| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Patrick Boenzli | 
|---|
| 13 |    co-programmer: Benjamin Grauer | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE | 
|---|
| 17 |  | 
|---|
| 18 | #include "p_node.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "load_param.h" | 
|---|
| 21 | #include "class_list.h" | 
|---|
| 22 |  | 
|---|
| 23 | #include <algorithm> | 
|---|
| 24 | #include "compiler.h" | 
|---|
| 25 | #include "debug.h" | 
|---|
| 26 |  | 
|---|
| 27 | #include "glincl.h" | 
|---|
| 28 | #include "color.h" | 
|---|
| 29 |  | 
|---|
| 30 | #include "synchronizeable.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include "shell_command.h" | 
|---|
| 33 | SHELL_COMMAND(debugNode, PNode, debugNodeSC); | 
|---|
| 34 |  | 
|---|
| 35 | using namespace std; | 
|---|
| 36 |  | 
|---|
| 37 |  | 
|---|
| 38 | /** | 
|---|
| 39 |  * @brief standard constructor | 
|---|
| 40 |  * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) | 
|---|
| 41 |  * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. | 
|---|
| 42 |  */ | 
|---|
| 43 | PNode::PNode (PNode* parent, long nodeFlags) | 
|---|
| 44 |   : Synchronizeable(), BaseObject() | 
|---|
| 45 | { | 
|---|
| 46 |   this->setClassID(CL_PARENT_NODE, "PNode"); | 
|---|
| 47 |  | 
|---|
| 48 |   this->bRelCoorChanged = true; | 
|---|
| 49 |   this->bRelDirChanged = true; | 
|---|
| 50 |   this->parent = NULL; | 
|---|
| 51 |   this->parentMode = nodeFlags; | 
|---|
| 52 |   this->bActive = true; | 
|---|
| 53 |  | 
|---|
| 54 |   // smooth-movers | 
|---|
| 55 |   this->toCoordinate = NULL; | 
|---|
| 56 |   this->toDirection = NULL; | 
|---|
| 57 |   this->bias = 1.0; | 
|---|
| 58 |  | 
|---|
| 59 |   if (parent != NULL) | 
|---|
| 60 |     parent->addChild(this); | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | // NullParent Reference | 
|---|
| 64 | PNode* PNode::nullParent = NULL; | 
|---|
| 65 |  | 
|---|
| 66 | /** | 
|---|
| 67 |  * @brief standard deconstructor | 
|---|
| 68 |  * | 
|---|
| 69 |  * There are two general ways to delete a PNode | 
|---|
| 70 |  * 1. delete instance; | 
|---|
| 71 |  *   -> result | 
|---|
| 72 |  *    delete this Node and all its children and children's children... | 
|---|
| 73 |  *    (danger if you still need the children's instance somewhere else!!) | 
|---|
| 74 |  * | 
|---|
| 75 |  * 2. instance->removeNode(); delete instance; | 
|---|
| 76 |  *   -> result: | 
|---|
| 77 |  *    moves its children to the NullParent | 
|---|
| 78 |  *    then deletes the Element. | 
|---|
| 79 |  */ | 
|---|
| 80 | PNode::~PNode () | 
|---|
| 81 | { | 
|---|
| 82 |   // remove the Node, delete it's children (if required). | 
|---|
| 83 |   std::list<PNode*>::iterator tmp = this->children.begin(); | 
|---|
| 84 |   std::list<PNode*>::iterator deleteNode; | 
|---|
| 85 |   while(!this->children.empty()) | 
|---|
| 86 |     while (tmp != this->children.end()) | 
|---|
| 87 |     { | 
|---|
| 88 |       deleteNode = tmp; | 
|---|
| 89 |       tmp++; | 
|---|
| 90 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
|---|
| 91 |       if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || | 
|---|
| 92 |           ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) | 
|---|
| 93 |       { | 
|---|
| 94 |         if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 95 |           delete (*deleteNode); | 
|---|
| 96 |         else | 
|---|
| 97 |           (*deleteNode)->reparent(); | 
|---|
| 98 |       } | 
|---|
| 99 |       else | 
|---|
| 100 |         delete (*deleteNode); | 
|---|
| 101 |     } | 
|---|
| 102 |  | 
|---|
| 103 |   if (this->parent != NULL) | 
|---|
| 104 |    { | 
|---|
| 105 |      this->parent->eraseChild(this); | 
|---|
| 106 |      this->parent = NULL; | 
|---|
| 107 |    } | 
|---|
| 108 |  | 
|---|
| 109 |   // remove all other allocated memory. | 
|---|
| 110 |   if (this->toCoordinate != NULL) | 
|---|
| 111 |     delete this->toCoordinate; | 
|---|
| 112 |   if (this->toDirection != NULL) | 
|---|
| 113 |     delete this->toDirection; | 
|---|
| 114 |  | 
|---|
| 115 |   if (this == PNode::nullParent) | 
|---|
| 116 |     PNode::nullParent = NULL; | 
|---|
| 117 | } | 
|---|
| 118 |  | 
|---|
| 119 |  | 
|---|
| 120 | /** | 
|---|
| 121 |  * @brief loads parameters of the PNode | 
|---|
| 122 |  * @param root the XML-element to load the properties of | 
|---|
| 123 |  */ | 
|---|
| 124 | void PNode::loadParams(const TiXmlElement* root) | 
|---|
| 125 | { | 
|---|
| 126 |   BaseObject::loadParams(root); | 
|---|
| 127 |  | 
|---|
| 128 |   LoadParam(root, "rel-coor", this, PNode, setRelCoor) | 
|---|
| 129 |       .describe("Sets The relative position of the Node to its parent."); | 
|---|
| 130 |  | 
|---|
| 131 |   LoadParam(root, "abs-coor", this, PNode, setAbsCoor) | 
|---|
| 132 |       .describe("Sets The absolute Position of the Node."); | 
|---|
| 133 |  | 
|---|
| 134 |   LoadParam(root, "rel-dir", this, PNode, setRelDir) | 
|---|
| 135 |       .describe("Sets The relative rotation of the Node to its parent."); | 
|---|
| 136 |  | 
|---|
| 137 |   LoadParam(root, "abs-dir", this, PNode, setAbsDir) | 
|---|
| 138 |       .describe("Sets The absolute rotation of the Node."); | 
|---|
| 139 |  | 
|---|
| 140 |   LoadParam(root, "parent", this, PNode, setParent) | 
|---|
| 141 |       .describe("the Name of the Parent to set for this PNode"); | 
|---|
| 142 |  | 
|---|
| 143 |   LoadParam(root, "parent-mode", this, PNode, setParentMode) | 
|---|
| 144 |       .describe("the mode to connect this node to its parent ()"); | 
|---|
| 145 |  | 
|---|
| 146 |   // cycling properties | 
|---|
| 147 |   if (root != NULL) | 
|---|
| 148 |   { | 
|---|
| 149 |     LOAD_PARAM_START_CYCLE(root, element); | 
|---|
| 150 |     { | 
|---|
| 151 |       LoadParam_CYCLE(element, "child", this, PNode, addChild) | 
|---|
| 152 |           .describe("adds a new Child to the current Node."); | 
|---|
| 153 |  | 
|---|
| 154 |     } | 
|---|
| 155 |     LOAD_PARAM_END_CYCLE(element); | 
|---|
| 156 |   } | 
|---|
| 157 | } | 
|---|
| 158 |  | 
|---|
| 159 |  | 
|---|
| 160 | /** | 
|---|
| 161 |  *  init the pnode to a well definied state | 
|---|
| 162 |  * | 
|---|
| 163 |  * this function actualy only updates the PNode tree | 
|---|
| 164 |  */ | 
|---|
| 165 | void PNode::init() | 
|---|
| 166 | { | 
|---|
| 167 |   /* just update all aboslute positions via timestep 0.001ms */ | 
|---|
| 168 |   this->updateNode(0.001f); | 
|---|
| 169 |   this->updateNode(0.001f); | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 |  | 
|---|
| 173 | /** | 
|---|
| 174 |  * @brief set relative coordinates | 
|---|
| 175 |  * @param relCoord relative coordinates to its parent | 
|---|
| 176 |  * | 
|---|
| 177 |  * | 
|---|
| 178 |  * it is very importand, that you use this function, if you want to update the | 
|---|
| 179 |  * relCoordinates. If you don't use this, the PNode won't recognize, that something | 
|---|
| 180 |  * has changed and won't update the children Nodes. | 
|---|
| 181 |  */ | 
|---|
| 182 | void PNode::setRelCoor (const Vector& relCoord) | 
|---|
| 183 | { | 
|---|
| 184 |   if (this->toCoordinate!= NULL) | 
