| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
|---|
| 17 | |
|---|
| 18 | #include "aim.h" |
|---|
| 19 | |
|---|
| 20 | #include "load_param.h" |
|---|
| 21 | #include "graphics_engine.h" |
|---|
| 22 | #include "glincl.h" |
|---|
| 23 | #include "state.h" |
|---|
| 24 | #include "material.h" |
|---|
| 25 | |
|---|
| 26 | using namespace std; |
|---|
| 27 | |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | * standart constructor |
|---|
| 31 | */ |
|---|
| 32 | Aim::Aim (const TiXmlElement* root) |
|---|
| 33 | { |
|---|
| 34 | this->init(); |
|---|
| 35 | |
|---|
| 36 | if (root) |
|---|
| 37 | this->loadParams(root); |
|---|
| 38 | else |
|---|
| 39 | this->setTexture("maps/aim.png"); |
|---|
| 40 | } |
|---|
| 41 | |
|---|
| 42 | /** |
|---|
| 43 | * destroys a Aim |
|---|
| 44 | */ |
|---|
| 45 | Aim::~Aim () |
|---|
| 46 | { |
|---|
| 47 | if (this->material) |
|---|
| 48 | delete this->material; |
|---|
| 49 | } |
|---|
| 50 | |
|---|
| 51 | /** |
|---|
| 52 | * initializes the Aim |
|---|
| 53 | */ |
|---|
| 54 | void Aim::init() |
|---|
| 55 | { |
|---|
| 56 | this->setClassID(CL_CROSSHAIR, "Aim"); |
|---|
| 57 | this->setName("Aim"); |
|---|
| 58 | |
|---|
| 59 | this->setLayer(E2D_LAYER_TOP); |
|---|
| 60 | this->setRotationSpeed(5); |
|---|
| 61 | this->setSize(GraphicsEngine::getInstance()->getResolutionX()/10.0); |
|---|
| 62 | |
|---|
| 63 | // this->setBindNode(this); |
|---|
| 64 | this->material = new Material; |
|---|
| 65 | } |
|---|
| 66 | |
|---|
| 67 | |
|---|
| 68 | void Aim::loadParams(const TiXmlElement* root) |
|---|
| 69 | { |
|---|
| 70 | static_cast<PNode*>(this)->loadParams(root); |
|---|
| 71 | |
|---|
| 72 | LoadParam(root, "texture", this, Aim, setTexture) |
|---|
| 73 | .describe("the texture-file to load onto the Aim"); |
|---|
| 74 | |
|---|
| 75 | LoadParam(root, "size", this, Aim, setSize) |
|---|
| 76 | .describe("the size of the Aim in Pixels"); |
|---|
| 77 | |
|---|
| 78 | LoadParam(root, "rotation-speed", this, Aim, setRotationSpeed) |
|---|
| 79 | .describe("the Speed with which the Aim should rotate"); |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | |
|---|
| 83 | /** |
|---|
| 84 | * sets the size of the Aim. |
|---|
| 85 | * @param size the size in pixels |
|---|
| 86 | */ |
|---|
| 87 | void Aim::setSize(float size) |
|---|
| 88 | { |
|---|
| 89 | this->setSize2D(size/2, size/2); |
|---|
| 90 | } |
|---|
| 91 | |
|---|
| 92 | /** |
|---|
| 93 | * sets the material to load |
|---|
| 94 | * @param textureFile The texture-file to load onto the crosshair |
|---|
| 95 | */ |
|---|
| 96 | void Aim::setTexture(const char* textureFile) |
|---|
| 97 | { |
|---|
| 98 | this->material->setDiffuseMap(textureFile); |
|---|
| 99 | } |
|---|
| 100 | |
|---|
| 101 | /** |
|---|
| 102 | * ticks the Aim |
|---|
| 103 | * @param dt the time to ticks |
|---|
| 104 | */ |
|---|
| 105 | void Aim::tick(float dt) |
|---|
| 106 | { |
|---|
| 107 | // let the crosshair rotate |
|---|
| 108 | this->shiftDir2D(dt * rotationSpeed); |
|---|
| 109 | |
|---|
| 110 | |
|---|
| 111 | float z = 0.0f; |
|---|
| 112 | glReadPixels ((int)this->getAbsCoor2D().x, |
|---|
| 113 | GraphicsEngine::getInstance()->getResolutionY()-(int)this->getAbsCoor2D().y-1, |
|---|
| 114 | 1, |
|---|
| 115 | 1, |
|---|
| 116 | GL_DEPTH_COMPONENT, |
|---|
| 117 | GL_FLOAT, |
|---|
| 118 | &z); |
|---|
| 119 | |
|---|
| 120 | |
|---|
| 121 | GLdouble objX=.0, objY=.0, objZ=.0; |
|---|
| 122 | gluUnProject(this->getAbsCoor2D().x, |
|---|
| 123 | GraphicsEngine::getInstance()->getResolutionY()-this->getAbsCoor2D().y-1, |
|---|
| 124 | .99, // z |
|---|
| 125 | GraphicsEngine::modMat, |
|---|
| 126 | GraphicsEngine::projMat, |
|---|
| 127 | GraphicsEngine::viewPort, |
|---|
| 128 | &objX, |
|---|
| 129 | &objY, |
|---|
| 130 | &objZ ); |
|---|
| 131 | |
|---|
| 132 | this->setAbsCoor(objX, objY, objZ); |
|---|
| 133 | } |
|---|
| 134 | |
|---|
| 135 | /** |
|---|
| 136 | * draws the crosshair |
|---|
| 137 | */ |
|---|
| 138 | void Aim::draw() const |
|---|
| 139 | { |
|---|
| 140 | glPushMatrix(); |
|---|
| 141 | glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
|---|
| 142 | |
|---|
| 143 | glRotatef(this->getAbsDir2D(), 0,0,1); |
|---|
| 144 | this->material->select(); |
|---|
| 145 | glBegin(GL_TRIANGLE_STRIP); |
|---|
| 146 | glTexCoord2f(0, 0); |
|---|
| 147 | glVertex2f(-this->getSizeX2D(), -this->getSizeY2D()); |
|---|
| 148 | glTexCoord2f(1, 0); |
|---|
| 149 | glVertex2f(this->getSizeX2D(), -this->getSizeY2D()); |
|---|
| 150 | glTexCoord2f(0, 1); |
|---|
| 151 | glVertex2f(-this->getSizeX2D(), this->getSizeY2D()); |
|---|
| 152 | glTexCoord2f(1, 1); |
|---|
| 153 | glVertex2f(this->getSizeX2D(), this->getSizeY2D()); |
|---|
| 154 | glEnd(); |
|---|
| 155 | glPopMatrix(); |
|---|
| 156 | |
|---|
| 157 | } |
|---|