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1 | /*! |
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2 | * @file bomb.h |
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3 | * @brief description |
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4 | */ |
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5 | |
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6 | #ifndef _BOMB_H |
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7 | #define _BOMB_H |
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8 | |
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9 | #include "projectile.h" |
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10 | |
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11 | class FastFactory; |
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12 | class SpriteParticles; |
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13 | class ParticleEmitter; |
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14 | class Material; |
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15 | |
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16 | //! A Class to ... |
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17 | class Bomb : public Projectile |
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18 | { |
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19 | ObjectListDeclaration(Bomb); |
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20 | public: |
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21 | Bomb(const TiXmlElement* root = NULL); |
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22 | virtual ~Bomb(); |
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23 | |
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24 | virtual void loadParams(const TiXmlElement* root); |
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25 | void init(); |
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26 | |
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27 | // virtual void postSpawn (); |
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28 | // virtual void leftWorld (); |
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29 | |
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30 | |
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31 | virtual void draw() const; |
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32 | virtual void tick(float time); |
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33 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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34 | virtual void activate(); |
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35 | virtual void deactivate(); |
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36 | |
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37 | void detonate(float size); |
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38 | |
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39 | private: |
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40 | static FastFactory* fastFactory; |
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41 | static SpriteParticles* trailParticles; |
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42 | static SpriteParticles* explosionParticles; |
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43 | |
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44 | ParticleEmitter* emitter; |
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45 | Model* detonationSphere; |
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46 | Material* detonationMaterial; |
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47 | }; |
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48 | |
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49 | #endif /* BOMB */ |
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