|---|
| 185 |   { | 
|---|
| 186 |     delete this->toCoordinate; | 
|---|
| 187 |     this->toCoordinate = NULL; | 
|---|
| 188 |   } | 
|---|
| 189 |  | 
|---|
| 190 |   this->relCoordinate = relCoord; | 
|---|
| 191 |   this->bRelCoorChanged = true; | 
|---|
| 192 | } | 
|---|
| 193 |  | 
|---|
| 194 | /** | 
|---|
| 195 |  * @brief set relative coordinates | 
|---|
| 196 |  * @param x x-relative coordinates to its parent | 
|---|
| 197 |  * @param y y-relative coordinates to its parent | 
|---|
| 198 |  * @param z z-relative coordinates to its parent | 
|---|
| 199 |  * @see  void PNode::setRelCoor (const Vector& relCoord) | 
|---|
| 200 |  */ | 
|---|
| 201 | void PNode::setRelCoor (float x, float y, float z) | 
|---|
| 202 | { | 
|---|
| 203 |   this->setRelCoor(Vector(x, y, z)); | 
|---|
| 204 | } | 
|---|
| 205 |  | 
|---|
| 206 | /** | 
|---|
| 207 |  * @brief sets a new relative position smoothely | 
|---|
| 208 |  * @param relCoordSoft the new Position to iterate to | 
|---|
| 209 |  * @param bias how fast to iterate to this position | 
|---|
| 210 |  */ | 
|---|
| 211 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) | 
|---|
| 212 | { | 
|---|
| 213 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 214 |     this->toCoordinate = new Vector(); | 
|---|
| 215 |  | 
|---|
| 216 |   *this->toCoordinate = relCoordSoft; | 
|---|
| 217 |   this->toStep = 0.0f; | 
|---|
| 218 |   this->bias = bias; | 
|---|
| 219 | } | 
|---|
| 220 |  | 
|---|
| 221 |  | 
|---|
| 222 | /** | 
|---|
| 223 |  * @brief set relative coordinates smoothely | 
|---|
| 224 |  * @param x x-relative coordinates to its parent | 
|---|
| 225 |  * @param y y-relative coordinates to its parent | 
|---|
| 226 |  * @param z z-relative coordinates to its parent | 
|---|
| 227 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
|---|
| 228 |  */ | 
|---|
| 229 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) | 
|---|
| 230 | { | 
|---|
| 231 |   this->setRelCoorSoft(Vector(x, y, z), bias); | 
|---|
| 232 | } | 
|---|
| 233 |  | 
|---|
| 234 |  | 
|---|
| 235 | /** | 
|---|
| 236 |  * @param absCoord set absolute coordinate | 
|---|
| 237 |  */ | 
|---|
| 238 | void PNode::setAbsCoor (const Vector& absCoord) | 
|---|
| 239 | { | 
|---|
| 240 |   if (this->toCoordinate!= NULL) | 
|---|
| 241 |   { | 
|---|
| 242 |     delete this->toCoordinate; | 
|---|
| 243 |     this->toCoordinate = NULL; | 
|---|
| 244 |   } | 
|---|
| 245 |  | 
|---|
| 246 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 247 |   { | 
|---|
| 248 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 249 |     if (likely(this->parent != NULL)) | 
|---|
| 250 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
|---|
| 251 |     else | 
|---|
| 252 |       this->relCoordinate = absCoord; | 
|---|
| 253 |   } | 
|---|
| 254 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
|---|
| 255 |   { | 
|---|
| 256 |     if (likely(this->parent != NULL)) | 
|---|
| 257 |       this->relCoordinate = absCoord - parent->getAbsCoor (); | 
|---|
| 258 |     else | 
|---|
| 259 |       this->relCoordinate = absCoord; | 
|---|
| 260 |   } | 
|---|
| 261 |  | 
|---|
| 262 |   this->bRelCoorChanged = true; | 
|---|
| 263 | //  this->absCoordinate = absCoord; | 
|---|
| 264 | } | 
|---|
| 265 |  | 
|---|
| 266 |  | 
|---|
| 267 | /** | 
|---|
| 268 |  * @param x x-coordinate. | 
|---|
| 269 |  * @param y y-coordinate. | 
|---|
| 270 |  * @param z z-coordinate. | 
|---|
| 271 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
|---|
| 272 |  */ | 
|---|
| 273 | void PNode::setAbsCoor(float x, float y, float z) | 
|---|
| 274 | { | 
|---|
| 275 |   this->setAbsCoor(Vector(x, y, z)); | 
|---|
| 276 | } | 
|---|
| 277 |  | 
|---|
| 278 |  | 
|---|
| 279 | /** | 
|---|
| 280 |  * @param absCoord set absolute coordinate | 
|---|
| 281 |  * @todo check off | 
|---|
| 282 |  */ | 
|---|
| 283 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) | 
|---|
| 284 | { | 
|---|
| 285 |   if (this->toCoordinate == NULL) | 
|---|
| 286 |     this->toCoordinate = new Vector; | 
|---|
| 287 |  | 
|---|
| 288 |   if( likely(this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 289 |   { | 
|---|
| 290 |       /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 291 |     if (likely(this->parent != NULL)) | 
|---|
| 292 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
|---|
| 293 |     else | 
|---|
| 294 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 295 |   } | 
|---|
| 296 |   if( this->parentMode & PNODE_ROTATE_MOVEMENT) | 
|---|
| 297 |   { | 
|---|
| 298 |     if (likely(this->parent != NULL)) | 
|---|
| 299 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); | 
|---|
| 300 |     else | 
|---|
| 301 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 302 |   } | 
|---|
| 303 |   this->toStep = 0.0f; | 
|---|
| 304 | } | 
|---|
| 305 |  | 
|---|
| 306 |  | 
|---|
| 307 | /** | 
|---|
| 308 |  * @brief shift coordinate relative | 
|---|
| 309 |  * @param shift shift vector | 
|---|
| 310 |  * | 
|---|
| 311 |  * this function shifts the current coordinates about the vector shift. this is | 
|---|
| 312 |  * usefull because from some place else you can: | 
|---|
| 313 |  * PNode* someNode = ...; | 
|---|
| 314 |  * Vector objectMovement = calculateShift(); | 
|---|
| 315 |  * someNode->shiftCoor(objectMovement); | 
|---|
| 316 |  * | 
|---|
| 317 |  * this is the internal method of: | 
|---|
| 318 |  * PNode* someNode = ...; | 
|---|
| 319 |  * Vector objectMovement = calculateShift(); | 
|---|
| 320 |  * Vector currentCoor = someNode->getRelCoor(); | 
|---|
| 321 |  * Vector newCoor = currentCoor + objectMovement; | 
|---|
| 322 |  * someNode->setRelCoor(newCoor); | 
|---|
| 323 |  * | 
|---|
| 324 |  */ | 
|---|
| 325 | void PNode::shiftCoor (const Vector& shift) | 
|---|
| 326 | { | 
|---|
| 327 |   this->relCoordinate += shift; | 
|---|
| 328 |   this->bRelCoorChanged = true; | 
|---|
| 329 | } | 
|---|
| 330 |  | 
|---|
| 331 |  | 
|---|
| 332 | /** | 
|---|
| 333 |  * @brief set relative direction | 
|---|
| 334 |  * @param relDir to its parent | 
|---|
| 335 |  */ | 
|---|
| 336 | void PNode::setRelDir (const Quaternion& relDir) | 
|---|
| 337 | { | 
|---|
| 338 |   if (this->toDirection!= NULL) | 
|---|
| 339 |   { | 
|---|
| 340 |     delete this->toDirection; | 
|---|
| 341 |     this->toDirection = NULL; | 
|---|
| 342 |   } | 
|---|
| 343 |   this->relDirection = relDir; | 
|---|
| 344 |  | 
|---|
| 345 |   this->bRelCoorChanged = true; | 
|---|
| 346 | } | 
|---|
| 347 |  | 
|---|
| 348 |  | 
|---|
| 349 | /** | 
|---|
| 350 |  * @see void PNode::setRelDir (const Quaternion& relDir) | 
|---|
| 351 |  * @param x the x direction | 
|---|
| 352 |  * @param y the y direction | 
|---|
| 353 |  * @param z the z direction | 
|---|
| 354 |  * | 
|---|
| 355 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 356 |  */ | 
|---|
| 357 | void PNode::setRelDir (float angle, float x, float y, float z) | 
|---|
| 358 | { | 
|---|
| 359 |   this->setRelDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| 360 | } | 
|---|
| 361 |  | 
|---|
| 362 |  | 
|---|
| 363 | /** | 
|---|
