! the stored ModelView Matrix. | 
|---|
 | 496 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
|---|
 | 497 | //! the stored Projection Matrix | 
|---|
 | 498 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; | 
|---|
 | 499 | //! The ViewPort | 
|---|
 | 500 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; | 
|---|
| [3790] | 501 |  | 
|---|
 | 502 |  | 
|---|
| [3844] | 503 |  | 
|---|
| [3617] | 504 | /** | 
|---|
| [7871] | 505 |  * @brief outputs all the Fullscreen modes. | 
|---|
| [5346] | 506 |  */ | 
|---|
| [4746] | 507 | void GraphicsEngine::listModes() | 
|---|
| [3617] | 508 | { | 
|---|
 | 509 |   /* Get available fullscreen/hardware modes */ | 
|---|
 | 510 |   this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); | 
|---|
| [4597] | 511 |  | 
|---|
| [3617] | 512 |   /* Check is there are any modes available */ | 
|---|
| [6979] | 513 |   if(this->videoModes == (SDL_Rect **)0) | 
|---|
 | 514 |   { | 
|---|
| [3617] | 515 |     PRINTF(1)("No modes available!\n"); | 
|---|
 | 516 |     exit(-1); | 
|---|
 | 517 |   } | 
|---|
| [4597] | 518 |  | 
|---|
| [3617] | 519 |   /* Check if our resolution is restricted */ | 
|---|
| [6979] | 520 |   if(this->videoModes == (SDL_Rect **)-1) | 
|---|
 | 521 |   { | 
|---|
| [4135] | 522 |     PRINTF(2)("All resolutions available.\n"); | 
|---|
| [3617] | 523 |   } | 
|---|
| [6979] | 524 |   else | 
|---|
 | 525 |   { | 
|---|
| [3617] | 526 |     /* Print valid modes */ | 
|---|
 | 527 |     PRINT(0)("Available Resoulution Modes are\n"); | 
|---|
 | 528 |     for(int i = 0; this->videoModes[i]; ++i) | 
|---|
| [4135] | 529 |       PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); | 
|---|
| [3617] | 530 |   } | 
|---|
| [4245] | 531 | } | 
|---|
 | 532 |  | 
|---|
| [4458] | 533 | /** | 
|---|
| [7871] | 534 |  * @brief checks wether a certain extension is availiable | 
|---|
| [5261] | 535 |  * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3) | 
|---|
 | 536 |  * @return true if it is, false otherwise | 
|---|
 | 537 |  */ | 
|---|
| [7221] | 538 | bool GraphicsEngine::hwSupportsEXT(const std::string& extension) | 
|---|
| [5261] | 539 | { | 
|---|
| [7319] | 540 |   for (unsigned int i = 0; i < this->hwExtensions.size(); i++) | 
|---|
| [7221] | 541 |     if ( this->hwExtensions.getString(i) == extension) | 
|---|
 | 542 |       return true; | 
|---|
| [5261] | 543 |   return false; | 
|---|
 | 544 | } | 
|---|
 | 545 |  | 
|---|
 | 546 | /** | 
|---|
| [7871] | 547 |  * @brief updates everything that is to be updated in the GraphicsEngine | 
|---|
| [5084] | 548 |  */ | 
|---|
 | 549 | void GraphicsEngine::update(float dt) | 
|---|
 | 550 | { | 
|---|
| [5406] | 551 |   Render2D::getInstance()->update(dt); | 
|---|
| [5084] | 552 | } | 
|---|
 | 553 |  | 
|---|
 | 554 |  | 
|---|
 | 555 | /** | 
|---|
| [7871] | 556 |  * @brief ticks the Text | 
|---|
| [4836] | 557 |  * @param dt the time passed | 
|---|
| [5346] | 558 |  */ | 
|---|
