[7353] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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[7511] | 3 | |
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[7353] | 4 | Copyright (C) 2006 orx |
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[7511] | 5 | |
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[7353] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[7511] | 10 | |
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[7353] | 11 | ### File Specific: |
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| 12 | main-programmer: bottac@ee.ethz.ch |
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| 13 | */ |
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| 14 | |
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| 15 | #include "bsp_file.h" |
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| 16 | #include "bsp_tree_node.h" |
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| 17 | #include <fstream> |
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| 18 | #include <sys/stat.h> |
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| 19 | #include <string.h> |
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| 20 | #include "debug.h" |
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| 21 | #include "material.h" |
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| 22 | #include "vertex_array_model.h" |
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| 23 | // Necessary ? |
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| 24 | #include "base_object.h" |
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| 25 | #include "vector.h" |
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[7385] | 26 | #include "util/loading/resource_manager.h" |
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[7353] | 27 | |
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[7385] | 28 | #include <SDL/SDL_endian.h> |
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| 29 | #include <SDL/SDL_image.h> |
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| 30 | |
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[7353] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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| 34 | // Constructor |
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| 35 | BspFile::BspFile() |
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[7395] | 36 | {} |
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[7353] | 37 | |
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[7511] | 38 | /** |
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| 39 | * Loads a quake3 level (*.bsp) |
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| 40 | * @param name the Name of the *.bsp file |
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| 41 | */ |
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[7385] | 42 | int BspFile::read(char* name) |
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[7353] | 43 | { |
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| 44 | int offset; |
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| 45 | int size; |
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| 46 | struct stat results; |
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[7524] | 47 | name = "/home/stefalie/svn/orxonox/data/Kanti175.bsp"; |
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[7353] | 48 | |
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[7395] | 49 | if (stat( name , &results) == 0) { |
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| 50 | PRINTF(0)("BSP FILE: Datei %s gefunden. \n", name); |
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| 51 | ifstream bspFile (name, ios::in | ios::binary); |
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| 52 | bspFile.read(this->header, 260); |
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| 53 | PRINTF(0)("BSP FILE: BSPVersion: %i. \n", ((int *)(header) )[1]); |
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| 54 | if(SDL_SwapLE32(((int *)(header) )[1]) == 46) PRINTF(0)("BSP FILE: This is the good one! :-) \n"); |
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| 55 | else PRINTF(0)("BSP FILE: Wrong BSPVersion.\n"); //!< now, we should do some error handling |
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| 56 | |
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| 57 | // Get the Nodes |
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| 58 | offset = SDL_SwapLE32(((int *)(header) )[8]); |
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| 59 | size = SDL_SwapLE32(((int *)(header))[9]); |
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| 60 | PRINTF(4)("BSP FILE: NodeSize: %i Bytes. \n", size); |
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| 61 | PRINTF(4)("BSP FILE: NumNodes: %i. \n", size / sizeof(node)); |
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| 62 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(node)); |
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| 63 | PRINTF(4)("BSP FILE: NodeOffset: %i. \n", offset); |
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| 64 | this->numNodes = size/sizeof(node); |
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| 65 | this->nodes = new node [this->numNodes]; |
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[7353] | 66 | bspFile.seekg(offset); |
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[7395] | 67 | bspFile.read((char*)this->nodes, size); |
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[7353] | 68 | |
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[7395] | 69 | // and their Planes |
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| 70 | offset = SDL_SwapLE32(((int *)(header) )[6]); |
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| 71 | size = SDL_SwapLE32(((int *)(header))[7]); |
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| 72 | PRINTF(4)("BSP FILE: PlanesSize: %i Bytes. \n", size); |
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| 73 | PRINTF(4)("BSP FILE: NumPlanes: %i. \n", size / sizeof(plane)); |
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| 74 | PRINTF(4)("BSP FILE: Remainder: %i. \n", sizeof(plane)); |
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| 75 | PRINTF(4)("BSP FILE: PlanesOffset: %i. \n", offset); |
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| 76 | this->numPlanes = size/sizeof(plane); |
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| 77 | this->planes = new plane [this->numPlanes]; |
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[7353] | 78 | bspFile.seekg(offset); |
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[7395] | 79 | bspFile.read((char*)this->planes, size); |
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[7353] | 80 | |
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[7395] | 81 | // Get the Leafs |
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| 82 | offset = SDL_SwapLE32(((int *)(header) )[10]); |
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| 83 | size = SDL_SwapLE32(((int *)(header))[11]); |
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| 84 | PRINTF(4)("BSP FILE: LeaveSize: %i Bytes. \n", size); |
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| 85 | PRINTF(4)("BSP FILE: NumLeaves: %i. \n", size / sizeof(leaf)); |
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| 86 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(leaf)); |
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| 87 | PRINTF(4)("BSP FILE: LeaveOffset: %i. \n", offset); |
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| 88 | this->numLeafs = size/sizeof(leaf); |
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| 89 | this->leaves = new leaf [this->numLeafs]; |
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[7353] | 90 | bspFile.seekg(offset); |
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[7395] | 91 | bspFile.read((char*)this->leaves, size); |
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[7353] | 92 | |