| 364 |  * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 365 |  * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 366 |  * @param bias how fast to iterate to the new Direction | 
|---|
| 367 |  */ | 
|---|
| 368 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) | 
|---|
| 369 | { | 
|---|
| 370 |   if (likely(this->toDirection == NULL)) | 
|---|
| 371 |     this->toDirection = new Quaternion(); | 
|---|
| 372 |  | 
|---|
| 373 |   *this->toDirection = relDirSoft; | 
|---|
| 374 |   this->bias = bias; | 
|---|
| 375 |   this->toStep = 0.0f; | 
|---|
| 376 |   this->bRelDirChanged = true; | 
|---|
| 377 | } | 
|---|
| 378 |  | 
|---|
| 379 |  | 
|---|
| 380 | /** | 
|---|
| 381 |  * @see void PNode::setRelDirSoft (const Quaternion& relDir) | 
|---|
| 382 |  * @param x the x direction | 
|---|
| 383 |  * @param y the y direction | 
|---|
| 384 |  * @param z the z direction | 
|---|
| 385 |  * | 
|---|
| 386 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 387 |  */ | 
|---|
| 388 | void PNode::setRelDirSoft(float angle, float x, float y, float z, float bias) | 
|---|
| 389 | { | 
|---|
| 390 |   this->setRelDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| 391 | } | 
|---|
| 392 |  | 
|---|
| 393 |  | 
|---|
| 394 | /** | 
|---|
| 395 |  * @brief sets the absolute direction | 
|---|
| 396 |  * @param absDir absolute coordinates | 
|---|
| 397 |  */ | 
|---|
| 398 | void PNode::setAbsDir (const Quaternion& absDir) | 
|---|
| 399 | { | 
|---|
| 400 |   if (this->toDirection!= NULL) | 
|---|
| 401 |   { | 
|---|
| 402 |     delete this->toDirection; | 
|---|
| 403 |     this->toDirection = NULL; | 
|---|
| 404 |   } | 
|---|
| 405 |  | 
|---|
| 406 |   if (likely(this->parent != NULL)) | 
|---|
| 407 |     this->relDirection = absDir / this->parent->getAbsDir(); | 
|---|
| 408 |   else | 
|---|
| 409 |    this->relDirection = absDir; | 
|---|
| 410 |  | 
|---|
| 411 |   this->bRelDirChanged = true; | 
|---|
| 412 | } | 
|---|
| 413 |  | 
|---|
| 414 |  | 
|---|
| 415 | /** | 
|---|
| 416 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 417 |  * @param x the x direction | 
|---|
| 418 |  * @param y the y direction | 
|---|
| 419 |  * @param z the z direction | 
|---|
| 420 |  * | 
|---|
| 421 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 422 |  */ | 
|---|
| 423 | void PNode::setAbsDir (float angle, float x, float y, float z) | 
|---|
| 424 | { | 
|---|
| 425 |   this->setAbsDir(Quaternion(angle, Vector(x,y,z))); | 
|---|
| 426 | } | 
|---|
| 427 |  | 
|---|
| 428 |  | 
|---|
| 429 | /** | 
|---|
| 430 |  * @brief sets the absolute direction | 
|---|
| 431 |  * @param absDir absolute coordinates | 
|---|
| 432 |  * @param bias how fast to iterator to the new Position | 
|---|
| 433 |  */ | 
|---|
| 434 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) | 
|---|
| 435 | { | 
|---|
| 436 |   if (this->toDirection == NULL) | 
|---|
| 437 |     this->toDirection = new Quaternion(); | 
|---|
| 438 |  | 
|---|
| 439 |   if (likely(this->parent != NULL)) | 
|---|
| 440 |     *this->toDirection = absDirSoft / this->parent->getAbsDir(); | 
|---|
| 441 |   else | 
|---|
| 442 |    *this->toDirection = absDirSoft; | 
|---|
| 443 |  | 
|---|
| 444 |   this->bias = bias; | 
|---|
| 445 |   this->toStep = 0.0f; | 
|---|
| 446 |   this->bRelDirChanged = true; | 
|---|
| 447 | } | 
|---|
| 448 |  | 
|---|
| 449 |  | 
|---|
| 450 | /** | 
|---|
| 451 |  * @see void PNode::setAbsDir (const Quaternion& relDir) | 
|---|
| 452 |  * @param x the x direction | 
|---|
| 453 |  * @param y the y direction | 
|---|
| 454 |  * @param z the z direction | 
|---|
| 455 |  * | 
|---|
| 456 |  * main difference is, that here you give a directional vector, that will be translated into a Quaternion | 
|---|
| 457 |  */ | 
|---|
| 458 | void PNode::setAbsDirSoft (float angle, float x, float y, float z, float bias) | 
|---|
| 459 | { | 
|---|
| 460 |   this->setAbsDirSoft(Quaternion(angle, Vector(x,y,z)), bias); | 
|---|
| 461 | } | 
|---|
| 462 |  | 
|---|
| 463 |  | 
|---|
| 464 | /** | 
|---|
| 465 |  * @brief shift Direction | 
|---|
| 466 |  * @param shift the direction around which to shift. | 
|---|
| 467 |  */ | 
|---|
| 468 | void PNode::shiftDir (const Quaternion& shift) | 
|---|
| 469 | { | 
|---|
| 470 |   this->relDirection = this->relDirection * shift; | 
|---|
| 471 |   this->bRelDirChanged = true; | 
|---|
| 472 | } | 
|---|
| 473 |  | 
|---|
| 474 |  | 
|---|
| 475 | /** | 
|---|
| 476 |  * @brief adds a child and makes this node to a parent | 
|---|
| 477 |  * @param child child reference | 
|---|
| 478 |  * use this to add a child to this node. | 
|---|
| 479 |  */ | 
|---|
| 480 | void PNode::addChild (PNode* child) | 
|---|
| 481 | { | 
|---|
| 482 |   if( likely(child->parent != NULL)) | 
|---|
| 483 |       child->parent->eraseChild(child); | 
|---|
| 484 |   if (this->checkIntegrity(child)) | 
|---|
| 485 |   { | 
|---|
| 486 |     child->parent = this; | 
|---|
| 487 |     if (unlikely(this != NULL)) | 
|---|
| 488 |       this->children.push_back(child); | 
|---|
| 489 |     child->parentCoorChanged(); | 
|---|
| 490 |  | 
|---|
| 491 | //     if(this->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 492 | //     { | 
|---|
| 493 | //       PRINTF(1)("Adding to an UNASSIGNED PNode - looking for next assigned Node\n"); | 
|---|
| 494 | //       PNode* node = this->seekNextAssignedPNode(this); | 
|---|
| 495 | //       if( node == NULL) | 
|---|
| 496 | //         PRINTF(1)("    Got NULL - Is this the NULLParent - uid %i\n", this->getUniqueID()); | 
|---|
| 497 | //       else | 
|---|
| 498 | //         PRINTF(1)("    Found next assigned node: %i\n", node->getUniqueID()); | 
|---|
| 499 | //     } | 
|---|
| 500 |   } | 
|---|
| 501 |   else | 
|---|
| 502 |   { | 
|---|
| 503 |     PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 504 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 505 |     child->parent = NULL; | 
|---|
| 506 |     child->parentCoorChanged(); | 
|---|
| 507 |   } | 
|---|
| 508 | } | 
|---|
| 509 |  | 
|---|
| 510 |  | 
|---|
| 511 | PNode* PNode::seekNextAssignedPNode(PNode* node) const | 
|---|
| 512 | { | 
|---|
| 513 |   PNode* tmpNode = node->parent; | 
|---|
| 514 |   printf("entering seek PNode loop for name: %s, uid: %i\n", node->getName(), node->getUniqueID()); | 
|---|
| 515 |   if(tmpNode) | 
|---|
| 516 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 517 |   while( tmpNode != NULL && tmpNode->getUniqueID() == NET_UID_UNASSIGNED) | 
|---|
| 518 |   { | 
|---|
| 519 |     printf("  @node name: %s, uid: %d\n", tmpNode->getName(), tmpNode->getUniqueID()); | 
|---|
| 520 |     tmpNode = tmpNode->parent; | 
|---|
| 521 |   } | 
|---|
| 522 |   printf("leaving PNode loop\n\n"); | 
|---|
| 523 |  | 
|---|
| 524 |   return tmpNode; | 
|---|
| 525 | } | 
|---|
| 526 |  | 
|---|
| 527 |  | 
|---|
| 528 | /** | 
|---|
| 529 |  * @see PNode::addChild(PNode* child); | 
|---|
| 530 |  * @param childName the name of the child to add to this PNode | 
|---|
| 531 |  */ | 
|---|
| 532 | void PNode::addChild (const char* childName) | 
|---|
| 533 | { | 
|---|
| 534 |   PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); | 
