Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/camera/src/story_entities/game_world_data.cc @ 10343

Last change on this file since 10343 was 10343, checked in by gfilip, 17 years ago

blackscreen orientation

File size: 10.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18#include <fstream>
19#include <iostream>
20
21#include "game_world_data.h"
22
23#include "state.h"
24#include "substring.h"
25
26#include "util/loading/game_loader.h"
27#include "util/loading/resource_manager.h"
28
29#include "world_entity.h"
30#include "player.h"
31#include "camera.h"
32#include "cameraman.h"
33#include "terrain.h"
34#include "skybox.h"
35#include "md2/md2Model.h"
36#include "world_entities/projectiles/projectile.h"
37#include "npcs/npc_test1.h"
38#include "playable.h"
39
40#include "light.h"
41
42#include "util/loading/factory.h"
43#include "loading/fast_factory.h"
44#include "util/loading/load_param_xml.h"
45
46#include "graphics_engine.h"
47#include "graphics_effect.h"
48#include "weather_effects/atmospheric_engine.h"
49#include "event_handler.h"
50#include "sound_engine.h"
51#include "cd_engine.h"
52#include "network_manager.h"
53#include "physics_engine.h"
54
55#include "glmenu_imagescreen.h"
56
57#include "game_rules.h"
58
59#include "ogg_player.h"
60#include "shader.h"
61
62
63ObjectListDefinition(GameWorldData);
64/**
65 * constructor of the GameWorldData
66 */
67GameWorldData::GameWorldData()
68{
69  this->registerObject(this, GameWorldData::_objectList);
70
71  this->glmis = NULL;
72
73
74  this->localPlayer = NULL;
75  this->sky = NULL;
76  this->terrain = NULL;
77
78  this->music = NULL;
79  this->objectManager = NULL;
80  this->gameRule = NULL;
81}
82
83
84/**
85 * destructor for the GameWorldData
86 */
87GameWorldData::~GameWorldData()
88{}
89
90
91
92/**
93 *  initialize the GameWorldData
94 */
95ErrorMessage GameWorldData::init()
96{
97  this->objectManager = new ObjectManager();
98  State::setObjectManager(this->objectManager);
99
100  PNode::getNullParent();
101  Camera* localCamera = new Camera();
102    localCamera->setName ("GameWorld-Camera");
103  State::setCamera(localCamera, localCamera->getTarget());
104  CameraMan* camMan = new CameraMan();
105  State::setCameraman(camMan);
106  LightManager::getInstance();
107
108//  GraphicsEngine::getInstance()->displayFPS(true);
109
110  return ErrorMessage();
111}
112
113
114/**
115 *  loads the data from the xml file
116 * @param root reference to the xml root element
117 */
118ErrorMessage GameWorldData::loadData(const TiXmlElement* root)
119{
120  assert (root != NULL);
121  // load the parameters
122  // name
123  std::string string = LoadParamBase::grabParameter( root, "name");
124  if( string.empty() )
125  {
126    PRINTF(2)("GameWorld is missing a proper 'name'\n");
127    this->setName("Unknown");
128  }
129  else
130    this->setName(string.c_str());
131
132  this->loadGUI(root);
133  this->loadWorldEntities(root);
134  this->loadScene(root);
135
136  return ErrorMessage();
137}
138
139
140/**
141 *  unloads the data from the xml file
142 */
143ErrorMessage GameWorldData::unloadData()
144{
145  this->unloadGUI();
146  this->unloadWorldEntities();
147  this->unloadScene();
148
149  return ErrorMessage();
150}
151
152
153/**
154 * @brief loads the GUI data
155 * @param root reference to the xml root element
156 */
157ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root)
158{
159  const TiXmlElement* element = root->FirstChildElement("LoadScreen");
160  if( element == NULL)
161  {