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| 93 | // Get the Models |
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[7395] | 94 | offset = SDL_SwapLE32(((int *)(header))[16]); |
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| 95 | size = SDL_SwapLE32(((int *)(header))[17]); |
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| 96 | PRINTF(4)("BSP FILE: ModelsSize: %i Bytes. \n", size); |
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| 97 | PRINTF(4)("BSP FILE: NumModels: %i. \n", size / sizeof(model)); |
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| 98 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(model)); |
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| 99 | PRINTF(4)("BSP FILE: ModelsOffset: %i. \n", offset); |
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| 100 | this->numBspModels = size/sizeof(model); |
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| 101 | this->bspModels = new model [this->numBspModels]; |
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[7353] | 102 | bspFile.seekg(offset); |
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[7395] | 103 | bspFile.read((char*)this->bspModels, size); |
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[7353] | 104 | |
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| 105 | // Get the leafFaces |
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[7395] | 106 | offset = SDL_SwapLE32(((int *)(header))[12]); |
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| 107 | size = SDL_SwapLE32(((int *)(header))[13]); |
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| 108 | PRINTF(4)("BSP FILE: leafFacesSize: %i Bytes. \n", size); |
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| 109 | PRINTF(4)("BSP FILE: NumleafFaces: %i. \n", size / 4); |
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| 110 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 111 | PRINTF(4)("BSP FILE: leafFacesOffset: %i. \n", offset); |
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[7353] | 112 | this->numLeafFaces = size/4; |
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| 113 | this->leafFaces = new char [size]; |
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| 114 | bspFile.seekg(offset); |
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| 115 | bspFile.read(this->leafFaces, size); |
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| 116 | |
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| 117 | // Get the leafBrushes |
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[7395] | 118 | offset = SDL_SwapLE32(((int *)(header))[14]); |
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| 119 | size = SDL_SwapLE32(((int *)(header))[15]); |
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| 120 | PRINTF(4)("BSP FILE: leafBrushesSize: %i Bytes. \n", size); |
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| 121 | PRINTF(4)("BSP FILE: NumleafBrushes: %i. \n", size / 4); |
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| 122 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 123 | PRINTF(4)("BSP FILE: leafBrushesOffset: %i. \n", offset); |
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[7353] | 124 | this->numLeafBrushes = size/4; |
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| 125 | this->leafBrushes = new char [size]; |
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| 126 | bspFile.seekg(offset); |
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| 127 | bspFile.read(this->leafBrushes, size); |
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| 128 | |
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| 129 | // Get the brushes |
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[7395] | 130 | offset = SDL_SwapLE32(((int *)(header))[18]); |
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| 131 | size = SDL_SwapLE32(((int *)(header))[19]); |
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| 132 | PRINTF(4)("BSP FILE: BrushesSize: %i Bytes. \n", size); |
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[7410] | 133 | PRINTF(4)("BSP FILE: NumBrushes: %i. \n", size / sizeof(brush)); |
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| 134 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(brush)); |
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[7395] | 135 | PRINTF(4)("BSP FILE: BrushesOffset: %i. \n", offset); |
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[7410] | 136 | this->brushes = new brush [size/sizeof(brush)]; |
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[7353] | 137 | bspFile.seekg(offset); |
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[7410] | 138 | bspFile.read((char*)this->brushes, size); |
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[7353] | 139 | |
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| 140 | // Get the brushSides |
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[7395] | 141 | offset = SDL_SwapLE32(((int *)(header))[20]); |
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[7385] | 142 | size = SDL_SwapLE32(((int *)(header))[21]); |
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[7395] | 143 | PRINTF(4)("BSP FILE: BrushSidesSize: %i Bytes. \n", size); |
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| 144 | PRINTF(4)("BSP FILE: NumBrushSides: %i. \n", size / 8); |
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| 145 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 8); |
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| 146 | PRINTF(4)("BSP FILE: BrushSidesOffset: %i. \n", offset); |
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[7507] | 147 | this->numBrushSides = size/sizeof(brushside); |
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| 148 | this->brushSides = new brushside [this->numBrushSides]; |
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[7353] | 149 | bspFile.seekg(offset); |
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[7507] | 150 | bspFile.read((char*)this->brushSides, size); |
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[7353] | 151 | |
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| 152 | // Get the Vertice |
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[7395] | 153 | offset = SDL_SwapLE32(((int *)(header))[22]); |
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| 154 | size = SDL_SwapLE32(((int *)(header))[23]); |
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| 155 | PRINTF(4)("BSP FILE: VerticeSize: %i Bytes. \n", size); |
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| 156 | PRINTF(4)("BSP FILE: NumVertice: %i. \n", size / 44); |
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| 157 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 44); |
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| 158 | PRINTF(4)("BSP FILE: VerticeOffset: %i. \n", offset); |
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[7353] | 159 | this->numVertex = size/44; |
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| 160 | this->vertice = new char [size]; |
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| 161 | bspFile.seekg(offset); |
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| 162 | bspFile.read(this->vertice, size); |
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| 163 | |
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| 164 | // Get the MeshVerts |
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[7395] | 165 | offset = SDL_SwapLE32(((int *)(header))[24]); |
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| 166 | size = SDL_SwapLE32(((int *)(header))[25]); |
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| 167 | PRINTF(4)("BSP FILE: MeshVertsSize: %i Bytes. \n", size); |
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[7410] | 168 | PRINTF(4)("BSP FILE: NumMeshVerts: %i. \n", size / sizeof(meshvert)); |
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| 169 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(meshvert)); |
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[7395] | 170 | PRINTF(4)("BSP FILE: MeshVertsOffset: %i. \n", offset); |