|---|
| 535 | //  PRINTF(0)("Adding the Child: %s to: %s\n", childName, this->getName()); | 
|---|
| 536 | //  assert( childNode != NULL ); | 
|---|
| 537 |   if (childNode != NULL) | 
|---|
| 538 |   { | 
|---|
| 539 |     this->addChild(childNode); | 
|---|
| 540 |   } | 
|---|
| 541 | } | 
|---|
| 542 |  | 
|---|
| 543 |  | 
|---|
| 544 | /** | 
|---|
| 545 |  * @brief removes a child from the node | 
|---|
| 546 |  * @param child the child to remove from this pNode. | 
|---|
| 547 |  * | 
|---|
| 548 |  * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode | 
|---|
| 549 |  */ | 
|---|
| 550 | void PNode::removeChild (PNode* child) | 
|---|
| 551 | { | 
|---|
| 552 |   if (child != NULL) | 
|---|
| 553 |    child->removeNode(); | 
|---|
| 554 | } | 
|---|
| 555 |  | 
|---|
| 556 |  | 
|---|
| 557 | /** | 
|---|
| 558 |  * !! PRIVATE FUNCTION | 
|---|
| 559 |  * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 560 |  */ | 
|---|
| 561 | void PNode::reparent() | 
|---|
| 562 | { | 
|---|
| 563 |   if (this->parentMode & PNODE_REPARENT_TO_NULL) | 
|---|
| 564 |     this->setParent((PNode*)NULL); | 
|---|
| 565 |   else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 566 |     this->setParent(this->parent->getParent()); | 
|---|
| 567 |   else | 
|---|
| 568 |     this->setParent(PNode::getNullParent()); | 
|---|
| 569 | } | 
|---|
| 570 |  | 
|---|
| 571 | /** | 
|---|
| 572 |  * ereases child from the nodes children | 
|---|
| 573 |  * @param chuld the child to remove | 
|---|
| 574 |  */ | 
|---|
| 575 | void PNode::eraseChild(PNode* child) | 
|---|
| 576 | { | 
|---|
| 577 |   std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 578 |   if(childRemover != this->children.end()) | 
|---|
| 579 |     this->children.erase(childRemover); | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 |  | 
|---|
| 583 | /** | 
|---|
| 584 |  * @brief remove this pnode from the tree and adds all following to NullParent | 
|---|
| 585 |  * | 
|---|
| 586 |  * this can be the case, if an entity in the world is being destroyed. | 
|---|
| 587 |  */ | 
|---|
| 588 | void PNode::removeNode() | 
|---|
| 589 | { | 
|---|
| 590 |   list<PNode*>::iterator child = this->children.begin(); | 
|---|
| 591 |   list<PNode*>::iterator reparenter; | 
|---|
| 592 |   while (child != this->children.end()) | 
|---|
| 593 |   { | 
|---|
| 594 |     reparenter = child; | 
|---|
| 595 |     child++; | 
|---|
| 596 |     if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 597 |         (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 598 |     { | 
|---|
| 599 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 600 |       (*reparenter)->reparent(); | 
|---|
| 601 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); | 
|---|
| 602 |     } | 
|---|
| 603 |   } | 
|---|
| 604 |   if (this->parent != NULL) | 
|---|
| 605 |   { | 
|---|
| 606 |     this->parent->eraseChild(this); | 
|---|
| 607 |     this->parent = NULL; | 
|---|
| 608 |   } | 
|---|
| 609 | } | 
|---|
| 610 |  | 
|---|
| 611 |  | 
|---|
| 612 | /** | 
|---|
| 613 |  * @see PNode::setParent(PNode* parent); | 
|---|
| 614 |  * @param parentName the name of the Parent to set to this PNode | 
|---|
| 615 |  */ | 
|---|
| 616 | void PNode::setParent (const char* parentName) | 
|---|
| 617 | { | 
|---|
| 618 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 619 |   if (parentNode != NULL) | 
|---|
| 620 |     parentNode->addChild(this); | 
|---|
| 621 |   else | 
|---|
| 622 |     PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 623 |               this->getClassName(), this->getName(), parentName); | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 |  | 
|---|
| 627 | /** | 
|---|
| 628 |  * @brief does the reparenting in a very smooth way | 
|---|
| 629 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 630 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 631 |  */ | 
|---|
| 632 | void PNode::setParentSoft(PNode* parentNode, float bias) | 
|---|
| 633 | { | 
|---|
| 634 |   // return if the new parent and the old one match | 
|---|
| 635 |   if (this->parent == parentNode ) | 
|---|
| 636 |     return; | 
|---|
| 637 |   if (parentNode == NULL) | 
|---|
| 638 |     parentNode = PNode::getNullParent(); | 
|---|
| 639 |  | 
|---|
| 640 |   // store the Valures to iterate to. | 
|---|
| 641 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 642 |   { | 
|---|
| 643 |     this->toCoordinate = new Vector(); | 
|---|
| 644 |     *this->toCoordinate = this->getRelCoor(); | 
|---|
| 645 |   } | 
|---|
| 646 |   if (likely(this->toDirection == NULL)) | 
|---|
| 647 |   { | 
|---|
| 648 |     this->toDirection = new Quaternion(); | 
|---|
| 649 |     *this->toDirection = this->getRelDir(); | 
|---|
| 650 |   } | 
|---|
| 651 |   this->bias = bias; | 
|---|
| 652 |   this->toStep = 0.0f; | 
|---|
| 653 |  | 
|---|
| 654 |   Vector tmpV = this->getAbsCoor(); | 
|---|
| 655 |   Quaternion tmpQ = this->getAbsDir(); | 
|---|
| 656 |  | 
|---|
| 657 |   parentNode->addChild(this); | 
|---|
| 658 |  | 
|---|
| 659 |  if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) | 
|---|
| 660 |    this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); | 
|---|
| 661 |  else | 
|---|
| 662 |    this->relCoordinate = tmpV - parentNode->getAbsCoor(); | 
|---|
| 663 |  | 
|---|
| 664 |  this->relDirection = tmpQ / parentNode->getAbsDir(); | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 |  | 
|---|
| 668 | /** | 
|---|
| 669 |  * @brief does the reparenting in a very smooth way | 
|---|
| 670 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 671 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 672 |  */ | 
|---|
| 673 | void PNode::setParentSoft(const char* parentName, float bias) | 
|---|
| 674 | { | 
|---|
| 675 |   PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); | 
|---|
| 676 |   if (parentNode != NULL) | 
|---|
| 677 |     this->setParentSoft(parentNode, bias); | 
|---|
| 678 | } | 
|---|
| 679 |  | 
|---|
| 680 | /** | 
|---|
| 681 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 682 |  */ | 
|---|
| 683 | void PNode::setParentMode(PARENT_MODE parentMode) | 
|---|
| 684 | { | 
|---|
| 685 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 686 | } | 
|---|
| 687 |  | 
|---|
| 688 | /** | 
|---|
| 689 |  * @brief sets the mode of this parent manually | 
|---|
| 690 |  * @param parentMode a String representing this parentingMode | 
|---|
| 691 |  */ | 
|---|
| 692 | void PNode::setParentMode (const char* parentingMode) | 
|---|
| 693 | { | 
|---|
| 694 |   this->setParentMode(PNode::charToParentingMode(parentingMode)); | 
|---|
| 695 | } | 
|---|
| 696 |  | 
|---|
| 697 | /** | 
|---|
| 698 |  * @brief adds special mode Flags to this PNode | 
|---|
| 699 |  * @see PARENT_MODE | 
|---|
| 700 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 701 |  */ | 
|---|
| 702 | void PNode::addNodeFlags(unsigned short nodeFlags) | 
|---|
| 703 | { | 
|---|
| 704 |   this->parentMode |= nodeFlags; | 
|---|
| 705 | } | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 |  * @brief removes special mode Flags to this PNode | 
|---|
| 709 |  * @see PARENT_MODE | 
|---|
