1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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16 | |
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17 | #include "md3_animation_cfg.h" |
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18 | |
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19 | #include "tokenizer.h" |
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20 | |
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21 | #include "debug.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | namespace md3 |
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26 | { |
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27 | |
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28 | /** |
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29 | * create an empty MD3AnimationCfg object |
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30 | */ |
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31 | MD3AnimationCfg::MD3AnimationCfg() |
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32 | { |
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33 | } |
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34 | |
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35 | |
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36 | /** |
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37 | * create a new MD3 Anumation object and initialize it with the data on the given line |
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38 | * @param line: the line to read from |
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39 | */ |
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40 | MD3AnimationCfg::MD3AnimationCfg(std::string filename) |
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41 | { |
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42 | this->dataStream.open(filename.c_str()); |
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43 | |
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44 | if( !this->dataStream) { |
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45 | PRINTF(1)("Error: file could not be opened: %s\n", filename.c_str()); |
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46 | } |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * deconstructor |
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52 | */ |
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53 | MD3AnimationCfg::~MD3AnimationCfg() |
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54 | {} |
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55 | |
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56 | |
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57 | /** |
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58 | * loads the configuration file |
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59 | */ |
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60 | void MD3AnimationCfg::loadConfig() |
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61 | { |
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62 | // BufferedReader bin=new BufferedReader(new InputStreamReader(in)); |
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63 | |
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64 | int i = 0; //!< last read animation, animation order is hard coded! |
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65 | int torsoOffset = -1; //!< torso offset |
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66 | int firstTorsoFrame = -1; //!< first of the TORSO animation frames |
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67 | bool inHeader = true; //!< are we still in the header of the .cfg file? |
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68 | char buffer[1024]; //!< buffer to write stuff into |
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69 | |
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70 | |
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71 | |
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72 | // parse file |
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73 | this->dataStream.getline(buffer, 1024, '\n'); |
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74 | std::string line(buffer); |
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75 | PRINTF(0)("line = %s\n", line.c_str()); |
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76 | while( !this->dataStream.eof()) { |
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77 | |
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78 | //ignore empty lines and comments |
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79 | if( line != "" && line.find("//") != 0) { |
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80 | // find the sex section |
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81 | if( inHeader && line.find("sex") == 0) { |
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82 | //parse line: sex [m | f | ...] |
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83 | // StringTokenizer st=new StringTokenizer(line, " \t\n\r\f/"); |
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84 | std::vector<std::string> tokens; |
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85 | Tokenizer::tokenize(line, tokens, " \t\n\r\f/"); |
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86 | |
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87 | while( !tokens.empty()) |
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88 | { |
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89 | PRINTF(0)("tokens: %s\n", tokens.back()); |
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90 | tokens.pop_back(); |
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91 | } |
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92 | return; |
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93 | /* |
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94 | st.nextToken(); //throw away first token |
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95 | String sexStr=st.nextToken(); |
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96 | if (sexStr.length()!=1) |
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97 | //non-fatal error, don't thow exception |
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98 | newAnimCfg.sex='?'; |
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99 | else |
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100 | newAnimCfg.sex=sexStr.charAt(0); |
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101 | } |
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102 | else if (IN_HEADER && line.startsWith("headoffset")) { |
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103 | //parse line: headoffset X Y Z |
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104 | StringTokenizer st=new StringTokenizer(line, " \t\n\r\f/"); |
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105 | |
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106 | st.nextToken(); //throw away first token |
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107 | |
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108 | newAnimCfg.headOffset= |
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109 | new md3.util.Vec3(new Float(st.nextToken()).floatValue(), |
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110 | new Float(st.nextToken()).floatValue(), |
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111 | new Float(st.nextToken()).floatValue()); |
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112 | } |
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113 | else if (IN_HEADER && line.startsWith("footsteps")) { |
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114 | //parse line: footsteps [normal | mech | ...] |
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115 | StringTokenizer st=new StringTokenizer(line, " \t\n\r\f/"); |
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116 | |
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117 | st.nextToken(); //throw away first token |
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118 | newAnimCfg.footsteps=st.nextToken().trim(); |
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119 | |
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120 | if (!(newAnimCfg.footsteps.toLowerCase().equals("default") || |
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121 | newAnimCfg.footsteps.toLowerCase().equals("normal") || |
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122 | newAnimCfg.footsteps.toLowerCase().equals("boot") || |
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123 | newAnimCfg.footsteps.toLowerCase().equals("flesh") || |
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124 | newAnimCfg.footsteps.toLowerCase().equals("mech") || |
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125 | newAnimCfg.footsteps.toLowerCase().equals("energy") |
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126 | )) |
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127 | //don't throw an exception, non-fatal error |
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128 | newAnimCfg.footsteps="illegal footsteps value (" + newAnimCfg.footsteps + ")"; |
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129 | } |
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130 | else { |
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131 | //assume it's an animation line |