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[7410] | 171 | this->meshverts = new meshvert [size / sizeof(meshvert)]; |
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[7353] | 172 | bspFile.seekg(offset); |
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[7410] | 173 | bspFile.read((char*)this->meshverts, size); |
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[7353] | 174 | |
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| 175 | // Get the Faces |
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[7395] | 176 | offset = SDL_SwapLE32(((int *)(header))[28]); |
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| 177 | size = SDL_SwapLE32(((int *)(header))[29]); |
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| 178 | PRINTF(4)("BSP FILE: FacesSize: %i Bytes. \n", size); |
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| 179 | PRINTF(4)("BSP FILE: NumFaces: %i. \n", size / sizeof(face)); |
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| 180 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(face)); |
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| 181 | PRINTF(4)("BSP FILE: FacesOffset: %i. \n", offset); |
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| 182 | this->numFaces = size/sizeof(face); |
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| 183 | this->faces = new face [this->numFaces]; |
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[7353] | 184 | bspFile.seekg(offset); |
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[7395] | 185 | bspFile.read((char*)this->faces, size); |
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[7353] | 186 | |
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[7465] | 187 | //Get the lightmaps |
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| 188 | offset = SDL_SwapLE32(((int *)(header))[30]); |
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| 189 | size = SDL_SwapLE32(((int *)(header))[31]); |
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| 190 | this->numLightMaps = size/ sizeof(lightmap); |
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| 191 | this->lightMaps = new lightmap [this->numLightMaps]; |
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| 192 | bspFile.seekg(offset); |
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| 193 | bspFile.read((char*)this->lightMaps, size); |
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| 194 | |
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| 195 | |
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[7353] | 196 | // Get the Visdata |
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[7395] | 197 | offset = SDL_SwapLE32(((int *)(header))[34]); |
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| 198 | size = SDL_SwapLE32(((int *)(header))[35]); |
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[7353] | 199 | |
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| 200 | this->visData = new char [size]; |
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| 201 | bspFile.seekg(offset); |
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| 202 | bspFile.read(this->visData, size); |
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| 203 | |
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[7395] | 204 | PRINTF(4)("BSP FILE: VisDataSize: %i Bytes. \n", size); |
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| 205 | PRINTF(4)("BSP FILE: NumVisData: %i. \n", size /1 - 8); |
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| 206 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 1); |
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| 207 | PRINTF(4)("BSP FILE: VisDataOffset: %i. \n", offset); |
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[7353] | 208 | |
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| 209 | // Get the Textures |
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[7395] | 210 | offset = SDL_SwapLE32(((int *)(header))[4]); |
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| 211 | size = SDL_SwapLE32(((int *)(header))[5]); |
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[7353] | 212 | |
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| 213 | this->textures= new char [size]; |
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| 214 | bspFile.seekg(offset); |
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| 215 | bspFile.read(this->textures, size); |
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| 216 | |
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[7395] | 217 | PRINTF(4)("BSP FILE: TextureSize: %i Bytes. \n", size); |
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| 218 | PRINTF(4)("BSP FILE: NumTextures: %i. \n", size /72); |
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| 219 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 72); |
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| 220 | PRINTF(4)("BSP FILE: TextureOffset: %i. \n", offset); |
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[7353] | 221 | this->numTextures = size/72; |
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| 222 | |
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[7395] | 223 | bspFile.close(); |
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[7353] | 224 | |
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[7395] | 225 | for(int i = 0 ; i < this->numTextures; i++) |
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| 226 | PRINTF(4)("BSP FILE: Texture 0: %s. \n", &this->textures[8+ 72*i]); |
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| 227 | this->load_textures(); |
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[7511] | 228 | |
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[7465] | 229 | // Load the lightMaps |
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| 230 | this->glLightMapTextures = new GLuint[this->numLightMaps]; |
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| 231 | for(int i = 0; i < this->numLightMaps; i++) |
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| 232 | this->glLightMapTextures[i] = this->loadLightMapToGL(this->lightMaps[i]); |
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[7511] | 233 | |
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[7465] | 234 | //Create white texture for if no lightmap specified |
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| 235 | glGenTextures(1, &this->whiteLightMap); |
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| 236 | glBindTexture(GL_TEXTURE_2D, this->whiteLightMap); |
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[7511] | 237 | //Create texture |
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[7465] | 238 | this->whiteTexture[0]=255; |
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| 239 | this->whiteTexture[1]=255; |
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| 240 | this->whiteTexture[2]=255; |
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[7511] | 241 | |
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[7465] | 242 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 243 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 244 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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| 245 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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[7353] | 246 | |
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[7465] | 247 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, 2); |
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| 248 | |
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| 249 | |
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[7511] | 250 | |
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[7465] | 251 | /* control the mipmap levels */ |
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| 252 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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| 253 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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| 254 | |