| 710 |  * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. | 
|---|
| 711 |  */ | 
|---|
| 712 | void PNode::removeNodeFlags(unsigned short nodeFlags) | 
|---|
| 713 | { | 
|---|
| 714 |   this->parentMode &= !nodeFlags; | 
|---|
| 715 | } | 
|---|
| 716 |  | 
|---|
| 717 | /** | 
|---|
| 718 |  * @returns the NullParent (and if needed creates it) | 
|---|
| 719 |  */ | 
|---|
| 720 | PNode* PNode::createNullParent() | 
|---|
| 721 | { | 
|---|
| 722 |   if (likely(PNode::nullParent == NULL)) | 
|---|
| 723 |   { | 
|---|
| 724 |     PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); | 
|---|
| 725 |     PNode::nullParent->setClassID(CL_NULL_PARENT, "NullParent"); | 
|---|
| 726 |     PNode::nullParent->setName("NullParent"); | 
|---|
| 727 |     PNode::nullParent->setSynchronized(true); | 
|---|
| 728 |   } | 
|---|
| 729 |   return PNode::nullParent; | 
|---|
| 730 | } | 
|---|
| 731 |  | 
|---|
| 732 |  | 
|---|
| 733 | /** | 
|---|
| 734 |  * !! PRIVATE FUNCTION | 
|---|
| 735 |  * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) | 
|---|
| 736 |  * @param checkParent the Parent to check. | 
|---|
| 737 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 738 |  * | 
|---|
| 739 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 740 |  * into the Tree, and we do not want this. | 
|---|
| 741 |  */ | 
|---|
| 742 | bool PNode::checkIntegrity(const PNode* checkParent) const | 
|---|
| 743 | { | 
|---|
| 744 |   const PNode* parent = this; | 
|---|
| 745 |   while ( (parent = parent->getParent()) != NULL) | 
|---|
| 746 |     if (unlikely(parent == checkParent)) | 
|---|
| 747 |       return false; | 
|---|
| 748 |   return true; | 
|---|
| 749 | } | 
|---|
| 750 |  | 
|---|
| 751 |  | 
|---|
| 752 | /** | 
|---|
| 753 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 754 |  * @param dt The time passed since the last update | 
|---|
| 755 |  * | 
|---|
| 756 |  * this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 757 |  * and directions. this update should be done by the engine, so you don't have to | 
|---|
| 758 |  * worry, normaly... | 
|---|
| 759 |  */ | 
|---|
| 760 | void PNode::updateNode (float dt) | 
|---|
| 761 | { | 
|---|
| 762 |   if (!(this->parentMode & PNODE_STATIC_NODE)) | 
|---|
| 763 |   { | 
|---|
| 764 |     if( likely(this->parent != NULL)) | 
|---|
| 765 |     { | 
|---|
| 766 |         // movement for nodes with smoothMove enabled | 
|---|
| 767 |         if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 768 |         { | 
|---|
| 769 |           Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 770 |           if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) | 
|---|
| 771 |           { | 
|---|
| 772 |             this->shiftCoor(moveVect); | 
|---|
| 773 |           } | 
|---|
| 774 |           else | 
|---|
| 775 |           { | 
|---|
| 776 |             delete this->toCoordinate; | 
|---|
| 777 |             this->toCoordinate = NULL; | 
|---|
| 778 |             PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 779 |           } | 
|---|
| 780 |         } | 
|---|
| 781 |         if (unlikely(this->toDirection != NULL)) | 
|---|
| 782 |         { | 
|---|
| 783 |           this->toStep += fabs(dt) * bias; | 
|---|
| 784 |           //printf("%s::%s %f\n", this->getClassName(), this->getName(), this->toStep ); | 
|---|
| 785 |           Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, toStep); | 
|---|
| 786 |           if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) | 
|---|
| 787 |           { | 
|---|
| 788 |             this->relDirection = rotQuat; | 
|---|
| 789 |             this->bRelDirChanged; | 
|---|
| 790 |           } | 
|---|
| 791 |           else | 
|---|
| 792 |           { | 
|---|
| 793 |             delete this->toDirection; | 
|---|
| 794 |             this->toDirection = NULL; | 
|---|
| 795 |             PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 796 |           } | 
|---|
| 797 |         } | 
|---|
| 798 |  | 
|---|
| 799 |         // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 800 |         this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 801 |  | 
|---|
| 802 |         PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 803 |                       this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 804 |  | 
|---|
| 805 |  | 
|---|
| 806 |         if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) | 
|---|
| 807 |         { | 
|---|
| 808 |           /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 809 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 810 |           this->absDirection = parent->getAbsDir() * this->relDirection; | 
|---|
| 811 |         } | 
|---|
| 812 |  | 
|---|
| 813 |         if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) | 
|---|
| 814 |         { | 
|---|
| 815 |         /* update the current absCoordinate */ | 
|---|
| 816 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 817 |           this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; | 
|---|
| 818 |         } | 
|---|
| 819 |         else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 820 |         { | 
|---|
| 821 |           /* update the current absCoordinate */ | 
|---|
| 822 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 823 |           this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); | 
|---|
| 824 |         } | 
|---|
| 825 |         ///////////////////////////////////////////////// | 
|---|
| 826 |       } | 
|---|
| 827 |  | 
|---|
| 828 |   else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT | 
|---|
| 829 |     { | 
|---|
| 830 |       PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), | 
|---|
| 831 |                 this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 832 |         if (this->bRelCoorChanged) | 
|---|
| 833 |         { | 
|---|
| 834 |           this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 835 |           this->absCoordinate = this->relCoordinate; | 
|---|
| 836 |         } | 
|---|
| 837 |         if (this->bRelDirChanged) | 
|---|
| 838 |         { | 
|---|
| 839 |           this->prevRelDirection = this->relDirection; | 
|---|
| 840 |           this->absDirection = this->getAbsDir () * this->relDirection; | 
|---|
| 841 |         } | 
|---|
| 842 |       } | 
|---|
| 843 |     } | 
|---|
| 844 |  | 
|---|
| 845 |     if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) | 
|---|
| 846 |     { | 
|---|
| 847 |       list<PNode*>::iterator child; | 
|---|
| 848 |       for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 849 |       { | 
|---|
| 850 |         /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 851 |         if( likely(this->bRelCoorChanged)) | 
|---|
| 852 |           (*child)->parentCoorChanged (); | 
|---|
| 853 |         if( likely(this->bRelDirChanged)) | 
|---|
| 854 |           (*child)->parentDirChanged (); | 
|---|
| 855 |  | 
|---|
| 856 |         (*child)->updateNode(dt); | 
|---|
| 857 |       } | 
|---|
| 858 |     } | 
|---|
| 859 |     this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 860 |     this->bRelCoorChanged = false; | 
|---|