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132 | IN_HEADER=false; //no longer in header |
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133 | |
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134 | MD3Animation animation=MD3ModelFactory.getFactory().makeMD3Animation(line); |
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135 | |
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136 | animation.name=animationNames[i]; |
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137 | animation.type=animationTypes[i++]; |
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138 | |
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139 | //workaround for strange numbering in animation.cfg: skip TORSO frames |
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140 | //for LEGS animation lines... |
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141 | if (animation.type==AnimationType.LEGS) { |
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142 | //when first LEGS animation is found, calc # of TORSO frames |
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143 | if (TORSO_OFFSET==-1) |
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144 | TORSO_OFFSET=animation.first-firstTORSOFrame; |
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145 | |
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146 | animation.first-=TORSO_OFFSET; |
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147 | animation.offset=TORSO_OFFSET; |
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148 | } |
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149 | else if (animation.type==AnimationType.TORSO) |
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150 | if (firstTORSOFrame==-1) |
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151 | firstTORSOFrame=animation.first; |
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152 | |
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153 | newAnimCfg.putAnimation(animation); |
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154 | } |
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155 | } |
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156 | |
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157 | line=bin.readLine(); |
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158 | } |
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159 | catch (Exception e) { |
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160 | throw new IOException(e.getMessage()); |
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161 | }*/ |
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162 | } |
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163 | } |
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164 | } |
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165 | } |
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166 | |
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167 | |
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168 | |
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169 | /** |
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170 | * <p>Look up the animation data for the animation with the specified name. |
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171 | * |
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172 | * @param name Name of the animation. |
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173 | * @return The animation data associated with the name or null if no data was found. |
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174 | */ |
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175 | MD3Animation* getAnimation(std::string name) |
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176 | { |
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177 | // return (MD3Animation)animations.get(name); |
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178 | } |
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179 | |
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180 | } |
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181 | |
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182 | #if 0 |
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183 | /** |
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184 | * <p>Create an empty animation data resource. Use this when creating and |
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185 | * managing your own animations. |
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186 | */ |
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187 | protected AnimationCfg() { |
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188 | animations=new TreeMap(); |
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189 | } |
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190 | |
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191 | /** |
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192 | * <p>Constructor that loads an <i>animation.cfg</i> file into the internal |
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193 | * data stuctures. The read information can later be consulted using the |
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194 | * animationNames() and getAnimation() methods. |
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195 | * |
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196 | * @param file The file to open. |
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197 | */ |
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198 | protected AnimationCfg(String file) throws IOException { |
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199 | this(); |
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200 | InputStream fin=new FileInputStream(file); |
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201 | CFGIO.loadAnimationCfg(this, fin); |
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202 | fin.close(); |
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203 | } |
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204 | |
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205 | /** |
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206 | * <p>Constructor that loads <i>animation.cfg</i> data coming from the specified |
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207 | * input stream into the internal data stuctures. The read information can later |
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208 | * be consulted using the animationNames() and getAnimation() methods. |
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209 | * |
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210 | * @param in The stream to read data from. |
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211 | */ |
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212 | protected AnimationCfg(InputStream in) throws IOException { |
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213 | this(); |
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214 | CFGIO.loadAnimationCfg(this, in); |
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215 | } |
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216 | |
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217 | /** |
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218 | * <p>Return an Iterator listing the names of all known animations. |
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219 | */ |
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220 | public Iterator animationNames() { |
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221 | return animations.keySet().iterator(); |
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222 | } |
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223 | |
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224 | /** |
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225 | * <p>Look up the animation data for the animation with the specified name. |
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226 | * |
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227 | * @param name Name of the animation. |
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228 | * @return The animation data associated with the name or null if no data was found. |
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229 | */ |
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230 | public MD3Animation getAnimation(String name) { |
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231 | return (MD3Animation)animations.get(name); |
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232 | } |
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233 | |
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234 | /** |
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235 | * <p>Add the specified animation to the list of known animations. |
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236 | */ |
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237 | public void putAnimation(MD3Animation anim) { |
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238 | animations.put(anim.name, anim); |
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239 | } |
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240 | #endif |
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241 | |
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