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| 255 | /* build the Texture OpenGL V >= 1.1 */ |
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| 256 | glTexImage2D(GL_TEXTURE_2D, |
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| 257 | 0, |
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[7511] | 258 | GL_RGB, |
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[7465] | 259 | 1, |
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| 260 | 1, |
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| 261 | 0, |
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| 262 | GL_RGB, |
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| 263 | GL_UNSIGNED_BYTE, |
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| 264 | (const GLvoid *)&(this->whiteTexture)); |
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| 265 | |
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[7511] | 266 | gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, 1, 1, |
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[7465] | 267 | GL_RGB, GL_FLOAT,(const GLvoid *) &(this->whiteTexture)); |
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[7511] | 268 | |
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| 269 | |
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[7465] | 270 | |
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[7395] | 271 | // Get the number of patches |
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| 272 | this->numPatches = 0; |
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| 273 | this->patchOffset = 0; |
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[7353] | 274 | |
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[7395] | 275 | for( int i = 0; i < this->numFaces; i++) { |
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| 276 | face& cFace = ((face *)(this->faces))[i]; |
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[7410] | 277 | if (SDL_SwapLE32(cFace.type) == 2) |
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| 278 | this->numPatches += (SDL_SwapLE32(cFace.size[0]) -1 ) / 2 * (SDL_SwapLE32(cFace.size[1]) -1) / 2; |
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[7395] | 279 | } |
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[7353] | 280 | |
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[7395] | 281 | // Allocate Memory |
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| 282 | this->patchVertice = new char[8*8*44*(this->numPatches+10)]; |
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| 283 | this->patchIndexes = new char[7*8*2*4*(this->numPatches+10)]; |
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| 284 | this->patchRowIndexes = new int*[7*4*this->numPatches]; |
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| 285 | this->patchTrianglesPerRow = new char[7*4*this->numPatches]; |
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| 286 | this->VertexArrayModels = new VertexArrayModel*[this->numPatches]; |
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| 287 | |
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[7353] | 288 | PRINTF(0)("BSP FILE:NumberOfPatches: %i . \n", numPatches); |
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| 289 | // Do tesselation for all Faces of type 2 |
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[7395] | 290 | for( int i = 0; i < this->numFaces; i++) { |
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[7410] | 291 | if (SDL_SwapLE32((this->faces)[i].type) == 2) |
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[7395] | 292 | this->tesselate(i); |
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| 293 | } |
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[7353] | 294 | |
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[7395] | 295 | PRINTF(0)("BSP FILE:PatchOffset: %i . \n", this->patchOffset); |
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[7353] | 296 | |
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[7395] | 297 | return 1; |
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| 298 | } else { |
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| 299 | PRINTF(0)("BSP FILE: Datei nicht gefunden. \n"); |
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| 300 | return -1; |
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[7353] | 301 | } |
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[7395] | 302 | |
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[7353] | 303 | } |
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| 304 | |
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| 305 | void BspFile::build_tree() |
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| 306 | { |
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| 307 | |
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[7395] | 308 | PRINTF(0)("BSP FILE:\n"); |
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| 309 | PRINTF(0)("BSP FILE: Building Tree...\n"); |
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| 310 | root = this->build_tree_rec(0); |
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| 311 | PRINTF(0)("BSP FILE: ...done. \n"); |
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| 312 | PRINTF(0)("BSP FILE: \n"); |
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| 313 | PRINTF(0)("BSP FILE: Node #0: \n"); |
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| 314 | PRINTF(0)("BSP FILE: x: %f \n",root->plane.x); |
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| 315 | PRINTF(0)("BSP FILE: y: %f\n",root->plane.y); |
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| 316 | PRINTF(0)("BSP FILE: z: %f\n",root->plane.z); |
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[7353] | 317 | } |
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| 318 | |
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[7511] | 319 | /** |
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| 320 | * Called by BspFile::build_tree() only. |
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| 321 | */ |
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[7353] | 322 | BspTreeNode* BspFile::build_tree_rec(int i) |
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| 323 | { |
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[7395] | 324 | // PRINTF(0)("BSP FILE: Node #%i\n", i); |
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| 325 | BspTreeNode* thisNode = new BspTreeNode(); |
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| 326 | int left =(((node *) nodes) [i]).left; |
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| 327 | int right =(((node *) nodes) [i]).right; |
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| 328 | int planeIndex = (((node *) nodes) [i]).plane; |
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| 329 | float x1 =(((plane *) this->planes) [planeIndex]).x; |
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| 330 | float y1 =(((plane *) this->planes) [planeIndex]).y; |
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| 331 | float z1 =(((plane *) this->planes) [planeIndex]).z; |
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| 332 | thisNode->leafIndex = 0; |
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[7511] | 333 | thisNode->d = (((plane *) this->planes) [planeIndex]).d; |
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[7353] | 334 | |
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[7395] | 335 | thisNode->plane = Vector(x1,y1,z1); |
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| 336 | thisNode->isLeaf = false; |
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| 337 | |
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| 338 | if(left >= 0) { |
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| 339 | thisNode->left = this->build_tree_rec(left); |
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| 340 | } else { |
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| 341 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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| 342 | //tmp.isLeaf = true; |
