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| 1 | /*! | 
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| 2 |  * @file server_socket.h | 
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| 3 |  *  waits for incoming connections | 
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| 4 |  | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef _SERVER_SOCKET | 
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| 8 | #define _SERVER_SOCKET | 
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| 9 |  | 
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| 10 | #ifdef HAVE_SDL_H | 
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| 11 | #include <SDL_thread.h> | 
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| 12 | #else | 
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| 13 | #include <SDL/SDL_thread.h> | 
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| 14 | #endif | 
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| 15 | /* include this file, it contains some default definitions */ | 
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| 16 | #include "netdefs.h" | 
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| 17 |  | 
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| 18 |  | 
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| 19 | /* include base_object.h since all classes are derived from this one */ | 
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| 20 | #include "base_object.h" | 
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| 21 | #include "network_socket.h" | 
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| 22 |  | 
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| 23 | //sleep when waiting for connections | 
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| 24 | #define _MSECONDS_SLEEP_LISTEN 100 | 
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| 25 |  | 
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| 26 | class ServerSocket : public BaseObject | 
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| 27 | { | 
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| 28 |   private: | 
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| 29 |     TCPsocket listenSocket; | 
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| 30 |     bool terminateThread; | 
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| 31 |  | 
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| 32 |     bool _isListening; | 
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| 33 |  | 
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| 34 |     void init(); | 
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| 35 |  | 
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| 36 |   public: | 
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| 37 |     ServerSocket(); | 
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| 38 |     ServerSocket( unsigned int port ); | 
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| 39 |     virtual ~ServerSocket(); | 
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| 40 |     bool listen( unsigned int port ); | 
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| 41 |     NetworkSocket* getNewSocket( void ); | 
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| 42 |     void close(); | 
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| 43 |     inline bool isOk(){ return listenSocket!=NULL; } | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | #endif | 
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