162    PRINTF(2)("no LoadScreen specified, loading default\n");
163
164    glmis->setBackgroundImage("pictures/load_screen.jpg");
165    this->glmis->setMaximum(8);
166    //     this->glmis->draw();
167  }
168  else
169  {
170    this->glmis->loadParams(element);
171    //     this->glmis->draw();
172  }
173  this->glmis->draw();
174
175  return ErrorMessage();
176}
177
178
179/**
180 * @brief unloads the GUI data
181 */
182ErrorMessage GameWorldData::unloadGUI()
183{
184  delete this->glmis;
185
186  return ErrorMessage();
187}
188
189
190/**
191 * @brief loads the world entities from the xml file
192 * @param root reference to the xml root parameter
193 */
194ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root)
195{
196  const TiXmlElement* element = root->FirstChildElement("WorldEntities");
197  bool mouseCaptured = EventHandler::getInstance()->grabbedEvents();
198  EventHandler::getInstance()->grabEvents(false);
199
200  if( element == NULL)
201  {
202    PRINTF(1)("GameWorld is missing 'WorldEntities'\n");
203  }
204  else
205  {
206    element = element->FirstChildElement();
207    // load Players/Objects/Whatever
208    PRINTF(4)("Loading WorldEntities\n");
209    while( element != NULL)
210    {
211      BaseObject* created = Factory::fabricate(element);
212      if( created != NULL )
213        PRINTF(4)("Created a %s: %s\n", created->getClassCName(), created->getCName());
214
215      //todo do this more elegant
216      if( element->Value() == "SkyBox" && created->isA(SkyBox::staticClassID()))
217      {
218        this->sky = dynamic_cast<WorldEntity*>(created);
219        State::setSkyBox(dynamic_cast<SkyBox*>(this->sky));
220      }
221      if( element->Value() == "Terrain" && created->isA(Terrain::staticClassID()))
222      {
223        this->terrain = dynamic_cast<Terrain*>(created);
224        CDEngine::getInstance()->setTerrain(terrain);
225      }
226      element = element->NextSiblingElement();
227      this->glmis->step(); //! @todo temporary
228    }
229    PRINTF(4)("Done loading WorldEntities\n");
230  }
231
232  // Create a Player
233  this->localPlayer = new Player();
234  State::setPlayer(this->localPlayer);
235
236  if (!Playable::objectList().empty())
237  {
238    /// TODO Make this also loadable
239    this->localPlayer->setPlayable(Playable::objectList().front());
240  }
241
242  // Fill the EntityLists. Tick then Draw:
243  this->tickLists.push_back(OM_DEAD_TICK);
244  this->tickLists.push_back(OM_ENVIRON);
245  this->tickLists.push_back(OM_COMMON);
246  this->tickLists.push_back(OM_GROUP_00);
247  this->tickLists.push_back(OM_GROUP_00_PROJ);
248  this->tickLists.push_back(OM_GROUP_01);
249  this->tickLists.push_back(OM_GROUP_01_PROJ);
250  this->tickLists.push_back(OM_GROUP_02);
251
252  this->drawLists.push_back(OM_ENVIRON_NOTICK);
253  this->drawLists.push_back(OM_ENVIRON);
254  this->drawLists.push_back(OM_GROUP_00);
255  this->drawLists.push_back(OM_GROUP_00_PROJ);
256  this->drawLists.push_back(OM_GROUP_01);
257  this->drawLists.push_back(OM_GROUP_01_PROJ);
258  this->drawLists.push_back(OM_GROUP_02);
259  this->drawLists.push_back(OM_COMMON);
260
261  /* init the pnode tree */
262  PNode::getNullParent()->init();
263
264  EventHandler::getInstance()->grabEvents(mouseCaptured);
265
266  return ErrorMessage();
267}
268
269
270/**
271 *  unloads the world entities
272 */
273ErrorMessage GameWorldData::unloadWorldEntities()
274{
275  FastFactory::flushAll(true);
276  GraphicsEngine::getInstance()->displayFPS(false);
277  // erease everything that is left.
