1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific |
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13 | main-programmer: Silvan Nellen |
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14 | co-programmer: |
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15 | |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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18 | |
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19 | #include "boomerang_projectile.h" |
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20 | |
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21 | #include "state.h" |
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22 | |
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23 | #include "particles/dot_emitter.h" |
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24 | #include "particles/sprite_particles.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | #include "class_id_DEPRECATED.h" |
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29 | ObjectListDefinitionID(BoomerangProjectile, CL_BOOMERANG_PROJECTILE); |
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30 | CREATE_FAST_FACTORY_STATIC(BoomerangProjectile); |
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31 | |
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32 | /** |
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33 | * standard constructor |
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34 | */ |
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35 | BoomerangProjectile::BoomerangProjectile () : Projectile() |
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36 | { |
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37 | this->registerObject(this, BoomerangProjectile::_objectList); |
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38 | |
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39 | this->loadModel("models/projectiles/orx-rocket.obj", 2.0); |
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40 | this->loadExplosionSound("sound/explosions/explosion_4.wav"); |
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41 | |
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42 | |
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43 | this->setMinEnergy(1); |
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44 | this->setHealthMax(10); |
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45 | this->lifeSpan = 2.0; |
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46 | this->agility = 3.5; |
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47 | this->maxVelocity = 150; |
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48 | |
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49 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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50 | this->emitter->setParent(this); |
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51 | this->emitter->setSpread(M_PI, M_PI); |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | * standard deconstructor |
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57 | */ |
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58 | BoomerangProjectile::~BoomerangProjectile () |
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59 | { |
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60 | // delete this->emitter; |
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61 | |
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62 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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63 | if (BoomerangProjectile::trailParticles != NULL && BoomerangProjectile::objectList().size() <= 1) |
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64 | { |
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65 | if (ParticleSystem::objectList().exists(BoomerangProjectile::trailParticles)) |
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66 | delete BoomerangProjectile::trailParticles; |
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67 | BoomerangProjectile::trailParticles = NULL; |
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68 | } |
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69 | if (BoomerangProjectile::explosionParticles != NULL && BoomerangProjectile::objectList().size() <= 1) |
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70 | { |
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71 | if (ParticleSystem::objectList().exists(BoomerangProjectile::explosionParticles)) |
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72 | delete BoomerangProjectile::explosionParticles; |
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73 | BoomerangProjectile::explosionParticles = NULL; |
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74 | } |
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75 | |
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76 | } |
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77 | |
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78 | SpriteParticles* BoomerangProjectile::trailParticles = NULL; |
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79 | SpriteParticles* BoomerangProjectile::explosionParticles = NULL; |
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80 | |
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81 | |
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82 | |
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83 | void BoomerangProjectile::activate() |
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84 | { |
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85 | if (unlikely(BoomerangProjectile::trailParticles == NULL)) |
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86 | { |
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87 | BoomerangProjectile::trailParticles = new SpriteParticles(2000); |
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88 | BoomerangProjectile::trailParticles->setName("BoomerangProjectileTrailParticles"); |
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89 | BoomerangProjectile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); |
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90 | BoomerangProjectile::trailParticles->setLifeSpan(1.0, .3); |
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91 | BoomerangProjectile::trailParticles->setRadius(0.0, .5); |
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92 | BoomerangProjectile::trailParticles->setRadius(0.2, 4.0); |
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93 | BoomerangProjectile::trailParticles->setRadius(.5, 1.5); |
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94 | BoomerangProjectile::trailParticles->setRadius(1.0, 1.5); |
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95 | BoomerangProjectile::trailParticles->setColor(0.0, 1,0,0,.7); |
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96 | BoomerangProjectile::trailParticles->setColor(0.2, .8,.8,0,.5); |
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97 | BoomerangProjectile::trailParticles->setColor(0.5, .8,.8,.8,.8); |
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98 | BoomerangProjectile::trailParticles->setColor(1.0, .8,.8,.8,.0); |
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99 | } |
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100 | if (unlikely(BoomerangProjectile::explosionParticles == NULL)) |
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101 | { |
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102 | BoomerangProjectile::explosionParticles = new SpriteParticles(200); |
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103 | BoomerangProjectile::explosionParticles->setName("BoomerangProjectileExplosionParticles"); |
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104 | BoomerangProjectile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); |
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105 | BoomerangProjectile::explosionParticles->setLifeSpan(.5, .3); |
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106 | BoomerangProjectile::explosionParticles->setRadius(0.0, 10); |
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107 | BoomerangProjectile::explosionParticles->setRadius(.5, 15.0); |
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108 | BoomerangProjectile::explosionParticles->setRadius(1.0, 10.0); |
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109 | BoomerangProjectile::explosionParticles->setColor(0.0, 0,1,0,1); |
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110 | BoomerangProjectile::explosionParticles->setColor(0.5, .8,.8,0,.8); |
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111 | BoomerangProjectile::explosionParticles->setColor(0.8, .8,.8,.3,.8); |