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| 343 | //tmp.leafIndex = -left -1; |
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| 344 | //thisNode->left = (BspTreeNode*) (&tmp); |
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| 345 | thisNode->left = new BspTreeNode(); |
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| 346 | thisNode->left->isLeaf = true; |
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| 347 | thisNode->left->leafIndex = - (left +1); |
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| 348 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-left); |
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[7353] | 349 | } // assign leav |
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[7395] | 350 | if(right >= 0) { |
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| 351 | thisNode->right = this->build_tree_rec(right); |
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| 352 | } else { |
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| 353 | //BspTreeLeaf tmp = BspTreeLeaf(); |
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| 354 | //tmp.isLeaf = true; |
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| 355 | //tmp.leafIndex = -right -1; |
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| 356 | //thisNode->right = (BspTreeNode*) (&tmp); |
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| 357 | thisNode->right = new BspTreeNode(); |
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| 358 | thisNode->right->isLeaf = true; |
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| 359 | thisNode->right->leafIndex = -(right +1); |
---|
| 360 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-right); |
---|
| 361 | } // assign leaf |
---|
| 362 | return thisNode; |
---|
[7353] | 363 | } |
---|
| 364 | |
---|
[7511] | 365 | /** |
---|
| 366 | * returns the root node of the bsp-tree |
---|
| 367 | */ |
---|
[7353] | 368 | BspTreeNode* BspFile::get_root() |
---|
| 369 | { |
---|
[7395] | 370 | return root; |
---|
[7353] | 371 | } |
---|
| 372 | |
---|
| 373 | void BspFile::load_textures() |
---|
| 374 | { |
---|
[7385] | 375 | char absFileName [228]; |
---|
[7353] | 376 | char fileName [228]; |
---|
| 377 | char ext [100]; |
---|
| 378 | struct stat results; |
---|
| 379 | |
---|
[7385] | 380 | this->Materials = new AMat[this->numTextures]; |
---|
[7395] | 381 | for(int i = 0 ; i < this->numTextures; i++) { |
---|
[7353] | 382 | PRINTF(0)("BSP FILE: Texture : %s. \n", &this->textures[8+ 72*i]); |
---|
[7395] | 383 | |
---|
| 384 | // Check for tga |
---|
[7353] | 385 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 386 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 387 | strcpy(ext, ".tga"); |
---|
| 388 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 389 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 390 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7395] | 391 | |
---|
| 392 | if(stat( absFileName , &results) == 0) { |
---|
| 393 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 394 | this->Materials[i] = this->loadMat(fileName); |
---|
| 395 | continue; |
---|
[7353] | 396 | } |
---|
| 397 | // Check for TGA |
---|
| 398 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 399 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 400 | strcpy(ext, ".TGA"); |
---|
| 401 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 402 | strncat(absFileName,fileName,strlen(fileName)); |
---|
[7395] | 403 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7385] | 404 | |
---|
[7395] | 405 | if(stat( absFileName , &results) == 0) { |
---|
| 406 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 407 | this->Materials[i] = this->loadMat(fileName); |
---|
| 408 | continue; |
---|
[7353] | 409 | } |
---|
| 410 | // Check for jpg |
---|
| 411 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 412 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 413 | strcpy(ext, ".jpg"); |
---|
| 414 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 415 | strncat(absFileName,fileName,strlen(fileName)); |
---|
[7395] | 416 | // absFileName = ResourceManager::getFullName(fileName); |
---|
| 417 | if(stat( absFileName , &results) == 0) { |
---|
| 418 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 419 | this->Materials[i] =this->loadMat(fileName); |
---|
| 420 | continue; |
---|
[7353] | 421 | } |
---|
| 422 | |
---|
| 423 | |
---|
[7395] | 424 | // Check for JPG |
---|
| 425 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 426 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7395] | 427 | strcpy(ext, ".JPG"); |
---|
| 428 | strncat (fileName, ext, strlen(fileName)); |
---|
| 429 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 430 | // absFileName = ResourceManager::getFullName(fileName); |
---|
| 431 | if(stat( absFileName , &results) == 0) { |
---|
| 432 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 433 | this->Materials[i] =this->loadMat(fileName); |
---|
| 434 | continue; |
---|
[7353] | 435 | } |
---|
| 436 | |
---|
[7395] | 437 | // Check for jpeg |
---|
[7353] | 438 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 439 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 440 | strcpy(ext, ".jpeg"); |
---|
| 441 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 442 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 443 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7395] | 444 | if(stat( absFileName , &results) == 0) { |
---|
| 445 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 446 | this->Materials[i] =this->loadMat(fileName); |
---|
| 447 | continue; |
---|
[7353] | 448 | } |
---|
| 449 | |
---|
| 450 | |
---|
| 451 | // Check for JPEG |
---|
| 452 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 453 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 454 | strcpy(ext, ".JPEG"); |
---|
| 455 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 456 | strncat(absFileName,fileName,strlen(fileName)); |
---|
[7353] | 457 | // absFileName = ResourceManager::getFullName(fileName); |
---|
| 458 | PRINTF(0)("BSP FILE: %s . \n", absFileName); |
---|
[7395] | 459 | if(stat( absFileName , &results) == 0) { |
---|
| 460 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 461 | this->Materials[i] =this->loadMat(fileName); |
---|
| 462 | continue; |
---|
[7353] | 463 | } |
---|
| 464 | |
---|
[7395] | 465 | // Check for bmp |
---|
| 466 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 467 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7395] | 468 | strcpy(ext, ".bmp"); |
---|
| 469 | strncat (fileName, ext, strlen(fileName)); |
---|
| 470 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 471 | // absFileName = ResourceManager::getFullName(fileName); |
---|
| 472 | |
---|
| 473 | if(stat( absFileName , &results) == 0) { |
---|
| 474 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 475 | this->Materials[i] =this->loadMat(fileName); |
---|
[7511] | 476 | |
---|
[7353] | 477 | } |
---|
| 478 | |
---|
[7395] | 479 | // Check for BMP |
---|
[7353] | 480 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
[7524] | 481 | strcpy (absFileName,"/home/stefalie/svn/orxonox/data/trunk/"); |
---|
[7353] | 482 | strcpy(ext, ".BMP"); |
---|
| 483 | strncat (fileName, ext, strlen(fileName)); |
---|
[7385] | 484 | strncat(absFileName,fileName,strlen(fileName)); |
---|
| 485 | // absFileName = ResourceManager::getFullName(fileName); |
---|
[7353] | 486 | |
---|
[7524] | 487 | if(false /*stat( absFileName , &results) == 0*/) { |
---|
[7395] | 488 | PRINTF(0)("BSP FILE: gefunden . \n"); |
---|
| 489 | this->Materials[i] = this->loadMat(fileName); |
---|
| 490 | continue; |
---|
[7353] | 491 | } |
---|
[7511] | 492 | // Default Material |
---|
[7395] | 493 | this->Materials[i].mat = new Material(); |
---|
| 494 | this->Materials[i].mat->setDiffuse(0.1,0.1,0.1); |
---|
| 495 | this->Materials[i].mat->setAmbient(0.1,0.1,0.1 ); |
---|
| 496 | this->Materials[i].mat->setSpecular(0.4,0.4,0.4); |
---|
