Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/christmas_branche/src/world_entities/world_entity.h @ 6177

Last change on this file since 6177 was 6177, checked in by patrick, 18 years ago

christmas: the world entity is now as it was

File size: 3.1 KB
RevLine 
[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[2190]4*/
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[6142]13#include "object_manager.h"
[5511]14#include "glincl.h"
[5995]15#include <vector>
[5511]16
[4885]17// FORWARD DECLARATION
[4504]18class SoundBuffer;
19class SoundSource;
[5143]20class BVTree;
[5511]21class Model;
[4504]22
[5498]23//class CharacterAttributes;
[4682]24
[5498]25
[4885]26//! Basis-class all interactive stuff in the world is derived from
[5996]27class WorldEntity : public PNode, public Synchronizeable
[4680]28{
[2036]29 public:
[4261]30  WorldEntity(const TiXmlElement* root = NULL);
[3221]31  virtual ~WorldEntity ();
[3365]32
[4261]33  void loadParams(const TiXmlElement* root);
[5994]34
[5995]35  void loadModel(const char* fileName, float scaling = 1.0f, unsigned int modelNumber = 0);
[5994]36  void setModel(Model* model, unsigned int modelNumber = 0);
[5995]37  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]38
[5061]39  bool buildObbTree(unsigned int depth);
[5994]40  /** @returns a reference to the obb tree of this worldentity */
41  BVTree* getOBBTree() const { return this->obbTree; };
[5057]42
[4885]43  /** @param visibility if the Entity should be visible (been draw) */
44  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
45  /** @returns true if the entity is visible, false otherwise */
[5511]46  inline bool isVisible() const { return this->bVisible; };
[5026]47
[3583]48
[5026]49
[3229]50  virtual void postSpawn ();
[3583]51  virtual void leftWorld ();
52
[5501]53  virtual void tick (float time);
[6005]54
[5501]55  virtual void draw () const;
[6005]56  void drawLODsafe() const;
57
[5029]58  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[5510]59  void drawBVTree(unsigned int depth, int drawMode) const;
[5501]60
[5510]61  /* @returns the Count of Faces on this WorldEntity */
62  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
63  //  void addAbility(Ability* ability);
64  //  void removeAbility(Ability* ability);
65  //  void setCharacterAttributes(CharacterAttributes* charAttr);
66  //  CharacterAttributes* getCharacterAttributes();
[4680]67
[6142]68  void toList(OM_LIST list);
[4680]69
[6142]70  /** @returns a Reference to the objectListNumber to set. */
71  OM_LIST& getOMListNumber() { return this->objectListNumber; }
72  /** @returns a Reference to the Iterator */
73  std::list<WorldEntity*>::iterator& getEntityIterator() { return this->objectListIterator; }
[6170]74
75
[3583]76 protected:
[5994]77  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
78
79 private:
[6177]80  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[6169]81  bool                    supportsLOD;        //!< If this model format supports LOD (level of detail) this is true
[6142]82  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[4680]83
[6142]84  bool                    bCollide;           //!< If it should be considered for the collisiontest.
85  bool                    bVisible;           //!< If it should be visible.
86
87  OM_LIST                           objectListNumber;   //!< The ObjectList from ObjectManager this Entity is in.
88  std::list<WorldEntity*>::iterator objectListIterator; //!< The iterator position of this Entity in the given list of the ObjectManager.
89
[2036]90};
91
[3224]92#endif /* _WORLD_ENTITY_H */
Note: See TracBrowser for help on using the repository browser.