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source: orxonox.OLD/branches/camera/src/world_entities/blackscreen.cc @ 10342

Last change on this file since 10342 was 10342, checked in by gfilip, 17 years ago

BlackScreen

File size: 2.9 KB
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[10207]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Filip Gospodinov
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
16
17
18#include "executor/executor.h"
19#include "util/loading/factory.h"
20#include "util/loading/load_param.h"
21#include "blackscreen.h"
22#include "debug.h"
23#include "material.h"
24#include "state.h"
[10210]25#include "class_id_DEPRECATED.h"
[10218]26
[10342]27ObjectListDefinition(BlackScreen);
28CREATE_FACTORY(BlackScreen);
[10207]29
30
[10212]31
[10207]32/**
33 *
34 */
[10342]35BlackScreen::BlackScreen()
[10207]36{
37  this->init();
[10215]38
[10218]39
[10207]40}
41
42
43/**
44 *
45 */
[10342]46BlackScreen::BlackScreen(const TiXmlElement* root)
[10207]47{
48  this->init();
49
50  if( root != NULL)
51    this->loadParams(root);
[10254]52
[10207]53}
54
55
56/**
57 *
58 */
[10342]59BlackScreen::~BlackScreen()
[10207]60{}
61
62
63/**
64 *
65 */
[10342]66void BlackScreen::init()
[10207]67{
[10342]68  this->registerObject(this, BlackScreen::_objectList);
[10207]69  this->toList(OM_GROUP_00);
70
71  this->material = new Material();
[10341]72  this->material->setDiffuse(0,0,0);
[10339]73  this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
[10220]74
[10342]75  i=0;
[10254]76  state=0;
77  fadeSpeed=1;
78
[10207]79}
80
81
82/**
83 * loads the Settings of a MD2Creature from an XML-element.
84 * @param root the XML-element to load the MD2Creature's properties from
85 */
[10342]86void BlackScreen::loadParams(const TiXmlElement* root)
[10207]87{
88  WorldEntity::loadParams(root);
89}
90
[10342]91void BlackScreen::draw() const
[10207]92{
93  glPushAttrib(GL_ENABLE_BIT);
94  glDisable(GL_LIGHTING);
95  glPushMatrix();
[10342]96  glEnable(GL_BLEND);   // Turn Blending On
[10207]97
[10338]98this->material->setTransparency(i);
[10330]99this->material->select();
[10338]100
[10207]101  glBegin(GL_QUADS);
[10220]102  glVertex3f(State::getCameraNode()->getAbsCoorX()+3,State::getCameraNode()->getAbsCoorY() -100.0f,
[10218]103             State::getCameraNode()->getAbsCoorZ()-100.0f);
[10220]104  glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()-100.0f,
[10218]105             State::getCameraNode()->getAbsCoorZ()+100.0f);
[10220]106  glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY() +100.0f,
[10218]107             State::getCameraNode()->getAbsCoorZ()+100.0f);
[10220]108  glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()+100.0f,
[10218]109             State::getCameraNode()->getAbsCoorZ()-100.0f);
[10207]110
111  glEnd();
112
[10218]113  glPopMatrix();
114  glPopAttrib();
[10207]115}
116
117/**
118 *
119 */
[10342]120void BlackScreen::tick (float time)
[10207]121{
[10330]122if (state == true)
[10254]123  fadeOut();
124else
[10330]125  fadeIn();
[10207]126}
127
[10342]128void BlackScreen::fadeIn()
[10254]129{
130  if (i>0)
131    i=i-0.005*fadeSpeed;
132}
[10207]133
[10342]134void BlackScreen::fadeOut()
[10207]135{
[10254]136  if (i<=1)
137    i=i+0.005*fadeSpeed;
[10207]138}
[10254]139
[10342]140void  BlackScreen::toggleFade ()
[10254]141{
[10330]142
143    this->state= !this->state;
[10254]144}
145
[10342]146void BlackScreen::changeFadeSpeed(float newSpeed)
[10254]147{
148  fadeSpeed=newSpeed;
149}
150
[10342]151bool BlackScreen::isBlack()
[10338]152{
153if (i==1)
154  return 1;
155else
156  return 0;
157}
158
[10342]159bool BlackScreen::isTrans()
[10338]160{
161  if (i==0)
162    return 1;
163  else
164    return 0;
[10341]165}
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