| 497 | //this->Materials[i]->setShininess(100.0); |
---|
| 498 | this->Materials[i].mat->setTransparency(1.0); |
---|
| 499 | this->Materials[i].mat->setDiffuseMap("pictures/ground.tga"); |
---|
| 500 | this->Materials[i].mat->setAmbientMap("pictures/ground.tga"); |
---|
| 501 | this->Materials[i].mat->setSpecularMap("pictures/ground.tga"); |
---|
| 502 | this->Materials[i].alpha = false; |
---|
[7353] | 503 | } |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | |
---|
[7385] | 507 | AMat BspFile::loadMat(char* mat) |
---|
[7353] | 508 | { |
---|
[7385] | 509 | AMat tmpAMat; |
---|
| 510 | this->testSurf = NULL; |
---|
| 511 | |
---|
| 512 | this->testSurf = IMG_Load(ResourceManager::getFullName(mat).c_str()); |
---|
[7395] | 513 | if(this->testSurf != NULL) { |
---|
| 514 | if(this->testSurf->format->Amask != 0 ) tmpAMat.alpha = true; |
---|
[7511] | 515 | else tmpAMat.alpha = false; |
---|
[7395] | 516 | } else tmpAMat.alpha = false; |
---|
[7385] | 517 | |
---|
[7353] | 518 | Material* tmp = new Material(); |
---|
[7395] | 519 | tmp->setDiffuse(1.0,1.0,1.0); |
---|
| 520 | tmp->setAmbient(1.0,1.0,1.0 ); |
---|
| 521 | tmp->setSpecular(1.0,1.0,1.0); |
---|
[7511] | 522 | // tmp->setShininess(.5); |
---|
| 523 | // tmp->setTransparency(1.0); |
---|
[7353] | 524 | |
---|
[7395] | 525 | tmp->setDiffuseMap(mat); |
---|
| 526 | tmp->setAmbientMap(mat); |
---|
| 527 | tmp->setSpecularMap(mat); |
---|
| 528 | |
---|
[7385] | 529 | tmpAMat.mat = tmp; |
---|
[7353] | 530 | |
---|
[7385] | 531 | return tmpAMat; |
---|
[7353] | 532 | } |
---|
| 533 | |
---|
[7465] | 534 | unsigned int BspFile::loadLightMapToGL(lightmap& lightMapTexture) |
---|
| 535 | { |
---|
| 536 | int errorCode = 0; //!< the error code for the texture loading functions |
---|
| 537 | unsigned int lightMap; //!< the OpenGL texture handle |
---|
| 538 | int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
---|
| 539 | int mipmapWidth = 0; //!< the width of the mipmap |
---|
| 540 | int mipmapHight = 0; //!< the height of the mipmap |
---|
| 541 | |
---|
| 542 | float sc, scale, temp; |
---|
| 543 | for(int i = 0; i < 128*128*3 ; i++) |
---|
| 544 | { |
---|
| 545 | sc = ((unsigned char *)(&lightMapTexture))[i]; |
---|
| 546 | sc *= 10.5/255.0; |
---|
| 547 | scale = 1.0; |
---|
| 548 | if(sc > 1.0f && (temp = (1.0f/sc)) < scale) scale=temp; |
---|
| 549 | scale*=255.0; |
---|
| 550 | sc*=scale; |
---|
[7511] | 551 | ((unsigned char *)(&lightMapTexture))[i] = (unsigned char)sc; |
---|
| 552 | |
---|
| 553 | |
---|
[7465] | 554 | } |
---|
[7511] | 555 | |
---|
[7465] | 556 | glGenTextures(1, &lightMap); |
---|
| 557 | glBindTexture(GL_TEXTURE_2D, lightMap); |
---|
| 558 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
| 559 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
---|
| 560 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
---|
| 561 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
| 562 | |
---|
| 563 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, 2); |
---|
| 564 | |
---|
| 565 | |
---|
| 566 | /* control the mipmap levels */ |
---|
| 567 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
---|
| 568 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
---|
| 569 | |
---|
| 570 | /* build the Texture OpenGL V >= 1.1 */ |
---|
| 571 | glTexImage2D(GL_TEXTURE_2D, |
---|
| 572 | 0, |
---|
| 573 | GL_RGBA8, |
---|
| 574 | 128, |
---|
| 575 | 128, |
---|
| 576 | 0, |
---|
| 577 | GL_RGB, |
---|
| 578 | GL_UNSIGNED_BYTE, |
---|
| 579 | (const GLvoid *)&lightMapTexture); |
---|
| 580 | |
---|
[7511] | 581 | |
---|
[7465] | 582 | // build the MipMaps automaticaly |
---|
| 583 | errorCode = gluBuild2DMipmaps(GL_TEXTURE_2D, |
---|
| 584 | GL_RGBA8, |
---|
| 585 | 128, |
---|
| 586 | 128, |
---|
| 587 | GL_RGB, |
---|
| 588 | GL_UNSIGNED_BYTE, |
---|
| 589 | (const GLvoid *)&lightMapTexture |
---|
| 590 | ); |
---|
[7511] | 591 | |
---|
[7465] | 592 | |
---|
| 593 | |
---|
| 594 | |
---|
| 595 | return lightMap; |
---|
| 596 | |
---|
| 597 | } |
---|
| 598 | |
---|
[7511] | 599 | /** |
---|
| 600 | * Generates a vertex-array, a indice-array and a texture-coordinates-array for iface. |
---|
| 601 | * @param iface integer index of face |
---|
| 602 | * @todo cleanup this function, let the user choose the level of tesselation |
---|
| 603 | */ |
---|
| 604 | |
---|
| 605 | |
---|
[7353] | 606 | void BspFile::tesselate(int iface) |
---|
| 607 | { |
---|
[7410] | 608 | face* Face = &((this->faces)[iface]); |
---|
[7395] | 609 | BspVertex * BspVrtx = (BspVertex*)this->vertice; |
---|
| 610 | int level = 7; |
---|
| 611 | int level1 = 8; |
---|
[7410] | 612 | int size0 = SDL_SwapLE32(Face->size[0]); |
---|
| 613 | int size1 = SDL_SwapLE32(Face->size[1]); |
---|
[7395] | 614 | // For each patch... |
---|
[7410] | 615 | for(int i = 0; i < ( size0 - 1) ; i+=2) { |
---|
| 616 | for(int j = 0; j < ( size1 -1) ; j+=2) { |
---|
[7353] | 617 | |
---|
| 618 | |
---|
[7395] | 619 | // Make a patch... |
---|
| 620 | // Get controls[9]; |
---|
| 621 | BspVec controls[9]; |
---|
| 622 | BspVec controlsTmp[9]; |
---|
| 623 | BspVertex VControls[9]; |
---|
| 624 | for(int k = 0; k < 3; k++) { |
---|
| 625 | for(int l = 0; l < 3; l++) { |
---|
[7410] | 626 | controls[k +3*l]. position[0] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[0]); |
---|
| 627 | controls[k +3*l]. position[1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 628 | controls[k +3*l]. position[2] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); /*Face->n_vertexes*/ |
---|
[7353] | 629 | |
---|
[7410] | 630 | controlsTmp[2-k +6-3*l]. position[0] = SDL_SwapLE32( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].position[0]); |
---|
| 631 | controlsTmp[2-k +6-3*l]. position[1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 632 | controlsTmp[2-k +6-3*l]. position[2] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); /*Face->n_vertexes*/ |
---|
[7353] | 633 | |
---|
[7410] | 634 | VControls[k +3*l]. position[0] = SDL_SwapLE32( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].position[0]); |
---|
| 635 | VControls[k +3*l]. position[1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 636 | VControls[k +3*l]. position[2] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); |
---|
[7353] | 637 | |
---|
[7410] | 638 | VControls[k +3*l]. normal[0] = SDL_SwapLE32( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].normal[0]); |
---|
| 639 | VControls[k +3*l]. normal[1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].normal[1]); |
---|
| 640 | VControls[k +3*l]. normal[2] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].normal[2]); |
---|
[7353] | 641 | |
---|
[7410] | 642 | VControls[k +3*l]. texcoord[0][0]= SDL_SwapLE32( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].texcoord[0][0]); |
---|
| 643 | VControls[k +3*l]. texcoord[0][1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].texcoord[0][1]); |
---|
| 644 | VControls[k +3*l]. texcoord[1][0] = SDL_SwapLE32( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].texcoord[1][0]); |
---|
| 645 | VControls[k +3*l]. texcoord[1][1] = SDL_SwapLE32( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].texcoord[1][1]); |
---|
[7353] | 646 | |
---|
| 647 | |
---|
[7395] | 648 | } |
---|
| 649 | } |
---|
| 650 | //*********************************************************************************************************************** |
---|
| 651 | // Compute the vertice |
---|
| 652 | //*********************************************************************************************************************** |
---|
| 653 | float px, py; |
---|
| 654 | BspVertex temp[3]; |
---|
| 655 | BspVertex* Vertice = &(((BspVertex*)this->patchVertice)[level1*level1*this->patchOffset]); |
---|
[7353] | 656 | |
---|
[7395] | 657 | for(int v=0; v<=level; ++v) { |
---|
| 658 | px=(float)v/level; |
---|
[7353] | 659 | |
---|
[7395] | 660 | Vertice[v].position[0]=VControls[0].position[0]*((1.0f-px)*(1.0f-px))+VControls[3].position[0]*((1.0f-px)*px*2)+VControls[6].position[0]*(px*px); |
---|
