| [10207] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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| 12 | main-programmer: Filip Gospodinov |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 16 | |
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| 17 | |
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| 18 | #include "executor/executor.h" |
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| 19 | #include "util/loading/factory.h" |
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| 20 | #include "util/loading/load_param.h" |
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| 21 | #include "blackscreen.h" |
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| 22 | #include "debug.h" |
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| 23 | #include "material.h" |
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| 24 | #include "state.h" |
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| [10210] | 25 | #include "class_id_DEPRECATED.h" |
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| [10218] | 26 | |
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| [10207] | 27 | ObjectListDefinition(blackscreen); |
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| 28 | CREATE_FACTORY(blackscreen); |
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| 29 | |
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| 30 | |
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| [10212] | 31 | |
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| [10207] | 32 | /** |
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| 33 | * |
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| 34 | */ |
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| [10330] | 35 | blackscreen::blackscreen() |
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| [10207] | 36 | { |
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| 37 | this->init(); |
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| [10215] | 38 | |
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| [10218] | 39 | |
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| [10207] | 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * |
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| 45 | */ |
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| 46 | blackscreen::blackscreen(const TiXmlElement* root) |
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| 47 | { |
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| 48 | this->init(); |
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| 49 | |
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| 50 | if( root != NULL) |
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| 51 | this->loadParams(root); |
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| [10254] | 52 | |
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| [10207] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | * |
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| 58 | */ |
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| [10330] | 59 | blackscreen::~blackscreen() |
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| [10207] | 60 | {} |
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| 61 | |
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| 62 | |
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| 63 | /** |
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| 64 | * |
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| 65 | */ |
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| 66 | void blackscreen::init() |
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| 67 | { |
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| 68 | this->registerObject(this, blackscreen::_objectList); |
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| 69 | this->toList(OM_GROUP_00); |
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| 70 | |
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| 71 | this->material = new Material(); |
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| [10339] | 72 | this->material->setDiffuseMap("maps/black.png"); |
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| [10330] | 73 | // this->material->setIllum(3); |
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| [10338] | 74 | // this->material->setTransparency(0.6); |
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| 75 | //this->material->setDiffuse(0,0,0); |
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| [10339] | 76 | this->material->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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| [10338] | 77 | // this->material->setSpecular(0.0,0.0,0.0); |
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| 78 | // this->material->setAmbient(1, 1, 1); |
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| [10220] | 79 | |
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| [10330] | 80 | i=1; |
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| [10254] | 81 | state=0; |
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| 82 | fadeSpeed=1; |
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| 83 | |
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| [10207] | 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * loads the Settings of a MD2Creature from an XML-element. |
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| 89 | * @param root the XML-element to load the MD2Creature's properties from |
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| 90 | */ |
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| 91 | void blackscreen::loadParams(const TiXmlElement* root) |
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| 92 | { |
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| 93 | WorldEntity::loadParams(root); |
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| 94 | } |
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| 95 | |
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| 96 | void blackscreen::draw() const |
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| 97 | { |
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| 98 | // if(!mediaLoaded) |
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| 99 | // false; |
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| 100 | |
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| 101 | glPushAttrib(GL_ENABLE_BIT); |
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| 102 | glDisable(GL_LIGHTING); |
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| 103 | // glDisable(GL_BLEND); |
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| 104 | // |
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| 105 | // glEnable(GL_TEXTURE_2D); |
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| 106 | // glBindTexture(GL_TEXTURE_2D, media_container->getFrameTexture(counter)); |
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| 107 | |
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| 108 | glPushMatrix(); |
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| 109 | /* glTranslatef (this->getAbsCoor ().x, |
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| 110 | this->getAbsCoor ().y, |
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| 111 | this->getAbsCoor ().z); |
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| 112 | glRotatef(axis, 0.0f, 1.0f, 0.0f);*/ |
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| 113 | //PRINTF(0)("axis: %f\n", axis); |