| 861 |     this->bRelDirChanged = false; | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 |  | 
|---|
| 865 |  | 
|---|
| 866 |  | 
|---|
| 867 |  | 
|---|
| 868 | /************* | 
|---|
| 869 |  * DEBUGGING * | 
|---|
| 870 |  *************/ | 
|---|
| 871 | /** | 
|---|
| 872 |  * @brief counts total amount the children walking through the entire tree. | 
|---|
| 873 |  * @param nodes the counter | 
|---|
| 874 |  */ | 
|---|
| 875 | void PNode::countChildNodes(int& nodes) const | 
|---|
| 876 | { | 
|---|
| 877 |   nodes++; | 
|---|
| 878 |   list<PNode*>::const_iterator child; | 
|---|
| 879 |   for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 880 |     (*child)->countChildNodes(nodes); | 
|---|
| 881 | } | 
|---|
| 882 |  | 
|---|
| 883 |  | 
|---|
| 884 | /** | 
|---|
| 885 |  * @brief displays some information about this pNode | 
|---|
| 886 |  * @param depth The deph into which to debug the children of this PNode to. | 
|---|
| 887 |  * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 888 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 889 |  */ | 
|---|
| 890 | void PNode::debugNode(unsigned int depth, unsigned int level) const | 
|---|
| 891 | { | 
|---|
| 892 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 893 |     PRINT(0)(" |"); | 
|---|
| 894 |   if (this->children.size() > 0) | 
|---|
| 895 |     PRINT(0)(" +"); | 
|---|
| 896 |   else | 
|---|
| 897 |     PRINT(0)(" -"); | 
|---|
| 898 |  | 
|---|
| 899 |   int childNodeCount = 0; | 
|---|
| 900 |   this->countChildNodes(childNodeCount); | 
|---|
| 901 |  | 
|---|
| 902 |   PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", | 
|---|
| 903 |            this->getClassName(), | 
|---|
| 904 |            this->getName(), | 
|---|
| 905 |            this->absCoordinate.x, | 
|---|
| 906 |            this->absCoordinate.y, | 
|---|
| 907 |            this->absCoordinate.z, | 
|---|
| 908 |            this->relCoordinate.x, | 
|---|
| 909 |            this->relCoordinate.y, | 
|---|
| 910 |            this->relCoordinate.z, | 
|---|
| 911 |            this->getAbsDirV().x, | 
|---|
| 912 |            this->getAbsDirV().y, | 
|---|
| 913 |            this->getAbsDirV().z, | 
|---|
| 914 |            this->parentingModeToChar(parentMode), | 
|---|
| 915 |            childNodeCount); | 
|---|
| 916 |   if (depth >= 2 || depth == 0) | 
|---|
| 917 |   { | 
|---|
| 918 |     list<PNode*>::const_iterator child; | 
|---|
| 919 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 920 |     { | 
|---|
| 921 |       if (depth == 0) | 
|---|
| 922 |         (*child)->debugNode(0, level + 1); | 
|---|
| 923 |       else | 
|---|
| 924 |         (*child)->debugNode(depth - 1, level +1); | 
|---|
| 925 |     } | 
|---|
| 926 |   } | 
|---|
| 927 | } | 
|---|
| 928 |  | 
|---|
| 929 | /** | 
|---|
| 930 |  * @brief displays the PNode at its position with its rotation as a cube. | 
|---|
| 931 |  * @param  depth The deph into which to debug the children of this PNode to. | 
|---|
| 932 |  * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) | 
|---|
| 933 |  * @param size the Size of the Box to draw. | 
|---|
| 934 |  * @param color the color of the Box to display. | 
|---|
| 935 |  * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). | 
|---|
| 936 |  */ | 
|---|
| 937 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const | 
|---|
| 938 | { | 
|---|
| 939 |   // if this is the first Element we draw | 
|---|
| 940 |   if (level == 0) | 
|---|
| 941 |   { | 
|---|
| 942 |     glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes | 
|---|
| 943 |     glMatrixMode(GL_MODELVIEW);  // goto the ModelView Matrix | 
|---|
| 944 |  | 
|---|
| 945 |     glDisable(GL_LIGHTING);      // disable lighting (we do not need them for just lighting) | 
|---|
| 946 |     glDisable(GL_BLEND);         // '' | 
|---|
| 947 |     glDisable(GL_TEXTURE_2D);    // '' | 
|---|
| 948 |     glDisable(GL_DEPTH_TEST);    // '' | 
|---|
| 949 |   } | 
|---|
| 950 |  | 
|---|
| 951 |   glPushMatrix();                // repush the Matrix-stack | 
|---|
| 952 |   /* translate */ | 
|---|
| 953 |   glTranslatef (this->getAbsCoor ().x, | 
|---|
| 954 |                 this->getAbsCoor ().y, | 
|---|
| 955 |                 this->getAbsCoor ().z); | 
|---|
| 956 | //  this->getAbsDir ().matrix (matrix); | 
|---|
| 957 |  | 
|---|
| 958 |   /* rotate */ | 
|---|
| 959 |   Vector tmpRot = this->getAbsDir().getSpacialAxis(); | 
|---|
| 960 |   glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 961 |   /* set the new Color */ | 
|---|
| 962 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 963 |   { /* draw a cube of size size */ | 
|---|
| 964 |     glBegin(GL_LINE_STRIP); | 
|---|
| 965 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 966 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 967 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 968 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 969 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 970 |     glEnd(); | 
|---|
| 971 |     glBegin(GL_LINE_STRIP); | 
|---|
| 972 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 973 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 974 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 975 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 976 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 977 |     glEnd(); | 
|---|
| 978 |  | 
|---|
| 979 |     glBegin(GL_LINES); | 
|---|
| 980 |     glVertex3f(-.5*size, -.5*size,  -.5*size); | 
|---|
| 981 |     glVertex3f(-.5*size, +.5*size,  -.5*size); | 
|---|
| 982 |     glVertex3f(+.5*size, -.5*size,  -.5*size); | 
|---|
| 983 |     glVertex3f(+.5*size, +.5*size,  -.5*size); | 
|---|
| 984 |     glVertex3f(+.5*size, -.5*size,  +.5*size); | 
|---|
| 985 |     glVertex3f(+.5*size, +.5*size,  +.5*size); | 
|---|
| 986 |     glVertex3f(-.5*size, -.5*size,  +.5*size); | 
|---|
| 987 |     glVertex3f(-.5*size, +.5*size,  +.5*size); | 
|---|
| 988 |     glEnd(); | 
|---|
| 989 |   } | 
|---|
| 990 |   glPopMatrix(); | 
|---|
| 991 |  | 
|---|
| 992 |   if (depth >= 2 || depth == 0) | 
|---|
| 993 |   { | 
|---|
| 994 |     /* rotate the current color in HSV space around 20 degree */ | 
|---|
| 995 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 996 |     list<PNode*>::const_iterator child; | 
|---|
| 997 |     for (child = this->children.begin(); child != this->children.end(); child ++) | 
|---|
| 998 |     { | 
|---|
| 999 |       // drawing the Dependency graph | 
|---|
| 1000 |      if (this != PNode::getNullParent()) | 
|---|
| 1001 |       { | 
|---|
| 1002 |        glBegin(GL_LINES); | 
|---|
| 1003 |        glColor3f(color.x, color.y, color.z); | 
|---|
| 1004 |        glVertex3f(this->getAbsCoor ().x, | 
|---|
| 1005 |                   this->getAbsCoor ().y, | 
|---|
| 1006 |                   this->getAbsCoor ().z); | 
|---|
| 1007 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1008 |         glVertex3f((*child)->getAbsCoor ().x, | 
|---|
| 1009 |                    (*child)->getAbsCoor ().y, | 
|---|
| 1010 |                    (*child)->getAbsCoor ().z); | 
|---|
| 1011 |         glEnd(); | 
|---|
| 1012 |       } | 
