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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/bsp_file.h @ 7395

Last change on this file since 7395 was 7395, checked in by bottac, 18 years ago

further reformating

File size: 4.8 KB
Line 
1/*
2 orxonox - the future of 3D-vertical-scrollers
3 
4 Copyright (C) 2006 orx
5 
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10 
11 ### File Specific:
12 main-programmer: bottac@ee.ethz.ch
13*/
14
15class SDL_Surface;
16class BspTreeNode;
17class Vector;
18class Material;
19class VertexArrayModel;
20
21typedef struct
22{
23  float x;     //!< 1st component of the plane's normal
24  float y;     //!< 2nd component of the plane's normal
25  float z;     //!< 3rd component of the plane's normal
26  float d;     //!< distance of the plane to the origin
27}
28plane;
29
30typedef struct
31{
32  float mins [ 3 ]; //!< Bounding box min coord.
33  float maxs [ 3 ]; //!< Bounding box max coord.
34  int face;         //!< First face for model.
35  int n_faces;      //!< Number of faces for model.
36  int brush;        //!< First brush for model.
37  int n_brushes;    //!< Number of brushes
38}
39model;
40
41typedef struct
42{
43  int plane;        //!< Plane index.
44  int left;         //!< 1st Child index. Negative numbers are leaf indices: -(leaf+1).
45  int right;        //!< 2nd Child index. Negative numbers are leaf indices: -(leaf+1).
46  int mins[ 3 ];    //!< Integer bounding box min coord.
47  int maxs[ 3 ];    //!< Integer bounding box max coord.
48}
49node;
50
51typedef struct
52{
53  int cluster;            //!< Visdata cluster index.
54  int area;               //!< Areaportal area.
55  int mins[ 3 ];          //!< Integer bounding box min coord.
56  int maxs[ 3 ];          //!< Integer bounding box max coord.
57  int leafface;           //!< First leafface for leaf.
58  int n_leaffaces;        //!< Number of leaffaces for leaf.
59  int leafbrush_first;    //!< leafbrush for leaf.
60  int n_leafbrushes;      //!< Number of leafbrushes for leaf.
61}
62leaf;
63
64typedef struct
65{
66  int brushside;        //!< First brushside for brush.
67  int n_brushsides;     //!< Number of brushsides for brush.
68  int texture;          //!< Texture index.
69}
70brush;
71
72typedef struct
73{
74  int plane;    //!< Plane index.
75  int texture;  //!< Texture index.
76}
77brushside;
78
79struct face
80{
81  int texture;          //!< Texture index.
82  int effect;           //!< Index into lump 12 (Effects), or -1.
83  int type;             //!< Face type. 1=polygon, 2=patch, 3=mesh, 4=billboard
84  int vertex;           //!< Index of first vertex.
85  int n_vertexes;       //!< Number of vertices.
86  int meshvert;         //!< Index of first meshvert.
87  int n_meshverts;      //!< Number of meshverts.
88  int lm_index;         //!< Lightmap index.
89  int lm_start [ 2 ];   //!< Corner of this face's lightmap image in lightmap.
90  int lm_size[ 2 ];     //!< Size of this face's lightmap image in lightmap.
91  float lm_origin [ 3 ] ;    //!<  World space origin of lightmap.
92  float lm_vecs [ 2 ][ 3 ];  //!< World space lightmap s and t unit vectors.
93  float normal[ 3 ];         //!< Surface normal.
94  int size [ 2 ] ;           //!< Patch dimensions.
95} ;
96
97typedef struct
98{
99  float position[ 3 ];        //!< Vertex position.
100  float texcoord[ 2 ][ 2 ];   //!< Vertex texture coordinates. [0][x]=surface, [1][x]=lightmap.
101  float normal[ 3 ];          //!< Vertex normal.
102  unsigned char color [ 4 ];  //!< Vertex color. RGBA.
103}
104BspVertex;
105
106typedef struct
107{
108  int offset;
109}
110meshvert;                    //!< Integer offset to mesh vertex
111
112typedef struct
113{
114  float position [ 3 ];
115}
116BspVec;
117
118typedef struct
119{
120  Material* mat;
121  bool alpha;
122}
123AMat;
124
125class BspFile
126{
127  friend class BspManager;
128
129public:
130  BspFile();
131  int read( char* name );
132  void build_tree();
133  void load_textures();
134  void tesselate( int iface );
135  BspTreeNode* get_root();
136  AMat loadMat( char* mat );
137
138
139private:
140  BspTreeNode* root;
141  char header [ 280 ];       //!< Buffer for header of BSP-File
142  node* nodes;               //!< Buffer to store BSP-Tree-Nodes
143  leaf* leaves;              //!< Buffer to store BSP-Tree-Leaves
144  plane* planes;             //!< Buffer to store planes separateing the space
145  model* bspModels;          //!< Buffer to store BSP-Model-List
146  char* leafFaces;           //!< Buffer to store leafFaces
147  face* faces;               //!<
148  char* leafBrushes;         //!< Buffer to store brush indice
149  char* brushes;             //!< Buffer to store  brushes
150  char* brushSides;          //!<
151  char* vertice;             //!<
152  char* meshverts;           //!<
153  char* visData;             //!<
154  char* textures;            //!<
155  char* patchVertice;
156  char* patchIndexes;
157  char* patchTrianglesPerRow;
158 
159 
160  int** patchRowIndexes;
161  VertexArrayModel** VertexArrayModels;
162  int patchOffset;
163
164  int numNodes;
165  int numLeafs;
166  int numVertex;
167  int numPlanes;
168  int numBspModels;
169  int numLeafFaces;
170  int numFaces;
171  int numLeafBrushes;
172  int numTextures;
173  int numPatches;
174  int numBrushSides;
175
176  BspTreeNode* build_tree_rec( int i );
177  AMat* Materials;
178  SDL_Surface* testSurf;
179
180};
181
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