| 661 | Vertice[v].position[1]=VControls[0].position[1]*((1.0f-px)*(1.0f-px))+VControls[3].position[1]*((1.0f-px)*px*2)+VControls[6].position[1]*(px*px); |
---|
| 662 | Vertice[v].position[2]=VControls[0].position[2]*((1.0f-px)*(1.0f-px))+VControls[3].position[2]*((1.0f-px)*px*2)+VControls[6].position[2]*(px*px); |
---|
[7353] | 663 | |
---|
[7395] | 664 | Vertice[v].normal[0]=VControls[0].normal[0]*((1.0f-px)*(1.0f-px))+VControls[3].normal[0]*((1.0f-px)*px*2)+VControls[6].normal[0]*(px*px); |
---|
| 665 | Vertice[v].normal[1]=VControls[0].normal[1]*((1.0f-px)*(1.0f-px))+VControls[3].normal[1]*((1.0f-px)*px*2)+VControls[6].normal[1]*(px*px); |
---|
| 666 | Vertice[v].normal[2]=VControls[0].normal[2]*((1.0f-px)*(1.0f-px))+VControls[3].normal[2]*((1.0f-px)*px*2)+VControls[6].normal[2]*(px*px); |
---|
[7353] | 667 | |
---|
[7395] | 668 | Vertice[v].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][0]*((1.0f-px)*px*2)+VControls[6].texcoord[0][0]*(px*px); |
---|
| 669 | Vertice[v].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][1]*((1.0f-px)*px*2)+VControls[6].texcoord[0][1]*(px*px); |
---|
| 670 | Vertice[v].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][0]*((1.0f-px)*px*2)+VControls[6].texcoord[1][0]*(px*px); |
---|
| 671 | Vertice[v].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][1]*((1.0f-px)*px*2)+VControls[6].texcoord[1][1]*(px*px); |
---|
[7353] | 672 | |
---|
[7395] | 673 | } |
---|
[7353] | 674 | |
---|
| 675 | |
---|
[7395] | 676 | for(int u=1; u<=level; ++u) { |
---|
| 677 | py=(float)u/level; |
---|
[7353] | 678 | |
---|
[7395] | 679 | // temp[0]=controlPoints[0]*((1.0f-py)*(1.0f-py))+ controlPoints[1]*((1.0f-py)*py*2)+ controlPoints[2]*(py*py); |
---|
| 680 | temp[0].position[0]=VControls[0].position[0]*((1.0f-py)*(1.0f-py))+VControls[1].position[0]*((1.0f-py)*py*2)+VControls[2].position[0]*(py*py); |
---|
| 681 | temp[0].position[1]=VControls[0].position[1]*((1.0f-py)*(1.0f-py))+VControls[1].position[1]*((1.0f-py)*py*2)+VControls[2].position[1]*(py*py); |
---|
| 682 | temp[0].position[2]=VControls[0].position[2]*((1.0f-py)*(1.0f-py))+VControls[1].position[2]*((1.0f-py)*py*2)+VControls[2].position[2]*(py*py); |
---|
[7353] | 683 | |
---|
[7395] | 684 | temp[0].normal[0]=VControls[0].normal[0]*((1.0f-py)*(1.0f-py))+VControls[1].normal[0]*((1.0f-py)*py*2)+VControls[2].normal[0]*(py*py); |
---|
| 685 | temp[0].normal[1]=VControls[0].normal[1]*((1.0f-py)*(1.0f-py))+VControls[1].normal[1]*((1.0f-py)*py*2)+VControls[2].normal[1]*(py*py); |
---|
| 686 | temp[0].normal[2]=VControls[0].normal[2]*((1.0f-py)*(1.0f-py))+VControls[1].normal[2]*((1.0f-py)*py*2)+VControls[2].normal[2]*(py*py); |
---|
[7353] | 687 | |
---|
[7395] | 688 | temp[0].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][0]*((1.0f-py)*py*2)+VControls[2].texcoord[0][0]*(py*py); |
---|
| 689 | temp[0].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][1]*((1.0f-py)*py*2)+VControls[2].texcoord[0][1]*(py*py); |
---|
| 690 | temp[0].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][0]*((1.0f-py)*py*2)+VControls[2].texcoord[1][0]*(py*py); |
---|
| 691 | temp[0].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][1]*((1.0f-py)*py*2)+VControls[2].texcoord[1][1]*(py*py); |
---|
[7353] | 692 | |
---|
| 693 | |
---|
| 694 | |
---|
[7395] | 695 | // temp[1]=controlPoints[3]*((1.0f-py)*(1.0f-py))+ controlPoints[4]*((1.0f-py)*py*2)+ controlPoints[5]*(py*py); |
---|
| 696 | temp[1].position[0]=VControls[3].position[0]*((1.0f-py)*(1.0f-py))+VControls[4].position[0]*((1.0f-py)*py*2)+VControls[5].position[0]*(py*py); |
---|
| 697 | temp[1].position[1]=VControls[3].position[1]*((1.0f-py)*(1.0f-py))+VControls[4].position[1]*((1.0f-py)*py*2)+VControls[5].position[1]*(py*py); |
---|
| 698 | temp[1].position[2]=VControls[3].position[2]*((1.0f-py)*(1.0f-py))+VControls[4].position[2]*((1.0f-py)*py*2)+VControls[5].position[2]*(py*py); |
---|
[7353] | 699 | |
---|
[7395] | 700 | temp[1].normal[0]=VControls[3].normal[0]*((1.0f-py)*(1.0f-py))+VControls[4].normal[0]*((1.0f-py)*py*2)+VControls[5].normal[0]*(py*py); |
---|
| 701 | temp[1].normal[1]=VControls[3].normal[1]*((1.0f-py)*(1.0f-py))+VControls[4].normal[1]*((1.0f-py)*py*2)+VControls[5].normal[1]*(py*py); |
---|
| 702 | temp[1].normal[2]=VControls[3].normal[2]*((1.0f-py)*(1.0f-py))+VControls[4].normal[2]*((1.0f-py)*py*2)+VControls[5].normal[2]*(py*py); |
---|
[7353] | 703 | |
---|
[7395] | 704 | temp[1].texcoord[0][0]=VControls[3].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][0]*((1.0f-py)*py*2)+VControls[5].texcoord[0][0]*(py*py); |
---|
| 705 | temp[1].texcoord[0][1]=VControls[3].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][1]*((1.0f-py)*py*2)+VControls[5].texcoord[0][1]*(py*py); |
---|
| 706 | temp[1].texcoord[1][0]=VControls[3].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][0]*((1.0f-py)*py*2)+VControls[5].texcoord[1][0]*(py*py); |
---|
| 707 | temp[1].texcoord[1][1]=VControls[3].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][1]*((1.0f-py)*py*2)+VControls[5].texcoord[1][1]*(py*py); |
---|
[7353] | 708 | |
---|
| 709 | |
---|
[7395] | 710 | // temp[2]=controlPoints[6]*((1.0f-py)*(1.0f-py))+controlPoints[7]*((1.0f-py)*py*2)+controlPoints[8]*(py*py); |
---|
| 711 | temp[2].position[0]=VControls[6].position[0]*((1.0f-py)*(1.0f-py))+VControls[7].position[0]*((1.0f-py)*py*2)+VControls[8].position[0]*(py*py); |
---|
| 712 | temp[2].position[1]=VControls[6].position[1]*((1.0f-py)*(1.0f-py))+VControls[7].position[1]*((1.0f-py)*py*2)+VControls[8].position[1]*(py*py); |
---|
| 713 | temp[2].position[2]=VControls[6].position[2]*((1.0f-py)*(1.0f-py))+VControls[7].position[2]*((1.0f-py)*py*2)+VControls[8].position[2]*(py*py); |
---|
[7353] | 714 | |
---|
[7395] | 715 | temp[2].normal[0]=VControls[6].normal[0]*((1.0f-py)*(1.0f-py))+VControls[7].normal[0]*((1.0f-py)*py*2)+VControls[8].normal[0]*(py*py); |
---|
| 716 | temp[2].normal[1]=VControls[6].normal[1]*((1.0f-py)*(1.0f-py))+VControls[7].normal[1]*((1.0f-py)*py*2)+VControls[8].normal[1]*(py*py); |
---|
| 717 | temp[2].normal[2]=VControls[6].normal[2]*((1.0f-py)*(1.0f-py))+VControls[7].normal[2]*((1.0f-py)*py*2)+VControls[8].normal[2]*(py*py); |
---|
[7353] | 718 | |
---|
[7395] | 719 | temp[2].texcoord[0][0]=VControls[6].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][0]*((1.0f-py)*py*2)+VControls[8].texcoord[0][0]*(py*py); |
---|
| 720 | temp[2].texcoord[0][1]=VControls[6].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][1]*((1.0f-py)*py*2)+VControls[8].texcoord[0][1]*(py*py); |
---|
| 721 | temp[2].texcoord[1][0]=VControls[6].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][0]*((1.0f-py)*py*2)+VControls[8].texcoord[1][0]*(py*py); |
---|
| 722 | temp[2].texcoord[1][1]=VControls[6].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][1]*((1.0f-py)*py*2)+VControls[8].texcoord[1][1]*(py*py); |
---|
[7353] | 723 | |
---|
| 724 | |
---|
| 725 | |
---|
| 726 | |
---|
[7395] | 727 | for(int v=0; v<=level; ++v) { |
---|
| 728 | px=(float)v/level; |
---|
[7353] | 729 | |
---|
[7410] | 730 | |
---|
| 731 | |
---|
| 732 | |
---|
| 733 | |
---|
[7511] | 734 | //Vertice[u*(tesselation+1)+v]= temp[0]*((1.0f-px)*(1.0f-px))+ temp[1]*((1.0f-px)*px*2)+ temp[2]*(px*px); |
---|
[7395] | 735 | Vertice[u*(level1)+v].position[0]=temp[0].position[0]*((1.0f-px)*(1.0f-px))+temp[1].position[0]*((1.0f-px)*px*2)+temp[2].position[0]*(px*px); |
---|
| 736 | Vertice[u*(level1)+v].position[1]=temp[0].position[1]*((1.0f-px)*(1.0f-px))+temp[1].position[1]*((1.0f-px)*px*2)+temp[2].position[1]*(px*px); |
---|
| 737 | Vertice[u*(level1)+v].position[2]=temp[0].position[2]*((1.0f-px)*(1.0f-px))+temp[1].position[2]*((1.0f-px)*px*2)+temp[2].position[2]*(px*px); |
---|
[7353] | 738 | |
---|
[7395] | 739 | Vertice[u*(level1)+v].normal[0]=temp[0].normal[0]*((1.0f-px)*(1.0f-px))+temp[1].normal[0]*((1.0f-px)*px*2)+temp[2].normal[0]*(px*px); |
---|
| 740 | Vertice[u*(level1)+v].normal[1]=temp[0].normal[1]*((1.0f-px)*(1.0f-px))+temp[1].normal[1]*((1.0f-px)*px*2)+temp[2].normal[1]*(px*px); |
---|
| 741 | Vertice[u*(level1)+v].normal[2]=temp[0].normal[2]*((1.0f-px)*(1.0f-px))+temp[1].normal[2]*((1.0f-px)*px*2)+temp[2].normal[2]*(px*px); |