|---|
| 1013 |  | 
|---|
| 1014 |       /* if we want to draw the children too */ | 
|---|
| 1015 |       if (depth == 0) /* -> all of them */ | 
|---|
| 1016 |         (*child)->debugDraw(0, size, childColor, level+1); | 
|---|
| 1017 |       else            /* -> only the Next one */ | 
|---|
| 1018 |         (*child)->debugDraw(depth - 1, size, childColor, level +1); | 
|---|
| 1019 |     } | 
|---|
| 1020 |   } | 
|---|
| 1021 |   if (level == 0) | 
|---|
| 1022 |     glPopAttrib(); /* pop the saved attributes back out */ | 
|---|
| 1023 | } | 
|---|
| 1024 |  | 
|---|
| 1025 |  | 
|---|
| 1026 |  | 
|---|
| 1027 | ///////////////////// | 
|---|
| 1028 | // HELPER_FUCTIONS // | 
|---|
| 1029 | ///////////////////// | 
|---|
| 1030 |  | 
|---|
| 1031 | /** | 
|---|
| 1032 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1033 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1034 |  * @return the converted string | 
|---|
| 1035 |  */ | 
|---|
| 1036 | const char* PNode::parentingModeToChar(int parentingMode) | 
|---|
| 1037 | { | 
|---|
| 1038 |   if (parentingMode == PNODE_LOCAL_ROTATE) | 
|---|
| 1039 |     return "local-rotate"; | 
|---|
| 1040 |   else if (parentingMode == PNODE_ROTATE_MOVEMENT) | 
|---|
| 1041 |     return "rotate-movement"; | 
|---|
| 1042 |   else if (parentingMode == PNODE_MOVEMENT) | 
|---|
| 1043 |     return "movement"; | 
|---|
| 1044 |   else if (parentingMode == PNODE_ALL) | 
|---|
| 1045 |     return "all"; | 
|---|
| 1046 |   else if (parentingMode == PNODE_ROTATE_AND_MOVE) | 
|---|
| 1047 |     return "rotate-and-move"; | 
|---|
| 1048 | } | 
|---|
| 1049 |  | 
|---|
| 1050 | /** | 
|---|
| 1051 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1052 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1053 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1054 |  */ | 
|---|
| 1055 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) | 
|---|
| 1056 | { | 
|---|
| 1057 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 1058 |     return (PNODE_LOCAL_ROTATE); | 
|---|
| 1059 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 1060 |     return (PNODE_ROTATE_MOVEMENT); | 
|---|
| 1061 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 1062 |     return (PNODE_MOVEMENT); | 
|---|
| 1063 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 1064 |     return (PNODE_ALL); | 
|---|
| 1065 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 1066 |     return (PNODE_ROTATE_AND_MOVE); | 
|---|
| 1067 | } | 
|---|
| 1068 |  | 
|---|
| 1069 | /** | 
|---|
| 1070 |  * Writes data from network containing information about the state | 
|---|
| 1071 |  * @param data pointer to data | 
|---|
| 1072 |  * @param length length of data | 
|---|
| 1073 |  * @param sender hostID of sender | 
|---|
| 1074 |  */ | 
|---|
| 1075 | int PNode::writeState( const byte * data, int length, int sender ) | 
|---|
| 1076 | { | 
|---|
| 1077 |   SYNCHELP_READ_BEGIN(); | 
|---|
| 1078 |  | 
|---|
| 1079 |   SYNCHELP_READ_FKT( BaseObject::writeState, NWT_PN_BO_WRITESTATE ); | 
|---|
| 1080 |  | 
|---|
| 1081 | //   char * parentName = NULL; | 
|---|
| 1082 | //   SYNCHELP_READ_STRINGM( parentName ); | 
|---|
| 1083 | // | 
|---|
| 1084 | //   if ( strcmp(parentName, "")==0 ) | 
|---|
| 1085 | //   { | 
|---|
| 1086 | //     setParent( (char*)NULL ); | 
|---|
| 1087 | //   } | 
|---|
| 1088 | //   else | 
|---|
| 1089 | //   { | 
|---|
| 1090 | //     setParent( parentName ); | 
|---|
| 1091 | //   } | 
|---|
| 1092 | // | 
|---|
| 1093 | //  delete[] parentName; | 
|---|
| 1094 |  | 
|---|
| 1095 |   int parentMode; | 
|---|
| 1096 |   SYNCHELP_READ_INT( parentMode, NWT_PN_PARENTMODE ); | 
|---|
| 1097 |   this->setParentMode((PARENT_MODE)parentMode); | 
|---|
| 1098 |  | 
|---|
| 1099 |   float f1, f2, f3, f4; | 
|---|
| 1100 |  | 
|---|
| 1101 |   SYNCHELP_READ_FLOAT( f1, NWT_PN_COORX ); | 
|---|
| 1102 |   SYNCHELP_READ_FLOAT( f2, NWT_PN_COORY ); | 
|---|
| 1103 |   SYNCHELP_READ_FLOAT( f3, NWT_PN_COORZ ); | 
|---|
| 1104 |   this->setRelCoor( f1, f2, f3 ); | 
|---|
| 1105 |  | 
|---|
| 1106 |  | 
|---|
| 1107 |   SYNCHELP_READ_FLOAT( f1, NWT_PN_ROTV ); | 
|---|
| 1108 |   SYNCHELP_READ_FLOAT( f2, NWT_PN_ROTX ); | 
|---|
| 1109 |   SYNCHELP_READ_FLOAT( f3, NWT_PN_ROTY ); | 
|---|
| 1110 |   SYNCHELP_READ_FLOAT( f4, NWT_PN_ROTZ ); | 
|---|
| 1111 |   this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1112 |  | 
|---|
| 1113 | //   int n; | 
|---|
| 1114 | //   char * childName; | 
|---|
| 1115 | // | 
|---|
| 1116 | //   PRINTF(0)("JKLO %d %d %d %d\n", data[__synchelp_read_i], data[__synchelp_read_i+1], data[__synchelp_read_i+2], data[__synchelp_read_i+3]); | 
|---|
| 1117 | //   SYNCHELP_READ_INT( n ); | 
|---|
| 1118 | //   PRINTF(0)("read %s:n=%d\n", this->getName(), n); | 
|---|
| 1119 | // | 
|---|
| 1120 | //   for (int i = 0; i<n; i++) | 
|---|
| 1121 | //   { | 
|---|
| 1122 | //     SYNCHELP_READ_STRINGM( childName ); | 
|---|
| 1123 | //     PRINTF(0)("RCVD CHILD = %s\n", childName); | 
|---|
| 1124 | //     addChild( childName ); | 
|---|
| 1125 | //     delete childName; | 
|---|
| 1126 | //     childName = NULL; | 
|---|
| 1127 | //   } | 
|---|
| 1128 |  | 
|---|
| 1129 |   return SYNCHELP_READ_N; | 
|---|
| 1130 | } | 
|---|
| 1131 |  | 
|---|
| 1132 | /** | 
|---|
| 1133 |  * data copied in data will bee sent to another host | 
|---|
| 1134 |  * @param data pointer to data | 
|---|
| 1135 |  * @param maxLength max length of data | 
|---|
| 1136 |  * @return the number of bytes writen | 
|---|
| 1137 |  */ | 
|---|
| 1138 | int PNode::readState( byte * data, int maxLength ) | 
|---|
| 1139 | { | 
|---|
| 1140 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
| 1141 |  | 
|---|
| 1142 |   SYNCHELP_WRITE_FKT( BaseObject::readState, NWT_PN_BO_WRITESTATE ); | 
|---|
| 1143 |  | 
|---|
| 1144 | //   if ( this->parent ) | 
|---|
| 1145 | //   { | 
|---|
| 1146 | //     SYNCHELP_WRITE_STRING( parent->getName() ); | 
|---|
| 1147 | //   } | 
|---|
| 1148 | //   else | 
|---|
| 1149 | //   { | 
|---|
| 1150 | //     SYNCHELP_WRITE_STRING( "" ); | 
|---|
| 1151 | //   } | 
|---|
| 1152 |  | 
|---|
| 1153 |   SYNCHELP_WRITE_INT( this->parentMode, NWT_PN_PARENTMODE ); | 
|---|
| 1154 |  | 
|---|
| 1155 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.x, NWT_PN_COORX ); | 
|---|
| 1156 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.y, NWT_PN_COORY ); | 
|---|
| 1157 |   SYNCHELP_WRITE_FLOAT( this->relCoordinate.z, NWT_PN_COORZ ); | 
|---|
| 1158 |  | 
|---|
| 1159 |   SYNCHELP_WRITE_FLOAT( this->relDirection.w, NWT_PN_ROTV ); | 
|---|
| 1160 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.x, NWT_PN_ROTX ); | 
|---|
| 1161 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.y, NWT_PN_ROTY ); | 
|---|
| 1162 |   SYNCHELP_WRITE_FLOAT( this->relDirection.v.z, NWT_PN_ROTZ ); | 
|---|
| 1163 |  | 
|---|
| 1164 | //   int n = children.size(); | 
|---|
| 1165 | //   //check if camera is in children | 
|---|
| 1166 | //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
| 1167 | //   { | 
|---|
| 1168 | //     if ( (*it)->isA(CL_CAMERA) ) | 
|---|
| 1169 | //       n--; | 
|---|
| 1170 | //   } | 
|---|
