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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/md3/md3_animation.cc @ 8352

Last change on this file since 8352 was 8352, checked in by patrick, 18 years ago

bsp: adding the md model structure

File size: 1003 bytes
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
16
17#include "md3_animation.h"
18
19
20
21namespace md3
22{
23
24  /**
25   * create an empty MD3Animation object
26   */
27  MD3Animation::MD3Animation()
28  {
29    this->init();
30  }
31
32
33  /**
34   * create a new MD3 Anumation object and initialize it with the data on the given line
35   * @param line: the line to read from
36   */
37  MD3Animation::MD3Animation(std::string line)
38  {
39    this->init();
40    // loadAnimation()
41  }
42
43
44  /**
45   * deconstructor
46   */
47  MD3Animation::~MD3Animation()
48  {}
49
50
51  void MD3Animation::init()
52  {
53    this->first = 0;
54    this->numFrames = 0;
55    this->fps = 0;
56  }
57
58
59}
60
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