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112 | BoomerangProjectile::explosionParticles->setColor(1.0, 1,1,1,.0); |
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113 | } |
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114 | |
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115 | this->emitter->setSystem(BoomerangProjectile::trailParticles); |
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116 | |
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117 | this->updateNode(0); |
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118 | this->emitter->setEmissionRate(45.0); |
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119 | this->emitter->setEmissionVelocity(0.0); |
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120 | |
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121 | this->setHealth(10.0* (float)rand()/(float)RAND_MAX); |
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122 | } |
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123 | |
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124 | |
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125 | void BoomerangProjectile::deactivate() |
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126 | { |
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127 | this->emitter->setSystem(NULL); |
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128 | this->lifeCycle = 0.0; |
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129 | |
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130 | this->toList(OM_DEAD); |
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131 | this->removeNode(); |
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132 | BoomerangProjectile::fastFactory->kill(this); |
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133 | } |
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134 | |
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135 | |
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136 | void BoomerangProjectile::collidesWith(WorldEntity* entity, const Vector& location) |
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137 | { |
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138 | if (this->hitEntity != entity) |
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139 | this->destroy( entity ); |
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140 | this->hitEntity = entity; |
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141 | } |
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142 | |
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143 | /** |
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144 | * signal tick, time dependent things will be handled here |
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145 | * @param time since last tick |
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146 | */ |
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147 | void BoomerangProjectile::tick (float time) |
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148 | { |
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149 | |
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150 | Vector targetFarFarAway = this->getAbsCoor() + Vector(100000, 0, 0); |
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151 | |
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152 | { |
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153 | speed = velocity.len(); |
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154 | diffVector = ((targetFarFarAway - this->getAbsCoor()).getNormalized()); |
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155 | |
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156 | if(velocity.dot(diffVector) != 0) |
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157 | { |
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158 | correctionVector = (( ( diffVector * (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility; |
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159 | |
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160 | if( (diffVector * (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility ) |
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161 | velocity = ((diffVector * (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility; |
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162 | else if(velocity.dot(diffVector) > 0) |
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163 | velocity += correctionVector; |
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164 | else if (velocity.dot(diffVector) < 0) |
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165 | velocity -= correctionVector; |
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166 | } |
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167 | else |
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168 | velocity += diffVector * agility; |
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169 | |
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170 | this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0))); |
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171 | } |
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172 | |
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173 | velocity *= maxVelocity/velocity.len(); |
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174 | Vector v = this->velocity * (time); |
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175 | this->shiftCoor(v); |
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176 | |
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177 | if(this->tickLifeCycle(time)) |
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178 | this->deactivate(); |
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179 | } |
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180 | |
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181 | /** |
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182 | * the function gets called, when the projectile is destroyed |
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183 | */ |
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184 | void BoomerangProjectile::destroy (WorldEntity* killer) |
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185 | { |
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186 | |
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187 | printf("THIS SHOULD WORLk\n"); |
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188 | |
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189 | Projectile::destroy( killer ); |
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190 | PRINTF(5)("DESTROY BoomerangProjectile\n"); |
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191 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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192 | this->emitter->setSystem(BoomerangProjectile::explosionParticles); |
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193 | |
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194 | this->emitter->setEmissionRate(1000.0); |
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195 | this->emitter->setEmissionVelocity(50.0); |
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196 | // this->deactivate(); |
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197 | |
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198 | } |
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199 | |
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200 | |
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201 | void BoomerangProjectile::draw () const |
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202 | { |
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203 | glMatrixMode(GL_MODELVIEW); |
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204 | glPushMatrix(); |
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205 | |
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206 | float matrix[4][4]; |
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207 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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208 | this->getAbsDir().matrix (matrix); |
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209 | glMultMatrixf((float*)matrix); |
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210 | glScalef(2.0, 2.0, 2.0); |
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211 | this->getModel()->draw(); |
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212 | |
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213 | glPopMatrix(); |
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214 | |
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215 | } |
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216 | |
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