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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/md3/md3_model.h @ 8556

Last change on this file since 8556 was 8556, checked in by patrick, 18 years ago

bsp: bone interpolation written

File size: 1.5 KB
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[8342]1/*!
[8343]2 * @file md3_model.h
3 *
4 * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer
5 * Copyright (C) 1999 Erwin 'KLR8' Vervaet
6 */
[8342]7
[8343]8#ifndef _MD3_MODEL_H
9#define _MD3_MODEL_H
[8342]10
[8343]11#include <string>
[8439]12#include "interactive_model.h"
[8342]13
14
[8351]15namespace md3
16{
17
[8354]18
[8357]19class MD3Data;
[8551]20class MD3BoneFrame;
[8552]21class MD3Mesh;
[8553]22class MD3Tag;
23
[8552]24struct MD3Normal;
[8357]25
[8552]26
[8439]27class MD3Model : public InteractiveModel
[8342]28{
29
[8343]30  public:
[8353]31    MD3Model(std::string filename, float scaling);
[8343]32    ~MD3Model();
[8342]33
[8439]34    virtual void setAnimation(int animNum, int playbackMode = 0) {}
[8342]35
[8549]36    virtual void tick(float dt) {}
37
38    virtual void draw();
39
[8550]40
[8343]41  private:
[8550]42    void draw(MD3Data* data);
43
[8552]44    void drawMesh(MD3Mesh* mesh, sVec3D* frame);
45    void drawVertexNormals(sVec3D* frame, MD3Normal* normals);
46
47
[8551]48    MD3BoneFrame* interpolateBoneFrame(MD3BoneFrame* currBoneFrame, MD3BoneFrame* nextBoneFrame, float frac);
49    void drawBoneFrame(MD3BoneFrame* frame);
[8550]50
[8552]51    sVec3D* interpolateMeshFrame(MD3Mesh* mesh, int startFrame, int nextMeshFrame, float frac);
52    MD3Normal* interpolateVertexNormals(MD3Normal* curNormals, MD3Normal* nextNormals, float frac);
[8553]53    float* interpolateTransformation(MD3Tag* currFrameTag, MD3Tag* nextFrameTag, float frac);
[8552]54
[8550]55  private:
[8354]56    MD3Data*            md3Data;           //!< reference to the md3 model data
[8549]57
58    bool                bDrawBones;        //!< draws the bone frames too
[8552]59    bool                bDrawNormals;      //!< draw the normals
[8556]60
61    MD3BoneFrame*       tmpBoneFrame;      //!< a temporary bone frame
[8357]62};
[8354]63
[8351]64}
[8342]65
[8343]66#endif /* _MD3_MODEL_H */
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