278  //secondary cleanup of PNodes;
279  while (!PNode::objectList().empty())
280    delete PNode::objectList().front();
281
282  /* remove the player object */
283  if( this->localPlayer)
284    delete this->localPlayer;
285  State::setPlayer(NULL);
286  this->localPlayer = NULL;
287  State::setCamera(NULL, NULL);
288  this->sky = NULL;
289  this->terrain = NULL;
290
291  while (!GraphicsEffect::objectList().empty())
292    delete GraphicsEffect::objectList().front();
293
294
295  while (!Element2D::objectList().empty())
296    delete Element2D::objectList().front();
297
298  // At this Point all the WorldEntites should be unloaded.
299  this->tickLists.clear();
300  this->drawLists.clear();
301
302  // unload the resources loaded in this Level !!
303  /// FIXME TODO HACK!!
304//  ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL);
305
306  if (State::getObjectManager() == this->objectManager)
307  {
308    State::setObjectManager(NULL);
309    delete this->objectManager;
310  }
311  this->objectManager = NULL;
312
313  if(State::getSkyBox())
314    State::setSkyBox(NULL);
315
316  this->glmis = NULL;
317
318  return ErrorMessage();
319}
320
321
322/**
323 * @brief loads the scene data
324 * @param root reference to the xml root element
325 */
326ErrorMessage GameWorldData::loadScene(const TiXmlElement* root)
327{
328  LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams);
329  LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams);
330  LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams);
331
332  LoadParam(root, "Music", this, GameWorldData, setSoundTrack);
333
334  LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule);
335
336  LoadParam(root, "clip-region", State::getCameraman(), CameraMan, setClipRegion);
337
338
339  //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams);
340  //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams);
341
342
343  OrxSound::SoundEngine::getInstance()->setListener(State::getCamera());
344
345  return ErrorMessage();
346}
347
348
349
350/**
351 *  unloads the scene data
352 */
353ErrorMessage GameWorldData::unloadScene()
354{
355  /* delete some garphics and scene eingines */
356  delete LightManager::getInstance();
357  delete AtmosphericEngine::getInstance();
358
359  if (this->music != NULL)
360    this->setSoundTrack("");
361
362  /* unload the shaders */
363  Shader::suspendShader();
364
365  State::setGameRules(NULL);
366
367  return ErrorMessage();
368}
369
370
371void GameWorldData::setSoundTrack(const std::string& name)
372{
373  if (this->music != NULL)
374    delete this->music;
375  this->music = NULL;
376
377  if (!name.empty())
378  {
379    PRINTF(3)("Setting Sound Track to %s\n", name.c_str());
380    std::string oggFile = Resources::ResourceManager::getInstance()->prependAbsoluteMainPath(name);
381    this->music = new OrxSound::OggPlayer(oggFile);
382    if (this->localPlayer != NULL)
383      this->localPlayer->hud().notifyUser(std::string("Playing SoundTrack: ") + this->music->artist() + " - " + this->music->title());
384
385    //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL);
386    //assert(this->music->isA(CL_SOUND_OGG_PLAYER));
387  }
388}
389
390
391void GameWorldData::loadGameRule(const TiXmlElement* root)
392{
393  const TiXmlElement* element = root->FirstChildElement();
394  while( element != NULL)
395  {
396    PRINTF(2)("============ GameRules ==\n");
397    PRINTF(2)("creating %s\n", element->Value());
398    BaseObject* created = Factory::fabricate(element);
399    if (created != NULL && created->isA(GameRules::staticClassID()))
400    {
401      this->gameRule = dynamic_cast<GameRules*>(created);
402      State::setGameRules(this->gameRule);
403      // if there is a valid game rule loaded, return because it is not thought to load multiple game rules
404      return;
405    }
406    else
407    {
408      PRINTF(1)("Could not create a %s\n", element->Value());
409      delete created;
410    }
411    element = element->NextSiblingElement();
412  }
413}
414
415
416
Note: See TracBrowser for help on using the repository browser.