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source: orxonox.OLD/branches/camera/src/util/state.h @ 10272

Last change on this file since 10272 was 10272, checked in by gfilip, 17 years ago

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File size: 5.4 KB
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[4597]1/*!
[5039]2 * @file state.h
[5405]3 * Definition of the States Class
[3655]4*/
5
[4293]6#ifndef _STATE_H
7#define _STATE_H
[3655]8
[6498]9
[5405]10// FORWARD DECLARATION
[4293]11class PNode;
[7014]12class Camera;
13class CameraTarget;
[4827]14class WorldEntity;
[6498]15class Player;
16class SkyBox;
17class StoryEntity;
[6142]18class ObjectManager;
[7039]19class GameRules;
[10272]20class cameraman;
[8271]21class ScriptManager;
[6468]22
[8271]23
[5405]24//! handles states about orxonox's most importatn objects
25/**
26 * This is an abstract Class-container, not really a Class.
27 * in this Class only static references to the most important
28 * Objects/List/etc. are stored.
29 */
30class State {
[3655]31
32 public:
[6142]33   //////////////
34   /// CAMERA ///
35   //////////////
[4827]36  /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */
[7014]37  static void setCamera(Camera* camera, CameraTarget* cameraTarget);
38  static inline Camera* getCamera() { return State::camera; };
39  static inline CameraTarget* getCameraTarget() { return State::cameraTarget; };
[4827]40  /** @returns a Pointer to the PNode of the Camera */
[7014]41  static inline PNode* getCameraNode() { return State::cameraNode; };
[4827]42  /** @returns a Pointer to the CameraTarget */
[7014]43  static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; };
[4485]44
[10272]45
46
47  /////////////////////
48  /// CAMERAMANAGER ///
49  /////////////////////
50  /** @param cameraman the PNode to the CameraManager,*/
51  static void setCameraman(cameraman*);
52  static inline cameraman* getCameraman() { return State::CameraMan; };
53
54
[6498]55  ////////////////
56  /// SKYBOX   ///
57  ////////////////
[6468]58  /** @returns the current SkyBox */
[6498]59  static inline SkyBox* getSkyBox() { return State::skyBox; };
[6468]60  /** @param skyBox the SkyBox */
[8148]61  static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; };
[6468]62
[6142]63  //////////////////////
64  /// OBJECT-MANAGER ///
65  //////////////////////
66  /** @param objectManager the new Current ObjectManager */
67  static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; };
68  /** @returns the current ObjectManager. */
69  static inline ObjectManager* getObjectManager() { return State::objectManager; };
[3655]70
[6498]71  static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; };
72  static inline unsigned int getResX() { return State::resX; };
73  static inline unsigned int getResY() { return State::resY; };
[6468]74
[6498]75  //////////////////////
76  /// STORY-ENTITY   ///
77  //////////////////////
78  /** @param storyEntity sets the current StoryEntity that is been played */
79  static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; };
80  /** @returns the current StoryEntity played */
81  static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; };
[6441]82
[7039]83  /** @param gameRules sets the current GameRules */
84  static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; }
85  /** @returns the GameRules reference*/
86  static inline GameRules* getGameRules() { return State::gameRules; }
87
[6498]88  //////////////
89  /// PLAYER ///
90  //////////////
91  /** @param player sets the current local player */
92  static inline void setPlayer(Player* player) { State::player = player; };
93  /** @returns the local player*/
94  static inline Player* getPlayer() { return State::player; };
[6142]95
[6498]96
[6695]97  ///////////////
98  /// NETWORK ///
99  ///////////////
100  /** sets the online stat (multiplayer network) @param bOnline is true if node is online */
101  static inline void setOnline(bool bOnline) { State::bOnline = bOnline; }
102  /** @returns true if this node is online (multiplayer network game) */
103  static bool isOnline() { return State::bOnline; }
[6498]104
[6695]105
[8271]106
107  ////////////////////
[8408]108  /// SCRIPT_ENGINE ///
[8271]109  ////////////////////
[8408]110  static void setScriptManager(ScriptManager* scriptManager) { State::scriptManager = scriptManager; };
[8271]111  static ScriptManager* getScriptManager() { return State::scriptManager; };
112
[6874]113  ////////////
114  /// Menu ///
115  ////////////
116  /** sets the menu mode @param mode true if always exit to menu */
[7032]117  static inline void setMenuID(int menuID) { State::menuID = menuID; }
[6874]118  /** @returns the menu mode */
[7032]119  static inline int getMenuID() { return State::menuID;}
[6874]120
121
122
[3655]123 private:
[4746]124  State();
[4293]125
[7014]126  static Camera*                camera;             //!< The current Camera.
127  static CameraTarget*          cameraTarget;       //!< The Camera Target.
[10272]128  static cameraman*             CameraMan;
[7014]129  static PNode*                 cameraNode;         //!< A reference to the camera
130  static PNode*                 cameraTargetNode;   //!< A reference to the cameraTarget
[5405]131  static PNode*                 nullParent;         //!< A reference to the Null-PNode.
[6498]132  static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager
133  static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played
[7039]134  static GameRules*             gameRules;          //!< A reference to the GameRules
[6498]135  static Player*                player;             //!< A reference to the Player
[4827]136
[6498]137  static SkyBox*                skyBox;            //!< The SkyBox used in the current world.
[8271]138
139  static  ScriptManager*        scriptManager;     //!< The ScriptManager.
140
[6498]141  static unsigned int           resX;              //!< The X Resolution of the screen.
142  static unsigned int           resY;              //!< The Y Resolution of the screen.
[7032]143  static int                    menuID;            //!< -1 on default, otherwise orxonox's Menu ID
[6695]144  static bool                   bOnline;           //!< Is true if this node is in multiplayer mode (via network)
[6468]145  };
[3655]146
[4293]147#endif /* _STATE_H */
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