Last change
on this file since 8544 was
8544,
checked in by patrick, 18 years ago
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bsp: md3 animation parsing and reading construct finished
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File size:
1.4 KB
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1 | /*! |
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2 | * @file md3_animation.h |
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3 | * |
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4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
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5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
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6 | */ |
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7 | |
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8 | #ifndef _MD3_ANIMATION_CFG_H |
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9 | #define _MD3_ANIMATION_CFG_H |
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10 | |
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11 | #include "vector.h" |
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12 | |
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13 | #include <string> |
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14 | #include <map> |
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15 | |
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16 | #include <iostream> |
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17 | #include <fstream> |
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18 | |
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19 | |
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20 | |
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21 | namespace md3 |
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22 | { |
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23 | class MD3Animation; |
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24 | |
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25 | |
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26 | /** |
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27 | * a class with metadata describing an MD3 model animation |
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28 | */ |
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29 | class MD3AnimationCfg |
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30 | { |
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31 | |
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32 | public: |
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33 | MD3AnimationCfg(); |
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34 | MD3AnimationCfg(std::string filename); |
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35 | virtual ~MD3AnimationCfg(); |
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36 | |
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37 | void loadConfig(std::string filename); |
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38 | |
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39 | MD3Animation* getAnimation(std::string name); |
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40 | void putAnimation(MD3Animation* animation); |
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41 | |
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42 | |
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43 | public: |
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44 | std::string filename; //!< filename of the config file |
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45 | |
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46 | char sex; //!< sex of animated model: 'm' for male, 'f' for female |
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47 | Vector headOffset; //!< head offset. this is the offset of the head model in the HUD x,y,z |
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48 | std::string footsteps; //!< type of the footstep sounds associated with anumations (e.g. "mech", "default") |
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49 | |
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50 | std::ifstream dataStream; //!< the data stream |
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51 | |
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52 | std::map<std::string, MD3Animation*> animations; //!< mapping of animation names to MD3Animation objects. |
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53 | }; |
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54 | } |
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55 | |
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56 | #endif /* _MD3_ANIMATION_CFG_H */ |
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