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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/md3/md3_animation_cfg.cc @ 8562

Last change on this file since 8562 was 8547, checked in by patrick, 18 years ago

bsp: working on sorted maps for model links

File size: 6.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
16
17#include "md3_animation_cfg.h"
18
19#include "md3_animation.h"
20
21#include "tokenizer.h"
22#include "helper_functions.h"
23
24#include "debug.h"
25
26#include <stdio.h>
27#include <stdlib.h>
28
29
30using namespace std;
31
32namespace md3
33{
34
35  /**
36   * create an empty MD3AnimationCfg object
37   */
38  MD3AnimationCfg::MD3AnimationCfg()
39  {
40  }
41
42
43  /**
44   * create a new MD3 Anumation object and initialize it with the data on the given line
45   * @param line: the line to read from
46   */
47  MD3AnimationCfg::MD3AnimationCfg(std::string filename)
48  {
49
50
51    this->loadConfig(filename);
52  }
53
54
55  /**
56   * deconstructor
57   */
58  MD3AnimationCfg::~MD3AnimationCfg()
59  {}
60
61
62  /**
63   * loads the configuration file
64   */
65  void MD3AnimationCfg::loadConfig(std::string filename)
66  {
67//     BufferedReader bin=new BufferedReader(new InputStreamReader(in));
68
69    int      i = 0;                //!< last read animation, animation order is hard coded!
70    int      torsoOffset = -1;     //!< torso offset
71    int      firstTorsoFrame = -1; //!< first of the TORSO animation frames
72    bool     inHeader = true;      //!< are we still in the header of the .cfg file?
73
74
75    FILE* pFile;
76    char* cLine;
77    size_t len = 0;
78    ssize_t read = 0;
79
80    PRINTF(0)("opening file: %s\n", filename.c_str());
81    pFile = fopen(filename.c_str(), "r");
82    if( !pFile) {
83      PRINTF(1)("Error: file could not be opened: %s\n", filename.c_str());
84      return;
85    }
86
87
88    // parse file
89    while( (read = getline(&cLine, &len, pFile)) != -1) { /*( !this->dataStream.eof()) {*/
90      std::string line(cLine);
91
92//       PRINTF(0)("size = %i, line = |%s|\n", read, line.c_str());
93
94      //ignore empty lines and comments
95      if( line.length() > 2 && line.find("//") != 0) {
96
97        // find the gender section
98        if( inHeader && line.find("sex") == 0) {
99          //parse line: sex [m | f | ...]
100          std::vector<std::string> tokens;
101          Tokenizer::tokenize(line, tokens, " \t\n\r\f/");
102
103          std::string sexStr = tokens.back();
104          // probably error in the file format
105          if( sexStr.length() != 1) {
106            this->sex = '?';
107            PRINTF(2)("no section \"sex\" in the config file %s found\n", filename.c_str());
108          }
109          else {
110            this->sex = sexStr[0];
111          }
112
113          PRINTF(0)("sex of the md3 model: %c\n", this->sex);
114        }
115        else if( inHeader && line.find("headoffset") == 0) {
116          // parse line: headoffset X Y Z
117          std::vector<std::string> tokens;
118          Tokenizer::tokenize(line, tokens, " \t\n\r\f/");
119
120          float z = atof(tokens.back().c_str()); tokens.pop_back();
121          float y = atof(tokens.back().c_str()); tokens.pop_back();
122          float x = atof(tokens.back().c_str()); tokens.pop_back();
123
124          this->headOffset = Vector(x, y, z);
125
126          PRINTF(0)("got head offset: %f, %f, %f\n", x, y, z);
127        }
128        else if( inHeader && line.find("footsteps") == 0) {
129          //parse line: footsteps [normal | mech | ...]
130          std::vector<std::string> tokens;
131          Tokenizer::tokenize(line, tokens, " \t\n\r\f/");
132
133          this->footsteps = tokens.back();
134
135          //check if value is ok
136          if (!(nocaseCmp(this->footsteps, "default")   ||
137                nocaseCmp(this->footsteps, "normal")    ||
138                nocaseCmp(this->footsteps, "boot")      ||
139                nocaseCmp(this->footsteps, "flesh")     ||
140                nocaseCmp(this->footsteps, "mech")      ||
141                nocaseCmp(this->footsteps, "energy")) ) {
142            this->footsteps="illegal footsteps value (" + this->footsteps + ")";
143          }
144          PRINTF(0)("got footsteps: %s\n", this->footsteps.c_str());
145        }
146        else {
147          // assume it's an animation line
148          inHeader = false;
149
150          MD3Animation* animation = new MD3Animation();
151          this->loadAnimation(animation, line);
152
153          if( i < 25)
154          {
155            animation->name = MD3Animation::animationList[i].animationName;
156            animation->type = MD3Animation::animationList[i++].animationType;
157          }
158
159          // workaround for strange numbering in animation.cfg: skip TORSO frames
160          // for LEGS animation lines...
161          if (animation->type == LEGS) {
162                                                //when first LEGS animation is found, calc # of TORSO frames
163            if( torsoOffset == -1)
164              torsoOffset = animation->first - firstTorsoFrame;
165
166            animation->first -= torsoOffset;
167            animation->offset = torsoOffset;
168          }
169          else if (animation->type == TORSO)
170            if( firstTorsoFrame == -1)
171              firstTorsoFrame = animation->first;
172
173          this->putAnimation(animation);
174        }
175      }
176    }
177  }
178
179
180  /**
181   * loading the animation data itself
182   */
183  void MD3AnimationCfg::loadAnimation(MD3Animation* anim, std::string line)
184  {
185    // parse the line:
186    // first frame, num frames, looping frames, frames per second (fps)
187    std::vector<std::string> tokens;
188    Tokenizer::tokenize(line, tokens, " \t\n\r\f/");
189
190    anim->fps = atoi(tokens.back().c_str()); tokens.pop_back();
191    anim->numLoopFrames = atoi(tokens.back().c_str()); tokens.pop_back();
192    anim->numFrames = atoi(tokens.back().c_str()); tokens.pop_back();
193    anim->first = atoi(tokens.back().c_str()); tokens.pop_back();
194
195    PRINTF(0)("Animation: first frame: %i, num frames: %i, num loops: %i, fps: %i\n", anim->first, anim->numFrames, anim->numLoopFrames, anim->fps);
196  }
197
198
199  /**
200  * Look up the animation data for the animation with the specified name.
201  *
202  * @param name Name of the animation.
203  * @return The animation data associated with the name or null if no data was found.
204  */
205  MD3Animation* MD3AnimationCfg::getAnimation(std::string name)
206  {
207    return this->animations[name];
208  }
209
210
211  /**
212   * Add the specified animation to the list of known animations.
213   */
214   void MD3AnimationCfg::putAnimation(MD3Animation* anim)
215   {
216      this->animations[anim->name] = anim;
217   }
218
219
220}
221
222
223
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