| 1171 | //   PRINTF(0)("write %s:n=%d\n", this->getName(), n); | 
|---|
| 1172 | //   SYNCHELP_WRITE_INT( n ); | 
|---|
| 1173 | //   PRINTF(0)("ASDF %d %d %d %d\n", data[__synchelp_write_i-4], data[__synchelp_write_i-3], data[__synchelp_write_i-2], data[__synchelp_write_i-1]); | 
|---|
| 1174 | // | 
|---|
| 1175 | // | 
|---|
| 1176 | //   for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) | 
|---|
| 1177 | //   { | 
|---|
| 1178 | //     //dont add camera because there is only one camera attached to local player | 
|---|
| 1179 | //     if ( !(*it)->isA(CL_CAMERA) ) | 
|---|
| 1180 | //     { | 
|---|
| 1181 | //       PRINTF(0)("SENDING CHILD: %s\n", (*it)->getName()); | 
|---|
| 1182 | //       SYNCHELP_WRITE_STRING( (*it)->getName() ); | 
|---|
| 1183 | //     } | 
|---|
| 1184 | //   } | 
|---|
| 1185 |  | 
|---|
| 1186 |   return SYNCHELP_WRITE_N; | 
|---|
| 1187 | } | 
|---|
| 1188 |  | 
|---|
| 1189 | #define __FLAG_COOR 1 | 
|---|
| 1190 | #define __FLAG_ROT  2 | 
|---|
| 1191 |  | 
|---|
| 1192 | #define __OFFSET_POS 1 | 
|---|
| 1193 | #define __OFFSET_ROT 0.05 | 
|---|
| 1194 |  | 
|---|
| 1195 | /** | 
|---|
| 1196 |  * Writes data from network containing information about the state which has changed | 
|---|
| 1197 |  * @param data pointer to data | 
|---|
| 1198 |  * @param length length of data | 
|---|
| 1199 |  * @param sender hostID of sender | 
|---|
| 1200 |  */ | 
|---|
| 1201 | int PNode::writeSync( const byte * data, int length, int sender ) | 
|---|
| 1202 | { | 
|---|
| 1203 |   SYNCHELP_READ_BEGIN(); | 
|---|
| 1204 |  | 
|---|
| 1205 |   if ( this->getHostID()==this->getOwner() ) | 
|---|
| 1206 |   { | 
|---|
| 1207 |     return SYNCHELP_READ_N; | 
|---|
| 1208 |   } | 
|---|
| 1209 |  | 
|---|
| 1210 |   byte flags = 0; | 
|---|
| 1211 |   SYNCHELP_READ_BYTE( flags, NWT_PN_FLAGS ); | 
|---|
| 1212 |   //PRINTF(0)("%s::FLAGS = %d\n", this->getName(), flags); | 
|---|
| 1213 |  | 
|---|
| 1214 |   float f1, f2, f3, f4; | 
|---|
| 1215 |  | 
|---|
| 1216 |   if ( flags & __FLAG_COOR ) | 
|---|
| 1217 |   { | 
|---|
| 1218 |     SYNCHELP_READ_FLOAT( f1, NWT_PN_SCOORX ); | 
|---|
| 1219 |     SYNCHELP_READ_FLOAT( f2, NWT_PN_SCOORY ); | 
|---|
| 1220 |     SYNCHELP_READ_FLOAT( f3, NWT_PN_SCOORZ ); | 
|---|
| 1221 |     PRINTF(0)("RCVD COOR: %f %f %f\n", f1, f2, f3); | 
|---|
| 1222 |     this->setRelCoor( f1, f2, f3 ); | 
|---|
| 1223 |   } | 
|---|
| 1224 |  | 
|---|
| 1225 |   if ( flags & __FLAG_ROT ) | 
|---|
| 1226 |   { | 
|---|
| 1227 |     SYNCHELP_READ_FLOAT( f1, NWT_PN_SROTV ); | 
|---|
| 1228 |     SYNCHELP_READ_FLOAT( f2, NWT_PN_SROTX ); | 
|---|
| 1229 |     SYNCHELP_READ_FLOAT( f3, NWT_PN_SROTY ); | 
|---|
| 1230 |     SYNCHELP_READ_FLOAT( f4, NWT_PN_SROTZ ); | 
|---|
| 1231 |     PRINTF(0)("RCVD QUAT: %f %f %f %f\n", f1, f2, f3, f4); | 
|---|
| 1232 |     //this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); | 
|---|
| 1233 |     Quaternion q; | 
|---|
| 1234 |     q.w = f1; | 
|---|
| 1235 |     q.v.x = f2; | 
|---|
| 1236 |     q.v.y = f3; | 
|---|
| 1237 |     q.v.z = f4; | 
|---|
| 1238 |     this->setAbsDir( q ); | 
|---|
| 1239 |   } | 
|---|
| 1240 |  | 
|---|
| 1241 |   return SYNCHELP_READ_N; | 
|---|
| 1242 | } | 
|---|
| 1243 |  | 
|---|
| 1244 | /** | 
|---|
| 1245 |  * data copied in data will bee sent to another host | 
|---|
| 1246 |  * @param data pointer to data | 
|---|
| 1247 |  * @param maxLength max length of data | 
|---|
| 1248 |  * @return the number of bytes writen | 
|---|
| 1249 |  */ | 
|---|
| 1250 | int PNode::readSync( byte * data, int maxLength ) | 
|---|
| 1251 | { | 
|---|
| 1252 |   //WARNING: if you change this file make sure you also change needsReadSync | 
|---|
| 1253 |   SYNCHELP_WRITE_BEGIN(); | 
|---|
| 1254 |  | 
|---|
| 1255 |   if ( this->getHostID()!=this->getOwner() ) | 
|---|
| 1256 |   { | 
|---|
| 1257 |     return SYNCHELP_WRITE_N; | 
|---|
| 1258 |   } | 
|---|
| 1259 |  | 
|---|
| 1260 |   byte flags = 0; | 
|---|
| 1261 |   if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS || | 
|---|
| 1262 |        fabs( coory - relCoordinate.y ) > __OFFSET_POS || | 
|---|
| 1263 |        fabs( coorz - relCoordinate.z ) > __OFFSET_POS ) | 
|---|
| 1264 |     flags |= __FLAG_COOR; | 
|---|
| 1265 |  | 
|---|
| 1266 |   if ( fabs( rotw - absDirection.w ) > __OFFSET_ROT || | 
|---|
| 1267 |        fabs( rotx - absDirection.v.x ) > __OFFSET_ROT || | 
|---|
| 1268 |        fabs( roty - absDirection.v.y ) > __OFFSET_ROT || | 
|---|
| 1269 |        fabs( rotz - absDirection.v.z ) > __OFFSET_ROT ) | 
|---|
| 1270 |     flags |= __FLAG_ROT; | 
|---|
| 1271 |  | 
|---|
| 1272 |  | 
|---|
| 1273 |   SYNCHELP_WRITE_BYTE( flags, NWT_PN_FLAGS ); | 
|---|
| 1274 |   //PRINTF(0)("FLAGS = %d\n", flags); | 
|---|
| 1275 |  | 
|---|
| 1276 |   if ( flags & __FLAG_COOR ) | 
|---|
| 1277 |   { | 
|---|
| 1278 |  | 
|---|
| 1279 |     //PRINTF(0)("SEND COOR: %f %f %f\n", this->relCoordinate.x, this->relCoordinate.y, this->relCoordinate.z); | 
|---|
| 1280 |  | 
|---|
| 1281 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.x, NWT_PN_SCOORX ); | 
|---|
| 1282 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.y, NWT_PN_SCOORY ); | 
|---|
| 1283 |     SYNCHELP_WRITE_FLOAT( this->relCoordinate.z, NWT_PN_SCOORZ ); | 
|---|
| 1284 |  | 
|---|
| 1285 |     coorx = relCoordinate.x; | 
|---|
| 1286 |     coory = relCoordinate.y; | 
|---|
| 1287 |     coorz = relCoordinate.z; | 
|---|
| 1288 |   } | 
|---|
| 1289 |  | 
|---|
| 1290 |   if ( flags & __FLAG_ROT ) | 
|---|
| 1291 |   { | 
|---|
| 1292 |  | 
|---|
| 1293 |     //PRINTF(0)("SEND QUAT: %f %f %f %f\n", this->absDirection.w, this->absDirection.v.x, this->absDirection.v.y, this->absDirection.v.z); | 
|---|
| 1294 |  | 
|---|
| 1295 |     SYNCHELP_WRITE_FLOAT( this->absDirection.w, NWT_PN_SROTV ); | 
|---|
| 1296 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.x, NWT_PN_SROTX ); | 
|---|
| 1297 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.y, NWT_PN_SROTY ); | 
|---|
| 1298 |     SYNCHELP_WRITE_FLOAT( this->absDirection.v.z, NWT_PN_SROTZ ); | 
|---|
| 1299 |  | 
|---|
| 1300 |     rotw = absDirection.w; | 
|---|
| 1301 |     rotx = absDirection.v.x; | 
|---|
| 1302 |     roty = absDirection.v.y; | 
|---|
| 1303 |     rotz = absDirection.v.z; | 
|---|
| 1304 |   } | 
|---|
| 1305 |  | 
|---|
| 1306 |   return SYNCHELP_WRITE_N; | 
|---|
| 1307 | } | 
|---|
| 1308 |  | 
|---|
| 1309 | bool PNode::needsReadSync( ) | 
|---|
| 1310 | { | 
|---|
| 1311 |   if ( fabs( coorx - relCoordinate.x ) > __OFFSET_POS || | 
|---|
| 1312 |        fabs( coory - relCoordinate.y ) > __OFFSET_POS || | 
|---|
| 1313 |        fabs( coorz - relCoordinate.z ) > __OFFSET_POS ) | 
|---|
| 1314 |     return true; | 
|---|
| 1315 |  | 
|---|
| 1316 |   if ( fabs( rotw - absDirection.w ) > __OFFSET_ROT || | 
|---|
| 1317 |        fabs( rotx - absDirection.v.x ) > __OFFSET_ROT || | 
|---|
| 1318 |        fabs( roty - absDirection.v.y ) > __OFFSET_ROT || | 
|---|
| 1319 |        fabs( rotz - absDirection.v.z ) > __OFFSET_ROT ) | 
|---|
| 1320 |     return true; | 
|---|
| 1321 |  | 
|---|
| 1322 |   return false; | 
|---|
| 1323 | } | 
|---|