Last change
on this file since 8353 was
8353,
checked in by patrick, 18 years ago
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bsp: worldentities now are able to load md3 models. but md3 models are not yet implemented:D coming soon
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File size:
1.7 KB
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1 | /*! |
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2 | * @file md3_model.h |
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3 | * |
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4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
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5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
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6 | */ |
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7 | |
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8 | #ifndef _MD3_MODEL_H |
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9 | #define _MD3_MODEL_H |
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10 | |
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11 | #include <string> |
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12 | #include "model.h" |
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13 | |
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14 | |
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15 | class MD3BoneFrame; |
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16 | class MD3Mesh; |
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17 | |
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18 | |
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19 | namespace md3 |
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20 | { |
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21 | |
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22 | class MD3Model : public Model |
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23 | { |
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24 | |
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25 | public: |
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26 | MD3Model(std::string filename, float scaling); |
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27 | ~MD3Model(); |
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28 | |
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29 | |
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30 | |
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31 | private: |
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32 | std::string filename; //!< the name of the file as recorded in the .md3 file |
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33 | std::string loadFilename; //!< filename of the actual file from which data was loaded |
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34 | |
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35 | int boneFrameNum; //!< number of anumation key fames in the models |
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36 | int tagNum; //!< number of tags |
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37 | int meshNum; //!< number of meshes |
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38 | |
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39 | int maxTextureNum; //!< maximum number of unique used in an md3 file |
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40 | int boneFrameStart; //!< starting position of bone frame data structures |
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41 | int tagStart; //!< starting position of tag-structures |
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42 | |
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43 | int meshStart; //!< starting position of mesh structures |
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44 | |
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45 | int fileSize; //!< file size |
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46 | |
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47 | |
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48 | MD3BoneFrame* boneFrames; //!< array of bone frames, contains the metadata (bounding box, tags,...) for each frame |
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49 | MD3Mesh* meshes; //!< array of meshes in the model. each containing the mesh for each of the animation |
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50 | |
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51 | int parentTagIndex; //!< tag index |
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52 | MD3Model* parent; //!< reference to the MD3Model |
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53 | }; |
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54 | } |
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55 | |
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56 | #endif /* _MD3_MODEL_H */ |
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