---|
[7353] | 742 | |
---|
[7395] | 743 | Vertice[u*(level1)+v].texcoord[0][0]=temp[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][0]*((1.0f-px)*px*2)+temp[2].texcoord[0][0]*(px*px); |
---|
| 744 | Vertice[u*(level1)+v].texcoord[0][1]=temp[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][1]*((1.0f-px)*px*2)+temp[2].texcoord[0][1]*(px*px); |
---|
| 745 | Vertice[u*(level1)+v].texcoord[1][0]=temp[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][0]*((1.0f-px)*px*2)+temp[2].texcoord[1][0]*(px*px); |
---|
| 746 | Vertice[u*(level1)+v].texcoord[1][1]=temp[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][1]*((1.0f-px)*px*2)+temp[2].texcoord[1][1]*(px*px); |
---|
[7353] | 747 | |
---|
| 748 | |
---|
| 749 | |
---|
[7395] | 750 | } |
---|
| 751 | } |
---|
[7353] | 752 | |
---|
[7395] | 753 | //Create indices |
---|
| 754 | GLuint* indices= & ((GLuint*)(this->patchIndexes))[level*level1*2*this->patchOffset]; |
---|
[7353] | 755 | |
---|
[7395] | 756 | for(int row=0; row<level; ++row) { |
---|
| 757 | for(int point=0; point<=level; ++point) { |
---|
| 758 | //calculate indices |
---|
| 759 | //reverse them to reverse winding |
---|
| 760 | indices[(row*(level1)+point)*2+1]=row*(level1)+point; |
---|
| 761 | indices[(row*(level1)+point)*2]=(row+1)*(level1)+point; |
---|
| 762 | } |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | |
---|
| 766 | //*********************************************************************************************************************** |
---|
| 767 | // Debug Model |
---|
| 768 | //*********************************************************************************************************************** |
---|
[7511] | 769 | |
---|
[7395] | 770 | this->VertexArrayModels[this->patchOffset] = new VertexArrayModel(); |
---|
| 771 | VertexArrayModel* tmp = this->VertexArrayModels[this->patchOffset]; |
---|
| 772 | tmp->newStripe(); |
---|
| 773 | int a = 0; |
---|
| 774 | int b = -1; |
---|
| 775 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
| 776 | tmp->addNormal(1,0,0); |
---|
| 777 | tmp->addTexCoor(0.0,0.0); |
---|
| 778 | tmp->addColor(0.3,0.0,0.0); |
---|
| 779 | tmp->addIndice(1+b); |
---|
| 780 | tmp->addIndice(4+a); |
---|
| 781 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
| 782 | tmp->addNormal(1,0,0); |
---|
| 783 | tmp->addTexCoor(0.0,0.4); |
---|
| 784 | tmp->addColor(0.3,0.0,0.0); |
---|
| 785 | tmp->addIndice(2+b); |
---|
| 786 | tmp->addIndice(5+a); |
---|
| 787 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 788 | tmp->addNormal(1,0,0); |
---|
| 789 | tmp->addTexCoor(0.0,1.0); |
---|
| 790 | tmp->addColor(0.1,0.0,0.0); |
---|
| 791 | tmp->addIndice(3+b); |
---|
| 792 | tmp->addIndice(6+a); |
---|
| 793 | |
---|
| 794 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 795 | tmp->addNormal(1,0,0); |
---|
| 796 | tmp->addTexCoor(0.0,1.0); |
---|
| 797 | tmp->addColor(0.1,0.0,0.0); |
---|
| 798 | tmp->addIndice(7+a); |
---|
| 799 | //tmp->addIndice(6); |
---|
| 800 | |
---|
| 801 | tmp->newStripe(); |
---|
| 802 | |
---|
| 803 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
| 804 | tmp->addNormal(1,0,0); |
---|
| 805 | tmp->addTexCoor(0.0,0.0); |
---|
| 806 | tmp->addColor(0.1,0.1,0.1); |
---|
| 807 | tmp->addIndice(5+b); |
---|
| 808 | tmp->addIndice(8+a); |
---|
| 809 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
| 810 | tmp->addNormal(1,0,0); |
---|
| 811 | tmp->addTexCoor(0.0,0.4); |
---|
| 812 | tmp->addColor(0.1,0.1,0.1); |
---|
| 813 | tmp->addIndice(6+b); |
---|
| 814 | tmp->addIndice(9+a); |
---|
| 815 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 816 | tmp->addNormal(1,0,0); |
---|
| 817 | tmp->addTexCoor(0.0,1.0); |
---|
| 818 | tmp->addColor(0.1,0.1,0.1); |
---|
| 819 | tmp->addIndice(7+b); |
---|
| 820 | tmp->addIndice(10+a); |
---|
| 821 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]+0.01); |
---|
| 822 | tmp->addNormal(1,0,0); |
---|
| 823 | tmp->addTexCoor(0.0,1.0); |
---|
| 824 | tmp->addColor(0.1,0.1,0.1); |
---|
| 825 | //tmp->addIndice(5); |
---|
| 826 | tmp->addIndice(11+a); |
---|
| 827 | |
---|
| 828 | tmp->newStripe(); |
---|
| 829 | |
---|
| 830 | |
---|
| 831 | |
---|
| 832 | tmp->addVertex(controlsTmp[3].position[0],controlsTmp[3].position[1], controlsTmp[3].position[2]); |
---|
| 833 | tmp->addNormal(0,1,0); |
---|
| 834 | tmp->addTexCoor(0.5,0.0); |
---|
| 835 | tmp->addColor(0.1,0.1,0.1); |
---|
| 836 | tmp->addIndice(9+b); |
---|
| 837 | tmp->addIndice(12+a); |
---|
| 838 | tmp->addVertex(controlsTmp[4].position[0],controlsTmp[4].position[1], controlsTmp[4].position[2]); |
---|
| 839 | tmp->addNormal(1,0,0); |
---|
| 840 | tmp->addTexCoor(0.5,0.5); |
---|
| 841 | tmp->addColor(0.1,0.1,0.1); |
---|
| 842 | tmp->addIndice(10+b); |
---|
| 843 | tmp->addIndice(13+a); |
---|
| 844 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]); |
---|
| 845 | tmp->addNormal(1,0,0); |
---|
| 846 | tmp->addTexCoor(0.5,1.0); |
---|
| 847 | tmp->addColor(0.1,0.1,0.1); |
---|
| 848 | tmp->addIndice(11+b); |
---|
| 849 | tmp->addIndice(14+a); |
---|
| 850 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]+0.01); |
---|
| 851 | tmp->addNormal(1,0,0); |
---|
| 852 | tmp->addTexCoor(0.5,1.0); |
---|
| 853 | tmp->addColor(0.1,0.1,0.1); |
---|
| 854 | |
---|
| 855 | tmp->addIndice(15+a); |
---|
| 856 | //tmp->addIndice(9); |
---|
| 857 | tmp->newStripe(); |
---|
| 858 | |
---|
| 859 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 860 | tmp->addNormal(1,0,0); |
---|
| 861 | tmp->addTexCoor(1.0,0.0); |
---|
| 862 | tmp->addColor(0.1,0.1,0.1); |
---|
| 863 | tmp->addIndice(13+b); |
---|
| 864 | tmp->addIndice(16+a); |
---|
| 865 | |
---|
| 866 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 867 | tmp->addNormal(0,1,0); |
---|
| 868 | tmp->addTexCoor(1.0,0.5); |
---|
| 869 | tmp->addColor(0.1,0.1,0.1); |
---|
| 870 | tmp->addIndice(14+b); |
---|
| 871 | tmp->addIndice(17+a); |
---|
| 872 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 873 | tmp->addNormal(1,0,0); |
---|
| 874 | tmp->addTexCoor(1.0,1.0); |
---|
| 875 | tmp->addColor(0.1,0.1,0.1); |
---|
| 876 | tmp->addIndice(15+b); |
---|
| 877 | tmp->addIndice(18+a); |
---|
| 878 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 879 | tmp->addNormal(1,0,0); |
---|
| 880 | tmp->addTexCoor(1.0,1.0); |
---|
| 881 | tmp->addColor(0.1,0.1,0.1); |
---|
| 882 | tmp->addIndice(19+a); |
---|
| 883 | //tmp->addIndice(13); |
---|
| 884 | |
---|
| 885 | tmp->newStripe(); |
---|
| 886 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 887 | tmp->addNormal(1,0,0); |
---|
| 888 | tmp->addTexCoor(1.0,0.0); |
---|
| 889 | tmp->addColor(0.1,0.1,0.1); |
---|
| 890 | tmp->addIndice(17+b); |
---|
| 891 | |
---|
| 892 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 893 | tmp->addNormal(0,1,0); |
---|
| 894 | tmp->addTexCoor(1.0,0.5); |
---|
| 895 | tmp->addColor(0.1,0.1,0.1); |
---|
| 896 | tmp->addIndice(18+b); |
---|
| 897 | |
---|
| 898 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 899 | tmp->addNormal(1,0,0); |
---|
| 900 | tmp->addTexCoor(1.0,1.0); |
---|
| 901 | tmp->addColor(0.1,0.1,0.1); |
---|
| 902 | tmp->addIndice(19+b); |
---|
| 903 | |
---|
| 904 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 905 | tmp->addNormal(1,0,0); |
---|
| 906 | tmp->addTexCoor(1.0,1.0); |
---|
| 907 | tmp->addColor(0.1,0.1,0.1); |
---|
| 908 | |
---|
| 909 | tmp->newStripe(); |
---|
| 910 | |
---|
| 911 | tmp->finalize(); |
---|
| 912 | // End of DebugModel |
---|
| 913 | |
---|
| 914 | this->patchOffset++; |
---|
| 915 | }// For |
---|
| 916 | } // For |
---|
| 917 | |
---|
| 918 | // Overwrite Face->meshvert; |
---|
| 919 | // Overwrite Face->n_meshverts; |
---|
[7465] | 920 | int sz = (size0 -1)/2 * (size1 -1)/2; // num patches |
---|
[7395] | 921 | Face->meshvert = patchOffset -sz; //3*(patchOffset-sz)*level1*level1; |
---|
| 922 | Face->n_meshverts = sz; |
---|
| 923 | PRINTF(0)("BSP FILE: sz: %i. \n", sz); |
---|
| 924 | PRINTF(0)("BSP FILE: Face->meshvert %i . \n", Face->meshvert); |
---|
| 925 | |
---|
| 926 | //Face->n_meshverts = sz; |
---|
[7353] | 927 | } |
---|