 | 559 | void GraphicsEngine::tick(float dt) | 
|---|
| [4245] | 560 | { | 
|---|
| [4458] | 561 |   if( unlikely(this->bDisplayFPS)) | 
|---|
| [4849] | 562 |   { | 
|---|
 | 563 |     this->currentFPS = 1.0/dt; | 
|---|
 | 564 |     if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; | 
|---|
 | 565 |     if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; | 
|---|
| [4597] | 566 |  | 
|---|
| [4536] | 567 | #ifndef NO_TEXT | 
|---|
| [6979] | 568 |     char tmpChar1[20]; | 
|---|
 | 569 |     sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS); | 
|---|
 | 570 |     this->geTextCFPS->setText(tmpChar1); | 
|---|
 | 571 |     char tmpChar2[20]; | 
|---|
 | 572 |     sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS); | 
|---|
 | 573 |     this->geTextMaxFPS->setText(tmpChar2); | 
|---|
 | 574 |     char tmpChar3[20]; | 
|---|
 | 575 |     sprintf(tmpChar3, "Min:    %4.0f", this->minFPS); | 
|---|
 | 576 |     this->geTextMinFPS->setText(tmpChar3); | 
|---|
| [4536] | 577 | #endif /* NO_TEXT */ | 
|---|
| [4849] | 578 |  | 
|---|
| [6815] | 579 |   } | 
|---|
| [4849] | 580 |  | 
|---|
 | 581 |   Render2D::getInstance()->tick(dt); | 
|---|
| [6815] | 582 |  | 
|---|
 | 583 |   // tick the graphics effects | 
|---|
| [9869] | 584 |   for (ObjectList<GraphicsEffect>::const_iterator it = GraphicsEffect::objectList().begin(); | 
|---|
 | 585 |        it != GraphicsEffect::objectList().end(); | 
|---|
 | 586 |        ++it) | 
|---|
 | 587 |     (*it)->tick(dt); | 
|---|
| [4245] | 588 | } | 
|---|
| [4597] | 589 |  | 
|---|
| [7871] | 590 | /** | 
|---|
 | 591 |  * @brief draws all Elements that should be displayed on the Background. | 
|---|
 | 592 |  */ | 
|---|
| [7840] | 593 | void GraphicsEngine::drawBackgroundElements() const | 
|---|
 | 594 | { | 
|---|
| [7919] | 595 |   GraphicsEngine::storeMatrices(); | 
|---|
 | 596 |  | 
|---|
| [7840] | 597 |   Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL); | 
|---|
 | 598 | } | 
|---|
| [4849] | 599 |  | 
|---|
| [9406] | 600 | /** | 
|---|
 | 601 |  * this draws the graphics engines graphics effecs | 
|---|
 | 602 |  */ | 
|---|
| [4849] | 603 | void GraphicsEngine::draw() const | 
|---|
 | 604 | { | 
|---|
| [9406] | 605 |   if( this->graphicsEffects != NULL) | 
|---|
| [6979] | 606 |   { | 
|---|
 | 607 |     //draw the graphics effects | 
|---|
| [9406] | 608 |     std::list<BaseObject*>::const_iterator it; | 
|---|
| [6979] | 609 |     for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++) | 
|---|
 | 610 |       dynamic_cast<GraphicsEffect*>(*it)->draw(); | 
|---|
 | 611 |   } | 
|---|
| [7428] | 612 |   Shader::suspendShader(); | 
|---|
| [7840] | 613 |   Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL); | 
|---|
| [7428] | 614 |   Shader::restoreShader(); | 
|---|
| [4849] | 615 | } | 
|---|
 | 616 |  | 
|---|
| [6142] | 617 |  | 
|---|
| [9406] | 618 | void GraphicsEngine::toggleFPSdisplay() | 
|---|
 | 619 | { | 
|---|