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| 114 | glEnable(GL_BLEND); // Turn Blending On |
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| [10339] | 115 | //lDisable(GL_ALPHA_TEST); |
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| [10207] | 116 | |
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| [10236] | 117 | // |
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| 118 | // Coord schould depend on CameraTarget |
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| 119 | // |
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| 120 | // |
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| 121 | // |
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| [10207] | 122 | |
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| [10338] | 123 | //glColor4f(0, 0, 0, i); |
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| 124 | |
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| 125 | this->material->setTransparency(i); |
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| [10330] | 126 | this->material->select(); |
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| [10338] | 127 | |
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| [10207] | 128 | glBegin(GL_QUADS); |
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| [10220] | 129 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3,State::getCameraNode()->getAbsCoorY() -100.0f, |
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| [10218] | 130 | State::getCameraNode()->getAbsCoorZ()-100.0f); |
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| [10220] | 131 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()-100.0f, |
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| [10218] | 132 | State::getCameraNode()->getAbsCoorZ()+100.0f); |
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| [10220] | 133 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY() +100.0f, |
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| [10218] | 134 | State::getCameraNode()->getAbsCoorZ()+100.0f); |
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| [10220] | 135 | glVertex3f(State::getCameraNode()->getAbsCoorX()+3, State::getCameraNode()->getAbsCoorY()+100.0f, |
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| [10218] | 136 | State::getCameraNode()->getAbsCoorZ()-100.0f); |
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| [10207] | 137 | |
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| [10330] | 138 | |
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| 139 | /* glBegin(GL_QUADS); |
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| [10238] | 140 | glVertex3f(0,-100.0f,-100.0f); |
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| 141 | glVertex3f(0,-100.0f,+100.0f); |
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| 142 | glVertex3f(0,+100.0f,+100.0f); |
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| 143 | glVertex3f(0,+100.0f,-100.0f); |
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| [10330] | 144 | */ |
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| [10207] | 145 | |
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| [10238] | 146 | |
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| [10207] | 147 | glEnd(); |
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| 148 | |
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| [10218] | 149 | glPopMatrix(); |
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| 150 | glPopAttrib(); |
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| [10207] | 151 | } |
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| 152 | |
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| 153 | /** |
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| 154 | * |
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| 155 | */ |
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| 156 | void blackscreen::tick (float time) |
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| 157 | { |
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| [10330] | 158 | if (state == true) |
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| [10254] | 159 | fadeOut(); |
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| 160 | else |
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| [10330] | 161 | fadeIn(); |
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| [10207] | 162 | } |
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| 163 | |
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| [10254] | 164 | void blackscreen::fadeIn() |
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| 165 | { |
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| 166 | if (i>0) |
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| 167 | i=i-0.005*fadeSpeed; |
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| 168 | } |
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| [10207] | 169 | |
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| [10254] | 170 | void blackscreen::fadeOut() |
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| [10207] | 171 | { |
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| [10254] | 172 | if (i<=1) |
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| 173 | i=i+0.005*fadeSpeed; |
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| [10207] | 174 | } |
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| [10254] | 175 | |
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| 176 | void blackscreen::toggleFade () |
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| 177 | { |
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| [10330] | 178 | |
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| 179 | this->state= !this->state; |
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| [10254] | 180 | } |
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| 181 | |
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| 182 | void blackscreen::changeFadeSpeed(float newSpeed) |
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| 183 | { |
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| 184 | fadeSpeed=newSpeed; |
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| 185 | } |
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| 186 | |
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| [10338] | 187 | bool blackscreen::isBlack() |
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| 188 | { |
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| 189 | if (i==1) |
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| 190 | return 1; |
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| 191 | else |
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| 192 | return 0; |
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| 193 | } |
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| 194 | |
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| 195 | bool blackscreen::isTrans() |
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| 196 | { |
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| 197 | if (i==0) |
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| 198 | return 1; |
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| 199 | else |
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| 200 | return 0; |
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| 201 | } |
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