 | 620 |   this->displayFPS(!this->bDisplayFPS); | 
|---|
 | 621 | } | 
|---|
 | 622 |  | 
|---|
 | 623 |  | 
|---|
| [4458] | 624 | /** | 
|---|
| [7871] | 625 |  * @brief displays the Frames per second | 
|---|
| [4836] | 626 |  * @param display if the text should be displayed | 
|---|
| [4458] | 627 | */ | 
|---|
| [4245] | 628 | void GraphicsEngine::displayFPS(bool display) | 
|---|
 | 629 | { | 
|---|
| [4536] | 630 | #ifndef NO_TEXT | 
|---|
| [5346] | 631 |   if( display ) | 
|---|
 | 632 |   { | 
|---|
| [6979] | 633 |     if (this->geTextCFPS == NULL) | 
|---|
 | 634 |     { | 
|---|
| [10320] | 635 |       this->geTextCFPS = new Text("fonts/final_frontier.ttf", 15); | 
|---|
| [6979] | 636 |       this->geTextCFPS->setName("curFPS"); | 
|---|
 | 637 |       this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); | 
|---|
 | 638 |       this->geTextCFPS->setAbsCoor2D(5, 0); | 
|---|
 | 639 |     } | 
|---|
 | 640 |     if (this->geTextMaxFPS == NULL) | 
|---|
 | 641 |     { | 
|---|
| [10320] | 642 |       this->geTextMaxFPS = new Text("fonts/final_frontier.ttf", 15); | 
|---|
| [6979] | 643 |       this->geTextMaxFPS->setName("MaxFPS"); | 
|---|
 | 644 |       this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); | 
|---|
 | 645 |       this->geTextMaxFPS->setAbsCoor2D(5, 20); | 
|---|
 | 646 |     } | 
|---|
 | 647 |     if (this->geTextMinFPS == NULL) | 
|---|
 | 648 |     { | 
|---|
| [10320] | 649 |       this->geTextMinFPS = new Text("fonts/final_frontier.ttf", 15); | 
|---|
| [6979] | 650 |       this->geTextMinFPS->setName("MinFPS"); | 
|---|
 | 651 |       this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); | 
|---|
 | 652 |       this->geTextMinFPS->setAbsCoor2D(5, 40); | 
|---|
 | 653 |     } | 
|---|
| [5346] | 654 |   } | 
|---|
| [6979] | 655 |   else | 
|---|
| [5346] | 656 |   { | 
|---|
| [6979] | 657 |     delete this->geTextCFPS; | 
|---|
 | 658 |     this->geTextCFPS = NULL; | 
|---|
 | 659 |     delete this->geTextMaxFPS; | 
|---|
 | 660 |     this->geTextMaxFPS = NULL; | 
|---|
 | 661 |     delete this->geTextMinFPS; | 
|---|
 | 662 |     this->geTextMinFPS = NULL; | 
|---|
| [5346] | 663 |   } | 
|---|
 | 664 |   this->bDisplayFPS = display; | 
|---|
 | 665 | #else | 
|---|
 | 666 |   this->bDisplayFPS = false; | 
|---|
| [4536] | 667 | #endif /* NO_TEXT */ | 
|---|
| [3617] | 668 | } | 
|---|
| [4245] | 669 |  | 
|---|
| [4597] | 670 |  | 
|---|
| [4817] | 671 | /** | 
|---|
| [7871] | 672 |  * @brief processes the events for the GraphicsEngine class | 
|---|
 | 673 |  * @param the event to handle | 
|---|
| [4817] | 674 |  */ | 
|---|
 | 675 | void GraphicsEngine::process(const Event &event) | 
|---|
 | 676 | { | 
|---|
 | 677 |   switch (event.type) | 
|---|
 | 678 |   { | 
|---|
| [8316] | 679 |     case EV_VIDEO_RESIZE: | 
|---|
| [9869] | 680 |     this->resolutionChanged(event.resize); | 
|---|
 | 681 |     break; | 
|---|
| [4817] | 682 |   } | 
|---|
| [6753] | 683 | } | 
|---|